As you're all probably aware, the server is offline right now. We've identified a critical issue that must be resolved prior to us bringing it back online. At this time we cannot offer an ETA, however know that we're all working on it to get things going again ASAP.

Keep an eye out for further announcements here in #news. Sorry for the delay in the release of this notification.

We have sustained another attack today, this time of a different type. It has been mitigated, however unfortunately we have had to endure a slight rollback to 11:30 UTC/7:30 US EST.

We do apologise for the inconvenience. We will continue to defend ourselves as necessary and work through these interruptions in our service.

Thanks for your patience during the downtime, we have received word that the issue is now resolved and we are now bringing our services back online including the game server. See you in-game and thanks again for your support

Some of you have reported persistent issues with being unable to fully update the game client using the LOA Launcher. At this time, if the troubleshooting steps outlined here: https://forums.legendsofultima.online/d/46-legends-of-aria-launcher-troubleshooting do not help, then we would normally advise users to download the client using the "Problems with the launcher? Click here" link on the download page, but the latest build has not been published there yet. We apologize for the inconvenience and are working with CS to get it published as quickly as possible for those affected. Thank you for your patience

  • (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
  • (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
  • Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
  • Mutilate will also leave a bloodstain in the place of the body.

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all

The servers are offline for the time being while we prepare for the transition process. As you know our team is global and therefore we are scheduling plenty of time in advance to allow for all teammates to complete any duties. Thanks for your patience through the downtime and please check back here periodically for further updates. See you on the other side!

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.
  • Added a black smoke fizzle animation for spells.
  • Updated messaging for Starving skill/stat gains.
  • Added Recall Sound/Animations to UseCharge on Runebook.
  • Added animations to Tracking skill use for in tracking window and switching creature types.
  • Fixed an issue with Campfire overlap by increasing distance between active campfires.
  • Fixed an issue with Kindling no longer working after trying to place a campfire inside town.
  • Updated messaging on Kindling use when Mounted, In Town, and near another Campfire.

We are extremely pleased to welcome a new member to our team. Congratulations beekel!

beekel will be joining us as a Counselor, and behind the scenes, has already contributed greatly to our project in terms of the wiki, the related wiki bot and of course the interactive map.

He is also contributing in the form of custom music, which we hope to have in game very soon!

Please make him feel welcome.

The server is up again! Sorry again for the inconvenience but we really appreciate your patience. :)

All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.

The Auto Stack or Stack All option(s) was removed before the Britannia launch, but some people still had it enabled after the transition, even though the option was removed.

This feature has caused several client\graphical glitches in the past for people as items are moved around or consumed very quickly. The feature has been disabled in favor of preventing multiple stacks from accumulating in the first place.

Please let us know if you run into a scenario where multiple stacks of similar items are being added to your backpack when you wouldn't expect them to, and we will work to optimize any remaining cases.

Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).

After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.

The following changes are now live on the Test Center:

  • Lumberjacking has been refreshed to be more in alignment with UO

  • Successful harvests will produce up to 20 logs per swing

  • Trees now have a maximum amount of wood that can be harvested

  • Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned

  • Kindling/apples removed from normal lumberjacking routine

  • Can now use blade to cut trees to gather kindling

  • Can chop trees in town, but resources are halved

During the usual 9am UTC/5am US EST maintenance window, we will remain offline for up to 2 hours while we do additional maintenance work. We apologise for this, however it is the first in a series of steps to minimise downtime, crashing and restarts, and we feel it's important enough to do this on the weekend while we have multiple staff members available to support that activity.

If all goes well, we will complete the work in a much shorter timeframe than 2 hours. Keep an eye on #news for notification on how we are travelling.

Thank you, as always, for your patience.

The maintenance is complete, nice and early. Why are you reading this?! Go play!

We are beginning to restore services and will be back online shortly. Thank you for bearing with us. We have extra elements in play now to mitigate any further attacks.

We expect a small rollback as we come back online. These are inevitable in these types of scenarios due to the state of world saves and must be done to ensure integrity of our data.

As always, we appreciate your patience.

Secure Trading issues:

  • we've received several reports of players having to click Accept repeatedly until the trade finally accepts

Corpse Looting issues:

  • we're aware that many or all corpses are not appearing when attempting to open them and the best-known workaround is to use the Loot All context option

Pet Commanding issue:

  • we're aware of an issue with pets not engaging in combat again as expected after being idle; best-known workaround is to say All Stop and then try your commands again

We'll be doing a quick restart in about 30 minutes for maintenance. No downtime is expected.