Due to another troublesome bug and an even larger player count (which we're not complaining about!), we will temporarily go to a 12 hour restart schedule to avoid a possible stability issue. We'll advise when we've squashed this one and change back to daily restarts.

Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1

Any characters, items, and houses that were left behind in Celador are no longer accessible.

If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.

[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]

  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
  • Non-Owners can no longer Destroy Campsites.
  • Taking damage while building a Camp/Tent should break animations now.
  • Dismount messaging fixed, and can no longer place/interact with Campfires while mounted.

We'll remain offline for up to an hour during the next restart window (type /nextrestart to see when that is.) to run some additional maintenance tasks. Thank you for your patience, as always.

We're investigating an issue with guards and will be down for a little bit longer.

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.

We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.

  • Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
  • Blue players who are involved in a murder will not be subject to additional counts based on participants.
  • Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
  • Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
  • Murder count decay has been reduced to 24 hours in game time from 72.
  • When a murderer decides to repent there will now be a server wide notification.
  • Destard has had some loot re-balancing done.
  • Wrong has had some loot re-balancing done.
  • Some high end monsters have become more difficult to bard.
  • Fixed an AI pathing bug when monsters are leashing.

Gameplay Notes

  • All bosses have had their AI updated.
  • All bosses have had their loot adjusted.
  • Higher level bosses have had their loot greatly increased.
  • Loot tables have undergone another balance pass.
  • Spawning in Despise has been adjusted.
  • Updated static collision.
  • There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.

Notable Bug Fixes

  • Staggering shot mount speed should return to normal after the effect has expired.
  • Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
  • Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
  • Adjusted durability warning threshold.
  • Move Speed should now always be recalculated on resurrection.
  • Fixed a bug that caused aggression when taming a creature without a distance check first.
  • Fixed an issue causing a criminal flagging when performing actions on yourself.
  • You can no longer report yourself as a murderer.
  • Fixed an issue causing bosses to continually reset.
  • Fixed an issue causing titles to reassign when gaining skill.
  • Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.

"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”

~Julie the Artisan of Minoc

"The Britain Royal Guard is seeking mercenaries willing to investigate three different suspected Dens of Evil. Our trackers have given us approximate areas for these Dens and they appear to be bound together with an unknown magic. We have sent many brave mercenaries to each already, but no matter how many times they cleanse these ritual sites.. they return. This is unlike anything we have seen before..."

First Tracked Location: https://imgur.com/XjZOegH

Second Tracked Location: https://imgur.com/S5nmsg4

Third Tracked Location: https://imgur.com/Ipmfexc

  • After the next scheduled restart, the game will remain offline until the housing launch time of 10AM US Eastern/2pm UTC
  • Further information on housing is available on our wiki here: https://wiki.legendsofultima.online/en/housing
  • Cost, plot size, lockdowns etc will be available to you once you purchase a housing tool
  • The final list of available launch houses may not 100% reflect what is shown on the wiki. We'll advise further with the launch announcement
  • The area north of the town of Minoc is now available to players. This will also be one of the regions where you'll be able to place a house, as per the wiki article

An update has been made to the rules regarding multiboxing and spycams. Please re-read the rules at https://legendsofultima.online/about/rules. As a reminder, you are responsible for keeping yourself informed of the rules at all times.

Relog to fix combat issues. Stackables are being worked on.

After next restart, cut off heads should display the full resurrection value of the dead.

  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.

We believe we have finally squashed the outlying performance bug that was forcing us to restart every 6 hours. As such, we will be returning to our usual restart at 5am US EST/9am UTC.

As a result, this next restart will take slightly longer than usual. We apologise for this, however rest assured that after this, we expect smooth sailing.

Thanks for your patience during this bumpy few weeks!