The interactive map has now moved to:

https://map.legendsofultima.online

Please update your bookmarks! We have also updated the wiki.

As you're all probably aware, the server is offline right now. We've identified a critical issue that must be resolved prior to us bringing it back online. At this time we cannot offer an ETA, however know that we're all working on it to get things going again ASAP.

Keep an eye out for further announcements here in #news. Sorry for the delay in the release of this notification.

  • Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
  • Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
  • Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it

Gameplay Notes

  • All bosses have had their AI updated.
  • All bosses have had their loot adjusted.
  • Higher level bosses have had their loot greatly increased.
  • Loot tables have undergone another balance pass.
  • Spawning in Despise has been adjusted.
  • Updated static collision.
  • There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.

Notable Bug Fixes

  • Staggering shot mount speed should return to normal after the effect has expired.
  • Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
  • Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
  • Adjusted durability warning threshold.
  • Move Speed should now always be recalculated on resurrection.
  • Fixed a bug that caused aggression when taming a creature without a distance check first.
  • Fixed an issue causing a criminal flagging when performing actions on yourself.
  • You can no longer report yourself as a murderer.
  • Fixed an issue causing bosses to continually reset.
  • Fixed an issue causing titles to reassign when gaining skill.

Power hour will no longer expire after 60 real-time minutes from activation, instead will expire after 60 minutes of in-game playtime, with the same 22-hour cooldown from the time you started it last

This means if you log out before using all of your Power Hour then you can log back in and use what's remaining before the 22 hours is up, after which Power Hour will be reset and you will be able to activate it again

The rules page has been moved from the old wiki to the LOU website at https://legendsofultima.online/about/rules

​​​​​​​Some changes were made so please make sure you read the page and familiarize yourself with the rules, as they go into effect immediately.

Thanks for your understanding and for playing fair.

We are back online. Have fun, go play!

We'll remain offline for up to an hour during the next restart window (type /nextrestart to see when that is.) to run some additional maintenance tasks. Thank you for your patience, as always.

The server is back online.

Test Center is now ready for transition testing! A few items to note:

What you'll see on Test Center is not 100% reflective of what you will see on launch day. There will be no lore etc, this is functional testing ONLY. We don't want to spoil everything!

  • Your existing characters from Live have been copied to Test Center, and the existing regions are also present (i.e. your houses etc will be there)

  • You may be presented with a region selection screen with a list of Celador regions instead of logging directly in like normal. This is fine, please choose a region to spawn in.

  • The world is vacant of spawns EXCEPT bankers - bankers will sell pouches, which you can change into transition bags by putting them in your bank and right clicking them

  • Near each bank will be a pedestal with a 'Tome of the Witch' sitting on it. When you're ready to commence transition, double click that and follow the bouncing ball

  • Once you are in the transition area, you can interact with the large glowing gate to take the final step to Britannia

  • Once you're in Britannia, you can type 'i must consider my legacy' to see your token count

  • The Britannia token vendor is not available for testing at this time

Please do report any bugs you encounter - we also have full telemetry live on the transfer, so we should be catching anything and everything, but your assistance with reports would be appreciated regardless. We want to launch on time, so it is critical we get this part right!

Please note that, going forward from today, Test Center will no longer be available for general testing. Our focus now will be preparation for 'D-day', and as such, TC may be regularly offline, in different testing states, or inaccessible for most players. Additionally, Test Center vendors and editing characters will not be available, in order to properly simulate a live environment.

Finally, please bear with us in this final march towards our soft launch. There's still a lot of work to be done to make this a reality. Thanks in advance for your help, and we look forward to making Britannia a reality!

The Paralyze spell now interrupts the victim's spell cast on success The use of an invisibility potion now breaks spell casts Skeleton Keys now properly open chests of any level regardless of lockpicking skill Carpentry kegs have been fixed and no longer produce deeds

We're very excited to provide the community with a preview of our upcoming inscription crafting overhaul. This overhaul will have far reaching implications for every craft and playstyle out there in Britannia! Check out the full preview here on the wiki.

https://wiki.legendsofultima.online/e/en/dev-letters/inscription-overhaul

We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.

The Paralyze spell now interrupts the victim's spell cast on success

The use of an invisibility potion now breaks spell casts

Skeleton Keys now properly open chests of any level regardless of lockpicking skill

Carpentry kegs have been fixed and no longer produce deeds

  • Missing when attacking in combat is now fixed
  • Not being able to split stacks is now fixed

Please log out and back in to the game to enable these fixes.

  • (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
  • Fixed getting stuck while tending a campfire through build stages.
  • Campfire range has been increased from 10 to 12.
  • New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.

Titles should now be fixed. Upon next login, you should be granted all missing skill titles.

We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.

Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).

After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.

Hello everyone! We are still working around the clock to meet our goals for the Britannia launch. We are still on track and expect to bring the servers online within a target timeframe on 6/20 between 7pm-8pm Eastern Time. This is still subject to change, and may ultimately happen earlier or later, but we will do our best to stick to this timeframe. We'll post again as we get closer and if anything changes. Thanks again for your patience and your support!