General fixes and changes:
- An issue with gravedigging monsters sometimes becoming frozen and defenseless has been optimized, let us know if it continues
- Mounts will now have invisibility broken when being mounted
- You can no longer use the mount command to mount an invisible pet
- You can no longer use objects inside of locked containers, including attempting to equip objects or use/count/stack resources from locked containers
- Lockboxes are now lockpickable
- Locked containers can now be locked down, previously would say "cannot lockdown locked containers"
- Town vendors will now properly round their inventory numbers while restocking to prevent decimals, and rounding has been added to the "Set" input in the Sell window
Door Improvements:
- An issue with monsters being thrown outside the dungeon walls when a door closes has been resolved, mobs should now be moved appropriately in front of the door if they manage to get stuck in the doorway
- Doors will no longer close while a live being is obstructing the doorway, up to a limit, if the door has auto-close it will force-close after 2 minutes
- Door obstruction checks are currently only setup for dungeon doors, as this is where we have the most problem, this functionality will eventually be normal behavior for every door in LOU