Weβve recently implemented a series of updates to how gear wears down and how repairs work. Our goal is to create a more dynamic world where high-end equipment remains valuable, but eventually needs replacement, keeping our crafters busy and our materials in high demand.
βοΈ Combat Wear (PvE)
Weβve increased the rate at which your weapons and armor wear down while fighting monsters.
Weapons: Now have a higher chance of losing durability per hit when fighting creatures.
Armor & Shields: Now take increased durability loss per hit in PvE.
π οΈ The New Repair System
Repairs have been moved to a percentage-based system. Instead of losing a fixed amount per repair, your itemβs maximum durability will now decrease by a percentage of its current total.
The Crafting Advantage: High-level expertise matters more than ever. A Grandmaster (GM) crafter will incur a minimal penalty to your item's lifespan, while unskilled repairs will cause a much more significant reduction.
Repair Deeds: Deeds still work, but they carry a slightly greater penalty to the item's maximum durability compared to a direct repair from a live player.
π° Why These Changes? (The Economy)
This update is a major boost for the game's economy:
Steady Demand: High-end "Vanquishing" and "Invulnerability" gear now has a finite lifespan. This means players will always be looking to trade for or craft new top-tier equipment.
Value for Crafters: Because skill level drastically reduces the repair penalty, high-level Blacksmiths and Carpenters are now more essential than ever. Keeping your gear in the hands of a GM is the only way to maximize its lifespan.
Materials Cycle: As gear is retired and replaced, raw materials like Valorite, Verite, and Agapite will maintain their value and importance on the market.