Reminder! Sign-up for the tournament closes this Saturday!

Event Details: https://legendsofultima.online/news/events/add/1v1-pvp-tournament-and-royal-rumble-event

Sign-Up Link: https://event-signup.uo4.life

We are back online. We will be monitoring closely, however please note that if the issue that caused us problems earlier returns, we may have to go offline again at short notice.

Thank you for your patience and understanding.

-- The Team

Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players

  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
  • After the next scheduled restart, the game will remain offline until the housing launch time of 10AM US Eastern/2pm UTC
  • Further information on housing is available on our wiki here: https://wiki.legendsofultima.online/en/housing
  • Cost, plot size, lockdowns etc will be available to you once you purchase a housing tool
  • The final list of available launch houses may not 100% reflect what is shown on the wiki. We'll advise further with the launch announcement
  • The area north of the town of Minoc is now available to players. This will also be one of the regions where you'll be able to place a house, as per the wiki article
  • New "Fall Asleep" right-click ability on Tents grants the Camp/Tent Owner instant logout perk.
  • The "Fall Asleep" ability only functions for the Owner when their Secured Campsite and Tent are close by.
  • The "Rest" right-click ability no longer puts the player inside the tent automatically and instead plays a stretching animation as the stats buff applies, and the Rest ability works for all players.
  • The "Rest" Stat Buff Duration now scales to Camping skill with a 20 minute Min, and a 2 hour Max at GM Camping.
  • Updated tooltips throughout the camping process to reflect changes.
  • Fixed issue with skill gains not firing throughout build stages.
  • Buff icon display adjustments.

Relog to fix combat issues. Stackables are being worked on.

  • Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
  • Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
  • Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it

Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1

Any characters, items, and houses that were left behind in Celador are no longer accessible.

If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.

Sorry, everyone, we noticed that some of the fixes we applied during the nightly restart had a flaw and we had to shut down unexpectedly. The server was only up for a short time after, but we still had to roll back to the time of the nightly restart. We apologize for the inconvenience and will be back online as quickly as possible.

  • Monsters may no longer be provoked onto other players or pets.
  • Fixed incorrect food being created when summoning food.
  • Fixed incorrect asset being used for Acid elementals in Despise.
  • Addressed some issues with players being unable to login.
  • Updated crafting window Repair button to show how to make a repair deed
  • CAPTCHA improvements
  • Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
  • Fixed issue with trees being "too far away" in North Minoc area
  • Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
  • Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
  • The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
    • gaining skills
    • marking runes
    • casting field spells
    • dropping objects
  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank

As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.

After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.

At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.

We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain

We'll be back online shortly. We've had to rollback to a save state of 10:40pm UTC/6:40pm US EST to avoid potential data integrity concerns that were due to the connectivity issues being experienced. We apologise for this, however we don't want anyone losing items etc., and this is the only way to be sure.

*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge

A bug allowing users to repeatedly magically lock dungeon chests for gains has been patched

  • There's a known issue with some objects not being able to be unpacked in houses such as, but not limited to: cauldron
  • There's a known issue with some objects being able to be placed outside of the house foundation/walls, or in the yard

Warning: It is not intended to be able to place objects outside of the foundation/walls of your house. If you have objects placed out of bounds they may be subject to adjustments to make them in-bounds, or in some cases removed if they are blocking pathways. The small front yards are intended only for vendors or a guildstone.

Reminder: the Small Workshop and Large Patio houses are temporarily disabled for fixing, and we will try to make them available ASAP