Pending nightly restart, Detect Hidden has had an action added to it in the skillbook- Disarm Trap, used to disarm trapped, unlocked chests. Details are as follows:

  • To disarm a trap, the player must have at least 80.1 Lockpicking and Detect Hidden. Disarm Trap provides a chance to disable traps on chests that are not locked (e.g. have been lockpicked). The success chance is based on both Lockpicking and Detect Hidden skills.
  • While 80.1 will allow you to disarm chests up to level 4 (Cleverly), to disable traps on level 5 (Devious) chests, you must have 94.1 in both skills.

https://wiki.shardsofbritannia.com/en/skills/detect-hidden

Due to the nature of the issue that caused the recent downtime, we have had to roll the server back to 9pm UTC/4pm US eastern in order to preserve data integrity. We apologise for this and do not do it lightly - however we have identified the bug and do not expect a recurrence at this time.

The server will be online again shortly, and we will be monitoring things closely. Thank you as always for your patience.

The server will remain offline while we track down an elusive bug. We are working on it and will restore service ASAP. There is no ETA at this time.

Thank you for your patience.

Britannia's first Housing Deco competition is underway for the next two weeks! If you think your house decorations are killer, check out the events channel for details and post your screenshots in the house-deco-contest channel. The winner gets a one-of-a-kind piece of deco! Show us what you got!

We've received reports of some pets not casting spells that you would expect them to. What we've found is that when pets spawn they are currently only receiving spells within their ability to cast them. For example, if a nightmare spawns with really low Magery it will only receive the spells that it can cast, forever, and will never be able to cast higher-level spells even if it gains enough Magery to. We're looking into improving this and don't need any further bug reports for this issue. Thank you!

After the nightly restart:

  • All trees in all regions have been 'rebuilt' and should now be choppable
  • Some issues with mobs spawning in certain areas that they should not should be resolved, for example in the water in Britain Graveyard
  • Mining the southern mountains in the Skara Brae region should now be working

The Skara Brae faction town stone is now active! While holding the sigil, you can use the boats at the docks to teleport back to the mainland and run to your faction stone. Go capture it!

  • Added the ability to dye the deeds of dyeable furniture, and placing and re-deeding the objects will retain their color
  • Fixed an issue preventing player vendor owners from removing items from them, saying "you can't see that"

After tonight's restart:

  • Lantern lines and mining canopies, a house deco item which some players used to block off passages and decorate outside of their house bounds, will be removed from the world.
  • Items received via an exploit involving taking them from an NPC's paperdoll before the exploit was patched will be removed from the world.

The Minax faction stone has been moved nearer to its traditional location in the south of the Skara Brae region. Please visit https://map.shardsofbritannia.com/ and filter by Faction to find its new location.

Housing should now be enabled in Skara Brae. Enjoy!

At 11pm UTC/6pm EST tonight we will bring the server back online and Skara Brae, as well as the mainland region near it, will be available for all players! Give us just a couple minutes after it's back up to get the moongate running.

There is one bug in the region currently to be aware of- You cannot lumberjack any trees in the Skara region. We will have this fixed in the coming days.

We hope you're as excited as we are to have the map expanded!

The server will be coming offline at 10pm UTC/5pm EST for some major updates. This may take up to one hour.

Thank you as always for your patience.

Necromancers (players considered "undead") may now use heal potions to heal themselves without incurring damage.

  • Random pop-up camps should now avoid spawning on top of players
  • Fixed an issue with pets that have just become tamed sometimes causing criminal action with their last combatant
  • Fixed issue with player vendors bouncing around sometimes
  • Player vendors should now be able to wear dresses
  • Player vendors will now move Recent Sales to an archive when collecting gold, allowing you to see both Recent Sales and Previous Sales separately
  • Fixed an issue with house storage and lockdown count sometimes being miscalculated
  • Fixed an issue with the Vendor Sell menu for town vendors showing "nil" as the display name for some items
  • Fixed an issue with town vendors running around inside buildings when they wander a small distance from where they spawned
  • Using the stuck option to teleport to town has had its cooldown reduced from 30min to 20min
  • Using the stuck option to teleport to town will now allow you to re-try the option if it failed for one reason or another, preventing you from waiting the cooldown period until you've successfully teleported out of the position you were stuck from
  • Fixed an issue with the Split Stack window auto-closing too quickly in some cases. Note: this window has a 15-second timeout to auto-close if you do not respond in time
  • The Tracking ability should now halt when the target dies
  • Fixed a bug causing summons to not gain increased health when the summoner has high skills.
  • Added a timer to faction kills- if you're killed, then someone kills you again within 5 minutes, they gain no kill points/silver (no res killing or cornball gaming the system)
  • Added drinking to the game, including the Drinking secondary skill. The skill is purely roleplay (and doesn't count toward your 700 skill points). Your alcohol tolerance is based on your Drinking skill. If you drink more than you can handle, you will be Deadly Poisoned. Drink to ridiculous excesses, and undesirable effects may occur. More content around the Drinking skill will come at some point. Find ye some beer!

Old Toby and Smoking Pipes have returned to Britannia! Old Toby will spawn in the new Skara Brae lands, but Smoking Pipes have been added to some loot tables already. Old Toby gives no in-game benefit (as it did in Celador) and is purely for roleplay purposes, but it is a safe alternative to yelling at one another in the Discord channels.

Our top Wizards have been working tirelessly, and we're happy to announce that the city of Skara Brae, as well as the mainland region to the east of it, will be available in game very, very shortly- and we mean REALLY shortly. While expanded landmass is awesome in and of itself, we wanted to give you a preview of some of the things that come with it:

  • Housing will be enabled in the region on launch
  • A new, mysterious puzzle questline will open up. Players are encouraged to seek out information about strange events in the area- one clue of which is already in the world today.
  • A second faction pillar will be activated in the overland.
  • A new automated/regularly scheduled miniboss will be activated.
  • A celebratory Treasure Hunt Event (similar to the christmas elf's treasure hunt) will occur shortly after launch.
  • A few new, never before seen mobs will be in the region
  • More content in this region undoubtedly will follow.

We're excited to share the team's hard work with everyone VERY soon!

  • Fixed an issue preventing moving/using objects inside secured containers
  • Fixed issue with Friends, Co-Owners, Ban List not being retained properly when relocating a house
  • Fixed issue with house sign not updating properly when relocating a house
  • Added prevention for being able to add items to the trade window when it would put either party overweight
  • Fixed issue with items being dragged out of a player vendor's backpack sometimes being removed from the sale but moved back to the vendor, causing the item to become stuck
  • Fixed issue with not being able to pick up items on player vendors that have been erroneously removed from the sale and moved back to the vendor, now vendor owners should be able to pick these items up and move them to backpack
  • Fixed issue with stablemasters not being able to find pets in some cases when using the Retrieve Pet Out of Range option
  • Added heat source functionality to Stove decoration to be used for cooking
  • Fixed issue with not being able to place 2020 Holiday Hearth & 2020 Winter Throne (from Celador)
  • Reduced cooldown for Pet Stuck option
  • Fixed issue with some AOE spells not damaging hidden players
  • Fixed issue with losing typing progress in the Whisper Reply window if a new whisper is received while typing a response
  • Fixed issue with some secure house containers not having the Security option causing issues with using/opening them; you can now say "i wish to secure this" target the affected container and it will be re-secured

If you relocated your house during the first few hours of the land rush this past weekend then you may have noticed that the Friends, Co-owners, and Ban List was not retained. This issue was already fixed but is not retroactive, sorry!

Another issue was identified in which after moving a house the sign may show the owner's name incorrectly while the name inside the menu shows correctly, especially if you relocated the house with a different character. This does not affect ownership and is just a display error, so nothing to be alarmed about but we will work to correct this as well.