Ok, apologies for the earlier false start all. Please log in to your clients again - you should again get a new 'britanniamain' asset downloaded and the trees should be working.

Thanks as always for your patience.

  • Trees should now be properly harvestable again. Log out and back into the game and it should download a new 'britanniamain' asset
  • Fixed an issue causing only gold to drop on monsters and treasure chests
  • Fixed an issue with scissors not working when trying to cut some items
  • Fixed a display issue with the Bulk Order window
  • Fixed spinning wheels in Tailor shops not being usable
  • Pre-existing ingots and ore will now be updated to their new colors following the recent changes outlined here: https://shardsofbritannia.com/news/bulk-orders-crafting-updates

Dagger Isle is live in Britannia!

  • The island may be accessed by visiting a Ferrymaster at any city's docks.
  • A faction pillar has been added on one of the islands.
  • A new city, Windemere, is present on the island
  • A new questline has opened up in the area
  • New mobs and animals have appeared

Thanks for your patience! The server is coming back online with the recent updates outlined here: https://shardsofbritannia.com/news/bulk-orders-crafting-updates

The following updates are now live!

Bulk Orders Added

Mining & Blacksmithy Changes

Tailoring Changes

  • Sewing Kits added as the primary tool for Tailoring
  • Scissors are now only used for cutting fabric and items
  • Cutting cloth items will now retain the color of the item being cut, resulting in colored material returns, allowing you to turn that material into something else
  • Spinning wheel added as a workbench for spinning cotton (cannot be crafted, received as loot for Tailoring BODs, also exists in tailoring shops)
    • Cotton now requires being spun on a spinning wheel, which will spin it to thread, which can then be woven into Bolts of Fabric on the Loom via Tailoring
    • Bolts of Fabric can no longer be used to craft with, instead, they need to be cut into sheets of fabric
    • Bolts & sheets of fabric now retain their color when working with them, meaning if you have a pile of fabric that is Green, then the shirt you craft will be Green also
    • Clothes can now be crafted as Exceptional

At approximately 5:00 AM UTC (about an hour from now), the server will come down for a few major updates. We expect the server will be offline for less than an hour. Thanks for your patience as always, and we're excited to share some new content with you!

The Item Fixer vendor has been spawned outside of Skara Brae Bank. For the next week, if you bring them your bugged MLK day handout book, right click and select Fix Item, then target the book, they'll take it and give you a new, functional one.

  • Vendors in Skara Brae have sorted out their supply line issues to the mainland and will now continually restock their goods after a short period of time.

After a nightly restart:

  • Players will no longer be able to stealth in full plate.
  • Wearing anything heavier than leather armor (> 10% Armor Penalty) will cause a penalty to stealth / increased chance to reveal (even at GM Stealth), with the chance to reveal increased based on the armor penalty of what you're wearing (see your paperdoll for armor penalty information)
  • There is no penalty whatsoever for stealthing in cloth or leather.

This change has been made in order to be more in-line with UO's stealth mechanics around heavier armors.

Pending nightly restart:

  • Tamed dragons will not be True Britannians faction
  • The GM spells Dark Guardian and Death Ward will not be castable unless you have GM in the skills required to unlock them
  • Faction Pillars have their timers randomized a bit- 80 hours plus or minus 8 hours

Pending nightly restart, Detect Hidden has had an action added to it in the skillbook- Disarm Trap, used to disarm trapped, unlocked chests. Details are as follows:

  • To disarm a trap, the player must have at least 80.1 Lockpicking and Detect Hidden. Disarm Trap provides a chance to disable traps on chests that are not locked (e.g. have been lockpicked). The success chance is based on both Lockpicking and Detect Hidden skills.
  • While 80.1 will allow you to disarm chests up to level 4 (Cleverly), to disable traps on level 5 (Devious) chests, you must have 94.1 in both skills.

https://wiki.shardsofbritannia.com/en/skills/detect-hidden

Due to the nature of the issue that caused the recent downtime, we have had to roll the server back to 9pm UTC/4pm US eastern in order to preserve data integrity. We apologise for this and do not do it lightly - however we have identified the bug and do not expect a recurrence at this time.

The server will be online again shortly, and we will be monitoring things closely. Thank you as always for your patience.

The server will remain offline while we track down an elusive bug. We are working on it and will restore service ASAP. There is no ETA at this time.

Thank you for your patience.

Britannia's first Housing Deco competition is underway for the next two weeks! If you think your house decorations are killer, check out the events channel for details and post your screenshots in the house-deco-contest channel. The winner gets a one-of-a-kind piece of deco! Show us what you got!

We've received reports of some pets not casting spells that you would expect them to. What we've found is that when pets spawn they are currently only receiving spells within their ability to cast them. For example, if a nightmare spawns with really low Magery it will only receive the spells that it can cast, forever, and will never be able to cast higher-level spells even if it gains enough Magery to. We're looking into improving this and don't need any further bug reports for this issue. Thank you!

After the nightly restart:

  • All trees in all regions have been 'rebuilt' and should now be choppable
  • Some issues with mobs spawning in certain areas that they should not should be resolved, for example in the water in Britain Graveyard
  • Mining the southern mountains in the Skara Brae region should now be working

The Skara Brae faction town stone is now active! While holding the sigil, you can use the boats at the docks to teleport back to the mainland and run to your faction stone. Go capture it!

  • Added the ability to dye the deeds of dyeable furniture, and placing and re-deeding the objects will retain their color
  • Fixed an issue preventing player vendor owners from removing items from them, saying "you can't see that"

After tonight's restart:

  • Lantern lines and mining canopies, a house deco item which some players used to block off passages and decorate outside of their house bounds, will be removed from the world.
  • Items received via an exploit involving taking them from an NPC's paperdoll before the exploit was patched will be removed from the world.