Despise is temporarily closed. Cora and The Piper had an argument and made a real mess in there. It's currently undergoing a deep clean and will be available again shortly. I'd still wear a mask though.

*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge

Titles should now be fixed. Upon next login, you should be granted all missing skill titles.

We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!

All town vendors have been made invulnerable for the time being while we work on updating their AI to be in line with Britannia-era combat mechanics and as such, they will be unavailable for snooping or thievery while invulnerable. Thanks for your patience while we continue to work on things

We are beginning to restore services and will be back online shortly. Thank you for bearing with us. We have extra elements in play now to mitigate any further attacks.

We expect a small rollback as we come back online. These are inevitable in these types of scenarios due to the state of world saves and must be done to ensure integrity of our data.

As always, we appreciate your patience.

An update has been made to the rules regarding multiboxing and spycams. Please re-read the rules at https://legendsofultima.online/about/rules. As a reminder, you are responsible for keeping yourself informed of the rules at all times.

As many of you know we are working on development of a brand new factions system. We plan to release this new system in phases and we will be providing previews as development progresses. However, we do not want to hold up our players from fighting each other in factions PvP for this new system to be completed. So we have decided that today we are opening factions up for play! We will be providing new content to factions in phases. Today is simply going to be opening up PvP between factions. Keep an eye out for faction leaders looking for recruits!

We are experiencing ongoing issues at our host as a result of a maintenance/upgrade window. We were advised there would be no impact to customers during this time, however clearly that is not the case.

There is no ETA at this time and you may experience odd behaviour or inaccessibility with the game or any of the related services.

Thank you for your patience. We will update you with more information as it comes to light.

  • Murderers who repent will now need to wait 72 hours to resume hostilities.
  • Murderers will now need to pay 200 gold per long term count when resurrecting.
  • Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
  • Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
  • Ranged damage and healing will now produce more threat.
  • Combat journal will now display entries in descending order.
  • Combat journal will now only refresh when new data is available.
  • Fixed a bug causing floating damage numbers to be reported twice.

Update your bookmarks! The news feed has been migrated from the old news.legendsofultima.online to https://legendsofultima.online/news and the in-game feed and Discord bot now reflect the new feed.

In addition to our website and forums being updated in preparation for our big day on June 20th, our wiki has also been migrated and revitalised. Head on over to:

https://wiki.legendsofultima.online

to check it out. Don't forget you can search it directly from Discord - just type "!wiki searchterm". If you're interested in contributing to the wiki, please sign up using your Discord account, then hit up the #wiki-contributors channel in Discord and message the bot with "!wikicontributor"

Huge thanks to community member Beekel, who helped with forklifting a lot of the content over, in addition to creating new content AND writing the new bot for us. Much appreciated!

-Stealing is now disabled on the Colosseum island

-Murderer restrictions will not be incurred when a red dies on the island

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.
  • The minimum success chance of using a runebook charge has been returned to 50% (intended value.)

Dungeon Despise is now available for again for your spelunking pleasure.

Gameplay

  • Loot tables have been adjusted for Shame.
  • Loot tables have been adjusted for Destard.
  • Young players will no longer trigger mobile collision.
  • There is now a 1 second cooldown between mobile collisions.

We're investigating an issue with guards and will be down for a little bit longer.

  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.

Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).

After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.

  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also