The issue with the official map has been resolved, and it is now available again.

We are back online in the alternative datacenter. Please note that we had to rollback to approx. 25 minutes before our normal shutdown time to preserve data integrity. This was due to the small blerp which happened around that time earlier today.

Apologies for that inconvenience, and thank you as always for your patience.

  • Fixed an issue causing bosses to reset frequently under certain conditions.
  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank

We believe we have finally squashed the outlying performance bug that was forcing us to restart every 6 hours. As such, we will be returning to our usual restart at 5am US EST/9am UTC.

As a result, this next restart will take slightly longer than usual. We apologise for this, however rest assured that after this, we expect smooth sailing.

Thanks for your patience during this bumpy few weeks!

This evening we will be coming down for daily maintenance 15 minutes ahead of schedule. We will return to service at 5am US EST/9am UTC.

After this maintenance period, the server will restart once every 6 hours. We apologise for this, however it is a necessary step in order to ensure performance based on a very large increase in player count (thank you!) and a bug that we hope to resolve in the coming week. However, the restarts will now take 5 minutes instead of the 15+ that was the case previously.

You can check how long is left until the next restart by typing /nextrestart or /nextreboot in game. In this way, you can still plan your power hours etc. We will return to daily restarts as soon as we can.

Thank you, as always, for your patience.

  • Macro system re-enabled & window will now only show once instead of refreshing every time a macro repeats
  • Issue with Stablemaster "Retrieve pet out of range" option has been resolved once more, this update was due to go out previously but mistakenly was not applied, now it is
  • Issue with freshly tamed pets not attacking their targets has been resolved
  • Fixed an issue with Young status not being ended when committing a criminal action
  • Fixed issue with "your X will break soon" happening prematurely
  • Prevented ability to resist beneficial spells, especially when casted on thyself
  • Fixed issue with trees not regrowing in a timely manner in some cases

Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1

Any characters, items, and houses that were left behind in Celador are no longer accessible.

If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.

We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.

Public Service Announcement

  • Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>

Changes from last 24 hours:

  • Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
  • Improvements to Trading, let us know if the trade acceptance issue proceeds or not
  • Removed the ability to gain skills from scroll spell-casts
  • Removed use-case options from runes
  • UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
  • Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
  • Removed Vendor Buy/Sell confirmation window popup

Changes from earlier:

  • Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
  • Treasure hunting temporarily disabled; working on setting up the locations still
  • Pet AI issues resolved, was causing pets to not attack and maybe other things too
  • Stablemaster minimum-range to check for pets reduced to improve pet summoning
  • Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
  • Horses set to 0 taming difficulty, does not affect old horses
  • Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
  • Resolved issue with bladed weapon target actions not checking for distance
  • Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
  • Fixed issue with sometimes getting a backpack from corpses
  • Fixed issue with trying to open corpses failing and not showing a container window
  • Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
  • Players can no longer create Camps while inside Guard Protected towns.
  • The Polymorph spell has had its bugs fixed and the spell is now reenabled

  • The Incognito spell now properly changes the player's name to a fake one for its duration

The servers will be going offline for updates in 15 minutes. Please make sure you have the latest version of the client installed. We will post again when the update is complete and the server is coming back online. Thanks for your patience

We will remain offline during our next maintenance window (9am UTC Friday 3rd September) while we complete migration to one of our host's alternative data centers. During this time, all of our services will be unavailable.

This is due to our current datacentre experiencing some ongoing issues which are intermittently affecting our services. Rather than wait for them to be resolved by our host, we will instead work around the issues by moving to a different physical location/datacentre within their network.

Rather than provide an estimate, we'll update you on the progress of the change via Discord during the migration window. Thanks, as always, for your patience.

The latest standalone client has been published to the LOA dashboard and can be downloaded at https://cdn.legendsofaria.com/Legends%20of%20Aria-1.4.1.0.zip

This can be used to install the game in cases where the LOA launcher fails repeatedly for some users.

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.
  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also
  • Fixed an issue causing non young players being warned about losing their young status.
  • Rare loot table adjustments.
  • Barding pets will no longer offer skill gains however the effects will still work.
  • Ratmen and Lizardmen may now be skinned for hides.

The server is back online and the shutdown of Celador has been completed. As previously mentioned, any characters, items, and houses that were left behind are no longer accessible.

If you have any characters remaining in Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you back if no one is available to help immediately.

Thanks for your continued patience and support through the transition.

  • Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
  • Blue players who are involved in a murder will not be subject to additional counts based on participants.
  • Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
  • Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
  • Murder count decay has been reduced to 24 hours in game time from 72.
  • When a murderer decides to repent there will now be a server wide notification.
  • Destard has had some loot re-balancing done.
  • Wrong has had some loot re-balancing done.
  • Some high end monsters have become more difficult to bard.
  • Fixed an AI pathing bug when monsters are leashing.