Since we’ve been adding many new features and not all of them warrant a dedicated news item, we’ll start providing a kind of changelog. This will take the form of a news page, initiated at the beginning of each month, where smaller changes and additions will be continuously documented (revisit this page regularly). The first changelog is for June, but it also includes some updates from May.
List of changes:
- vendor sales inventories updated for fishing token, dungeon token, little rock and noble coins vendor
- new vendor added for crown jewels
- new wandering vendor added, that is traveling in Paws and Britain to sell rare goods for gold
- buffed the horned beetle pet
- fishing loot tables updated for moat, deep sea, ice and dungeon fishing
- tried to balance out moat fishing chances a lot(!) of times
- treasure map loot tables updated
- loot has been improved for: poison boss elemental, leviathan, large water elemental, dark revenant
- added a new recipe for a decorative pond and new resources to craft it
- added a private bulletin board
- magic mushroom gates have been added over the world
- added smelting scroll for horned beetle on donation vendor
- added a grave dust recipe
- added new mobs to covetous: a bone lightning mage, stone wyrm
- enhanced greater dragons
- black market good loot tables updated
- puzzle chest loot tables updated
- faction updates: pillar events are now player activated, overhaul of the faction bases, add faction creatures
- orc guild updated and extended: system and playstyle adjustments (orcs cant use boon, cant report murder, cant join factions), added new orc only items they can buy from Zuma at the orc fort (orc drum, mounts), updated Burzum
- spiders (giant and dread, dread queen) are now dye-able, spider pet dyes have been added
- thief system update: pretty exciting extension which we will cover in a separate news
- young player gameplay adjusted (can not snoop, damage from traps capped at 50)
- a ton of fixes
- a ton of new items
- updated loot of fishing treasure chests