Urgent: Legends of Aria is leaving Steam

Notice from July 2022

Legends of Aria recently announced that the game is being removed from Steam, but it remains listed at this time during a grace period to allow existing users time to move to standalone accounts.

New players should avoid Steam and use the normal standalone version of the game.

Existing Steam users please see the announcement posted in the LOA Discord for details on how to migrate your account from Steam to a standalone account.

Please note that Shards of Britannia staff has no control over the Steam migration process, please direct all concerns or questions to Legends of Aria staff.

Sorry for the short interruption! Service has been restored. The server will come back online at it's normally schedule time in about 10 minutes after the posting of this

Factions have been completely overhauled from the ground up and include new content- including capturing towns and rewards! This content is currently in testing, but you can see what's coming soon (pending tweaks) at this article: https://wiki.shardsofbritannia.com/en/factions

(After next restart) Lumberjacking has been slightly tweaked to give more chance to gain per attempt.

We want to share with you that Stimwalt has decided to step away from the project indefinitely and retire as a player. To Stimwalt: thank you for all of your contributions over the years and we wish you the best in your endeavors! While you cannot be replaced, you will remain with us in spirit. We hope to see you in-game! <3

PS: Soon we will work to add some in-game clones/statues to showcase past and present team members.

Dev Blog/State of the Game:

  • Staff Activity

    Some staff is on break right now for one reason or another, but not everyone is playing other games. Life always comes first and if things come up in life, it is always advised for staff to focus on real life, which may warrant some time away from the project. When staff members take breaks, that doesn't mean the separation is necessarily permanent or that they did anything wrong.

  • Player Feedback & Game Balancing

    We do our best to read all feedback submitted, but we do not have the time to acknowledge or reply to most submissions. If you submitted something a while ago and it hasn't been improved yet and you have something else to add to your submission, please feel free to re-submit it, but please avoid sending in repeat submissions just for the sake of trying to get it fixed quickly. There's always a possibility that we have trouble replicating a reported issue, so more details or a fresh account of the issue is always welcome.
    Additionally, it should be noted that not everything is final, and many features of the game are subject to change when we do balance passes and content expansions, but those things also take time to complete as we discuss, debate and use metrics to determine the best course of action.

  • LoA New Client/Citadel Studios Changes

    A lot of people have expressed concern over the changes announced by Citadel Studios in regards to the new experimental client and 3D camera. We can confirm that this will not affect our project and there are no plans to shut down Legends of Aria as it exists today, meaning our project is not in jeopardy of being shut down due to the new client changes, nor will we be forced to use the new client. Additionally, a lot of people ask what happens if CS goes under? In the past, we have stated that it is possible that we may be able to continue the project if that ever happens, but neither we nor CS expects anything like that to occur, and we would do everything in our power to make sure we can proceed.

  • The Map

    Most of the map terrain is complete but requires finishing touches. Right now progress is on hold while we work on other content.

  • Population

    The population is always in flux and changing depending on many factors like new games coming out, limited time off for people, and season changes. The game is still being played by plenty of people and we are doing everything within our ability to release updates and content as we're able to, to keep people busy having fun.

  • Actions Against Player Accounts

    Sometimes players break the rules or behave in a manner that is harmful to the game or our community and we have to take actions against their Discord privileges or in-game accounts. Players that have action taken against them are almost always verbal about it and claim they did nothing wrong when in fact they did. Please make sure you're aware of the rules and are abiding by them. We will never discuss actions taken against individuals specifically in public, but if you have had action taken against you, or you suspect so and would like to inquire about it, please use the Contact Us page on our website to do so. We understand that everyone is human and makes mistakes sometimes, and are willing to give second chances when people show remorse and willingness to do better, so you may dispute the actions and explain to us why you think they should be reversed, and we will consider. Reminder: Real Money Transactions are strictly prohibited and harmful to our economy, anyone suspected or caught buying and selling may be subject to have action taken against them pending review.

  • Goals & What's Being Worked On

    We're always working on bug fixes and polishing existing features. Here are some of the goals on our list:

    • short term goals:

    • medium/longer-term goals:

      • faction content
      • more PVE content & encounters
      • bulk order deeds
      • house customization options (changing the style of walls/roof/floor)
      • gardening (potted plants, does not include growing reagents or other resources)
      • map expansion
  • Fixed issue with containers losing their original hue when being locked down and/or when choosing Container Type: None option
  • Cost of fishing nets reduced slightly
  • Chance to catch fishing nets with general fishing increased slightly
  • Fixed an issue with some SOS maps not working that was created prior to the latest fishing patch
  • Fixed an issue with some potion kegs not working that were filled or created prior to the Potion Keg patch last month; the tooltip may still show 0/200 even though it is filled, but drawing a potion from them should now be possible which will, in turn, update the tooltip when you draw a potion from it.

Two new tames have arrived in Britannia!

  • The Fire Beetle is a new mount available for taming that anyone can control. This mount also acts as a mobile forge and can be used to smelt ore on the go!

  • Bake Kitsunes have made their return to Britannia. These foxes are noted for their ability to cast powerful spells.

  • A bug was also fixed which would cause the beetles to sometimes not follow pet commands from their owner.

Signup for the PVP event closes tomorrow! Head over to https://event-signup.uo4.life/ if you'd like to participate!

After next restart:

  • Lockpicks obtained from mobs will be smeltable
  • Players added as a friend of a guild house will be able to enter the house
  • Fishing SOS treasure maps have been refreshed to work with Britannia, any existing maps should now be decipherable
  • SOS treasure maps require the use of Fishing Nets to attempt fishing them up
  • Fishing Nets have been added to Fishing Vendors while also being able to obtain them from general fishing and the chance to receive them from general fishing increased slightly
  • Fishing nets will no longer break as often when using them for fishing SOS treasure maps
  • Sunken Ships will now appear in the water where the SOS treasure map is located
  • Refreshed sea creatures & loot tables & a couple of new semi-rares added to strive towards (more additions to follow in time)

The upcoming Fishing SOS changes are delayed slightly while we continue work on it, however, the container organization changes will go out tonight during the daily restart.

Fishing

  • Fishing SOS treasure maps have been updated to work with Britannia
  • Fishing Nets are now required to attempt to fish up SOS treasures
  • Sunken ship will now appear in the water near the SOS location, which should normally be visible from shore

Organization

  • Added new Move Contents option to containers to help with moving items from one container to another
  • Added new Stack Contents option to containers to help with stacking a container's contents
  • Added Organize Backpack option to characters (right click self); this will automatically organize all of your non-blessed items into pouches
  • Updated "Set XXX Bag" options, replaced all of the right-click options with single "Set Container Type" option, works with backpack organizer

General Fixes/Changes

  • Fixed issue with security option not being added to items when locking them down in some cases (may need to release & re-secure existing items to give them security option if they are affected)
  • Changed default security option to Co-Owners when owner is securing items

Go play!

Apologies folks, we'll need a little longer to finish our tasks. This could be up to an hour, but should be sooner. Thanks as always for your patience.

We'll be offline for up to an hour during this evening's maintenance window @ 9am UTC. Thanks for your patience.

The Wiki Bot is temporarily offline, it'll return to service after it's had a pina colada or two on the beach.

Due to some server lag issues that we experienced during the original PVP Tournament preliminary rounds (which have since been resolved!), we're going to start from scratch and get another fresh bracket going.

Signup closes Saturday, 10/2/21. We will then get preliminary rounds under way, and as we approach the final four, schedule the main event finals, which will still include a battle royale!

Copypasta of event details/rules ahead: This event will be split into two parts, as follows:

1v1 Mounted Combat Tournament - Mounted players will face each other solo in rounds. Early rounds will involve the players coordinating with one another and meeting in world to duke it out. Results can be reported in the #pvp-event channel (access will be granted upon event signup). Despite being out in the open world, this will still be a 1v1 battle- please respect these rules or face disqualification. Players in the past have used free recording software to record their early stage duels to eliminate any potential problems, these also make great content videos for our game.

On the date of the finals, the final 4 will meet at the Colosseum and duke it out 1v1 until a winner is declared.

After the champion is declared, the field will be cleared and a free-for-all Royal Rumble shall occur. All contestants and any willing audience members will be placed in the arena, and only one will leave alive, no rules, last one standing wins.

Rules: -Only one player per human being may enter the competition -Player crafted gear ONLY. No magical (vanquishing, etc) gear allowed. Exceptional gear is allowed. -Looting strongly discouraged but not illegal (between contestants) -Only one mount per player, no ethereal mounts allowed -Tamers participating may bring only one pet in addition to their mount. -All items are able to be used. -Audience members may not assist contestants in any way or commit criminal acts against other audience members.

Prizes: -Trophies for 1st, 2nd, and 3rd in the 1v1; and one trophy for the Royal Rumble winner

To sign up for the 1v1 tournament, go to https://event-signup.uo4.life/ sign in with your discord account in the top right, and complete the signup form. If you only wish to participate in the Royal Rumble, simply show up to the event!

  • Removed the need to press escape after attempting to apply a bandage to yourself while one is already being applied or healing is not needed
  • Fixed issue with Last Target option in the in-game macro system not working with some commonly used skills and skill objects
  • Fixed issue with Provocation & Peacemaking timers not being reset with successful attempts when the mobs are already fighting/subdued
  • Clicking any of the heal buttons on the group healthbar will now set the group member as your Last Target for use with macros or Bandage Last ability

Nightmares have been spawned in Britannia!