• Added 30 Second Cool-down timer on newly made Garden Beds/Plants, preventing quick Destroys of Beds/Plants.
    - Added Toggle Defaults to the Gardening Scythe, allowing players to set the Default to Mow Grass or Kill Plant.
  • Bandages now have a maximum healing potential of 64 with a single bandage.
    - Several QOL Message/Effect/Sound improvements for Healing.
    - ClearAllEffects command "/ce" now handles all Effects and Sounds.
  • Treasure Map Mobs No Longer See Invisible (Unless Gazer).
  • Skill book trainers added to several towns where they were missing (should be in every town now)
    - Training dummies added to several towns that had none (near the bulletin boards and blacksmiths usually)
    - Yew now has a barmaid, barber, jeweller, chef, notary and a skills trainer. Already has a banker to the west.
    - Ocllo farm's wheat now looks more like wheat and less like cotton
  • The recipe for the Ornate Bookshelf not being able to be memorized has been resolved
    - Another issue was resolved with the Ornate Bookshelf not appearing in the Carpentry menu
  • Lowered Bandages Durations, which are now using (7-14 second) Bandage Self and (3-5 second) Bandage Players/Pets, depending on the standard Dex and Anatomy Skill formulas.
    - For Example, 100 Dex + 100 Anatomy = 7 Second Self Heal.
    - Added QOL bandage data messages to the chat window, updated Icons, and provided the Duration on the Icon.
    - When you die, you'll now hear spooky death music, and see the classic "You Are Dead" too.
  • Can now mark runes in dungeons and quick-travel to them
    - Reduced the rune block radius by 50% (fixes people blocking a rune from too far away)
  • Bone armor no longer grants Passive Mana Regeneration without penalty.
    - Bone armor continues to have no Dex penalty, but now has slightly Reduced Armor too.
    - This only applies to new Bone Armor drops in the world, as legacy armor will keep their values, but we expect Macer Warriors to handle that issue for us. :D
  • Players take twice as long to become Hungry/Starving, assuming Players eat until Full! (8+ Hungry/15+ Starving).
    - Added Chat QOL improvements for understanding the current Hunger state when eating Food!
    - Players now warned in Chat when Hungry or Starving, and eating until Icons vanish reactivates these messages.
    - Players that eat until Starving icon vanishes, will be notified in Chat that they are Peckish and could still eat more!
    - Eating until Full is the most efficient way to curb Hunger for long periods of time, and Garden Produce and Cooked Foods are still the best for Hunger management.
  • Event Token vendor has been updated with new items and Carpenter Recipes
    - Memorizable recipes have been introduced! https://youtu.be/s4afocpCahc
  • Mobs that can Heal will now have a 3 minute cool-down timer between Heals for both Spells and Bandages.
    - Healing amounts have been approximately halved, and we are waiting to see if this is sufficient.
    - We expect these changes to improve PVE game play significantly, especially for Warrior Templates, and we are prepared to reduce these values even more if necessary.
  • The "/split" command has been re-added that allows you to attempt to split a specified amount from the targeted stack; example usage: "/split 50"
    - Disabled the Guild and Group tooltips that get created on player corpses
  • Adjusted all monster/animal templates to match new Audio Reference templates. (Monsters that were not utilizing their sound effects, should now do so, on respawn.
    - Applied fix to fishing shirt and fishing pants (waders)
    - Removed Blessed attribute from certain craftable tailoring items.
  • Stack All Gardening works for Fish, Soils, Seeds, and Potions.
    - Garden produce will be added later for further QOL measures!
  • New characters will start being completely full now.
  • Gardening scythes are now craftable by tinkers
  • All graveyards have had their spawns altered so that you won't get completely swarmed by the undead
    - Mage broker pricing/quantities fixed
  • The chance for bandages to slip during movement has been removed
    - The chance for bandages to cure being reduced during slips has been removed
  • Quick update for Boglings, who now drop seeds depending on their difficulty.
    - The Boglings outside Britain have slowly gathered closer to a Mossy Rock formation farther away from the Guards line of sight, and Strong Boglings spawn there now.
  • Mage vendors now sell a limited supply of empty bottles for alchemy to save you getting sand in your... bags.