October Changelog

New Changes (October 3rd)

🩹 Interface

  • Journal performance – having the Journal open during combat could drag your framerate down to single digits, because the window was being rebuilt several times a second. It now updates at most once a second, skips updates for log categories you've filtered out, and doesn't redraw at all when nothing visible has changed.

🔎 Tracking

  • Hide Party Members – a new option in the Tracking menu leaves your own party members out of the Players, Hostile Players, Friendly Players and Thieves lists, so you only see the people you're looking for. The setting is saved on your character.
  • Hunting Mode – now locks on to the closest target it finds instead of the farthest, and reliably skips your party, guild, faction and your own pets.

🎃 Halloween

  • 🌱 New: Halloween garden seeds! Bloodmoon Poppy, Toxic Green Mushroom Spore and Spectral Lily are on sale at the Candy Vendor for 150 candy each, and drop rarely from wild pumpkins. Grow them in house pots and garden beds. Halloween colours breed true with their own kind and never turn up from ordinary seeds.
  • Sunken Treasure Maps – sunken chests and their guardians now appear on the ship's deck instead of in the water, and guardians that wander off the deck are brought back, so chests no longer stay warded by guardians you can't reach.
  • Cursed Treasure Maps – the Witch no longer appears as a chest guardian.
  • Gravedigging creatures – rare creatures now turn up from graves far more often.
  • Drowned Boarders – boarders your pets defeat now count toward your candy.
  • Candy Vendor – you can now sell ectoplasm to the Candy Vendor (the sell window only offered a minus button before).

🧰 Items & Vendors

  • 👀 New: try before you buy! The Preview button on town vendors, veteran and patron rewards and bulk order rewards now places the item at your feet for 3 minutes, visible only to you. A small window lets you raise, lower, rotate or remove it, so you can see exactly how that furniture or decoration will look before you spend a coin. Pets and mounts for sale can be previewed too: a copy appears next to the vendor for 30 seconds.

💎 Mastery Gems

  • Blank gems – gems that dropped with no bonus and nothing under the name are repaired automatically when you log in.
  • Stored gems – gems kept in commodity deeds or storage now come back as separate gems, each with its own fair roll.
  • Resource chests – house and gardener resource chests no longer accept Mastery Gems, since storing them there wiped and re-rolled their bonuses.

⚔️ Combat & Creatures

  • Seasonal paragons – paragons, including the Halloween titans, now pay paragon gold (titans up to 3,000) instead of ordinary monster gold.
  • Necromancer pets – undead pets no longer cause other players' pets to attack them.
  • Kill credit – monsters with special death rewards now credit the player who actually killed them.

📜 Quests & Gardening

  • Gold rewards – quest and Thief Hunter gold rewards now show their reward message.
  • Horse Cart – the Horse Cart quest can now be repeated once every 20 hours.
  • Plant crosses – crossing rare-colour plants no longer fails.

Earlier Changes

🎃 Halloween

  • Daily limit icon – when you reach a Halloween daily limit, a buff icon now shows which activity it is and how long until it resets at 09:00 UTC. Read more about these limits here: https://wiki.shardsofbritannia.com/en/halloween-2026/whats-new-halloween-2026#daily-activities-and-fair-limits
  • Pumpkin candy – the daily pumpkin limit was counting candy from pumpkin monsters before anyone killed them, so heavy smashers hit it far too soon. You'll be able to smash many more pumpkins before it kicks in.
  • Gravedigging candy – the daily limit was counting every grave at its maximum possible candy, so busy diggers ran out very quickly (and monsters from their graves carried no candy for anyone). It now counts what you actually get.
  • Drowned Boarders – boarders that nobody defeats now sink back into the sea after 10 minutes instead of riding your ship forever.
  • Halloween Pumpkin Seeds – seed tooltips now explain how to grow them in the new Pumpkin Patch, which opens on October 8th.

🎣 Fishing

  • 🏆 New: Halloween Fishing Contest! Every Sunday the heaviest haunted catch of the week gets a shout-out, and at the end of the season the top anglers win titles (Leviathan's Bane, Master of the Haunted Waters), the Leviathan's Lantern, hued fish trophies and rare candy, delivered at their next login.
  • 🎣 New: haunted fish dishes! Cook Ghostfin Chowder, Drowned Eel Stew and Pumpkin Carp Pie for 30 minutes of help against monsters. Details on the wiki.
  • 🎣 Bait icon – while the fishing rod in your hand has bait on it, a Bait icon now shows on your buff bar with the bait type and its catch bonus. No more checking the paperdoll!
  • Cursed Bait – each catch now gets its own 12% chance at the Halloween catches, and the bait is eaten less often.
  • 🌙 Night at sea – a moon or sun icon above the minimap now shows whether it's night while you're at sea, when the rarest Haunted Waters catches bite.
  • Haunted Waters – haunted catch tooltips now read "Fished up by [name] during Halloween 2026", and rare catches (sunken chests, relics, lanterns) now have a daily limit per household like other Halloween rewards.

⚔️ Combat & Creatures

  • No more surprise full heals – Drowned Boarders, and monsters and bosses in general, no longer heal back to full in the middle of a fight just because nobody hit them for a few seconds. They only recover once they've truly left combat.
  • Necromancer pets – undead pets no longer provoke harmless animals (chickens, boars, turkeys) into attacking them after a fight.
  • Transfusion – its cooldown now works as intended.

⛵ Boats

  • Boats – boats now sail straight through corpses in the water instead of being stopped by them. The corpse stays where it fell, so you can still loot it.
  • Fixed a bug where teleporting to your boat with its key (or logging in while aboard) could leave you swimming beside it, with "a strong current" dragging you to shore and your pets moved off the deck.
  • Fixed boats sometimes refusing to move ("something is blocking the way") when someone was standing in the middle of the deck.
  • Fixed items occasionally being refused when dropped onto a boat's deck, with a "You can't throw stuff into the water!" message.
  • Boat keys – teleporting to a boat in another region no longer shows the "doesn't seem to exist" message twice.

🧰 Items, Crafting & Vendors

  • Pillows – every pillow (furniture, packed and treasure-chest pillows) can now be cut into 3 cloth with scissors, one at a time or with cut-all.
  • Wooden Buckets – buckets from shipwrecks can now be chopped into boards with a hatchet, including the ones you already have.
  • Repair contracts – repair contracts from Halloween rewards no longer come out blank ("take this to a nil shop"). Use a blank contract and choose a trade, and it becomes a Grandmaster repair contract for that trade. Blank contracts already in your bags work too.
  • Weapon durability – some items re-rolled their maximum durability every time the game checked them, so a barely used weapon could suddenly claim it needed repairs. The "needs repairs" warning now also matches the tooltip ("Rather battered").
  • Vendors – fixed an error when an item sold out while it was in your shopping list.

🩹 Buff Bar

  • Buff bar – fixed more buff icons that could stay on your bar after their effect had ended

Fixed a bug where bandage icons could get stuck on your buff bar and pile up in a row. This happened when a bandage was interrupted at just the wrong moment, or if you logged out or changed areas while bandaging. Bandage icons now clear themselves once the bandage ends, no matter how it ends. If you already have stuck bandage icons, they will disappear on your next login. If any other buff icon stays on your bar after its effect has worn off, please let us know which one. Hover over the icon to see its name.

Monster behavior

  • Monsters now turn back at the same distance every time instead of giving up at random.
  • A monster stays on whoever has done the most to it. A single hit from someone else, or a player walking past, no longer pulls it away. Tanks and pets hold aggro reliably.
  • Monsters that ignore you on sight keep ignoring you, and they always go for the nearest player first.
  • Monsters eventually forget players who stopped fighting them.
  • Healing only draws attention from monsters fighting the person you heal.
  • Fleeing monsters run away from you instead of in a random direction.
  • Idle monsters stay near where they belong.
  • Monsters that lose sight of you will look around for a few seconds before giving up.
  • Creatures left stranded far from home now return to where they belong once the area is clear.
  • Lord Grargh the Warchief no longer resets constantly and can be fought properly again.

Pets

  • Caster pets such as drakens now keep chasing their target instead of stopping to cast from out of range.

Factions

  • Fixed a bug where a sigil placed in a Sigil Holder could be returned to its town early, leaving a second copy behind in the holder.

Crafting and items

  • Your carried weight now updates correctly after milling logs into boards, and after anything else that changes the size of a stack, such as smelting, crafting or splitting stacks.

Let's Talk About Tracking

Tracking has been one of the most discussed skills in our feedback queue, and we want to hear from the whole community before considering any changes.

We've opened a discussion thread on Discord where you can share how you use Tracking, what frustrates you about it, and how it feels to be on either end of it. Nothing has been decided, and every perspective is welcome, whether you're hunting, being hunted, or just tracking down your next tame.

The thread will be open for a few weeks. After that, we'll post a summary of what we heard and follow up with community polls.

Join the discussion: https://discord.com/channels/369023244038045697/1555802850888515634

Thanks for helping shape the shard!

💎 Gem Mastery is live!

Alongside Halloween, a brand-new long-term progression system arrives today: the Gem Mastery feature(s).

What is it?

A Gem Mastery Necklace you wear or carry while you play. Fight monsters and you earn Mastery experience, unlocking up to 30 gem slots. Fill them with Mastery Gems for lasting, stacking bonuses to combat, spellcasting, gathering, barding and more.

  • Earned by playing – progress comes from killing monsters. No special dailies, no separate grind.
  • Account-wide – every character on your account shares the same Mastery level and experience.
  • Yours to keep – a socketed gem stays on your necklace until you remove it, and its bonus applies while you wear or carry your active necklace.
  • Build your way – dozens of bonus types, so you can shape it around how you like to play.
  • PvE only – Mastery bonuses switch off in PvP combat, so open-world player fights are unaffected.

    Getting started

    1. Reach 100 Tinkering and craft a Gem Mastery Necklace (found under the Gem Mastery category).
    2. Fight monsters to earn Mastery experience and unlock gem slots. You don't even need the necklace on you to earn it.
    3. Find Mastery Gems as monster loot – tougher monsters drop better gems. No vendor sells them.
    4. Socket gems into your necklace (gold and Shard Essence), then activate the necklace from its menu.

      Mastery meets Halloween

      Named Halloween bosses can drop Mastery Gems on top of their usual loot, and three Halloween quests (the Trick-or-Treat Trail, the Headless Search and the Ghost Tour diary) each grant a one-time chunk of Mastery experience. Halloween candy can never be spent on Mastery progress. 📖 Full guide: https://wiki.shardsofbritannia.com/en/gem-mastery/overview

September Changelog

General Changes

  • Vendor Search stone will once again show prices to players after extensive discussion and a player vote, thanks to everyone's input and for trying out different ideas from time to time
  • We believe we've found another bug case with Faction Sigil stealing and have sent another patch. Most of it is under the hood, but one change you'll notice: stealing a sigil now announces publicly like it always should have — if you ever saw a town flip with no steal message beforehand, that was the bug. Please keep reporting anything that still looks off; the reports and screenshots are what let us find this one.
  • Vendor Search stone will no longer show prices to players to help discourage market price-fixing via the search tool and encourage actually visiting shops/exploration

Combat & Creatures

  • Further fixes to creatures jumping, sprinting home, or resetting mid-fight. Bosses now turn back at a consistent distance instead of an unpredictable one, and the Ancient Reaper will chase you a little further before returning to its roots.
  • Creatures already out in the world pick up these changes too. If you still see one jumping or resetting, please send a bug report noting where it happened.

Creatures have been getting stuck in fights, standing in place while taking hits, or turning and wandering home partway through a fight. That's fixed, along with a batch of related problems with how creatures decide to chase, give up, and choose targets:

  • Creatures will no longer lose interest in you while you are still well within their reach. Archers and casters were the worst for this.
  • Spellcasting creatures will finish what they are casting instead of being interrupted over and over.
  • A creature that gets hit while chasing will keep coming. Before, it would stop and never chase again.
  • Creatures can no longer get stuck fixating on something they cannot physically reach, such as a target on a boat or a rooftop.
  • A creature fought only by a pet will no longer fall asleep mid-fight.
  • Paralyze no longer leaves a target stuck in place when the effect is broken early.
  • Creatures that lose sight of you will take another look rather than standing and staring. Slipping past them is still possible.

New: while in combat mode you can click an idle creature to start the fight yourself, instead of waiting for it to spot you.

Factions: Town Sigils Town stones have been turning away sigil thefts and claiming no sigil exists, even when one does. This has been a frustrating one to track down, thanks to everyone who reported it.

  • The Steal Sigil option now appears only when the sigil is genuinely there to take.

  • When you cannot take it, the stone will tell you why rather than pretending there is nothing there.

  • Any town stone left in a stuck state will right itself shortly after this update. If there is a town that has been refusing thieves, go give it another try.

  • Fixed a case where dying while carrying a sigil could lose it outright instead of sending it home.

  • Due to player feedback, the new recipes can now be purchased from the carpenter

  • The Ice Dragon King will now accept all variants of the Skull Hood.

  • Added two new furniture items for carpenters to craft. They require recipes that can be purchased from a vendor.

  • Fixed a bug that made the obelisk tip unobtainable.

🎃 Halloween 2026 is here!

The veil grows thin over Britannia from October 1st through November 7th, and the first part of Halloween is live right now!

Available now

  • Pumpkins everywhere – smash the pumpkins springing up around Britannia for Halloween candy.
  • Halloween vendors – spend your candy on masks, costumes, pet and mount costumes, House Dyes, graveyard trees, decorations and more.
  • The Witch's Cursed Pact – feel weaker for an hour in exchange for much better candy from every pumpkin you smash.
  • Rotten Pumpkins & Pumpkin Fights – pelt your friends, or start a scored Pumpkin Fight with anyone nearby carrying rotten pumpkins.
  • The Haunted Seas – fish up Ghostfin, Pumpkin Carp and Drowned Eels, chase the Haunted Waters leaderboard, and watch for the drowned climbing aboard after dark.
  • Cursed Treasure Maps – rare drops from the season's toughest monsters, on land and at sea.
  • Gravedigging – new Night pets can turn up: the Nightwarg, Nightsteed, Nightstag and Nightostard.
  • The Halloween Dungeon – the dead below Yew are restless again.

    More on the way

    We're working around the clock to bring you the rest of Halloween. New activities will be arriving over the coming days, and everything will be live by October 8th at the latest, including the Halloween Hedge Maze and its Harvest Market, pumpkin growing and the Pumpkin King, Hester's quests, the Headless and Vengeful Horsemen, the Gatekeeper's Watch, the Haunted Cauldron, the Mirror Duel, the Pet Gauntlet, Survive the Night, the Ghost Ship, the Haunted House Raffle and more. We're also putting the finishing touches on everything and working through your last-minute requests, so keep the feedback coming! 📖 Everything in detail: https://wiki.shardsofbritannia.com/en/halloween-2026/whats-new-halloween-2026 🛒 Item catalogue: https://wiki.shardsofbritannia.com/en/halloween-2026/halloween-2026-items Happy haunting! 👻

🎃 Halloween 2026: A Sneak Peek 🎃

Halloween returns October 1st, and this is our biggest Halloween yet. Here's a taste of what's coming:

🏠 Homes, Pets & Style

  • House Dyes! A brand-new feature: give your home a spooky new colour for the season, and wash it off whenever you like.
  • Pet Costumes that truly transform your pet. Turn a chicken into a dragon, or your dog into a hell hound, until you take the costume off. Your pet always gets its own look back.
  • Mount Costumes for rideable pets, so your steed can join the fun too.
  • Temporary Pet Styling Potions. Give your pet a temporary monstrous makeover, with a little something extra in battle.
  • New colourways for Halloween masks, robes, cloaks and more, plus lots of new masks, cloaks and pet dyes at the Candy Vendor.
  • Spooky house decorations, including gnarled graveyard trees, tabletop mini trees and the Harvest Scarecrow.
  • Four new Night pets waiting to be dug up while gravedigging.

🎃 Pumpkins, Candy & Classic Fun

  • The Pumpkin Patch. Grow your own giant pumpkins, carve them into keepsakes, and see how they measure up at the judging stand. Rumour has it the Pumpkin King himself pays a visit at the end of the season.
  • Rotten Pumpkins and the Pumpkin Fight. Grab a rotten pumpkin and start a messy battle.
  • The Trick-or-Treat Trail returns with Hester Hollowell, and her story doesn't end there: The Headless Search picks up where the Trail leaves off.
  • The Ghost Tour. A wandering chronicler has tales to tell, if you can find her.
  • Hungry Ghosts. Trick-or-treating in reverse: these ghosts want your candy.
  • The Haunted Cauldron. The whole shard donates candy together to reach community milestones.
  • Lost souls need an escort to their final resting place.
  • The Restless Graves, a spooky new puzzle.
  • The Mirror Duel. Gaze into a haunted mirror and face the one who stares back.
  • The Witch's Cursed Pact. Make a deal with the Witch, for a price.
  • The Haunted House Raffle. One very lucky winner will call it home.
  • A Halloween login gift with prizes that have never been available before.

⚔️ Monsters, Bosses & Treasure

  • The Headless Horseman rides again with new tricks, and something even worse waits for the bold: the Vengeful Horseman.
  • New creatures stalk the night: Possessed Pumpkins, Pumpkin Ghouls, and a Candy Mimic that's not what it seems.
  • The Restless Dead. A themed boss rises in a different dungeon each night. Defeat them all for a season title.
  • The Harvest Altar. Uncover its secret and face what rises from the earth.
  • Nightly Bounty Hunts. Take a contract and hunt down the night's most wanted.
  • Cursed Treasure Maps, including a new sea variety. Follow the map, raise the chest, and deal with whatever guards it.
  • New Hallowed weapons, rare trophies, and handy charms like the Grave-Sealed Ward and the Reaper's Lantern.

👥 Group Adventures

  • The Cursed Crypt. Work together to open its sealed door, but be careful: guess wrong and the crypt fights back.
  • Survive the Night. Ring the Night Watch Bell, gather your friends, and hold the graveyard against wave after wave of the dead.

⚓ On the Seas

  • The Ghost Ship haunts the waters after dark. Board her, fight her spectral crew, and face her captain for a chance at the treasure in her hold.
  • Drowned Boarders. Sail at night and the drowned may climb aboard.
  • Haunted Waters. Strange new catches lurk beneath the waves.
  • The Ferryman offers quick crossings, for a toll.

🔨 For Crafters

  • Haunted crafting materials: seasonal ore, wood and granite.
  • Master Carver's Commissions. Special orders for skilled crafters, with rewards and a rare title.

⚔️ Mastery Chain is coming too!

Mastery Chain launches alongside Halloween. The spookiest corners of Britannia may hold a few Mastery surprises for those who go looking.

🛠️ And More

  • A tidier Candy Vendor with category tabs, and it'll now buy back your leftover event junk.
  • Year-round extras: House Paint and premium outdoor fountains, Guild Colours for guild leaders, and a selection of pet dyes at the Stablemaster.
  • Buff bar icons are far more reliable, and plenty of other bugs have been squashed along the way.

We can't wait to see you out there. Happy haunting! 👻

This one gets its own patch note! A potential fix for the issue will be available via the launcher shortly. Those of you that were affected, please give us some feedback. Ideally exit the launcher completely and restart it to get the patched file.

Vendor Search Stone — Price Visibility Poll

We've got a poll running for the next week or two, and we want to hear from you.

A while back we disabled price visibility on the Vendor Search gump to encourage more exploration across the lands. Now we need your input — should the change stay, or should we bring prices back?

Cast your vote here: https://discord.com/channels/369023244038045697/1545317047221624922

Disclaimer: polls help us gauge community sentiment — they don't guarantee a particular outcome or change.

🎃 Halloween 2026

Halloween opens October 1 at 9:00 UTC and runs through November 7 at 9:00 UTC.

What is happening

  • Pumpkins return across the world, along with trick or treating, the Halloween dungeon, gravedigging, seasonal fishing and paragon hunting.
  • The Halloween vendors stay open until December 1, so there is plenty of time to spend what you gather after the event itself ends.
  • A login gift is waiting for every account from October 24 until the event closes.
  • We are running a property raffle this year. Tickets go on sale when the event opens and the draw is on Halloween night, October 31 at 8:00 PM UTC. Anyone who has won a house in a past raffle sits this one out, so the keys go to someone new.
  • There are a few new faces to hunt down among the rare pets.

What we have been working on

We went back through years of your suggestions, bug reports and thread posts and used them as the to do list.

A good part of this year went into the unglamorous half: pieces of the event that had quietly stopped working, drops that were not landing the way they should, prices that had drifted, and rewards that nobody could actually reach. The short version is that the season should feel closer to how it was meant to feel.

There is new content on top of that, including a few small additions that came straight out of requests from players.

What comes after

  • Thanksgiving: November 7 to December 5
  • Christmas: December 5 to January 2
  • New Year: December 31

Thank you for the ideas, the bug reports and the patience. Keep them coming. A good number of this year's changes started as a message from one of you. 👻

Halloween activities are about to commence in Britannia, and we want your feedback! Let us know if you have any ideas for Halloween this year! Either send them in-game via the Feedback Tool or else post them in Discord at https://discord.com/channels/369023244038045697/1545269433491001416

We appreciate all of your ideas and will do our best to accommodate requests :)

✅ Prior Season Reward Recovery (Season 8 → 9)

Status: Fixed. Fully live after the next daily restart.

What happened

Only a small number of characters were affected. Instead of relying on player reports, we checked every account against our pre-season backups. That means we know exactly who's owed what, including a few players who never reported anything.

If you were affected

You don't need to do anything. From the next daily restart, Sept 4th at 9am UTC, your rewards are restored automatically the next time you log in. You'll get an in-game message, and your chests will be waiting in your Challenge window for you to retrieve.

Some accounts have already been restored. No tickets needed. If you already reported this, you're on the list.

Claim window doubled, permanently

From the next daily restart, the claim window becomes 14 days instead of 7. That applies to everyone going forward, and it also applies to anyone with rewards already waiting: if your window is already open, it extends automatically.

Still missing rewards?

If you're still missing prior season rewards after the next daily restart, open a Support Ticket in Discord with your character name. By that point automatic restoration will have finished running, so anything still outstanding is something we want to look at directly.

What we changed going forward

We've added logging around this system, so if anything similar happens again, we'll catch it ahead of time instead of at the next season change.

Thanks to everyone who reported it!

New Changes

  • Zephyrion, the Wandering Curator of Curiosities, has been permanently located at the Crossroads to Paws.
  • Note for Season 9: This season will not have a guaranteed mount, as there are already so many in the game. There will, of course, be other new stuff.

Changes

  • Fixed the stamina handling of white wyrms
  • Prepared rewards for season9

House Decay Timeline Extended

What Changed

We've permanently extended the house decay timeline for all players. Your houses now have 60 days of inactivity before they begin to decay, up from the previous 30 days. This gives you twice as long to manage your property without losing it to neglect.

Patron players get even longer:

  • Backer → Novice Patrons: 90 days (up from 60)
  • Apprentice Patron and above: 120 days (up from 90)

How It Works

The decay stages remain the same — your house still progresses through six stages before collapsing — but each stage now lasts longer. The full countdown is spread across a longer window, so you have more breathing room between logins.

Technical Notes

  • This change goes into effect after the next daily restart on Aug 28th
  • All houses (except Ageless and Condemned properties) will be refreshed to the new timeline on the next boot — no action needed on your part.
  • Rentals and faction bases are unaffected; they follow their own rules.

Get out there and build something — you've got plenty of time now.

⚔️ Vault Clean-Up Time

We're temporarily waiving vault retrieval fees to help you clear out your stored items.

Usually retrieving items from your rental property vault costs you 500 GP upfront plus daily storage fees — for now, it's completely free. Get in there and organize your storage!

This temporary waiver takes effect on your next login.

Launcher version 0.1.30 will be available shortly. In our last release, we introduced a feature allowing players to scale down the number of connections used by our launcher to download game files. This was designed for lower power PC's, slower internet connections, and consumer routers with small NAT tables that couldn't effectively handle bulk connections.

In this latest release, we automate that scaling behind the scenes to ensure players don't get failed download/retry messages and instead, the launcher will auto adapt and scale down connections as needed.

Hopefully this helps those users that were affected by this issue.

A new version of the launcher - v0.1.29 - will be available shortly. This version adds the following features:

  • Downloading of Unity assets now takes place in our launcher, rather than in the game client. Due to the multithreaded nature of our downloader, this should significantly increase the speed with which new asset files are delivered to you. The client path remains as a fallback.

  • Two new options in the 'Settings Cog'. One is the option to preload assets, on by default (supports the previously mentioned feature.) The other, 'Download connections', supports decreasing the number of attempted connections to support slow connections and older PC's.

If you're having issues with the launcher downloading files, please try decreasing this number. We suggest trying '4' instead of '16'. Once changed, click the run button next to 'Validate game files' just above it to restart the download process.

  • A lingering bug with the previous pet storage fix was tracked down and addressed. Please let us know if it reoccurs.

Please note this fix needs a server restart to fully deploy, and cannot deploy retroactively to pets that unstable themselves between now and the restart.

  • An issue with stabling pets should now be fixed. This should address the root cause of the issue, and also not charge players if the problem reoccurs. Please let us know if that is not your experience via the usual feedback channels.

Please note this fix will require a server restart to fully deploy, which will happen roughly 2.5 hours from this news post.

As part of this restart, we're addressing a couple of concerns with the launcher. If you have left your launcher logged in, please click the settings cog and validate files before logging in again.

If you have exited your launcher, it will pick up the new files anyway when you start it - nothing to do in this scenario. Moving forward, we'll look to improve the launcher so we can automate this for you.

In addition to the requirement to reset your password (go to https://accounts.shardsofbritannia.com to do so) please note the following:

  • Exit your launchers unless you are on v0.1.26. You might need to do this from the system tray down near your clock. Right click that and exit
  • Make sure you go to https://accounts.shardsofbritannia.com and reset your password. Also if you were using MFA you'll need to re-add it
  • Make sure your launcher updates to v0.1.26 (you can see the version by clicking the setup cog in the bottom right once you log in). If it doesn't update immediately, exit it and try again.

Patch notes:

  • Fixed an issue where clicking the cross with 'Close to tray' off didn't result in the launcher closing. Note 'Close to tray' is still the default and will remain that way. Launcher needs to be active for you to stay logged in - that's a design decision to stop people kicking themselves out.
  • Linux native launcher updated to 0.1.26 as well. Working with some beta testers in the Discord thread. All going well, this will be promoted to live and available on https://shardsofbritannia.com/play shortly