The server is up again! Sorry again for the inconvenience but we really appreciate your patience. :)

An issue with not being able to leave your group in some cases has been resolved. Please log out and back in to receive the update, then try right-clicking your character and choosing Leave Group to try once more.

All town vendors have been made invulnerable for the time being while we work on updating their AI to be in line with Britannia-era combat mechanics and as such, they will be unavailable for snooping or thievery while invulnerable. Thanks for your patience while we continue to work on things

  • Fixed issue with Security options not being added to containers being secured by anyone but the house owner
  • Fixed issue with double-clicking house sign not refreshing the house in some cases
  • Optimized spammy system message "the house has been refreshed"

As stated in our previous announcement https://legendsofultima.online/news/the-conclusion-of-celador Celador will be shutting down within the next 24 hours, and access to any remaining characters, items, and houses left in Celador will be lost.

We are aware some people have had issues going through the transition portal in Inbetween, so if you have any characters already in the Inbetween region, you will not lose access to them. We will work with those remaining on a case-by-case basis to get all stuck characters' transitions completed.

There is no specific time for the shutdown to occur yet, as it is subject to staff availability, but we will post again once we know more. Thanks!

Server will be restarting in about 5 minutes. ETA about 15 minutes. Thank you!

  • Fixed an issue causing non young players being warned about losing their young status.
  • Rare loot table adjustments.
  • Barding pets will no longer offer skill gains however the effects will still work.
  • Ratmen and Lizardmen may now be skinned for hides.
  • Fixed an issue causing bosses to reset frequently under certain conditions.

It's time! Housing will be launched at 10am US Eastern Time/2pm UTC on Saturday 24th July. Some notes for you all:

  • To build a house, you'll need to visit an architect and purchase a house placement tool. These will be available at the mentioned time and not before
  • Both gold and legacy tokens can be used to contribute towards the cost of a house
  • Pricing for houses can be seen once you purchase a house placement tool
  • We will work towards having previews of each house available on the wiki in the next few days
  • Valid areas for house placement are generally flat, green grass. Use your minimap to check these more accurately
  • Please note that housing will NOT be available in Britain and Minoc/Cove to begin with. This is to ensure we can maintain an acceptable level of performance in the short term. We will give advance warning prior to these regions opening up for housing
  • Within the next 48 hours, we will also launch an additional region north of Minoc. This will add a significant amount of extra housing space
  • In total, you will have three regions to choose from in which to initially place a house - Yew, Wind and "North Minoc". Below is a link to an artist's impression of these regions to assist you:

https://wiki.legendsofultima.online/images/housing-launch.png

Additional features:

  • Guilds will be available, via purchase and placement of a guildstone at a house
  • Housing vendors will also be available

Thanks for bearing with us while we worked against everything that's got in our way since launch. We would have liked to have housing kicked off sooner, however unfortunately it wasn't meant to be.

Happy house hunting!

Some performance updates are being applied. Should be back in just a few minutes.

Fixed a bug where players could rename recall runes which were not in their own backpacks.

  • Updated crafting window Repair button to show how to make a repair deed
  • CAPTCHA improvements
  • Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
  • Fixed issue with trees being "too far away" in North Minoc area
  • Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
  • Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
  • The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
    • gaining skills
    • marking runes
    • casting field spells
    • dropping objects
  • The minimum success chance of using a runebook charge has been returned to 50% (intended value.)

The server is temporarily offline due to an outage with the hosting provider. It was unexpected to have any downtime associated with this maintenance, but something has come up unexpectedly, so we appreciate your patience. We are monitoring the situation and will alert you as soon as the server is coming back online, or we know something further. <3

  • Added an /exhausted command to show currently capped skills.
  • Fixed an issue with Magic Trap spell endlessly triggering on containers despite removing the trap with the Remove Trap spell.
  • Runebook will now remain open until a Charge is consumed via the Use Charge ability.
  • Wisps have had their spell casting fixed and their Gold drops reduced to intended levels.
  • Slightly increased Taunt range from 6 to 7 for Tanks.
  • Adjusted Camping gains and the 75+ Camping regen bonus.

We will remain offline during our next maintenance window (9am UTC Friday 3rd September) while we complete migration to one of our host's alternative data centers. During this time, all of our services will be unavailable.

This is due to our current datacentre experiencing some ongoing issues which are intermittently affecting our services. Rather than wait for them to be resolved by our host, we will instead work around the issues by moving to a different physical location/datacentre within their network.

Rather than provide an estimate, we'll update you on the progress of the change via Discord during the migration window. Thanks, as always, for your patience.

We're going to need to do an additional restart in about 20 minutes so that we can try to help some players who are unable to login. No downtime expected. Thank you for your patience as we try to get everyone in game again!

  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also

This morning was different. The air did not smell as sweet as it did. A sense of dread had encircled the citizens of Celador. Shopkeepers left their stalls, aimlessly staring into the skies. Children stopped playing on the streets and ran home to their kin. Dark storm clouds began a slow march over the horizon, as sudden wind gusts began whipping the hair of frightened folks in the streets of Britain.  The air bristled with a static electricity and a foul stench. The well waters turned black with pestilence.  Crops began dying as if poisoned by some unidentified force, and the birds and animals all fled in every direction until no wildlife could be seen.

Then it happened... something arose from the ground in the center of the City of Britain. It was too dark to perceive who or what it was, but the energy emanating from it was unmistakable.  A great evil. Someone or something has arrived…

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In preparation for the main event, all servers will be offline from 7pm US EST/11pm UTC Friday 18th June. Please keep an eye on #news for further announcements over the course of the weekend.

-Stealing is now disabled on the Colosseum island

-Murderer restrictions will not be incurred when a red dies on the island