- Added 30 Second Cool-down timer on newly made Garden Beds/Plants, preventing quick Destroys of Beds/Plants.
- Added Toggle Defaults to the Gardening Scythe, allowing players to set the Default to Mow Grass or Kill Plant.
- Bandages now have a maximum healing potential of 64 with a single bandage.
- Several QOL Message/Effect/Sound improvements for Healing.
- ClearAllEffects command "/ce" now handles all Effects and Sounds.
- Treasure Map Mobs No Longer See Invisible (Unless Gazer).
- Skill book trainers added to several towns where they were missing (should be in every town now)
- Training dummies added to several towns that had none (near the bulletin boards and blacksmiths usually)
- Yew now has a barmaid, barber, jeweller, chef, notary and a skills trainer. Already has a banker to the west.
- Ocllo farm's wheat now looks more like wheat and less like cotton
- The recipe for the Ornate Bookshelf not being able to be memorized has been resolved
- Another issue was resolved with the Ornate Bookshelf not appearing in the Carpentry menu
- Lowered Bandages Durations, which are now using (7-14 second) Bandage Self and (3-5 second) Bandage Players/Pets, depending on the standard Dex and Anatomy Skill formulas.
- For Example, 100 Dex + 100 Anatomy = 7 Second Self Heal.
- Added QOL bandage data messages to the chat window, updated Icons, and provided the Duration on the Icon.
- When you die, you'll now hear spooky death music, and see the classic "You Are Dead" too.
- Can now mark runes in dungeons and quick-travel to them
- Reduced the rune block radius by 50% (fixes people blocking a rune from too far away)
- Bone armor no longer grants Passive Mana Regeneration without penalty.
- Bone armor continues to have no Dex penalty, but now has slightly Reduced Armor too.
- This only applies to new Bone Armor drops in the world, as legacy armor will keep their values, but we expect Macer Warriors to handle that issue for us. :D
- Players take twice as long to become Hungry/Starving, assuming Players eat until Full! (8+ Hungry/15+ Starving).
- Added Chat QOL improvements for understanding the current Hunger state when eating Food!
- Players now warned in Chat when Hungry or Starving, and eating until Icons vanish reactivates these messages.
- Players that eat until Starving icon vanishes, will be notified in Chat that they are Peckish and could still eat more!
- Eating until Full is the most efficient way to curb Hunger for long periods of time, and Garden Produce and Cooked Foods are still the best for Hunger management.
- Event Token vendor has been updated with new items and Carpenter Recipes
- Memorizable recipes have been introduced! https://youtu.be/s4afocpCahc
- Mobs that can Heal will now have a 3 minute cool-down timer between Heals for both Spells and Bandages.
- Healing amounts have been approximately halved, and we are waiting to see if this is sufficient.
- We expect these changes to improve PVE game play significantly, especially for Warrior Templates, and we are prepared to reduce these values even more if necessary.
- The "/split" command has been re-added that allows you to attempt to split a specified amount from the targeted stack; example usage: "/split 50"
- Disabled the Guild and Group tooltips that get created on player corpses
- Adjusted all monster/animal templates to match new Audio Reference templates. (Monsters that were not utilizing their sound effects, should now do so, on respawn.
- Applied fix to fishing shirt and fishing pants (waders)
- Removed Blessed attribute from certain craftable tailoring items.
- Stack All Gardening works for Fish, Soils, Seeds, and Potions.
- Garden produce will be added later for further QOL measures!
- New characters will start being completely full now.
- Gardening scythes are now craftable by tinkers
- All graveyards have had their spawns altered so that you won't get completely swarmed by the undead
- Mage broker pricing/quantities fixed
- The chance for bandages to slip during movement has been removed
- The chance for bandages to cure being reduced during slips has been removed
- Quick update for Boglings, who now drop seeds depending on their difficulty.
- The Boglings outside Britain have slowly gathered closer to a Mossy Rock formation farther away from the Guards line of sight, and Strong Boglings spawn there now.
- Mage vendors now sell a limited supply of empty bottles for alchemy to save you getting sand in your... bags.