• An issue has been resolved with Lumberjacking not receiving the appropriate harvest bonuses from both GM Lumberjacking and GM Forestry secondary skill level
    - An issue has been resolved with Gargoyle Pickaxe & Uncle Tuk's Hatchet dropping as legacy items -- newly created ones will be correct, this is not retroactive
    - Gargoyle Pickaxe and Uncle Tuk's Hatchet will both grant you 3 or 4 pieces per swing as the baseline; this stacks with normal harvesting bonuses; they also have a limited number of charges to use, consuming 1 charge per swing
    - Gorgan's Pickaxe has been replaced in the loot tables by the Gargoyle Pickaxe
    - Secondary skills Surveying and Forestry have had their Mining/Lumberjacking skill-level prerequisites reduced from 80 to 30
  • An issue has been resolved with using/double-clicking any object in your backpack causing players to become revealed if hidden -- you will only be revealed when performing certain actions as intended like looting, casting, going into combat, etc
    - An issue has been resolved with criminals being unable to use public teleporters in the world while In-Combat -- this was only meant to occur with player-created moongates via the Gate Travel spell

With the re-opening of Ruin adventurers will be faced with new and unique challenges to overcome. While the majority of the changes effect level 2 of the dungeon an update to dungeon chests (server wide) has been made. (Dungeon chest loot will be available on re-spawn)

- Dungeon chests levels 1-5 loot tables have been updated.
- Dungeon chests and dungeon coffins now have chances for new rare items.
- New item: Cursed runebook.
- New lock picking tool has been added: Skeleton key. This item will allow anyone, regardless of skill-level, to open(one time use) a locked chest/coffin/door.
- New locked doors have been added to Ruin. These doors are very difficult to lock pick.
- New dungeon coffin system implemented. With these new coffins lucky players will find new loot inside.. Or unlucky players may find monsters, traps or nothing at all. You will find locked and un-locked versions of these coffins in Ruin.
- Additional passageways between level 1 and level 2 have been added.
- New tamable creature: Shadow Wyrm.
- New world spawn rares added to Ruin.

  • Tailors can now craft Tiny Bags.
  • An issue has been resolved with containers that were released from a house plot having the "locked" attribute stuck on them
  • Enchanting books are now blessed retroactively and durability will no longer apply to them
    - Inscription crafting will no longer consume mana when failing; mana consumption has been moved to the end of the crafting sequence
    - Player vendors now support account-wide ownership -- any pre-existing vendors will need to be interacted (double click) with one time following this patch to receive the update, after which all of your characters on that account will be able to manage it
    - An issue has been resolved preventing players from marking items as For Sale that are placed on a table or on the ground of a house plot
    - Double clicking/using a lockpick no longer reveals you instantly
    - An issue has been resolved with containers that are locked down on a plot when they are already locked losing their "locked" attribute upon releasing the container rendering Paragon Chests un-pickable
  • GM crafters rejoice! Non-Equipment items crafted at GM will now properly display Maker's Marks.
    - Note: All Equipment items will continue to get Maker's Marks applied at their respective GM crafting level with Exceptional or Slayer quality.
    - Stone Manor: South-facing house sign has been moved to opposite side of door to counter an issue with being unable to click on the door due to the sign blocking it
    - An issue has been solved with all North/West placed houses having backwards signs
    - A problem was resolved with the dyetub not being created when crafted or purchased from a vendor
    - "Pick Lock" option has been added to locked-pickable containers right click menu
  • Tailors can now craft cloaks (Min. Tailoring skill of 41 required)
    - Crafted cloaks can be dyed using dye tubs for a variety of colors.
  • House plots will now refresh automatically for friends or above when interacting with objects that are on the plot like the house sign, mailbox, containers, workstations, etc.
    - Player vendors no longer auto-face shoppers, and a new option for merchant owners to have the vendors "Face Me"
    - The player speech mumble no longer logs to the chat-box when taming animals

An issue has been resolved with pack animals losing all of their items after dying.

Minoc has been rebuilt in it's old spot near the Mines (or quarry west of Moonglow). Elementals have poured forth from the mines and destroyed the town and slaughtered it's residents. Even the small village cemetery has become restless. Come get some revenge for our lost fellow Britannians and check out the new Minoc which has been sorely missing.

New recipes have been added!
- Robe and Dress Deeds have been added to Tailoring recipes which will turn any chest piece into a robe, affecting only the item's appearance.
- Bola and Bola Ball have been added which can be tossed at players to dismount them and can be crafted by Tinkerers.
- Saddle and Armored Saddle has been added to Tailoring Recipes; the Armored Saddle has a slight resistance to bola dismounts and also provides some armor/defense to your mount

Recently we put out a fix that would solve an issue with durability not being reduced on Blessed Instruments. Following that update, 2 or more new issues surfaced, specifically with causing durability to be degraded on Forges, Fire Beetles, as well as other items that should not lose durability. This issue has been resolved, sorry for any losses you might have incurred due to this. Thanks for your patience and understanding as usual.

An issue has been resolved with some Guild Tags not being displayed sometimes when they are 2-characters long. The issue was related to wrapping the tag in brackets symbols, as the client interprets valid tags as a transparency-color-code. To resolve, we have changed the symbols from brackets to hyphens.

An issue with the paperdoll not appearing on the character-creation screen has been resolved.

An issue was identified and quickly resolved causing problems during pet transfer or death. Everything is working as expected again. Thanks for your patience.

The dungeon: Ruin is temporarily closed for balance and modifications. Thank you for your patience and understanding.

Ahead of the upcoming gardening changes we have made some changes to the ingredients that NPC vendors sell.
Until the gardening patch goes live cooks may find it difficult to obtain ingredients.
This is temporary until the gardening patch goes live and will benefit both gardeners and cooks.

  • Paragon chest loot has been fixed and they will now drop correct amounts of gold pieces
    - Wooden storage chests can no longer be equipped
    - Pets that become tamed while under the effects of Peacemaking will no longer remain frozen until relog
    - Playing an instrument will now show musical note visual effects on both the bard and the bard's target
  • An issue with mob corpses sometimes not disappearing, especially pets, has been resolved
    - An issue has been resolved with stacked items being purchased from a vendor not receiving their defined hue, causing problems with stacking due to hue mis-match
    - Polymorph optimizations: Issues with Polymorph spell not returning characters to their original appearance should be resolved