• Optimized using weapon from hotbar to try to solve cases of being unable to equip a weapon while having a spell pre-cast saying "you are too busy"
  • Fixed issue with lockpicking not updating decay of chests
  • Fixed issue with toxicity statbar not hiding again after reaching 0
  • Fixed issue with time differences between some regions causing differing levels of daylight
  • Daylight extended to make nighttime happen slightly less often
  • Fixed issue with pets not traveling with between some dungeon levels
  • Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
  • Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
  • Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
  • Shrines/NPC Healers in dungeons now require a minute between each resurrection
  • Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
  • Fixed issue with bonded pets being renamed to " corpse" in some cases
  • Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
  • Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
  • Mobs will now automatically eject themselves from houses after a period of time
  • Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
  • QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
  • Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
  • Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
  • Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed

We're back online. Thanks again for your patience.

Apologies for the delay, we are running a little overtime with the maintenance work. We will aim to be back online by 11am UTC (ideally before that!).

Hail citizens. We have some important news to share with you!

As you may be aware, this project started out as an experiment. It was unimaginable that it would grow into what it is today. To see where we've come today, let's take a quick look back at the history of the game and our project for a moment.

Starting out the game Legends of Aria was known as Shards Online, as some of you remember. Later it was re-branded to Legends of Aria, and more recently the platform is known as the Shards Engine, which makes this project possible.

After the game was re-branded to Legends of Aria, our project was just getting our test-server online and it was decided to use the name Legends of Ultima for the time being while we experiment with things and find our place as a project. This name wasn't originally intended to be used permanently, and admittedly it stayed around for longer than expected.

Today, the project has grown to a point where it is prudent to find its own identity, and as such we are excited to announce, the project will now be known as Shards of Britannia

This represents a new path forward as we progress into the future as a project on the Shards Engine with our new home in Britannia. What's next? We will be steadily working to replace branding across all platforms over time but will do our best to make the transition as seamless as possible. We hope that you are as excited as we are about the future and appreciate your support through these changing times.

Tonight's maintenance window @ 9am UTC (approx 1h 10 mins from the time of this notice) will be extended by up to an hour while we work on the 'lag' issues that are currently being seen.

Thank you as always for your patience.

Group Combat, Shared Loot

  • group healthbars with heal/cure/bandage buttons
  • group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
  • group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
  • group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted

Criminal Action Confirmation

  • now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
  • change this setting in Character Settings under the Combat tab

Combat Target Restriction

  • wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
  • allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
  • added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
  • this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
  • example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
  • should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions

General Combat-Related Changes

  • using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
  • potion toxicity on self-healthbar will now only appear when toxicity is above 0
  • when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
  • added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
  • you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not

New Custom Client Actions

  • Custom Client Action 3 is now Nearest Target option
  • Custom Client Action 4 is now Cycle Target option
  • both of these options work in conjunction with the new target restriction option
  • these actions can be set to hotkeys under Settings -> Keyboard

Hotfix from today:

  • resolved town vendors stealing people's money when trying to buy Used items from them
  • town vendors should finally clear out their Used inventory regularly

Hotfixes/changes from last week:

  • resolved not being able to give murder count to characters when dying from Poison spell in some cases
  • poison will now fall off if the caster is a player and dies around the victim
  • fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all

After next restart, cut off heads should display the full resurrection value of the dead.

We believe we have finally squashed the outlying performance bug that was forcing us to restart every 6 hours. As such, we will be returning to our usual restart at 5am US EST/9am UTC.

As a result, this next restart will take slightly longer than usual. We apologise for this, however rest assured that after this, we expect smooth sailing.

Thanks for your patience during this bumpy few weeks!

As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.

After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.

At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.

We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.

  • Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
  • Blue players who are involved in a murder will not be subject to additional counts based on participants.
  • Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
  • Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
  • Murder count decay has been reduced to 24 hours in game time from 72.
  • When a murderer decides to repent there will now be a server wide notification.
  • Destard has had some loot re-balancing done.
  • Wrong has had some loot re-balancing done.
  • Some high end monsters have become more difficult to bard.
  • Fixed an AI pathing bug when monsters are leashing.

We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain

We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.

The server is back online.

We'll remain offline for up to an hour during the next restart window (type /nextrestart to see when that is.) to run some additional maintenance tasks. Thank you for your patience, as always.

  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.

[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]

Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1

Any characters, items, and houses that were left behind in Celador are no longer accessible.

If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.