We will remain offline during our next maintenance window (9am UTC Friday 3rd September) while we complete migration to one of our host's alternative data centers. During this time, all of our services will be unavailable.

This is due to our current datacentre experiencing some ongoing issues which are intermittently affecting our services. Rather than wait for them to be resolved by our host, we will instead work around the issues by moving to a different physical location/datacentre within their network.

Rather than provide an estimate, we'll update you on the progress of the change via Discord during the migration window. Thanks, as always, for your patience.

Titles should now be fixed. Upon next login, you should be granted all missing skill titles.

We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!

During the usual 9am UTC/5am US EST maintenance window, we will remain offline for up to 2 hours while we do additional maintenance work. We apologise for this, however it is the first in a series of steps to minimise downtime, crashing and restarts, and we feel it's important enough to do this on the weekend while we have multiple staff members available to support that activity.

If all goes well, we will complete the work in a much shorter timeframe than 2 hours. Keep an eye on #news for notification on how we are travelling.

Thank you, as always, for your patience.

Public Service Announcement

  • Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>

Changes from last 24 hours:

  • Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
  • Improvements to Trading, let us know if the trade acceptance issue proceeds or not
  • Removed the ability to gain skills from scroll spell-casts
  • Removed use-case options from runes
  • UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
  • Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
  • Removed Vendor Buy/Sell confirmation window popup

Changes from earlier:

  • Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
  • Treasure hunting temporarily disabled; working on setting up the locations still
  • Pet AI issues resolved, was causing pets to not attack and maybe other things too
  • Stablemaster minimum-range to check for pets reduced to improve pet summoning
  • Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
  • Horses set to 0 taming difficulty, does not affect old horses
  • Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
  • Resolved issue with bladed weapon target actions not checking for distance
  • Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
  • Fixed issue with sometimes getting a backpack from corpses
  • Fixed issue with trying to open corpses failing and not showing a container window
  • Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
  • Players can no longer create Camps while inside Guard Protected towns.

We are extremely pleased to welcome a new member to our team. Congratulations beekel!

beekel will be joining us as a Counselor, and behind the scenes, has already contributed greatly to our project in terms of the wiki, the related wiki bot and of course the interactive map.

He is also contributing in the form of custom music, which we hope to have in game very soon!

Please make him feel welcome.

  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also

Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).

After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.

We are beginning to restore services and will be back online shortly. Thank you for bearing with us. We have extra elements in play now to mitigate any further attacks.

We expect a small rollback as we come back online. These are inevitable in these types of scenarios due to the state of world saves and must be done to ensure integrity of our data.

As always, we appreciate your patience.

Some of you have reported persistent issues with being unable to fully update the game client using the LOA Launcher. At this time, if the troubleshooting steps outlined here: https://forums.legendsofultima.online/d/46-legends-of-aria-launcher-troubleshooting do not help, then we would normally advise users to download the client using the "Problems with the launcher? Click here" link on the download page, but the latest build has not been published there yet. We apologize for the inconvenience and are working with CS to get it published as quickly as possible for those affected. Thank you for your patience

Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1

Any characters, items, and houses that were left behind in Celador are no longer accessible.

If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.

  • Updated crafting window Repair button to show how to make a repair deed
  • CAPTCHA improvements
  • Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
  • Fixed issue with trees being "too far away" in North Minoc area
  • Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
  • Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
  • The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
    • gaining skills
    • marking runes
    • casting field spells
    • dropping objects

The production server is back online with the latest version. Please make sure to have the latest client installed. At this time it is advised to use the "Download Now" button on the LOA Dashboard https://legendsofaria.com/dashboard to download and install the game with, as the standalone download has not been updated yet. See you in game!

Note: A common issue with the patcher seems to be that it fails twice but after the 3rd try it completes the updates. If you see "Patch Failed" just try re-loading the launcher and it should fail one more time, and then by the 3rd run be ready to play.

Tip: Untick "Verify Integrity" in the patcher after you've successfully launched the game and confirmed you can play. This will skip the lengthy scan that occurs every time you open the launcher. Turn it back on if you have crashes or errors playing the game.

An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.

We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.

  • After the next scheduled restart, the game will remain offline until the housing launch time of 10AM US Eastern/2pm UTC
  • Further information on housing is available on our wiki here: https://wiki.legendsofultima.online/en/housing
  • Cost, plot size, lockdowns etc will be available to you once you purchase a housing tool
  • The final list of available launch houses may not 100% reflect what is shown on the wiki. We'll advise further with the launch announcement
  • The area north of the town of Minoc is now available to players. This will also be one of the regions where you'll be able to place a house, as per the wiki article

Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players

The servers are offline for the time being while we prepare for the transition process. As you know our team is global and therefore we are scheduling plenty of time in advance to allow for all teammates to complete any duties. Thanks for your patience through the downtime and please check back here periodically for further updates. See you on the other side!

Gameplay Notes

  • All bosses have had their AI updated.
  • All bosses have had their loot adjusted.
  • Higher level bosses have had their loot greatly increased.
  • Loot tables have undergone another balance pass.
  • Spawning in Despise has been adjusted.
  • Updated static collision.
  • There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.

Notable Bug Fixes

  • Staggering shot mount speed should return to normal after the effect has expired.
  • Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
  • Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
  • Adjusted durability warning threshold.
  • Move Speed should now always be recalculated on resurrection.
  • Fixed a bug that caused aggression when taming a creature without a distance check first.
  • Fixed an issue causing a criminal flagging when performing actions on yourself.
  • You can no longer report yourself as a murderer.
  • Fixed an issue causing bosses to continually reset.
  • Fixed an issue causing titles to reassign when gaining skill.

Sorry, everyone, we noticed that some of the fixes we applied during the nightly restart had a flaw and we had to shut down unexpectedly. The server was only up for a short time after, but we still had to roll back to the time of the nightly restart. We apologize for the inconvenience and will be back online as quickly as possible.