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20th Oct 2026 patchnote

October Changelog

New Changes (October 20th)

πŸ› οΈ Mega Patch

  • Mega Patch – over 100 fixes from your bug reports and the Known Issues thread, covering combat, pets, mercenaries, magic, Young players, crafting, housing, fishing, vendors and more. Read the full Mega Patch notes.

🎣 Fishing

  • Halloween Fishing Contest – the leaderboard now has its own board for each haunted fish (Ghostfin, Pumpkin Carp and Drowned Eel), where regular catches compete without the Colossals. At the end of the season each board's winner earns a champion title, the top 3 get a mounted trophy of their fish, and the top 10 get rare candy. Your catches from earlier in the season are already on the new boards.

🧰 Items, Crafting & Vendors

  • Majestic Dovetail Saw – its +5 Carpentry bonus now works whenever you craft with it, for both the Master Carver and Bulk Order saws.
  • Display cabinets – the cabinets from the Season 9 Champion's Hoard now arrive packed. Any that got stuck in a bag or chest are packed up for you automatically.
  • Training at vendors – saying "vendor train animal taming" now teaches Animal Taming. If what you ask for could mean more than one skill, the vendor asks which one you mean.
  • Master Carver – commission deeds now remind you to choose the Haunted material in the crafting window.

🩹 Skills & Fixes

  • Pets left behind – if a pet is too far away to travel with you, you're now told right away where it stayed, and a stablemaster can fetch it.
  • Pet ghosts – when a bonded pet dies you're told where its ghost is waiting.
  • Stablemaster – finding pets out of range now waits for every part of the world to answer, so pets in busy areas aren't missed.

βš”οΈ Combat & Creatures

  • Next target – the next-target keys no longer pick your own pets, your group's pets and summons, or yourself.
  • Mining – the message when you find extra ore now says how much you found, and pets are never lost when a mining cave resets.

πŸ—ΊοΈ World

  • Ocllo – horses, chickens and other animals no longer wander into the sea off Ocllo and block boats, and the island's animal herds fill back up properly.

Earlier Changes

πŸŽƒ Halloween

  • Hallow's Eve Ledger – everyone who earns the Headless Horseman, Pumpkin King or Restless Dead title now also gets that boss checked off on their Ledger. If you already have a title but not the entry, it's added the next time you log in.
  • Event boss loot – anyone who helped fight the Cauldron Crone or the Pumpkin King can loot the body right away, not just the players who did the most damage. Players who didn't fight still have to wait.
  • Haunted Cauldron – once your household has given all the candy it can for the day, the cauldron now tells you every time and says when the daily reset is.
  • Pumpkin Growing – your pumpkin now shows how many hours are left until it's ripe.
  • Pumpkin Growing – your pumpkin now grows into its own size: its weight climbs with each day of care and never shrinks, and what it weighs on its last day is what you cut from the vine.
  • Master Carver – you can now give up an unfinished commission at the Master Carver (it still counts toward that day's commissions), the stone weapon rack commission asks for 1 rack instead of 3, and stone racks and locked boxes are only offered to crafters with the skill to make them Exceptional (100 Carpentry / 95 Tinkering).
  • Halloween items – masks, hats, kilts, cloaks, robes, Pumpkin Heads, decorations, paintings, vanity pets and Halloween mounts now show their Halloween year and a little flavour text, including ones you already own. A few names were tidied up too, such as the Halloween Priest Mask and the Skeletal Steed statues.
  • Halloween decorations – packed decorations keep their year when you place them and pack them up again.
  • Candy Vendor – Halloween robes, cloaks and runebooks no longer show their year twice.
  • Ghost Ship – she now rises just north of the Ocllo moongate, shows on your minimap when you're nearby, stays for an hour, and rises again if a restart sinks her early.
  • Riddle Scrolls – riddle letters, scrolls and the Ledger now explain where scrolls come from and how letters help.
  • Halloween Metal Mask – now shows its Halloween year and a little flavour text.
  • Pumpkin Fight – the Ledger now explains how to start one: right-click a rotten pumpkin and choose Start a Pumpkin Fight.
  • Cursed Crypt – the chest now tells you when your household has already claimed today and when you can claim again.
  • Harvest Horde – announcements now say it's best with 3 or more players.
  • Halloween costumes – tooltips now mention the Candy Hoarder buys them for 25 candy.
  • Hedge Maze signs – new signs by the Night Watch Shrine and the Gauntlet Keeper explain Survive the Night and the Pet Gauntlet.
  • Halloween paragons – their cursed map drops work again after a server restart.
  • Candy Vendor – house dyes, the torture wheel, pillory, spike rack, hanging cage, carving knife and carving pumpkin are 25% cheaper.
  • The Restless Dead – the announcement now names the boss, where in the dungeon it rose, and that it leaves after 40 minutes.
  • Pumpkin King – the Ledger now says plainly when and where he rises: Sundays at 19:00 UTC in the Hedge Maze, with the room named in chat.
  • Cursed treasure chests – chests left in the world through a server restart keep their seal and guardians and no longer error when you take items.
  • Master Carver commissions – Exceptional Haunted Stone Weapon Racks now count, and racks keep their Haunted material and quality when placed and repacked.
  • Mirror Duel – your double is tougher, carries your weapon and swings at its speed, and you now have 5 minutes to beat it.
  • Nightdrake – it now really turns up when digging graves.
  • Event rewards – the Pet Gauntlet and Survive the Night now list everything you won in the chat box.
  • Pumpkin Fight – the Ledger now explains that a player from another household must join and you must land a hit.
  • Halloween Dress – now shows its Halloween year and a little flavour text.
  • Toxic Green Mushrooms – mature plants can now be turned into decorations.
  • Ledger Notices – the Ledger has a new Notices tab with today's reminders, and login now shows one short line instead of several.
  • Halloween Dungeon – once opened, the pass stays open for 24 hours, even through a server restart.
  • Sunday Harvest Horde – the Pumpkin King leading it is now as tough as the Grave Abomination.
  • Patient Zero – now stands out with a coloured name, and the Horde warns that hitting other players will flag you.
  • Candy Vendor – new mid-priced items: fiery standing and hanging lanterns, a rabbit mask and a skeleton decoration.
  • Haunted Waters – candy from haunted fishing now has a daily limit per household, like other Halloween activities.
  • Leviathan's Lantern – placed and locked-down lanterns now show the green flame too.
  • Witch's Cursed Pact – the Ledger now lists the towns where you can find the Halloween Witch.
  • Haunted Cauldron – you now get a message when a gift doesn't win a prize, and its tooltip no longer repeats itself.
  • 🎟️ New: Halloween Raffles – three raffles paid with Raffle Tokens open at the raffle vendor from October 11, all drawn with the Haunted House Raffle on Halloween night (October 31, 8:00 PM UTC): Midnight Stable (25 tokens a ticket, up to 8 per account) for the Halloween Skeletal Steed statue and the black and yellow SOB 2000 ethereals, Harvest Costumes (10 tokens, up to 12) for four pet costumes with 300 candy each, and Night Pets (5 tokens, up to 15) for four pet dyes and a Spectral pet costume with 150 candy each. Read more
  • Harvest Horde – the horde now lasts up to 90 minutes (was 75), and once the Grave Abomination rises you get a full 20 minutes to bring it down, with a warning when it rises and at 5 and 1 minutes left. Read more
  • Hallows' Eve Ledger – digging a grave, digging up a cursed treasure chest, opening the Cursed Crypt chest and the Witch's Cauldron now also count for group members from other households within 25 tiles. Read more
  • Pet Gauntlet – you're warned at 5 minutes, 2 minutes and 30 seconds left, and when time runs out no new wave starts but you get up to 90 seconds to finish the one you're fighting. Read more
  • Haunted Waters – haunted fish now weigh to one decimal, heavier fish of up to 20 stones can rarely be caught, and on a tie the earlier catch keeps the higher place.
  • Halloween costumes – the Ostard, Nightmare, Daemon, Dragon Rex, Drake, Dragon, Reaper, Ophidian, Wisp and Vampire Bat costumes work again, and a character left stuck "polymorphed" without a costume is freed at the next login.
  • Hallowed gear – the Hallowed Cloak, Mask and Shield keep their bonus when you change region, such as entering a dungeon, without re-equipping.
  • Drowned Boarders – a boarder left alive on your ship no longer heals itself every few hits after you sail away; it can be finished off normally.
  • Master Carver commissions – the lock box, chest and stone weapon rack commissions can now be completed.
  • πŸ“– New: Hallows' Eve Ledger – an account-bound book listing every Halloween activity: it ticks off what you've tried, suggests what to try next, and pays titles and candy at milestones plus a small daily bonus for trying two different activities in a day. Activities the game has a record of you finishing before it opened are added at your next login, and Hester replaces a lost book. Read more
  • Ledger button and pages – a jack-o'-lantern button beside the minimap opens the Ledger (drag it by its frame, or hide it in Settings), and clicking any activity shows where to find it, how it works and when it runs.
  • πŸ‰ New: Nightdrake – a rideable winged drake joins the rare Night pets you can dig from graves, with the same stats and pet slots as a Nightmare. Read more
  • Gravedigging creatures – the drake, draken, hell cat and ripper that graves sometimes give up are regular creatures of their kind in dark colours, not Night pets; the draken and ripper can be ridden. Read more
  • Riddle Scrolls – 38 Halloween riddles, each with a clue; guesses ignore capitals, spaces and punctuation; the scroll shows your tries left and a tray of your riddle letters to click; Halloween scrolls pay up to 5 candy per hidden letter (was 3), and common letters drop more often. Read more
  • Mirror Duel – it's just you against your reflection now: your pets and summons wait outside the gate, summoning spells don't work in the pits, and nothing can be stolen from the reflection or cut off it. Read more
  • Restless Graves – solving the gravestone puzzle now pays 20-35 candy (was 5-15).
  • Hungry Ghosts – about half the time, a ghost you feed gives a small treat back: 5 candy or a riddle letter.
  • Pumpkin seeds – spare Toxic and Bloodmoon seeds now sell to the Candy Vendor for 5 candy (plain seeds stay at 1).
  • Lost Soul – the soul you're leading to rest now follows you through Recall, just as it does through gates.
  • Leviathan's Lantern – it now burns with an eerie green flame, and lanterns in your backpack or bank turn green too. Read more
  • Horseman statues – the Doctor Plague and Snail statues now arrive packed so you can move them; a stuck one in your backpack is packed for you at your next login.
  • Cursed Crypt chest – its claim and already-claimed messages now appear in the chat box and tell you when your household has claimed today (it resets at 09:00 UTC).
  • Login reminders – the daily Halloween reminders (Agatha's Ghost Tour, the Cauldron, the Pumpkin King, the Horde, and your pumpkin needing water or being ripe) now appear in the chat box instead of floating text.
  • Haunted House Raffle – the prize house's sign now reads "Owner: Raffle Winner", and the house doesn't decay while it waits for its winner.
  • Witch's Pact – right-click the Halloween Witch and choose Strike a pact; the Ledger now says so too.
  • Cursed treasure chests – the Level 5 chest now has a harder lock (Deviously) and 8-10 guardians (was 6-8), keeps its tier name, and taking items from a Level 5 or Level 6 cursed chest can raise more guardians.
  • Cursed Bait – the fisherman's listing now shows the price per bait.
  • 🌱 New: Pumpkin Patch – plant a Halloween Pumpkin Seed in the Hedge Maze patch, care for it for five days, then have Wendell judge it for the shard-wide top-10 board. Read more
  • πŸ‘‘ New: Pumpkin King – he rises in the Hedge Maze every Sunday at 19:00 UTC, and the heaviest judged pumpkin makes his hoard richer. Read more
  • Hedge Maze – the maze is dressed for Halloween, with sticky webs to break and a travellers' corner with a moongate, bank gate, Halloween Dungeon gate and ankh. Read more
  • Hester's Trail and the Headless Search – Hester Hollowell outside Britain Graveyard sends you trick-or-treating, then on to a darker hunt at the Headless Horseman's grave. Read more
  • Graveyard Corner – Agatha Crowe's Ghost Tour (a daily login line tells you where she is), Hungry Ghosts that want candy, and lost souls to lead to rest. Read more
  • Gatekeeper's Watch – pass the Gatekeeper's trial of the day near Yew to open the way to the Halloween Dungeon for everyone. Read more
  • The Headless Horseman rides – every night at 19:00 and 20:30 UTC, and a 250,000 gold offering at his grave summons the far deadlier Vengeful Horseman. Read more
  • Harvest Horde – once a day the dead rise at a graveyard or in the Hedge Maze for a staged group fight, announced with a countdown. Read more
  • Haunted Cauldron – give candy or spare Halloween goods at the Hedge Maze and bank cauldrons to unlock shard-wide milestones and a visit from the Cauldron Crone. Read more
  • πŸͺž New: Mirror Duel – Madame Vesper opens a gate where a double of you, in your own gear, fights you for the title Mirror-Breaker. Read more
  • 🐾 New: Pet Gauntlet – the Gauntlet Keeper sends you and your pets against waves of undead in the Green Acres arena, where only your pets fight. Read more
  • πŸŒ™ New: Survive the Night – ring the Night Watch Shrine and hold out with up to eight players against rising waves of undead. Read more
  • Veteran Hunts – the Harvest Altar, nightly Bounty Hunts, the Cursed Crypt, Master Carver's Commissions and the Restless Dead. Read more
  • Ghost Ship – a spectral galleon rises off Ocllo three times a night. Read more
  • Pet Tonics and the House Raffle – the Pet Tonic Peddler sells 30-minute pet boosts, and Haunted House Raffle tickets are on sale for candy. Read more
  • Costumes – costume tooltips now remind you to Beg at any town vendor while you wear one.
  • Candy barrels – the 30-candy barrel now starts its 1-hour countdown only once you place it.
  • Large exploding pumpkins – the loot bag can now hold a 1,500-2,500 gold purse, and rarely a Grave-Sealed Ward, a Riddle Scroll or a Halloween garden seed (up to 20 bags per household per day).
  • Wild pumpkins – smashing one now has a small chance to drop a Halloween Riddle Scroll.
  • Pumpkin seeds – they drop from wild pumpkins less often now that the Patch is open, and spare seeds of all three kinds sell to the Candy Vendor for 1 candy each.
  • Pumpkin deadlines – seed tooltips now say exactly when: plant until the end of October 25 and judge until the end of October 31 (midnight UTC).
  • Gravedigging pets – rare pets dug up from graves are never paragons, so you can always tame what you find.
  • Keep your Halloween goodies – pet costumes, pet tonics, the Potion of Vampirism, the Reaper's Lantern and the Grave-Sealed Ward keep working after Halloween ends (against monsters only).
  • Leaderboards – the Halloween leaderboards open in a clearer, easier-to-read window, and the Haunted Waters board has a Close button.
  • 🌱 New: Halloween garden seeds! Bloodmoon Poppy, Toxic Green Mushroom Spore and Spectral Lily are on sale at the Candy Vendor for 150 candy each, and drop rarely from wild pumpkins. Grow them in house pots and garden beds. Halloween colours breed true with their own kind and never turn up from ordinary seeds.
  • Sunken Treasure Maps – sunken chests and their guardians now appear on the ship's deck instead of in the water, and guardians that wander off the deck are brought back, so chests no longer stay warded by guardians you can't reach.
  • Cursed Treasure Maps – the Witch no longer appears as a chest guardian.
  • Gravedigging creatures – rare creatures now turn up from graves far more often.
  • Drowned Boarders – boarders your pets defeat now count toward your candy.
  • Candy Vendor – you can now sell ectoplasm to the Candy Vendor (the sell window only offered a minus button before).
  • Daily limit icon – when you reach a Halloween daily limit, a buff icon now shows which activity it is and how long until it resets at 09:00 UTC. Read more about these limits here: https://wiki.shardsofbritannia.com/en/halloween-2026/whats-new-halloween-2026#daily-activities-and-fair-limits
  • Pumpkin candy – the daily pumpkin limit was counting candy from pumpkin monsters before anyone killed them, so heavy smashers hit it far too soon. You'll be able to smash many more pumpkins before it kicks in.
  • Gravedigging candy – the daily limit was counting every grave at its maximum possible candy, so busy diggers ran out very quickly (and monsters from their graves carried no candy for anyone). It now counts what you actually get.
  • Drowned Boarders – boarders that nobody defeats now sink back into the sea after 10 minutes instead of riding your ship forever.
  • Halloween Pumpkin Seeds – seed tooltips now explain how to grow them in the new Pumpkin Patch, which opens on October 8th.

🌱 Young Players

  • Young status reinstatement – until January 1st, 2027, Lord Seymour (the Lord's Boon quest giver in Britain) can reinstate Young player status once per account for a character that still qualifies.
  • Ocllo – Young players no longer lose Young status from fighting difficult monsters anywhere on Ocllo island, including the campfire.

🩹 Skills & Fixes

  • Stablemaster – asking the stablemaster to find a pet that's out of range now always gives you an answer, even when no pets are found.
  • Healing pets – Young players are now told why they can't heal another player's pet.
  • Dark Guardian – cast on a boat, it now appears on the deck instead of getting stuck at the edge.
  • Bless – Bless, including from Cocoon, now shows its remaining time.
  • Necromancy – necro buffs now show their remaining time.
  • Anatomy – can now study any living creature or NPC, not only players.
  • Forensic Evaluation – undead players get the lore window on any pet, and it no longer shows a stale "killed by" for a living pet or creature.
  • Magic Trap and Remove Trap – a trapped container gets its bag type back when the trap ends or is removed, and Remove Trap no longer turns its colour plain.
  • Vampiric Touch – reports the health it actually restores and stays quiet at full health.
  • Zarx – you can hand in the key and zombie hands straight from your backpack, and if your backpack is too full for the scroll you keep your items and are told why.

πŸ—ΊοΈ World

  • Mining caves – pets now leave a mining cave together with you, so a horse no longer shows standing on the ground while you're riding it.
  • South Sea Market – a healer and an ankh now stand in the market, and its bankers and notaries work again.
  • Dropping items – something that couldn't be picked up again can no longer be dropped on the ground, so it can't decay away.

🩹 Interface

  • Links – the Discord, Wiki and Patch Notes buttons in the game now open the right pages again.
  • Loot All – no longer stops partway through for groups with Shared loot.
  • Move Contents – works like dragging items by hand, and names anything it couldn't move.
  • Notifications – removing a notification now removes the one you clicked.
  • Hotbar – a chum slot now uses chum, even with cursed bait in your pack (drag it to the hotbar again once).
  • Quick loot – shows the item's real name, such as "Rare Halloween Candy".
  • Pets – you can now Inspect your pet to see its hue and colour code.
  • Move Contents – an item that can't be moved is left behind instead of stopping the whole move.
  • Journal – the Journal now shows one page at a time, always opening on the newest page.
  • Journal performance – having the Journal open during combat could drag your framerate down to single digits, because the window was being rebuilt several times a second. It now updates at most once a second, skips updates for log categories you've filtered out, and doesn't redraw at all when nothing visible has changed.

πŸ”Ž Tracking

  • Hide Party Members – a new option in the Tracking menu leaves your own party members out of the Players, Hostile Players, Friendly Players and Thieves lists, so you only see the people you're looking for. The setting is saved on your character.
  • Hunting Mode – now locks on to the closest target it finds instead of the farthest, and reliably skips your party, guild, faction and your own pets.

πŸ’Ž Mastery Gems

  • Group loot – with Shared group loot, Mastery Gems now reach the looter whole; before, a looted gem could arrive blank or merge into a different gem (plant pollen and repair deeds were affected too).
  • Install Gem – tells you if you're missing Shard Essence or gold before asking you to pick a gem, and goes straight to the confirmation when you carry just one Mastery Gem.
  • Gem Mastery XP – the necklace tooltip updates right away instead of after a relog, and Hester's Trail and the Headless Search tell you the XP you gained just once.
  • πŸ’Ž New: Gem Book! An account-bound book that stores your Mastery Gems on named pages: 1,000 Donation Tokens, or 250,000 gold at the Jeweler. The Candy Vendor sells a Halloween-hued Haunted Gem Book for 1,500 candy.
  • Blank gems – gems that dropped with no bonus and nothing under the name are repaired automatically when you log in.
  • Stored gems – gems kept in commodity deeds or storage now come back as separate gems, each with its own fair roll.
  • Resource chests – house and gardener resource chests no longer accept Mastery Gems, since storing them there wiped and re-rolled their bonuses.

πŸ“œ Quests & Gardening

  • Toxic Green Mushrooms – decorations now keep their full name.
  • Gold rewards – quest and Thief Hunter gold rewards now show their reward message.
  • Horse Cart – the Horse Cart quest can now be repeated once every 20 hours.
  • Plant crosses – crossing rare-colour plants no longer fails.

🎣 Fishing

  • Haunted Waters – rare Colossal haunted fish of 20 to 50 stones can now be caught (the whole shard hears about it), and every haunted fish shows its exact record weight, the same number the leaderboard uses.
  • πŸ† New: Halloween Fishing Contest! Every Sunday the heaviest haunted catch of the week gets a shout-out, and at the end of the season the top anglers win titles (Leviathan's Bane, Master of the Haunted Waters), the Leviathan's Lantern, hued fish trophies and rare candy, delivered at their next login.
  • 🎣 New: haunted fish dishes! Cook Ghostfin Chowder, Drowned Eel Stew and Pumpkin Carp Pie for 30 minutes of help against monsters. Details on the wiki.
  • 🎣 Bait icon – while the fishing rod in your hand has bait on it, a Bait icon now shows on your buff bar with the bait type and its catch bonus. No more checking the paperdoll!
  • Cursed Bait – each catch now gets its own 12% chance at the Halloween catches, and the bait is eaten less often.
  • πŸŒ™ Night at sea – a moon or sun icon above the minimap now shows whether it's night while you're at sea, when the rarest Haunted Waters catches bite.
  • Haunted Waters – haunted catch tooltips now read "Fished up by [name] during Halloween 2026", and rare catches (sunken chests, relics, lanterns) now have a daily limit per household like other Halloween rewards.

βš”οΈ Combat & Creatures

  • Boss fights – bosses that summon helpers now take much less work to run, so big boss fights should be smoother.
  • Corpses – monster corpses disappear normally again; the Drowned Boarder and other bodies that had been piling up on ship decks and around the world since Thursday clear away after the restart.
  • Performance – big boss fights and busy events should run noticeably smoother: the game now does much less unnecessary work during combat, cutting the lag spikes and server strain that crowded fights could cause.
  • Leashing – a creature heading home turns and fights again if you hit it while it's still in range, and creatures that chase too far now reliably go home instead of freezing.
  • Waking creatures – a creature you wake now goes for you instead of heading home, and entering combat mode with a creature selected wakes it.
  • Ranged creatures – archers and casters back away from their attacker instead of running toward their spawn, and fight for a few seconds between retreats.
  • Patrols – patrolling creatures return to their route after a fight instead of chasing forever.
  • Bosses after a restart – an untouched boss no longer stands passive and invulnerable for a minute after each server restart.
  • Seasonal paragons – paragons, including the Halloween titans, now pay paragon gold (titans up to 3,000) instead of ordinary monster gold.
  • Necromancer pets – undead pets no longer cause other players' pets to attack them.
  • Kill credit – monsters with special death rewards now credit the player who actually killed them.
  • No more surprise full heals – Drowned Boarders, and monsters and bosses in general, no longer heal back to full in the middle of a fight just because nobody hit them for a few seconds. They only recover once they've truly left combat.
  • Necromancer pets – undead pets no longer provoke harmless animals (chickens, boars, turkeys) into attacking them after a fight.
  • Transfusion – its cooldown now works as intended.

β›΅ Boats

  • Pets on ships – pets ordered to attack a sea creature now move to the closest spot on deck and fight it instead of ignoring the order.
  • Boats – boats now sail straight through corpses in the water instead of being stopped by them. The corpse stays where it fell, so you can still loot it.
  • Fixed a bug where teleporting to your boat with its key (or logging in while aboard) could leave you swimming beside it, with "a strong current" dragging you to shore and your pets moved off the deck.
  • Fixed boats sometimes refusing to move ("something is blocking the way") when someone was standing in the middle of the deck.
  • Fixed items occasionally being refused when dropped onto a boat's deck, with a "You can't throw stuff into the water!" message.
  • Boat keys – teleporting to a boat in another region no longer shows the "doesn't seem to exist" message twice.

🧰 Items, Crafting & Vendors

  • Bag repair – when you repair a bag you now choose which items to repair: "Rather battered or worse" (recommended), "Barely used or worse", or "Anything with wear". Each choice shows how many items it covers, so barely scratched gear no longer loses lifetime to repairs it didn't need.
  • Repair results – after a repair you're told how much lasting durability it cost and about how many repairs the item has left, with a clear warning when the next repair will destroy it.
  • Pouches – securing or locking down a sorted pouch now keeps its type, colour and name. Pouches that already lost their type need to be set again.
  • Crafted deeds – repacked furniture keeps its material name, such as "Haunted Stone Weapon Rack Deed".
  • Sacred Runebook – Mark and Gate charges are only used when the spell works.
  • Cursed Crook – now shows as "a Cursed Crook" instead of looking like a plain shepherd's crook.
  • Lord's Boon – a buff icon now counts down until your Lord's Boon is ready again.
  • Repair – target one of your bags with Repair to repair everything repairable inside it.
  • Item condition – an item's condition now updates as soon as it wears or is repaired, including after a failed repair, and the low-durability warning shows once at 25% and again at 10% instead of on every hit.
  • Masterwork Catalyst – no longer lowers the durability of items that were already above its bonus.
  • Repair contracts – contracts stolen from a stack keep their skill and level.
  • Resource chests – clearing the search no longer resets the amounts you typed.
  • Bag organizer – pouches inside locked chests keep their type and colour.
  • Hats and hoods – if one breaks while you're wearing it, your hair comes back.
  • Cart horses – using a regular horse dye on one now tells you to use a Horse Cart dye.
  • Exceptional crafting – the Cleverly Locked Box, Chest and Stone Weapon Rack can now be crafted at Exceptional quality.
  • Holiday item names – Halloween torches and a few other holiday items that showed "#year#" in their name now show the year; ones you already have are fixed at the next restart.
  • πŸ‘€ New: try before you buy! The Preview button on town vendors, veteran and patron rewards and bulk order rewards now places the item at your feet for 3 minutes, visible only to you. A small window lets you raise, lower, rotate or remove it, so you can see exactly how that furniture or decoration will look before you spend a coin. Pets and mounts for sale can be previewed too: a copy appears next to the vendor for 30 seconds.
  • Pillows – every pillow (furniture, packed and treasure-chest pillows) can now be cut into 3 cloth with scissors, one at a time or with cut-all.
  • Wooden Buckets – buckets from shipwrecks can now be chopped into boards with a hatchet, including the ones you already have.
  • Repair contracts – repair contracts from Halloween rewards no longer come out blank ("take this to a nil shop"). Use a blank contract and choose a trade, and it becomes a Grandmaster repair contract for that trade. Blank contracts already in your bags work too.
  • Weapon durability – some items re-rolled their maximum durability every time the game checked them, so a barely used weapon could suddenly claim it needed repairs. The "needs repairs" warning now also matches the tooltip ("Rather battered").
  • Vendors – fixed an error when an item sold out while it was in your shopping list.

🩹 Buff Bar

  • Buff bar – fixed more buff icons that could stay on your bar after their effect had ended

Fixed a bug where bandage icons could get stuck on your buff bar and pile up in a row. This happened when a bandage was interrupted at just the wrong moment, or if you logged out or changed areas while bandaging. Bandage icons now clear themselves once the bandage ends, no matter how it ends. If you already have stuck bandage icons, they will disappear on your next login. If any other buff icon stays on your bar after its effect has worn off, please let us know which one. Hover over the icon to see its name.

Monster behavior

  • Monsters now turn back at the same distance every time instead of giving up at random.
  • A monster stays on whoever has done the most to it. A single hit from someone else, or a player walking past, no longer pulls it away. Tanks and pets hold aggro reliably.
  • Monsters that ignore you on sight keep ignoring you, and they always go for the nearest player first.
  • Monsters eventually forget players who stopped fighting them.
  • Healing only draws attention from monsters fighting the person you heal.
  • Fleeing monsters run away from you instead of in a random direction.
  • Idle monsters stay near where they belong.
  • Monsters that lose sight of you will look around for a few seconds before giving up.
  • Creatures left stranded far from home now return to where they belong once the area is clear.
  • Lord Grargh the Warchief no longer resets constantly and can be fought properly again.

Pets

  • Caster pets such as drakens now keep chasing their target instead of stopping to cast from out of range.

Factions

  • Fixed a bug where a sigil placed in a Sigil Holder could be returned to its town early, leaving a second copy behind in the holder.

Crafting and items

  • Your carried weight now updates correctly after milling logs into boards, and after anything else that changes the size of a stack, such as smelting, crafting or splitting stacks.


18th Oct 2026 announcement

Keep your gear lasting longer

This month we made item condition much more accurate. It now updates the moment your gear wears, the warnings match the tooltip, and you can repair a whole bag at once. Wear itself hasn't changed, but you can now see it as it happens, and repairing a whole bag makes it easy to repair more often than you need to.

New: whenever you repair a bag, you'll be asked which items to repair. Choose "Rather battered or worse" (recommended), "Barely used or worse", or "Anything with wear". Each option shows how many items in the bag it covers, so barely scratched gear no longer loses lifetime to repairs it didn't need.

How to get the most out of your gear:

  • Every repair makes an item a little weaker for good, even a failed one. Fewer repairs = longer life.
  • Don't repair too early. Wait until an item says "Rather battered" or worse.
  • When repairing a bag, stick with "Rather battered or worse" unless you have a reason not to.
  • Use the best smith you can find. Grandmaster repairs cost your gear the least.
  • A freshly repaired item always says "new", even when it's nearly worn out. Arms Lore (75+) shows how many repairs it's been through.
  • Old, heavily repaired gear breaks fast. When it starts falling apart quickly, replace it.


16th Oct 2026 announcement

πŸŽƒ Halloween 2026 so far: the Shard by the Numbers! πŸŽƒ

πŸ‘» A Busier Britannia Over 20% more adventurers logged in each day than in the two weeks before Halloween, and about a third more were online at any given moment

βš”οΈ Monsters Slain

  • Over 56,000 monsters were put to rest, more than double the pace of late September
  • More than 4,000 of them were Halloween horrors, led by nearly 2,000 Pumpkin Ghouls
  • The Headless Horseman is this season's deadliest foe, with more player deaths than any other creature
  • Over 580 Bounty Board contracts were completed, and over 1,100 haunted fish were hauled from the Haunted Waters

πŸ’° Gold

  • Over 17 million gold came out of corpses, cursed chests and rewards
  • Over 26 million gold went back out to shopkeepers, services and seven brand-new homes
  • Cursed treasure chests alone coughed up over 3 million gold

🍬 Candy

  • Nearly 120,000 pieces of candy were earned from pumpkins, bounties, monsters, trick-or-treating and more
  • That's on top of over 2,400 Rare Candy and nearly 4,800 Peculiar Candy
  • Over 60,000 candy was spent at the Candy Vendor and on Haunted House raffle tickets
  • More than 9,000 candy's worth was stirred into the Haunted Cauldron
  • Nearly 6,900 pumpkins were smashed open, and the heaviest pumpkin grown tipped the scales at 230

πŸ† Rare Finds & Rarer Glory

  • Only ONE Leviathan's Lantern has risen from the deep so far
  • Just 8 brave souls have earned "Master of Hallows' Eve" by completing the whole Hallows' Eve Ledger
  • Only one champion each holds Pumpkin King Slayer, Master of the Gauntlet, Dawnbringer and Master Carver of Hallows Headless Hunter's Blades and Pumpkin Carvers have dropped only a handful of times
  • 42 heroes shattered their reflection to become a Mirror-Breaker
  • There's still time to make your mark before the candles burn out. Happy haunting! πŸ•―οΈ


15th Oct 2026 announcement

We're aware that Account Bound items could be lost when a house collapsed or an item decayed. Starting with the next server restart (October 16th), they'll be delivered to the owner's bank box instead.

Because Resource and Gear Chests are valuable, we'll consider one-time replacement requests for chests lost this way. Each request is reviewed case by case, and we can't promise a replacement. To request one: open a support ticket with your account ID and which chest you lost. The more details you can remember, the better: when you donated and how much, what you bought, and where the chest was placed when it was lost.

Note: items contained within Resource or Gear chests are lost upon decaying, the items inside them are not something we can recover. Sorry!


8th Oct 2026 announcement towncrier

Have an issue with or a suggestion for the game? Make sure to report your feedback using the /bug command so the development team receives it. Feedback sent other ways may not be received!


3rd Oct 2026 announcement

Let's Talk About Tracking

Tracking has been one of the most discussed skills in our feedback queue, and we want to hear from the whole community before considering any changes.

We've opened a discussion thread on Discord where you can share how you use Tracking, what frustrates you about it, and how it feels to be on either end of it. Nothing has been decided, and every perspective is welcome, whether you're hunting, being hunted, or just tracking down your next tame.

The thread will be open for a few weeks. After that, we'll post a summary of what we heard and follow up with community polls.

Join the discussion: https://discord.com/channels/369023244038045697/1555802850888515634

Thanks for helping shape the shard!


2nd Oct 2026 announcement

πŸ’Ž Gem Mastery is live!

Alongside Halloween, a brand-new long-term progression system arrives today: the Gem Mastery feature(s).

What is it?

A Gem Mastery Necklace you wear or carry while you play. Fight monsters and you earn Mastery experience, unlocking up to 30 gem slots. Fill them with Mastery Gems for lasting, stacking bonuses to combat, spellcasting, gathering, barding and more.

  • Earned by playing – progress comes from killing monsters. No special dailies, no separate grind.
  • Account-wide – every character on your account shares the same Mastery level and experience.
  • Yours to keep – a socketed gem stays on your necklace until you remove it, and its bonus applies while you wear or carry your active necklace.
  • Build your way – dozens of bonus types, so you can shape it around how you like to play.
  • PvE only – Mastery bonuses switch off in PvP combat, so open-world player fights are unaffected.

    Getting started

    1. Reach 100 Tinkering and craft a Gem Mastery Necklace (found under the Gem Mastery category).
    2. Fight monsters to earn Mastery experience and unlock gem slots. You don't even need the necklace on you to earn it.
    3. Find Mastery Gems as monster loot – tougher monsters drop better gems. No vendor sells them.
    4. Socket gems into your necklace (gold and Shard Essence), then activate the necklace from its menu.

      Mastery meets Halloween

      Named Halloween bosses can drop Mastery Gems on top of their usual loot, and three Halloween quests (the Trick-or-Treat Trail, the Headless Search and the Ghost Tour diary) each grant a one-time chunk of Mastery experience. Halloween candy can never be spent on Mastery progress. πŸ“– Full guide: https://wiki.shardsofbritannia.com/en/gem-mastery/overview


1st Oct 2026 announcement

πŸŽƒ Halloween 2026 is here!

The veil grows thin over Britannia from October 1st through November 7th, and the first part of Halloween is live right now!

Available now

  • Pumpkins everywhere – smash the pumpkins springing up around Britannia for Halloween candy.
  • Halloween vendors – spend your candy on masks, costumes, pet and mount costumes, House Dyes, graveyard trees, decorations and more.
  • The Witch's Cursed Pact – feel weaker for an hour in exchange for much better candy from every pumpkin you smash.
  • Rotten Pumpkins & Pumpkin Fights – pelt your friends, or start a scored Pumpkin Fight with anyone nearby carrying rotten pumpkins.
  • The Haunted Seas – fish up Ghostfin, Pumpkin Carp and Drowned Eels, chase the Haunted Waters leaderboard, and watch for the drowned climbing aboard after dark.
  • Cursed Treasure Maps – rare drops from the season's toughest monsters, on land and at sea.
  • Gravedigging – new Night pets can turn up: the Nightwarg, Nightsteed, Nightstag and Nightostard.
  • The Halloween Dungeon – the dead below Yew are restless again.

    More on the way

    We're working around the clock to bring you the rest of Halloween. New activities will be arriving over the coming days, and everything will be live by October 8th at the latest, including the Halloween Hedge Maze and its Harvest Market, pumpkin growing and the Pumpkin King, Hester's quests, the Headless and Vengeful Horsemen, the Gatekeeper's Watch, the Haunted Cauldron, the Mirror Duel, the Pet Gauntlet, Survive the Night, the Ghost Ship, the Haunted House Raffle and more. We're also putting the finishing touches on everything and working through your last-minute requests, so keep the feedback coming! πŸ“– Everything in detail: https://wiki.shardsofbritannia.com/en/halloween-2026/whats-new-halloween-2026 πŸ›’ Item catalogue: https://wiki.shardsofbritannia.com/en/halloween-2026/halloween-2026-items Happy haunting! πŸ‘»


27th Sep 2026 announcement

πŸŽƒ Halloween 2026: A Sneak Peek πŸŽƒ

Halloween returns October 1st, and this is our biggest Halloween yet. Here's a taste of what's coming:

🏠 Homes, Pets & Style

  • House Dyes! A brand-new feature: give your home a spooky new colour for the season, and wash it off whenever you like.
  • Pet Costumes that truly transform your pet. Turn a chicken into a dragon, or your dog into a hell hound, until you take the costume off. Your pet always gets its own look back.
  • Mount Costumes for rideable pets, so your steed can join the fun too.
  • Temporary Pet Styling Potions. Give your pet a temporary monstrous makeover, with a little something extra in battle.
  • New colourways for Halloween masks, robes, cloaks and more, plus lots of new masks, cloaks and pet dyes at the Candy Vendor.
  • Spooky house decorations, including gnarled graveyard trees, tabletop mini trees and the Harvest Scarecrow.
  • Four new Night pets waiting to be dug up while gravedigging.

πŸŽƒ Pumpkins, Candy & Classic Fun

  • The Pumpkin Patch. Grow your own giant pumpkins, carve them into keepsakes, and see how they measure up at the judging stand. Rumour has it the Pumpkin King himself pays a visit at the end of the season.
  • Rotten Pumpkins and the Pumpkin Fight. Grab a rotten pumpkin and start a messy battle.
  • The Trick-or-Treat Trail returns with Hester Hollowell, and her story doesn't end there: The Headless Search picks up where the Trail leaves off.
  • The Ghost Tour. A wandering chronicler has tales to tell, if you can find her.
  • Hungry Ghosts. Trick-or-treating in reverse: these ghosts want your candy.
  • The Haunted Cauldron. The whole shard donates candy together to reach community milestones.
  • Lost souls need an escort to their final resting place.
  • The Restless Graves, a spooky new puzzle.
  • The Mirror Duel. Gaze into a haunted mirror and face the one who stares back.
  • The Witch's Cursed Pact. Make a deal with the Witch, for a price.
  • The Haunted House Raffle. One very lucky winner will call it home.
  • A Halloween login gift with prizes that have never been available before.

βš”οΈ Monsters, Bosses & Treasure

  • The Headless Horseman rides again with new tricks, and something even worse waits for the bold: the Vengeful Horseman.
  • New creatures stalk the night: Possessed Pumpkins, Pumpkin Ghouls, and a Candy Mimic that's not what it seems.
  • The Restless Dead. A themed boss rises in a different dungeon each night. Defeat them all for a season title.
  • The Harvest Altar. Uncover its secret and face what rises from the earth.
  • Nightly Bounty Hunts. Take a contract and hunt down the night's most wanted.
  • Cursed Treasure Maps, including a new sea variety. Follow the map, raise the chest, and deal with whatever guards it.
  • New Hallowed weapons, rare trophies, and handy charms like the Grave-Sealed Ward and the Reaper's Lantern.

πŸ‘₯ Group Adventures

  • The Cursed Crypt. Work together to open its sealed door, but be careful: guess wrong and the crypt fights back.
  • Survive the Night. Ring the Night Watch Bell, gather your friends, and hold the graveyard against wave after wave of the dead.

βš“ On the Seas

  • The Ghost Ship haunts the waters after dark. Board her, fight her spectral crew, and face her captain for a chance at the treasure in her hold.
  • Drowned Boarders. Sail at night and the drowned may climb aboard.
  • Haunted Waters. Strange new catches lurk beneath the waves.
  • The Ferryman offers quick crossings, for a toll.

πŸ”¨ For Crafters

  • Haunted crafting materials: seasonal ore, wood and granite.
  • Master Carver's Commissions. Special orders for skilled crafters, with rewards and a rare title.

βš”οΈ Mastery Chain is coming too!

Mastery Chain launches alongside Halloween. The spookiest corners of Britannia may hold a few Mastery surprises for those who go looking.

πŸ› οΈ And More

  • A tidier Candy Vendor with category tabs, and it'll now buy back your leftover event junk.
  • Year-round extras: House Paint and premium outdoor fountains, Guild Colours for guild leaders, and a selection of pet dyes at the Stablemaster.
  • Buff bar icons are far more reliable, and plenty of other bugs have been squashed along the way.

We can't wait to see you out there. Happy haunting! πŸ‘»


16th Sep 2026 announcement

Vendor Search Stone β€” Price Visibility Poll

We've got a poll running for the next week or two, and we want to hear from you.

A while back we disabled price visibility on the Vendor Search gump to encourage more exploration across the lands. Now we need your input β€” should the change stay, or should we bring prices back?

Cast your vote here: https://discord.com/channels/369023244038045697/1545317047221624922

Disclaimer: polls help us gauge community sentiment β€” they don't guarantee a particular outcome or change.


16th Sep 2026 announcement

πŸŽƒ Halloween 2026

Halloween opens October 1 at 9:00 UTC and runs through November 7 at 9:00 UTC.

What is happening

  • Pumpkins return across the world, along with trick or treating, the Halloween dungeon, gravedigging, seasonal fishing and paragon hunting.
  • The Halloween vendors stay open until December 1, so there is plenty of time to spend what you gather after the event itself ends.
  • A login gift is waiting for every account from October 24 until the event closes.
  • We are running a property raffle this year. Tickets go on sale when the event opens and the draw is on Halloween night, October 31 at 8:00 PM UTC. Anyone who has won a house in a past raffle sits this one out, so the keys go to someone new.
  • There are a few new faces to hunt down among the rare pets.

What we have been working on

We went back through years of your suggestions, bug reports and thread posts and used them as the to do list.

A good part of this year went into the unglamorous half: pieces of the event that had quietly stopped working, drops that were not landing the way they should, prices that had drifted, and rewards that nobody could actually reach. The short version is that the season should feel closer to how it was meant to feel.

There is new content on top of that, including a few small additions that came straight out of requests from players.

What comes after

  • Thanksgiving: November 7 to December 5
  • Christmas: December 5 to January 2
  • New Year: December 31

Thank you for the ideas, the bug reports and the patience. Keep them coming. A good number of this year's changes started as a message from one of you. πŸ‘»


4th Sep 2026 announcement

Halloween activities are about to commence in Britannia, and we want your feedback! Let us know if you have any ideas for Halloween this year! Either send them in-game via the Feedback Tool or else post them in Discord at https://discord.com/channels/369023244038045697/1545269433491001416

We appreciate all of your ideas and will do our best to accommodate requests :)


31st Aug 2026 announcement

New Changes

  • Zephyrion, the Wandering Curator of Curiosities, has been permanently located at the Crossroads to Paws.
  • Note for Season 9: This season will not have a guaranteed mount, as there are already so many in the game. There will, of course, be other new stuff.

Changes

  • Fixed the stamina handling of white wyrms
  • Prepared rewards for season9


17th Jul 2026 announcement

As part of this restart, we're addressing a couple of concerns with the launcher. If you have left your launcher logged in, please click the settings cog and validate files before logging in again.

If you have exited your launcher, it will pick up the new files anyway when you start it - nothing to do in this scenario. Moving forward, we'll look to improve the launcher so we can automate this for you.


16th Jul 2026 announcement

Earlier today we detected and removed unauthorized software running on one of our backend servers. This server was not a game server, nor was it our accounts server, so no player credentials were compromised.

The source of the issue was a cryptocurrency mining bot β€” a common type of malware that hijacks server processing power to mine crypto. This kind of malware is not designed to access or steal data.

Even so, your account security comes before convenience. As a precaution, we're:

  • Resetting all account passwords
  • Rotating our internal credentials and rebuilding the affected systems from clean backups

What you need to do: go to https://accounts.shardsofbritannia.com any time after seeing this message and attempt to log in. You'll be asked to reset your password. Please note the launcher itself will not tell you this outright, so hopefully you're reading this message now!

In addition, we are rolling out some patches to our launcher which include a new native Linux launcher that is in 'beta' for now. It's important you all exit your launcher (find the taskbar icon near your clock and right click/exit) and start it again to ensure you get the latest update to v0.1.26.

As for the security concern - our monitoring systems caught this quickly and shut it down, and we're taking every precaution to keep your account safe.

We will be back online in the next 30 minutes, but in the meantime you can reset your password right now. Thanks for your understanding β€” see you in Britannia. βš”οΈ

β€” The Shards of Britannia Team


11th Jul 2026 announcement

We're coming back online now. Restart your launchers and you should receive our latest launcher. Then login with your new global account from https://accounts.shardsofbritannia.com and you'll be good to go.

We'll still be restarting at tonight's maintenance window about an hour from this message. No avoiding that sorry!


11th Jul 2026 announcement

We're running a little long on the login server migration, it may be up to 2 more hours. Apologies for the inconvenience.


11th Jul 2026 announcement

We are offline for the login server migration. This will take up to 4 hours, the maintenance window is 2am UTC - 6am UTC / 10pm US Eastern - 2am US Eastern.


10th Jul 2026 announcement

TL;DR:

  • Login server goes live at 10pm US ET/2am UTC
  • Restart your launcher for it to auto download our new launcher
  • Log in using your new global account that you created at https://accounts.shardsofbritannia.com

Our login server migration will go ahead at the time shown below this post. During this time, the game will be offline for up to 4 hours while we finalise and validate all the moving pieces to make this happen.

We appreciate that the mentioned time might fall within your play window, however we are unable to schedule an alternative time due to staff availability.

Once the migration is complete, you will need to restart your existing launcher and it will automatically download our new launcher. Once that is done, you will log in with your new SoB Global Account (the one you created at https://accounts.shardsofbritannia.com and matches the email you used to /verify with)

As part of this change, on launch the game will send you directly to the character select screen, and on logout the client will be closed. We are investigating putting you back at the character select screen on logout instead, however that may prove challenging. For now we chose to move ahead so that we have direct control over our login server and any outages, of which we hope there will be none!

Thank you all for your patience during this time. While we have extensively tested all elements of the new system, we expect there may still be some bumps along the way. The best way to raise concerns with us will be via #emergency-support-threads in Discord, or via https://uo4.life/ticket


5th Jul 2026 announcement

The time has come folks. All going well, we will migrate to our new login server over the weekend of 11/12 July.

We understand and appreciate that these types of changes being done over a weekend may be disruptive, however it's also the only time where key staff members can be present to support the initiative. Such is the nature of a volunteer-led game.

Remind your friends to /verify ASAP and ensure you've reviewed all the details at https://uo4.life/verify - this will result in an easy migration for you all. After the login server migration, we'll also share details on how to get access back if you missed the /verify boat.

We'll announce a specific time for the actual migration closer to the date, however we expect the server to be offline for no longer than an hour while we put what we need in place.


5th Jul 2026 announcement

Please note this patch has been reverted and is no longer active - we'll continue to work on this feature in the background and hope to have it available to you again real soon.


4th Jul 2026 announcement

And we are back online!

Unfortunately, there are currently issues with the server. We need to wait for additional support from the team. As soon as we have an update, we will share it here. Sorry :-(


2nd Jul 2026 announcement

Server Status Update

The server is back online.

We've temporarily rolled back the recent Account Bound Item Recovery patch while we investigate it as a potential cause of this week's instability. We'll be monitoring closely and will re-introduce an improved version of that change once we're confident it's stable.

To the community: we know crashes and downtime are frustrating, especially when they're happening with some regularity. We want to be transparent -- when multiple people are contributing changes to the server, tracking down the root cause of an issue isn't always straightforward. It takes time to isolate what's actually responsible, and we take that process seriously rather than guessing.

The people working on Shards of Britannia are volunteers. We have day jobs, families, and lives that don't pause when the server goes down. We're not always available the moment something happens, but we do get to it as quickly as we possibly can and we care deeply about this community and this game.

Thank you for your patience -- it genuinely means a lot to us.

-- The Shards of Britannia Team


2nd Jul 2026 announcement

Unfortunately the server is offline at the moment whilst we investigate what caused the crash. apologies for the inconvenience.


30th Jun 2026 announcement

The server will be coming back online shortly. Please note that due to a data integrity issue, it was necessary to roll back to approximately 15 minutes before the crash.

We apologise for the inconvenience - as always, we do everything in our power to avoid rollbacks, however it was not possible to avoid it at this time.


30th Jun 2026 announcement

The server is currently offline. We're investigating and will restore it ASAP.


28th Jun 2026 announcement

New Changes

Bound Item Rescue β€” Soulbound, account-bound, and Patron reward items are now auto-saved to your bank instead of being lost to house/IDOC decay, ground decay, or monster corpses; adds rescue notifications and a right-click "Destroy Bound Item" option.

Changes

  • Faction members ranked 3 or above can now place deeded decoration items inside their faction bases, with a maximum limit of 30 items.
  • The Gardener's Chest now handles seeds correctly, with a single entry per plant/color pair.
  • The Gardener's Chest now provides the correct storage limits. Limits and other characteristics are described in the player guide: https://wiki.shardsofbritannia.com/en/gardening_gardeners_tools
  • Mobile repair kits have been added to the game
  • Magical items can be bulk disenchanted now
  • Fix has been applied for existing mage bucklers so they can be used
  • Tamed pets can now gain points in meditation -The Black Goods Vendor issue has been resolved. A previous bug prevented players from receiving their rewards. If a player doesn't have enough space in their backpack, the rewards will now drop to the ground and they will be notified.
  • The Faction Dungeon is now no-mount.
  • A craftable gardener's resource chest has been added. It requires a recipe that can be purchased from the gardening quest giver.


25th Jun 2026 announcement

Earlier today, while testing our new mass-mailing system, we accidentally sent a test email with the subject "[TEST] Your Shards of Britannia account isn't verified yet" to all players instead of just our staff. Sorry about that!

Shortly after, we sent the real verification status emails to all addresses we have on record.

A couple of things to be aware of:

  • We may have email addresses on file that aren't your login email (such as a Contact Email). If one of those received a "not verified" notice, that's expected β€” what matters is whether your actual login email is verified.

  • If you know you've already completed /verify, you can safely ignore any email saying you haven't. Please take this moment to double-check that your /verify is complete and that all of your accounts are linked under a single email address. If you haven't verified yet, please do so as soon as possible to avoid disruption.

  • Full instructions: https://uo4.life/verify

  • Need help? Log a ticket: https://uo4.life/ticket


15th Jun 2026 announcement

Update: As you know, we will be moving to our own login server. That date is fast approaching, and we've noticed a couple of issues that a few players have had with using the /verify system.

First, PLEASE ensure you read https://uo4.life/verify in detail and understand it. Ensuring you do that means you'll have a painless transition when the time comes.

Second, we've noticed quite a few players /verify against the same email address that each account they have already uses. The idea is to /verify all of your accounts against a SINGLE email address. When the new launcher comes along, it will let you log in using the email/password, then pick from a list of your accounts.

If you either used the wrong email, or didn't /verify against a single email, log a ticket at https://uo4.life/ticket and we'll get you sorted out!

Lastly, don't worry if you miss the boat or get it wrong. We'll have a backup process which we'll announce after the transition - however, that process will be manual and will take time.


12th Jun 2026 announcement

A new progression system has arrived! Craft or purchase a Gem Mastery Necklace and socket it with up to 30 Mastery Gems to gain permanent stat bonuses. Gems come in four materials (Ruby, Sapphire, Topaz, and Obsidian), each with a randomly rolled effect covering combat, healing, harvesting, barding, and follower bonuses.

Earn Mastery XP by defeating monsters and level up to grow your power over time. Head to the Test Center vendors to try it out and let us know what you think!

Wiki page on Gem Mastery

Wiki with all the tests we need help testing

Test Center Discord Channel