Some or all undead pets may have skills that exceed the normal skill-cap of 700.0 due to those pets gaining Spirit Speak and Forensic Eval which will prevent players from training their pets beyond a certain limit once they reach the cap. To work around this issue, we've updated the Skill Cap for Undead pets to 900 to account for the additional 2 skills being trained on them. Note: This may be subject to change in the future.

~~ We've received multiple reports of an issue with players experiencing delays with being able to perform actions immediately after region-transfers in some cases. We're investigating and working to resolve it as quickly as possible ~~

UPDATE: This is now marked as resolved

If you still encounter an issue where your pet(s) did not leave a Mining Cave with you then Stablemasters will retrieve any pets from inside mining caves for free until we resolve the root cause.

Shards of Britannia is no longer accepting Steam Account transfer requests.

If you are new or returning to the game, please create a new account following the instructions on our website: https://shardsofbritannia.com/play

If you already submitted a transfer, we are still working on processing the requests, but it may take some more time, so please continue to be patient and we will reach out to you via email when necessary. Batches of transfers are usually completed once a month due to the time it takes to complete them.

Please Note: If you recently returned to SOB and submitted a Steam transfer request, it may not be required. If you did not play on SOB prior to June 2021 then you will have no prior progress to transfer over, and thus you should continue playing on your new account(s)

We've deployed a few more hotfixes to try to improve some things.

Guards:

  • fixed edge cases with Guards attacking innocent players/pets erroneously
  • fixed Guards continuing to follow targets after they have died
  • when players & pets resurrect going forward, the resurrector will have their current-target cleared to avoid accidentally attacking the being they are resurrecting & ultimately getting guard-whacked

Mining Caves:

  • fixed issue with Mining Caves ejecting players too early
  • fixed issue with pets/objects not being transported out of the cave when you leave
  • added forges & lighting to the caves with a Mining Cave Tip sign; the sign explains that if you become over-encumbered in the cave, simply put excess resources on the ground and when you leave, the items will be transported to the entrance with you

Vesper Crossroads has been refreshed & new Jousting grounds have been added. Try jousting today! You can travel there directly now via the Ferrymasters.

The Bounty Hunter & PVP Leaderboard have been spotted on the south side of the West Britain Bank

PK Balance Pass

  • Guards will now attack murderers on-sight, regardless of if they have recently committed a crime or not, with a chase & kill behavior rather than instant-kill, allowing a chance for the murderer to escape (instant killing from Guards still only applies to crimes recently committed) https://youtu.be/cMIGzj08GNg
  • Townsfolk NPCs in Guarded areas will now react to murderers, regardless of if they have recently committed a crime or not, and cry for help (Guards will only actually react to crimes recently committed in this case though)
  • the Repent option will be disabled after August 15th
  • increased murder count time from 24hr to 72hr
  • increased time limit for players to report a murder from 24hr to 72hr
  • increased current-dungeon lockout for murderers post-death from 15m to 2hr (matches all-dungeon lockout time)
  • increased current-region Hostile Actions prevention for murderers post-death from 15m to 2hr (matches region-lockout time)
  • murder counts will now be tracked across your accounts, and for each 10 kills you have across all accounts linked to you, your post-death murder restrictions will have an additional 1hr added
  • consolidated short & long murder counts & all existing long counts will be converted to a single 'murder counts' value
  • cost to resurrect for murderers is determined by: all counts are worth 100gp per, plus any counts over 5 are worth 450gp per
  • removed Upon resurrection, if a player's short term murder counts are more than 5 they will be reduced to 5. causing the cost to resurrect for murderers to no longer decrease immediately after resurrecting, the price will remain the same based on the level of murder counts
  • added preventions for entering Britain Trading Post (West Britain Bank roof-top) for all murderers or criminals
  • player corpses will no longer turn to skeleton when the player resurrects within the same region, providing for the full corpse-to-bones duration to occur before the corpse head can no longer be cut off
  • aggressive beings will now give priority to murderer & criminal players; this will be mostly noticeable for beings that are not already in-combat

Murderer Bounties & Leaderboard

  • added a PVP Leaderboard that shows Bounties, Vigilante Kills & Murders https://youtu.be/AXE6fml8O6I
  • innocent players that attack a murderer before they die, that are from a different IP/Machine, will qualify to turn in the head of a murderer; the corpse & head will list the names of all players that qualify to turn it in, if any
  • added Bounty Hunter vendor to turn murderer heads into for gold award, currently 100% of resurrection fee (subject to change)

Tracking - Hunting Mode

  • added 'Hostile Players' & 'Innocent Players' target types to Tracking
  • added new Hunting Mode option to Tracking https://youtu.be/vfyYSwZXpO4
  • to use, open the Tracking menu, tick 'Activate Hunting Mode' and then fill in the radio button next to a Target Type (example: Hostile Players); you will begin automatically trying to acquire a target periodically and will begin tracking the first & closest target that is found
  • Hunting Mode can be deactivated in the Tracking menu
  • Hunting Mode requires at least 30.0 Tracking skill points to use

Mining

  • Miners with at least 1 skill point higher than the required skill level to harvest metals above Iron will have a slightly higher chance to harvest them when finding veins

Dungeon Mining

  • will provide 15% higher chance to find metal veins above Iron & 15% higher chance to successfully harvest metals above Iron
  • will provide a chance at finding Rich Veins, normally can only be found by using a Prospector's Tool, these veins yield at least double the resources of a normal vein
  • will have a chance to spawn Ore Elementals while mining

Mining Caves

  • mining outside of a dungeon will provide a chance at uncovering Mining Cave entrances
  • only the player that uncovers the cave can enter it (including pets)
  • there is a 5 minute time limit to enter the cave, but after you enter you have 20 minutes to clear it out
  • you can leave a cave at any time by right clicking oneself and choosing "Leave Mining Cave" but each cave will either have a Ladder to climb out from or a Cave-style exit to walk through
  • should you die, or leave early for any reason, any objects, corpses, and pets will all be teleported to the cave entrance where you started to be recovered
  • caves provide the same Dungeon Mining bonuses as detailed above & can also spawn Ore Elementals

Todo

  • will add a 'Vigilante' NPC to go after Reds/Criminals, similar to the Assassin

Preview Video: https://youtu.be/zt6NxpfQIsA

Jousting (work in progress):

  • Jousting arenas have been added South of the Vesper Graveyard at what we're calling Vesper Crossroads
  • in the near future we will add a leaderboard and betting mechanics
  • the outcome of the game is purely random at this time, we may add onto the system such as factoring the character's equipment or mount
  • to use:
    • double click the 'Jousting' sign at one of the three arenas
    • no equipment is needed, except for a mount (any kind of mount will do)
    • target your opponent to request a jousting session
    • after both parties agree they will be teleported into the designated arena and after a few seconds they will be able to move, at this time both parties should run towards each other
    • once both parties reach one other the characters will automatically swing and attempt to hit their opponent, sometimes knocking them off their mount

Note: If you encounter any issues please report them using the in-game /bug command; if you get stuck for any reason please use the /stuck command or quick-travel. We will keep working on it as time permits! :)

Prepare for an epic update in our world of adventure! The PK Balance Pass is almost here, introducing a whole new level of intensity to player-killing and justice in the realm. Guards will now stop at nothing to pursue murderers, relentlessly hunting them down with a chase & kill behaviour. Murderers, beware! Escaping their clutches won't be easy, but there's now a slim chance for survival.

Townsfolk NPCs in Guarded areas are no longer passive bystanders either. They will now react to murderers, raising the alarm and calling for help. The heat is on, and justice will be served!

But that's not all. The repent option for murderers will soon be disabled, and the time for reporting a murder has been extended to 72 hours, giving players a better chance to report foul play. Additionally, the lockout time for murderers in dungeons and hostile regions has been increased to 2 hours, making the stakes even higher.

Oh, and don't think you can get away with multiple accounts to escape the consequences. Murder counts will now be tracked across all your linked accounts. Accumulate enough kills, and you'll face even harsher restrictions upon resurrection.

Speaking of which, the cost of resurrecting for murderers has been revamped. Prepare to pay a hefty price based on your murder count. It's time to face the consequences of your actions!

As if that's not enough excitement, the Murderer Bounties & Leader board are making their grand entrance! A brand-new PVP Leader board will showcase Bounties, Vigilante Kills & Murders. Do you have what it takes to rise to the top?

For those brave souls hunting down criminals, we introduce the Hunting Mode in Tracking. Now you can target Hostile Players or Innocent Players, becoming a force of justice. Activate the Hunting Mode, and the chase begins! But beware, you'll need at least 30.0 Tracking skill points to join the hunt.

Gear up, fellow adventurers! The PK Balance Pass and Murderer Bounties will bring exhilarating challenges and rewards like never before. Are you ready to embrace the thrill of the hunt? Stay tuned for the patch notes soon!

Holiday Decorations:

  • It's Christmas in July! You can now place your Holiday-only decorations at ANY TIME! No more waiting until November/December to decorate festively. Merry Xmas!

Monsters/aggressive beings:

  • monsters & aggressive beings will now give priority to murderers/criminals in terms of aggro; this will be mostly noticeable for creatures not currently being attacked

Bestiary update:

  • added Bestiary tracking for kills completed via Provocation

Cleaning Up Britannia:

  • to start, we are adding a 'Holiday' Cleaning Up Britannia event, and we may add a 'General' cleanup event in the future for non-holiday items
  • can trash or throw-out prior-years holiday items in the 'Holiday' Cleaning up Britannia trash bin in exchange for Points to be spent at the Cleaning Up Britannia vendor
  • only items 6 months or older will be accepted
  • items that were transferred from Celador to Britannia are worth 4 points each & any Holiday items (6 months or older) are worth 2 points each & some items may have a higher value
  • any qualifying stackable items, like prior years' holiday currency, are worth a fraction of a point per item
  • future holidays will give players options to convert a part of their CUB points to the current year's holiday currency or they can be spent immediately for items on the CUB vendor, see below
  • currently planned for sale on the vendor:
    • portable CUB trash bag for 1 point
    • 25k gold check for 25 points
    • Name Change Deed for 50 points
    • Pet Bonding Deed for 100 points
    • Clothing Bless Deeds (slotted) for 200 points
    • Ethereal Horse Statue (500 charges) for 250 points
    • Universal CBD for 450 points

Note: the vendor(s) will NOT be available immediately, we will instead do a soft-launch where you can turn items in and then in the near future [2-4 weeks] we will add the vendor, allowing some time to collect feedback & time for the team to review/revise/add missing inclusions, etc.

Notice: These details are subject to change

The August Bazaar is kicking off in East Britain! Stop by the East Britain Park pavilion just North/NW of the Bank and rent your vendor spot today. The vendors will be available through August and expire on September 1st. Happy trading!

We've added a simple Bestiary option to characters when right-clicking a player character, that will open a menu listing all of the monsters the character has been recorded killing. For now it's just for fun, but we may add on to this in the future.

UPDATES:

  • consolidated Bestiary entries by monster/being name to eliminate duplicate entries (for example multiple entries of "ogre lord")
  • added Bestiary tracking for pet kills, now when you kill a monster/being with your pets the kills will be tracked in your Bestiary (not retroactive)

Updated to Character Reflections regarding Undead status:

  • added Undead status to character reflections
    • Undead status will now appear in each reflection's description
    • when you save a new reflection it will save your current Undead state with the reflection
    • pre-existing reflections prior to this patch will be Undead = Nay
  • added ability for characters that are currently Undead to add the Undead flag to already-saved reflections (cannot be undone)
    • look for the skull icon button on the left of the reflections list

The Item Insurance patch has been deployed to the live server and the details are outlined here: https://wiki.shardsofbritannia.com/en/item-insurance

The server is coming back online with the most recent patch notes applied

We wish a Happy Birthday to GM Shroud on this July 19th 2023. Thank you for your dedication to the project and we hope you have a Happy Birthday!

Everyone who logs into their account between 9 AM on July 20th and 9 AM on July 21st will receive a special Anniversary Cake with a randomly flavored frosting. This celebration marks the 2nd Anniversary of the Launch of Britannia. Although the project initially began in October 2017, we are specifically commemorating the launch of the Britannia ruleset and map, which took place around July 20th, 2021. We appreciate your contribution to Britannian history and look forward to many more successful years ahead! Please note that all times mentioned are in the UTC timezone.

State of the Test Center:

  • currently ONLINE & available for everyone to connect to it at test.uo4.life:5002
  • only Minoc & Shame regions are online
  • /editequip command enabled for quickly modifying equipment items
  • added testing vendors to Minoc Bank
  • added crafting benches to Minoc Bank

NOTICE: These changes are currently only available on the Test Center for testing purposes & are subject to change at any time

Dungeon Mining:

  • can now mine inside of dungeons for a 10% (now 25%) higher chance to receive metals above Iron
  • 🆕mining in Dungeons provides a 10% bonus to the chance of finding a Rich Vein which yields more metal than usual

Item Insurance:

  • right click a qualifying item in your backpack to Insure it (no stackables, no containers, no blessed/cursed)
  • cost based on item factors starting at as low as 150gp and as high as 30k+ for some items, depending on the item's properties
  • gold is consumed immediately, one-time
  • upon death the item stays with you
  • if you die to a player, they get 50% of the insurance fee in gold coins added to their backpack
  • optional Auto-Renew (this can be toggled in character settings): upon resurrecting you are charged for all of the insured items in your backpack again, unless you cannot afford it all, then any remaining items become uninsured
  • 🆕players are limited initially to 3 insured items per characters with the option to upgrade to a max of 8 slots currently (subject to change)
  • 🆕upgrading the insured items limit for your characer will cost 20k to start, doubling with each upgrade
  • 🆕players are prevented from moving insured items outside of their backpack/paperdoll

Cleaning Up Britannia - Holiday Items:

  • can trash or throw-out prior-years holiday items in the Cleaning up Britannia trash bin in exchange for Points to be spent at the Cleaning Up Britannia vendor
  • only items 6 months or older will be accepted
  • items that were transferred from Celador to Britannia are worth 4 points each & any Holiday items (6 months or older) are worth 2 points each & some items may have a higher value
  • any qualifying stackable items, like prior years' holiday currency, are worth a fraction of a point per item
  • future holidays will give players options to convert a part of their CUB points to the current year's holiday currency or they can be spent immediately for items on the CUB vendor, see below
  • currently for sale on the vendor:
    • portable CUB trash bag for 1 point
    • 25k gold check for 25 points
    • Name Change Deed for 50 points
    • Pet Bonding Deed for 100 points
    • Clothing Bless Deeds (slotted) for 200 points
    • Ethereal Horse Statue (500 charges) for 250 points
    • Universal CBD for 450 points
  • 🆕we will also be adding a generic Cleaning Up Britannia trash system to offer points in exchange for other non-Holiday related items like common treasures

NOTICE: These changes are currently only available on the Test Center for testing purposes & are subject to change at any time

Please keep an eye on #test-patch-notes for the most up-to-date info