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8th Jun 2026 announcement

New Changes

  • Faction members ranked 3 or above can now place deeded decoration items inside their faction bases, with a maximum limit of 30 items.

Changes

  • The Gardener's Chest now handles seeds correctly, with a single entry per plant/color pair.
  • The Gardener's Chest now provides the correct storage limits. Limits and other characteristics are described in the player guide: https://wiki.shardsofbritannia.com/en/gardening_gardeners_tools
  • Mobile repair kits have been added to the game
  • Magical items can be bulk disenchanted now
  • Fix has been applied for existing mage bucklers so they can be used
  • Tamed pets can now gain points in meditation -The Black Goods Vendor issue has been resolved. A previous bug prevented players from receiving their rewards. If a player doesn't have enough space in their backpack, the rewards will now drop to the ground and they will be notified.
  • The Faction Dungeon is now no-mount.
  • A craftable gardener's resource chest has been added. It requires a recipe that can be purchased from the gardening quest giver.


5th Jun 2026 patchnote

Faction Pillar Conflicts have received their largest update in years. Events are no longer locked to a single thirty-minute ruleset at a random site. Faction players can now configure almost every aspect of a match from their faction stone before it goes live, choose where it is fought, and pick one of three distinct game modes. Portals still open in major cities when an event starts, and the classic pillar arenas remain the battlegrounds — but how you fight there is now largely up to you.

To schedule an event, use Activate Pillar Event on your faction stone. A setup window lets you pick duration, respawn rules, player limits, combat mode, base protection, mounts, bolas, and location. When you are ready, press Schedule Event for a Team Pillar or Free-For-All match using those settings. Capture the Flag is started separately with the CTF Mode button, which applies fixed CTF rules on top of your chosen duration, respawn, mount, bola, and location options. You must select a location before anything can be scheduled. The server also checks that enough players are online; team and CTF events normally require at least two factions represented, while FFA events can be scheduled when only one faction has members online, as long as the minimum total player count is met. A short countdown follows approval, then the announcement goes out and the portals open.

Duration and reward scaling now follow the length you choose. Team and FFA events can run ten, twenty, thirty, forty-five, or sixty minutes. Capture the Flag requires at least twenty minutes; if you had ten minutes selected for a pillar event and switch to CTF, the duration automatically bumps to twenty. Rewards scale with time, using thirty minutes as the baseline at one hundred percent. A ten-minute event pays roughly a third of that, a twenty-minute event about two-thirds, forty-five minutes one and a half times, and sixty minutes double. Team events capped at one player per faction pay twenty-five percent of the scaled amount on top of that. FFA gold payouts use the same duration scaling.

Respawn and stat loss can be set to Zerg (instant respawn, no stat loss), Fast (light stat loss and quicker healer cycles), or Standard (classic delay and heavier stat loss). This applies to all three modes. Player limits for Team and FFA range from Open (everyone can fight), Balanced teams (overpopulated factions may bench extra players as inactive standby), or hard caps from one-versus-one through five-versus-five per faction. CTF always uses balanced teams with a plus-one standby slot. Combat mode for scheduled pillar events is either Team battle, where only rival factions score kill credit and a faction wins by total points, or FFA, where everyone can damage everyone and the top individual player wins the announcement. Faction bases can be Safe, with guards protecting spawn areas as in classic events, or Open, allowing fighting inside enemy spawns. CTF always uses open bases. Mounts can be allowed or disabled; when disabled, players are dismounted on entry and cannot use mounts or ethereal mounts for the duration. Bolas can be allowed or turned off entirely. Locations include Spiritwood Outpost near Skara Brae, Vraal's Mausoleum near Minoc, Deep Forest Ruins in Yew, Samlethe Pass in Wind, and Dragon's Peak on Dagger Isle.

When an event goes live, faction members who enter the arena receive the Faction Event buff automatically if they are eligible. While under that effect you do not consume reagents, bandages, or arrows, though you must still carry them. On death you drop only magical equipment and volatile spellbooks. Recall and gate travel are blocked, skill gains are paused, and after a short delay you teleport to your faction's event healer, which resurrects on a timer depending on the respawn mode you chose. Bonded pets teleport with you; healers generally will not resurrect pets unless they are mountable. If death teleport fails, the /basereturn command sends your ghost and pets back to your faction base while you are dead. Players suffering event stat loss are not worth silver and cannot earn kill silver until it wears off. Under Standard respawn, expect roughly ninety seconds of reduced stats and slower movement, scaled by the selected preset. Factions with more active players than the smallest faction may suffer increased stat loss over time. If safe bases are enabled, enemies who enter a guarded enemy spawn are killed by guards; that protection does not apply in CTF or when open bases are selected.

A draggable event HUD shows the mode, faction standings, your kills, deaths, and captures where relevant, the options in effect, and in CTF the flag status including a respawn countdown when the flag is returning to the pillar. The plus button opens the leaderboard. When balanced teams are active and one faction is overpopulated, extra members join as plus-one Inactive standby. Standby players are in the event but cannot fight for score and cannot pick up the CTF flag; they are activated automatically when team sizes even out. Balance benching does not apply when fewer than three players are in the match. Please note that Minax characters are temporarily blocked from joining live pillar and CTF events, though staff may still spectate; this restriction may be lifted in a future update.

Team Pillar remains the default classic mode. Every thirty seconds the pillar ticks if at least two factions have active fighters present. One faction controlling the pillar earns two faction points and two individual points for nearby members. Two factions contesting earn one point each. Three factions present, or nobody holding the pillar, earns nothing. Kills steal a portion of the victim faction's points when that faction has points to lose, with the top damager credited on the leaderboard. Same-faction kills do not score. Kills between characters on the same machine do not score. Repeat kills on the same opponent within two minutes do not score, except in one-versus-one team events where that cooldown is skipped because there is only one enemy. Valid rival kills during the event pay kill silver through the pillar system rather than normal overworld faction payouts. The faction with the most points when time expires wins.

End-of-event rewards for Team Pillar and CTF require meaningful activity in the match: at least two total kills across all players for team events, or at least one flag capture plus two opposing factions having been present for CTF rewards. If the gate fails, everyone is told that no rewards were given. Winning faction members receive faction coins and silver scaled by duration, with bonuses if your faction controls Cove. Losing faction members who earned individual points receive a participation silver payout. The top five players by individual points receive tiered silver bonuses if they meet presence and participation requirements; team mode requires sufficient combat involvement and, for top rewards, kills on multiple unique opponents (one unique opponent suffices in one-versus-one team events). The number-one player by points also has a ten percent chance at a rare faction pillar prize, but only on events scheduled for thirty minutes or longer. Presence requirements are fifty percent of the event for team pillar and twenty-five percent for CTF. Standby players generally do not receive win or lose payouts unless activated onto the fighting roster. You must still have the Faction Event effect when rewards are processed at the end.

Free-For-All mode removes faction victory. There are no pillar faction points and no kill point stealing between teams. Individual score comes from your share of damage on kills, and same-machine and repeat-kill restrictions are relaxed so scrimmages flow more freely. The top individual player wins the end announcement, with ties possible. FFA does not pay faction coins, silver, or the rare prize, but it now pays gold to the top five players deposited into your bank. At a full thirty-minute event the winner receives fifteen thousand gold, with second through fifth place receiving twelve thousand, nine thousand, six thousand, and three thousand respectively, following a five-four-three-two-one split. Shorter or longer events scale those amounts with the same duration multiplier used elsewhere. FFA requires at least two total kills in the match for any gold to be paid, and eligible top players must have scored points or sufficient combat participation and meet the twenty-five percent presence requirement. Scheduling an FFA event only requires one faction to be online rather than two.

Capture the Flag is a entirely new way to fight at the pillar. Use the CTF Mode button on the faction stone rather than Schedule Event. CTF uses balanced teams with plus-one standby, open bases, flag captures as the only scoring, no pillar control ticks, and no kill-based point stealing. Kills still matter tactically because they drop the flag, and rival kills during an active CTF now pay kill silver the same way team pillar kills do, without affecting capture points. The flag spawns at the central pillar. An active fighter uses the flag to pick it up, wearing it as a flag quiver on their back, and carries it to their faction healer base within capture range to score. Each capture awards ten points to your faction and to you personally. After a capture the flag respawns at the pillar after two minutes, with a countdown shown on the HUD. If the carrier dies the flag drops where they fell. If the carrier leaves the event the flag returns to the pillar after two minutes. Carriers can pass the flag to a teammate through the quiver's transfer target, but cannot mount, and sigil or siege key holders cannot carry the flag. Standby players cannot pick up the flag. To prevent solo abuse, the flag cannot be picked up or captured until at least two different factions each have one active fighter on the roster; the HUD will show when the flag is waiting for another faction. End rewards follow the same coin and silver structure as team pillar, with CTF-specific presence and participation rules tied to captures and roster membership rather than kill counts.

When an event ends, the pillar deactivates, healers are removed, rewards are calculated, leaderboards are shown, and the Faction Event effect remains briefly so payouts can finish before normal rules return. Staff who stop an event early end it with no rewards for anyone.

Whether you are organizing a quick ten-minute skirmish, a full-hour siege for maximum payout, a free-for-all gold hunt, or a capture-the-flag grudge match, the faction stone is now your war table. Rally your faction, choose your rules, and meet your enemies at the pillar.


30th May 2026 announcement

New Changes

  • Faction players who log out in rival faction bases for 20 minutes will now be sent to Limbo.
  • Faction Challenge Stones are now live.
  • Auto ballistas have been fixed.
  • The Fortune Favor loot message now works correctly.
  • Fixed a bug where Thieves Court stealing did not result in the player being killed by guards.
  • Fixed a bug with Faction Challenge chests not opening and the countdown timer not displaying.
  • Battering rams no longer regenerate health.

Changes

  • You cannot use the bank while on the Britain Bank Roof. You must be standing on the ground. The Bank roof is still a safe zone!
  • The faction boss in the Minax base has had its loot table updated.
  • Players can now assign their faction to their houses and configure faction security options.
  • Alchemists can now craft poison and explosive catapult rocks.
  • A donation chest has been added at the Chicken Fighting Tournament area inside the Moonglow Zoo. Players can drop items into the chest, but only staff members can take items out. All donations will be used for the event winners.
  • Catapults now have an option in their UI to select the default ammo type.
  • Catapults now deal damage to battering rams.
  • Newly crafted catapult ammo can now be stacked.
  • Fixed magic scrolls sold by the Chicken Fighting Tournament NPC.
  • Faction monsters now drop 3× the normal amount of silver when Moonglow is in control.
  • Faction bases now feature Sigil Holders. Players can place a second town sigil in these holders to secure it for 24 hours. Rival factions can steal sigils from them. -Faction MOBs now spawn out-front of the Faction Bases. -Reflections can now be edited. -Faction players now earn silver for killing faction mobs. The amount is doubled if your faction controls Moonglow. Final fix for the Bounty Hunter Seeker Raven: -If you have harvested or done PvE within the last 10 minutes, the raven will have a 5min cooldown after every use. -If you have not harvested or done any PvE in the last 10 minutes, there is no cooldown. -Tracking a murderer prevents you from fast traveling for 2 minutes.
  • Faction base treasure chest now have a "View Chest Log" option this will allow faction member with Rank 3 or higher to view the last 4 people to access the chests and time.
  • Catapults will now auto fire after 2minutes when loaded.
  • Faction Dungeon and Minax Base bosses have had more faction siege loot added.
  • Faction guards and base MOBs can now be killed by catapults.
  • Town stones will now turn orange when their sigil is being captured by a faction.
  • The faction with the most towns under its control can now siege the Minax base, which is now used for PvE content. Only this faction’s battering rams can damage the siege gate.
  • The Talisman of the Unpickable Vault can now be purchased from the Black Goods Thief Guildmaster using Thieves Coins. This talisman can only be used by players with Grandmaster Lockpicking. It allows them to lockpick newly ingeniously locked chests.
  • Players in the faction that controls Cove earn +50% more silver worldwide (this bonus applies to all silver gains, not just pillar events).
  • Faction guards can now be placed inside faction bases using the command "I wish to place a guard". If your faction controls Britain, you can also use "I wish to place an archer guard". Both commands will deduct silver from your faction stone.
  • Siege gates can now be fortified by a faction GM blacksmith using 50 Valorite ingots. This doubles the gate's strength for 4 hours. You can extend the fortification for another 4 hours by re-fortifying the gate within the last 10 minutes before it expires.
  • A new seasonal prize has been added to the Faction Pillar Events! Complete 20 events to receive the prize. This challenge can be completed multiple times per season, and the prizes will rotate with each new season.
  • Faction Base House Portal Deeds have been added to the faction coin vendors.
  • Players can now deposit silver into their faction stone. The silver can be used to activate a force field at the front of the faction base.
  • There are four different types of force fields. The more expensive ones are stronger and take more hits to destroy.
  • While a force field is active, attackers must first use catapults to destroy the guard tower generating the field before they can use a battering ram to breach the base.
  • Once a force field has been destroyed, another one cannot be activated for 1 hour.
  • When the guard tower takes initial damage, an alert is sent to all faction members warning them that their base is under attack.
  • The guard tower can be repaired using siege repair tools. -The sigil capture time has been reverted to its original system: a base of 8 hours, plus an additional 4 hours for every town already captured by that faction.
  • When player-placed faction guards are attacked by rival factions, a faction-wide alert is now sent to all members.
  • Factions that own Yew now receive a 50% increase to lumber harvesting, while factions that own Minoc receive a 50% increase to ore harvesting.
  • Loot inside faction dungeon treasure chests has been significantly improved.
  • A stablemaster, banker, and mage NPC have been added inside the faction bases.
  • The bounty hunter alert for when a murderer logs in now has a random delay of 5–15 minutes "The dread ravens bring word, a murderer has recently entered the world!".
  • Faction players whose faction controls Cove will receive +25% silver from pillar events and +2 faction coins.
  • Siege gates can now be repaired with siege repair tools.
  • You can now pick up Town Sigils that have been dropped on the ground.
  • Factions that own Skara Brae can now purchase Faction Shark mounts. The vendor can sell one every 24 hours for 500 faction coins.
  • Faction gazers inside bases have had the amount of faction coins in their loot increased.
  • Added Undead Pack Beetle scroll to the Necromancer vendor.
  • Reduced Undead Pack Wraith control slot usage from 3 to 2.
  • Fixed an issue where siege repair tools did not work on battering rams.
  • Runic Instruments added to the game
  • Faction players now receive 3 faction coins (+50%) for killing a rival faction player inside a faction base.
  • Gazers inside faction bases now drop faction coins and will respawn every 4 hours.
  • A smaller, cheaper version of the faction battering ram has been added and can now be crafted. It is designed for attacking faction bases to steal town sigils. The larger, more expensive version is required for Siege Events
  • Faction Bless Deeds have been removed and deactivated, Faction players can now use insurance as an alternative.
  • Factions that control Moonglow can purchase the faction mage in Moonglow for 50% cheaper than normal.
  • A new system has been implemented to summon the Faction Dungeon boss. Players can obtain volatile dragon shards by mining them or as drops from monsters inside the faction dungeon, as well as from treasure chests. These shards decay after 10 minutes, so they must be forged into a more stable form before they expire. Once you have a stack of 100, you can use them to create an activator that summons the boss in the faction dungeon.
  • Forges have been added inside the Faction Dungeon.
  • Loot from the faction boss and the dungeon cache has been improved.
  • Factions that control Minoc will now yield 2–3 times more catapult rocks when mining in the faction dungeon.
  • Faction archer guards now use poison arrows and can destroy dark guardians.
  • The faction flag will now deploy at the town stone once the town has been captured.
  • You can now repair broken Easter tree deeds using the item fixer.
  • Fixed a bug where players could cross-pollinate and create a new color even though the plant and the pollen did not match.
  • Easter riddle phrases have been made a little easier, riddle letter drops have been increased (a little).
  • If a faction controls Britain, they can now use the command "I wish to place an archer guard" to place a stronger archer guard inside any town they control. These archer guards cost 1,000 silver each. The original command "I wish to place a guard" still works for placing regular faction guards.
  • Faction players will no longer turn grey during pillar events.
  • Faction siege gates now regenerate to full health after 1 hour of taking no damage.
  • Capturing a faction town now takes 24 hours after depositing the town sigil into your faction stone (the multiplier has been removed).
  • Factions now capture towns for 6 days instead of 3.
  • Bless deeds in the faction store have been reduced in price.
  • Faction mages from the faction store are now available for 48 hours.
  • Faction sigil guards are now cheaper to purchase and they have been buffed!
  • You can now resign from your faction at the front gate by saying: "I wish to resign from this faction"
  • Faction gazers have been placed inside the faction bases around the faction stones.
  • The amount of resources required to build a battering ram has been reduced.
  • The pirate invasion will now reset after 8 hours instead of 3. A countdown will now be visible in the Moonglow graveyard when the event is active.
  • A magical rabbit has been spotted in Yew! Players who have completed the Easter quest can use their magic wand on the rabbit to receive gifts.
  • The troll event activator now properly drops from the guardians in Level 5 Despise.
  • The growth speed of fertile dirt has been increased.
  • The drop rate of Easter riddle letters has been increased.
  • This has now been removed from faction pillar events: --Minimum Combat Participation: Players must have at least 2 combat actions (kills + deaths) during the event to be eligible for faction coins and rewards--
  • Pets will now follow in and out of the solen nest (the nest is part of the Greenthorn activities).
  • Pets will now follow through the teleporter between Britain and New Haven/Ocllo.
  • The Easter riddle scrolls have been made a little more challenging for you and your AI assistant :-).
  • A new Easter activity has been added: guess the word phrase and win! Full documentation is available on the wiki.
  • The Paragon Puzzle Chest will now only drop in the Daily Dungeon, and only if the player is wearing the Fortune's Favor amulet.
  • Added resource maps to Magic Chests, Treasure Maps, Fishing Treasure Chests (SOS), and Paragon Puzzle Chests.
  • Improved the loot for Paragons in the Daily Dungeon and increased the chance to drop Puzzle Chests.
  • The Faction Dungeon boss is now live, along with faction mining for catapult rocks.
  • Fixed a bug where summoning creatures subtracted a charge from talismans.
  • Resource maps are now live!
  • Infected Gazers are now undead.
  • Increased the number of faction coins in the faction dungeon treasure chests.
  • For all gardeners: when you grow plants, they will produce more seeds and resources in the future (up to 5).
  • New items have been added to the Easter drops
  • New Quest: Tails the Easter Bunny’s helper can now be found near Britain Bank. Help recover the stolen magical golden eggs from the dragons in Destard or find them in exploding wells and Easter puzzle chests and return them to earn a magical Easter wand!


29th May 2026 announcement

⚔️ Faction Challenges Are Here! ⚔️

Tired of random skirmishes? Ready for real faction warfare with actual stakes? Faction Challenges let you call out a rival, defend your base (or hit theirs), fight for a prized chest, and climb the server-wide scoreboard. Stack up enough wins and your whole faction unlocks rare rewards at the Faction Coin Vendor.

The Challenge Stone

Every faction base has a Challenge Stone — this is where it all begins and where you answer when someone else throws down the gauntlet.

Glance at the stone to quickly see what’s happening:

  • Red — A challenge has been issued and is still waiting for someone to accept it.
  • Blue — A challenge was accepted. The fight is live (countdown, chest phase, or full battle window).

You can also open the Challenge Scoreboard directly from the stone to view wins, upcoming faction rewards, and recent results.

Issuing a Challenge

Rally enough of your faction members at your own Challenge Stone.

Choose Start Faction Challenge. The whole server hears about it. A rival faction then has 20 minutes to accept at their stone (not yours).

If nobody accepts in time
The challenge simply expires. You’re not stuck waiting for hours — you can try again whenever you’re ready.

If you want to cancel early
Use Cancel Faction Challenge. Your faction then has a short 5-minute cooldown before you can issue another one.

Accepting a Challenge

When another faction has thrown down the gauntlet, gather enough members at your own Challenge Stone.

Choose Accept Faction Challenge. Everyone gets the news — it’s on. You cannot accept your own faction’s challenge; only a rival can answer the call.

Once accepted, both sides have 10 minutes to prepare before the Faction Challenge Chest appears at the issuing faction’s base.

How the Fight Plays Out

  1. The Call (up to 20 minutes) — One faction issues the challenge. Rival stones glow red while they wait for a response or for time to run out.
  2. The Rally (10 minutes) — Challenge accepted. Stones turn blue. Both factions know the clock is ticking and prepare.
  3. The Chest — A Faction Challenge Chest spawns at the issuing faction’s base. A fresh alert goes out so everyone can converge.
  4. The Hour (60 minutes) — The challenge stays fully active. Stones remain blue for the entire period.
  5. The Finish — Someone claims the chest, or time and chaos decide the outcome.

Who Can Open the Chest?

This is the heart of the fight.

If your faction issued the challenge (Defenders):
You cannot open the reward chest during the first 60 minutes. Your job is to defend your base and stop the other side from looting it. After the hour passes, the restriction lifts — but a fast-moving rival may have already taken everything.

If your faction accepted the challenge (Attackers):
You are the aggressors. During that same first hour you can fight for and open the chest (after its short initial lock period expires to give both sides time to arrive). You do not have to wait the full hour — strike while you have the advantage.

Winning the Chest (and the Scoreboard)

The standard path to a scoreboard win:

  • A member of the accepting faction opens the chest during their allowed window.
  • That faction completely empties the chest (not just a quick peek).

When the chest is emptied, the accepting faction earns the win on the scoreboard, the server announces the victory, and the event ends.

Issuing a challenge and then waiting out the full hour before you can even touch the chest is a gamble — a determined attacking force can often loot it long before your access opens.

Cooldowns in Plain English

  • Nobody accepted your challenge? — No cooldown. You’re free to issue another one whenever you’re ready.
  • You cancelled before anyone accepted? — Short 5-minute faction cooldown, then you can try again.
  • Someone accepted your challenge? — Your faction gets an 8-hour cooldown before it can issue another challenge.
  • Any challenge was accepted on the server? — For the next 1 hour, no faction can start a brand-new challenge. This stops wars from stacking on top of each other.
  • Your faction won and emptied the chest? — The fight ends early so life on the shard can get back to normal sooner.

The Scoreboard

At your Challenge Stone, choose View Challenge Scoreboard to see:

  • How many challenges each faction has won
  • Special Item Unlocks — the progressive rewards your faction can earn at the Faction Coin Vendor as wins add up (you only see the next unlock until the previous one is claimed)
  • Recent history of who challenged whom and who claimed the chest

Worth checking before your next war council.

Rally your people, pick your rivals, and let the challenges begin. Which faction will rise to the top?


29th May 2026 announcement

Tired of random skirmishes? Ready for real faction warfare with actual stakes? Faction Challenges let you call out a rival, defend your base (or hit theirs), fight for a prized chest, and climb the server-wide scoreboard. Stack up enough wins and your whole faction unlocks rare rewards at the Faction Coin Vendor. The Challenge Stone Every faction base has a Challenge Stone — this is where it all begins and where you answer when someone else throws down the gauntlet. Glance at the stone to quickly see what’s happening:

Red — A challenge has been issued and is still waiting for someone to accept it. Blue — A challenge was accepted. The fight is live (countdown, chest phase, or full battle window).

You can also open the Challenge Scoreboard directly from the stone to view wins, upcoming faction rewards, and recent results. Issuing a Challenge Rally enough of your faction members at your own Challenge Stone. Choose Start Faction Challenge. The whole server hears about it. A rival faction then has 20 minutes to accept at their stone (not yours). If nobody accepts in time The challenge simply expires. You’re not stuck waiting for hours — you can try again whenever you’re ready. If you want to cancel early Use Cancel Faction Challenge. Your faction then has a short 5-minute cooldown before you can issue another one. Accepting a Challenge When another faction has thrown down the gauntlet, gather enough members at your own Challenge Stone. Choose Accept Faction Challenge. Everyone gets the news — it’s on. You cannot accept your own faction’s challenge; only a rival can answer the call. Once accepted, both sides have 10 minutes to prepare before the Faction Challenge Chest appears at the issuing faction’s base. How the Fight Plays Out

The Call (up to 20 minutes) — One faction issues the challenge. Rival stones glow red while they wait for a response or for time to run out. The Rally (10 minutes) — Challenge accepted. Stones turn blue. Both factions know the clock is ticking and prepare. The Chest — A Faction Challenge Chest spawns at the issuing faction’s base. A fresh alert goes out so everyone can converge. The Hour (60 minutes) — The challenge stays fully active. Stones remain blue for the entire period. The Finish — Someone claims the chest, or time and chaos decide the outcome.

Who Can Open the Chest? This is the heart of the fight. If your faction issued the challenge (Defenders): You cannot open the reward chest during the first 60 minutes. Your job is to defend your base and stop the other side from looting it. After the hour passes, the restriction lifts — but a fast-moving rival may have already taken everything. If your faction accepted the challenge (Attackers): You are the aggressors. During that same first hour you can fight for and open the chest (after its short initial lock period expires to give both sides time to arrive). You do not have to wait the full hour — strike while you have the advantage. Winning the Chest (and the Scoreboard) The standard path to a scoreboard win:

A member of the accepting faction opens the chest during their allowed window. That faction completely empties the chest (not just a quick peek).

When the chest is emptied, the accepting faction earns the win on the scoreboard, the server announces the victory, and the event ends. Issuing a challenge and then waiting out the full hour before you can even touch the chest is a gamble — a determined attacking force can often loot it long before your access opens. Cooldowns in Plain English

Nobody accepted your challenge? — No cooldown. You’re free to issue another one whenever you’re ready. You cancelled before anyone accepted? — Short 5-minute faction cooldown, then you can try again. Someone accepted your challenge? — Your faction gets an 8-hour cooldown before it can issue another challenge. Any challenge was accepted on the server? — For the next 1 hour, no faction can start a brand-new challenge. This stops wars from stacking on top of each other. Your faction won and emptied the chest? — The fight ends early so life on the shard can get back to normal sooner.

The Scoreboard At your Challenge Stone, choose View Challenge Scoreboard to see:

How many challenges each faction has won Special Item Unlocks — the progressive rewards your faction can earn at the Faction Coin Vendor as wins add up (you only see the next unlock until the previous one is claimed) Recent history of who challenged whom and who claimed the chest

Worth checking before your next war council. Rally your people, pick your rivals, and let the challenges begin. Which faction will rise to the top?


16th May 2026 announcement

Chicken Fighting Tournament of Britannia – Organized by Mooses

Hail, noble citizens of Britannia!

The time has come to prepare for one of the most anticipated spectacles on the shard — the Chicken Fighting Tournament of Britannia!

Mooses, a dedicated player of Shards of Britannia, is organizing and running this grand event. The town criers have already begun spreading the word across the land. Now is the moment to begin training your dastardly and dangerous chicken and register it for glory!

How to Prepare

  • Register your chicken at the Moonglow Zoo NPC (target your feathered companion to sign up — one chicken per player).
  • Necromancers, rejoice! The Moonglow Zoo NPC sells the Undead Chicken Scroll (10,000 gp). Use it to transform your chicken into an undead champion worthy of the arena!
  • Customize your chicken’s size and color with special rescaling and chroma scrolls available from the same NPC.
  • Protect your champion — purchase a Chicken Bonding Deed before training to ensure your little friend survives any unfortunate turns of fate until the big day.

Prize Pool

The prize pool is already shaping up to be legendary!
Players are warmly invited to donate prizes to the growing pool.
Our staff will also be contributing unique and exciting prizes to make this tournament truly unforgettable.

Dates for the main event will be announced soon, but preparations start NOW!

For more discussion, updates, strategy talk, and to coordinate prize donations, check out the dedicated thread in the official Discord channel #Chicken-Fighting-Tournament

Train hard, customize boldly, bond wisely, and may the fiercest fowl claim victory!


16th May 2026 announcement

Chicken Fighting Tournament of Britannia – Organized by Mooses

Hail, noble citizens of Britannia!

The time has come to prepare for one of the most anticipated spectacles on the shard — the Chicken Fighting Tournament of Britannia!

Mooses, a dedicated player of Shards of Britannia, is organizing and running this grand event. The town criers have already begun spreading the word across the land. Now is the moment to begin training your dastardly and dangerous chicken and register it for glory!

How to Prepare

  • Register your chicken at the Moonglow Zoo NPC (target your feathered companion to sign up — one chicken per player).
  • Necromancers, rejoice! The Moonglow Zoo NPC sells the Undead Chicken Scroll (10,000 gp). Use it to transform your chicken into an undead champion worthy of the arena!
  • Customize your chicken’s size and color with special rescaling and chroma scrolls available from the same NPC.
  • Protect your champion — purchase a Chicken Bonding Deed before training to ensure your little friend survives any unfortunate turns of fate until the big day.

Prize Pool

The prize pool is already shaping up to be legendary!
Players are warmly invited to donate prizes to the growing pool.
Our staff will also be contributing unique and exciting prizes to make this tournament truly unforgettable.

Dates for the main event will be announced soon, but preparations start NOW!

For more discussion, updates, strategy talk, and to coordinate prize donations, check out the dedicated thread in the official Discord channel #Chicken-Fighting-Competition

Train hard, customize boldly, bond wisely, and may the fiercest fowl claim victory!


11th May 2026 patchnote

Greetings, adventurers!

We're introducing a new balance feature to the Seeker Raven, the bounty hunters' trusty tool for tracking murderers and orcs.

What's New:

The Seeker Raven now enters a 10-minute cooldown after engaging in harvesting activities or PVE combat. Affected Activities: Harvesting: Mining, lumberjacking and fishing. Combat: PVE fights with monsters (excluding PvP and pets). During the cooldown, attempting to use the Seeker Raven will display a message explaining the restriction. Why This Change: This encourages strategic use of the Seeker Raven, preventing spamming after resource gathering or monster slaying, while maintaining its role as a powerful tracking tool for bounty hunters.

Happy hunting! 🦅


13th Apr 2026 patchnote

The Faction Siege Warfare patch is now live. We will be scheduling the first siege event in the coming weeks.

In the meantime, faction players can begin preparing by harvesting resources to build siege equipment.

Faction players can now mine catapult rocks inside the Faction Dungeon. These rocks can be loaded into catapults and fired at opposing faction players, siege equipment, and protection towers.

GM Alchemists can apply Greater Poison Potions to catapult rocks to create Poison Rocks. These deal initial damage and release poison that affects surrounding players. GM Alchemists can also apply Greater Explosion Potions to create Explosive Rocks, which leave puddles of fire on impact.

Players can now kill pigs and harvest their corpses. These can be fired from catapults. On impact, they cause affected players to start vomiting and the effect is contagious.

Siege bolts can be looted from monsters inside the Faction Dungeon. These bolts are required to craft siege weapons such as battering rams and catapults.

A new boss has been added to the Faction Dungeon. It drops a Magic Scroll that opens a cache filled with siege bolts, as well as Faction Bless Deeds.

Faction bases now have several ballistas installed. These can be used to shoot at battering rams that are attacking the gate.

Ladders have been installed in faction bases. These provide an additional way to enter and exit the base, allowing players to avoid using the main gate during a siege.

Players can craft Battering Ram Kits. These kits can be used at the siege mechanic inside your faction base to purchase a battering ram. Battering rams are used during sieges to smash open the opposing faction’s siege gate and gain entry into their base.

Important note: Battering rams can only take damage from ballistas, catapults, and player weapons. Magic spells and pets cannot damage them.

When a siege event begins, one faction will act as the Defenders while the other faction or factions will be the Attackers. The defending base will have a force field protecting the siege gates, generated by a Protection Tower.

To breach the gate, attackers must destroy the force field by firing catapult rocks at the Protection Tower and destroying it. Once the force field is down, they can use the battering ram to smash open the siege gate.

Defenders can use Siege Repair Tools on the Protection Tower to keep the force field active. All faction players can use the same Siege Repair Tools to repair catapults, ballistas, and battering rams. Defenders can also use the installed ballistas to attack and damage incoming battering rams.

Mages can summon Water Elementals to extinguish fire puddles, which is very useful when trying to repair the Protection Tower. Up to 5 defenders can brace the siege gate at once. This significantly reduces the damage taken from the battering ram.

Recipes for faction bombs can be found in siege warfare rewards and faction pillar rewards. These bombs can be crafted and thrown at enemy siege weapons to inflict damage.

Special items can also be obtained from Siege Warfare rewards and Faction Pillar rewards, including talismans that reduce catapult reload time and a drum that increases the battering ram’s damage output when played.

If the attacking faction breaches the gate and enters the base, they must locate the Faction Chest. It takes 60 seconds to open the chest. Inside is a Key that functions similarly to a sigil. The carrier of the key cannot fast travel and is visible on the minimap. If the key carrier is killed, the key is automatically transferred to the killer.

The first faction to secure the key and return it to their faction’s Siege Warfare Stone wins the event and receives a chest full of loot. This includes the defending faction if they win.

The event lasts 1 hour. If the defenders successfully keep the attackers out for the full hour, they can open the chest inside their own base to claim victory and receive bonus loot for a successful defense.


13th Apr 2026 patchnote

The Faction Siege Warfare patch is now live. We will be scheduling the first siege event in the coming weeks. In the meantime, faction players can begin preparing by harvesting resources to build siege equipment. Preparing for the Siege

Catapult Rocks: Faction players can now mine catapult rocks inside the Faction Dungeon. These rocks can be loaded into catapults and fired at opposing faction players, siege equipment, and protection towers. Enhanced Rocks: GM Alchemists can apply Greater Poison Potions to catapult rocks to create Poison Rocks. These deal initial damage and release poison that affects surrounding players. GM Alchemists can also apply Greater Explosion Potions to create Explosive Rocks, which leave puddles of fire on impact.

Pig Corpses: Players can now kill pigs and harvest their corpses. These can be fired from catapults. On impact, they cause affected players to start vomiting — the effect is contagious. Siege Bolts: Siege bolts can be looted from monsters inside the Faction Dungeon. These bolts are required to craft siege weapons such as battering rams and catapults. A new boss has been added to the Faction Dungeon. It drops a Magic Scroll that opens a cache filled with siege bolts, as well as Faction Bless Deeds.

Faction Bases & Siege Equipment

Faction bases now have several ballistas installed. These can be used to shoot at battering rams that are attacking the gate. Players can craft Battering Ram Kits. These kits can be used at the siege mechanic inside your faction base to purchase a battering ram. Battering rams are used during sieges to smash open the opposing faction’s siege gate and gain entry into their base.

Important Note on Battering Rams: Battering rams can only take damage from ballistas, catapults, and player weapons. Magic spells and pets cannot damage them. How a Siege Event Works When a siege event begins:

One faction will act as the Defenders, while the other faction(s) will be the Attackers. The defending base will have a force field protecting the siege gates, generated by a Protection Tower.

To breach the gate, attackers must:

Destroy the force field by firing catapult rocks at the Protection Tower and destroying it. Once the force field is down, use the battering ram to smash open the siege gate.

Defenders can:

Use Siege Repair Tools on the Protection Tower to keep the force field active. All faction players can use the same Siege Repair Tools to repair catapults, ballistas, and battering rams. Use the installed ballistas to attack and damage incoming battering rams.

Additional Mechanics:

Mages can summon Water Elementals to extinguish fire puddles — very useful when trying to repair the Protection Tower. Up to 5 defenders can brace the siege gate at once. This significantly reduces the damage taken from the battering ram.

New Items & Rewards

Faction Bombs: Recipes for faction bombs can be found in siege warfare rewards and faction pillar rewards. These bombs can be crafted and thrown at enemy siege weapons to inflict damage. Special items can also be obtained from Siege Warfare rewards and Faction Pillar rewards, including: Talismans that reduce catapult reload time. A drum that increases the battering ram’s damage output when played.

Winning the Siege If the attacking faction breaches the gate and enters the base, they must locate the Faction Chest.

It takes 60 seconds to open the chest. Inside is a Key (functions similarly to a sigil). The carrier of the key cannot fast travel and is visible on the minimap. If the key carrier is killed, the key is automatically transferred to the killer.

The first faction to secure the key and return it to their faction’s Siege Warfare Stone wins the event and receives a chest full of loot (this includes the defending faction). The event lasts 1 hour.

If the defenders successfully keep the attackers out for the full hour, they can open the chest inside their own base to claim victory and receive bonus loot for a successful defense.


3rd Apr 2026 announcement

This Easter, all faction players who participate in 10 Faction Pillar events and meet the requirements to receive a reward in each match will receive unique Easter loot at the end of the 10th match. This ends on the 28th of April.


2nd Apr 2026 announcement

7th Annual Easter Events

We’re excited to announce our 7th Annual Easter celebration in-game, packed with festive activities and rewards for everyone to enjoy.

Event Highlights

  • 🥚 Egg Hunt: Eggs can be found throughout Britannia and contain Fabled Carrots or other surprises, redeemable at the Easter Vendor.
  • 👹 Easter Paragon Monsters: These may randomly spawn in place of normal monsters, offering bonus chances to earn carrots and special items.
  • 🥕 Previous years’ Easter Carrots can continue to be used in all Easter events going forward.
  • ✨ A few new and rare drops have also been added for this year’s Easter activities.
  • 🏦 Note: The Easter Vendor is on duty at Britannia’s bank.

Additional Features

  • 🐇 Killing regular rabbits may trigger a Vorpal Bunny spawn, which rewards additional carrots and loot.
  • 🧩 Egg Riddles remain updated with quality-of-life improvements:
    • You can request a Hint to help solve a riddle.
    • A Skip option lets you bypass a riddle once per egg.
  • 🥚 New for 2026: A new Golden Egg Hunt quest is now live. Speak to Tails near Britain Bank to begin collecting stolen golden eggs from greater dragons in Destard, Exploding Wells, or Easter puzzle chests, and earn a magical Easter wand when the quest is complete.

ℹ️ Ongoing Updates

We’ll continue adding more items and activities as time allows, so keep an eye out for additions during the event.

Event Dates for 2026

  • 📅 Event begins: April 2, 2026 at 9:00 AM
  • 📅 Event ends: April 28, 2026 at 9:00 AM

We hope you have time to log in, participate, and enjoy the festivities. See you there!


2nd Apr 2026 announcement

Tails, the Easter Bunny’s helper, is offering a special Easter quest.

He can be found near Britain Bank. He needs your help to recover the magical golden eggs that were stolen by a mischievous pixie and given to the greater dragons in Destard.

Slay the dragons, retrieve the eggs, and deliver them to the Easter Bunny’s helpers to restore balance to the Easter celebrations. Once you have delivered all the eggs, return to Tails to claim your reward, a magical Easter wand! The magic wand can change the color of any rabbit in the world.

Alternatively, if you prefer not to fight dragons, you can find the golden eggs by blowing open wells during the Exploding Wells event and opening unique Easter puzzle chests. However, you still need to have the quest active!


29th Mar 2026 announcement

New Changes

  • All faction pillar locations now have chests inside each faction’s base. Players can store items in these chests to use in the events.
  • Paragon monster gold now has a cap of 6,000. Wearing the Fortune Favor amulet increases the cap to 8,000.

Changes

  • Added training weapons to the game
  • Fixed a big with unwavering stance that would allow infinite stat gains
  • Modified the chance of armor pieces to be hit so the chest is hit slightly less
  • Updated herding to be a passive skill
  • Added secondary skill bonuses for melee skills Macing and Fencing
  • Added PvE Bonuses to the Arms Lore skill to make it more useful overall
  • Fixed an issue with players not receiving items from the Black Goods Vendor.
  • The item fixer now repairs broken exploding barrels.
  • Loot for the Ancient Reaper Boss has been updated.
  • The Moonglow Pirate Invasion event has been completely refreshed! It now features new visual effects, catapults, new mobs, and improved loot.
  • Added a second Blackgoods vendor in Bucc's.
  • Murderers can now use Luke the Wizard in Despise.
  • Thieves can now steal from monsters in the spider cave near Wind, and Kolthi the Weaver (spider miniboss) has now relocated here.
  • Clockwork golems can now be stabled.
  • Horned Pack Beetles have been changed to require 2 control slots.
  • The Moonglow Pirate Invasion event has been refreshed! It now includes catapults that players can use to attack the invaders. The pirates now bring with them special rock giants that can only be killed from catapult rocks!
  • Increased PvE stealing drop rates for thief coins.
  • Arms Lore Identification Fix : Fixed an issue where heavily repaired items would incorrectly display as "brand new" when inspected. The skill now correctly accounts for an item's repair history and maximum durability loss.
  • Bounty Hunters and Murderers are now equally restricted from all forms of teleportation for 5 minutes after engaging in combat with each other. The Bounty Hunters' bola has been nerfed and no longer grants an increased chance.
  • Tommy's Lost Apron Quest (young players) fixed: Rewarded horses can now be stabled.
  • Bear Hunter Quest (young players) adjusted to 10 black and 10 brown bears.
  • Drop rate of skull tokens in the new player dungeons increased.


18th Mar 2026 patchnote

Attention all faction players! As part of the upcoming Factions Siege Warfare patch, we've pre-released faction mining inside the faction dungeon!

Faction Miners with 80+ skill can now harvest catapult rocks — stockpile them now and be ready for your first siege event! Mining has a chance to spawn Rock Giants, which drop both faction coins and additional catapult rocks. The dungeon now features a new boss: the Ancient Wyrm. Defeating this powerful foe grants a magic scroll that unlocks the weapon cache inside the dungeon. The weapon cache contains essential parts needed to craft siege weapons!

Stay tuned for more siege-related updates coming soon. Make sure your faction characters are trained up and ready for battle!


13th Mar 2026 announcement

Pirates are invading Moonglow again this weekend! Warriors, rally together to push them back! Launch catapults to crush their trained rock giants and break through their heavy armor. Defeat the boss for tons of awesome loot and plenty of bag pops! All event times, dates, and details are in our official Discord.

https://discord.com/invite/shardsofbritannia


13th Mar 2026 announcement

This weekend, pirates are invading Moonglow once again! Warriors, unite to fight back and drive these invaders out! Use catapults to take down their trained rock giants and smash through their extremely powerful armor. Tons of great loot and bag pops await when you defeat the boss. Check our official Discord for all the details on times and dates. Alternative slightly more polished version: Pirates are invading Moonglow again this weekend! Warriors, rally together to push them back! Launch catapults to crush their trained rock giants and break through their heavy armor. Defeat the boss for tons of awesome loot and plenty of bag pops! All event times, dates, and details are in our official Discord.

https://discord.com/invite/shardsofbritannia


7th Mar 2026 patchnote

We are pleased to announce the launch of the new Bounty Hunter Distress System. This feature provides innocent players with a reliable way to call for help when under attack by murderers.

Innocent players who are being attacked can summon assistance in one of two ways. They can use a Conch Shell of Distress, which is available for purchase from the Bounty Hunter Guildmaster in Britain Castle. This option is specifically for players who do not have an active Lord's Boon — you cannot use a Conch Shell if you currently have a Lord's Boon. Alternatively, players can switch their Boon to Distress Call mode. Switching to Distress Call mode prevents the use of Lord's Boon for the next 24 hours.

When a distress call is placed, eligible Bounty Hunters receive a dialog prompt asking if they wish to respond. If a hunter accepts, they teleport to the victim's location after a brief 5-second delay. If the Bounty Hunter successfully defeats the murderer or murderers and turns in their head or heads to the guild, the victim who placed the call automatically receives 20% of the bounty reward as a token of appreciation.

If no local Bounty Hunters are available and the player used their Boon to make the call, the system falls back to the standard Lord's Boon teleport — assuming the player has a bound location set.

To maintain balance, Bounty Hunters have a 10-minute cooldown between accepting summons, while victims have a 5-minute cooldown between placing distress calls.

  • Distress Kill Points

To further reward participation, we've introduced the Distress Kill Points mechanic.

Bounty Hunters earn 1 Distress Kill Point each time they successfully respond to a distress call and turn in a murderer's head to the guild. These points acknowledge their vital role in protecting the innocent and upholding justice.

On the flip side, if a murderer kills a Bounty Hunter who has accumulated points, the murderer steals 1 point from the hunter's total. This adds meaningful risk and consequence for both sides, promoting skilled and strategic gameplay.

Players can check their current Distress Kill Point balance at any time by speaking with the Bounty Hunter NPC in Britain Castle.

These points will soon unlock access to exclusive items and rewards available only through the Bounty Hunters Guild and the PK Gear NPC. Stay tuned for more details on what you can purchase as the system continues to expand.

The Bounty Hunters Guild welcomes new members. If you're interested in protecting the innocent, earning rewards for taking down murderers, and building your point total for unique gear, head to the Guildmaster in Britain Castle to join today.


5th Mar 2026 announcement

Hail, Adventurers! A new raffle event is now live! The Catapult Raffle offers one fortunate participant the opportunity to acquire a unique, placeable catapult fixture for their home.

Prize: One Catapult (Includes a starter supply of pig-manure projectiles)

Winners: 1 lucky player

How to Enter: Please visit Raff, the raffle coordinator, located near Britain Bank to purchase your entries. Each ticket costs 10 raffle tokens. Raffle tokens can be obtained as loot drops from Paragon-level monsters. Participants may purchase as many tickets as desired to improve their odds of winning. Don’t miss this chance to claim a distinctive and conversation-starting addition to your home. Purchase your tickets today and best of luck to all entrants!

THIS RAFFLE WILL BE DRAWN IN 1 MONTH!


3rd Mar 2026 patchnote

We’ve recently implemented a series of updates to how gear wears down and how repairs work. Our goal is to create a more dynamic world where high-end equipment remains valuable, but eventually needs replacement, keeping our crafters busy and our materials in high demand.

⚔️ Combat Wear (PvE) We’ve increased the rate at which your weapons and armor wear down while fighting monsters. Weapons: Now have a higher chance of losing durability per hit when fighting creatures. Armor & Shields: Now take increased durability loss per hit in PvE.

🛠️ The New Repair System Repairs have been moved to a percentage-based system. Instead of losing a fixed amount per repair, your item’s maximum durability will now decrease by a percentage of its current total.

The Crafting Advantage: High-level expertise matters more than ever. A Grandmaster (GM) crafter will incur a minimal penalty to your item's lifespan, while unskilled repairs will cause a much more significant reduction. Repair Deeds: Deeds still work, but they carry a slightly greater penalty to the item's maximum durability compared to a direct repair from a live player.

💰 Why These Changes? (The Economy) This update is a major boost for the game's economy:

Steady Demand: High-end "Vanquishing" and "Invulnerability" gear now has a finite lifespan. This means players will always be looking to trade for or craft new top-tier equipment. Value for Crafters: Because skill level drastically reduces the repair penalty, high-level Blacksmiths and Carpenters are now more essential than ever. Keeping your gear in the hands of a GM is the only way to maximize its lifespan. Materials Cycle: As gear is retired and replaced, raw materials like Valorite, Verite, and Agapite will maintain their value and importance on the market.


2nd Mar 2026 patchnote

New Changes

  • The new update for Tinkerers' clockwork golems is now live!! Blacksmiths can now craft the items that Tinkerers need to build the golems. Tinkerers can also purchase power crystals for the golems directly from Tinkerer vendors. If you are currently logged in at the time of this news, you may have to relog to see the new assets.

Changes

  • Players can now purchase a magic hammer from the blacksmith vendor. When this hammer is used to craft weapons on the anvils at the Britain blacksmith, you will get a bonus to crafting a slayer weapon.

  • The miniboss Talornia has had its assets and abilities updated.

  • Bounty hunters and thief hunters will now be kicked from the guild if they acquire a single murder count and will be unable to rejoin for 7 days.

  • The meditation skill now works based of your skills percentage, eg: With 50 meditation skill your meditation will work 50% of the time and 100 skill 100% of the time.

  • Reduced the spawn rate of Paragons

  • Increased the drop rate of Puzzle Boxes from Paragons

  • Implemented a fix for PvE resource/item stealing from Paragons (please provide feedback on whether this issue has been resolved)

  • Ocllo: Added a camp of orcish scouts not far from the town

  • Ocllo: Added an alligator spawn for tamers

  • Added a Thunderstrike pet bonding deed to the Bounty Hunter Guildmaster in Britain Castle.

  • The Spider Queen now spawns inside a nest/cocoon; players must blow it open with exploding barrels before they can fight her.

  • Ranger Shadow Cloaks can now be blessed.

  • Another new and challenging quest for young players in Ocllo: The Eight Seers [https://wiki.shardsofbritannia.com/en/ocllo-quest-seers]

  • Ocllo has gained a new quest for new players that encourages them to travel to and from Britain. It rewards the player with a tame horse.

  • A magic fountain has also been added in Occlo for young players. They can use it once to receive a free welcome gift.

  • The Spider Queen has gained a deadly new ability—she can ignite clusters of explosive barrels to devastating effect. Her defeat now yields far greater rewards! A cunning master of explosives, she uses barrels to protect her lair. Search her remains for abundant materials to craft your own explosive barrels.

  • Added a new deco item to the Valorite Cotton Vendor.

  • Updated the loot in the magic chests.

  • The exploding wells event has been enhanced with new loot, MOBs and effects.

  • Player-crafted shields can now be dyed with enamel dye.

  • Vendor search stones have been added to all towns, including Buccaneer's Den.

  • The bounty hunter's shoulder crow effect when teleporting has been changed to ravens flying. -Rare seeds have been added to tentacle plant loot. -Crafting chance for explosive barrels has been increased to 100%. -The magic water fountain is now permanently located at Brit bank.

  • See last month's changes here: https://shardsofbritannia.com/news/changelog-for-january-2026


30th Jan 2026 announcement

Hi all,

New servers have been provisioned and built, so we'll be migrating to them at 9am UTC today (usual server downtime.) This means we'll be offline for up to 4 hours while this takes place.

Apologies for the late notice, however we need to progress this ASAP to avoid a billing event for the old servers and have them decommissioned in time. Keep an eye on #news for updates, and thank you as always for your patience!


24th Jan 2026 announcement

The Exploding Wells event has had some updates: new loot has been added to the puzzle chest and to the MOBs that spawn from the wells, plus a few other little surprises! Have fun!


1st Jan 2026 patchnote

Season 7 has officially started! We know some of you were caught off guard by the transition and didn't get a chance to claim your Season 6 rewards. No worries – we're making some improvements to prevent this from happening again.

What's New:

  • Season Countdown Timer – A new countdown display in the Challenge System window shows exactly how much time remains in the current season, so you'll never miss the deadline again.
  • Grace Period – Starting today, players with unclaimed rewards get 7 days after each season ends to claim them. Your prior season rewards will remain available during this grace period.
  • Note: these changes will be available after the daily restart on Jan 2nd at 9am UTC

Season 7 Reward Additions:

  • Shadow Leather Equipment – New armor pieces and shields
  • Dragon Dyes – Swamp, ice, and fire variants for your pets
  • Decorative Items – New birdcages, masks, and fishtanks
  • Rare Plant Seeds – Banana plant, carnivorous plant, dragon tree, and more

For Season 6 Players: If you had unclaimed Season 6 rewards, a hotfix will deploy later today. After tomorrow's daily restart (Jan 2nd @ 9am UTC), log in and your Season 6 progress will be automatically restored – just open your Challenge System window and claim your rewards!


23rd Dec 2025 announcement

🎄 Frostfang's Cave Christmas Challenge! 🎄

A magical boulder has sealed the entrance to Frostfang's Cave! Only those who complete the festive Candy Cane Puzzle can break the seal.

How to Participate:

  1. Find and activate 8 candy canes in the correct sequence
  2. Once solved, the boulder becomes vulnerable to magic and explosions
  3. Destroy it using Earthquake, Meteor Swarm, explosion potions, or exploding barrels
  4. You have 60 minutes from your first activation to complete both phases!

Location: Near the entrance to Frostfang's Cave
Reward: Open the dungeon for everyone to hunt!

Event Details:

  • Challenge resets if not completed within 60 minutes
  • Once the boulder is destroyed, the dungeon stays open for 3 days
  • After 3 days, the puzzle and boulder reset for a new attempt
  • Work together or race against the clock!

Happy Holidays, adventurers! 🎅🎁


13th Dec 2025 patchnote

Looking For Group (LFG) System

Finding other players for activities just got easier! The new LFG system lets you create and browse group listings for dungeons, boss hunts, PvP, treasure hunting, crafting, quests, and more.

How to Use:

  • Type /lfg to open the LFG window
  • Browse active groups or create your own listing
  • Set your group size (2-40 players), activity type, and optional scheduled time
  • Choose between Open (instant join) or Approval Required (you review requests)
  • Use /lfg followed by a message to chat with other LFG users

Key Features:

  • Timezone support: Set your timezone in Settings to see scheduled times in your local time
  • DST automatically applied for supported timezones
  • Staff events are marked as Featured and last up to 7 days
  • Regular listings expire after 12 hours to keep the list fresh
  • LFG chat channel connects you with other players looking for groups

Discord Integration: (coming soon)

  • LFG chat messages are now relayed to Discord and vice versa
  • Stay connected with the community even when not in-game

Guidelines:

  • You can create up to 3 active listings at a time
  • 10 minute cooldown between creating new listings
  • Your listing automatically closes when the group reaches maximum size or expires after 12 hours
  • Staff events are identified with a special Featured marker


11th Dec 2025 announcement

🎄 Winter Holiday Activities Are Here! 🎁

Activities have begun while Santa prepares for the big day—he'll make his grand appearance soon. In the meantime, here are some exciting activities to dive into:

🎅 Write to Santa! ✨

Santa's Mailbox is now open at his workshop, eagerly awaiting your Letters to Santa!

📜 Here’s how you can write to Santa:

  • 1️⃣ Purchase a Note from any Innkeeper or Provisioner.
  • 2️⃣ Pen a heartfelt letter, sharing why you’ve been good this year and what’s on your wish list.
  • 3️⃣ Drop your letter in Santa’s Mailbox, located in Santa’s Workshop!

Santa will reply to letters—make yours extra special. Don’t wait—write Santa today! 🎅✨

🎄 How to Find Santa's Workshop:

Santa’s Workshop can be accessed via the Cellar Doors at Windemere Bank, right next to the giant snowball.

⚔️ Christmas Paragons

  • Special Christmas Paragons will spawn throughout the event and drop Gift Boxes that may contain Elf Food.

🍬 Collect Elf Food

  • Obtain Elf Food by killing monsters, opening stolen gift boxes, and rescuing prisoner elves.
  • You can also get Elf Food through Ice Fishing and Snowball Fights.
  • Good news: Last year's Elf Food candy is still valid this year!

⚔️ Save the Elves (Now Active)

  • Wintry monsters of Dagger Isle (Windemere) have kidnapped elves from Santa's Workshop!
  • Rescue the elves by seeking out monster camps, smashing stolen gift boxes, and leading the elves back to Santa’s Workshop.

❄️ Winter Dungeon — Rescue Santa! (Now Active)

  • Watch: https://youtu.be/JXPgtI7p24M
  • The story: Frostfang, a fearsome Wendigo boss, has kidnapped Santa and holds him in the icy caverns. Brave the Winter Dungeon, defeat Frostfang, and rescue Santa to save Christmas.
  • How to enter: From Santa's Workshop, travel north and look for the hole in the ground marked "Tunnel" on the minimap. A Wandering Healer patrols nearby to help.
  • Dungeon rules: The Winter Dungeon is no longer a Guarded Zone, an update from last year.
  • Rescue & escort: After defeating Frostfang, speak to Santa and escort him back to his Workshop in Windemere. Santa is invulnerable; protect yourself on the return trip.
  • Unlock trading: Santa must be rescued before his Workshop opens to trade Candy for festive gifts.
  • Rewards: Adventurers may find a few exclusive Frostfang-inspired items and other holiday loot.
  • Rally your allies, sharpen your blades, and prepare for the frozen depths — the holidays depend on you!

🎁 Santa's Rewards

  • Once Santa has been saved from Frostfang's Cave, he will appear at his workshop indefinitely, but beware! He may end up being kidnapped by Frostfang again!
  • Santa will reward you with gifts in exchange for Elf Food, so stock up while helping the elves!

🪙 Winter Bazaar/Vendor Mall (Coming Soon)

  • The Winter Bazaar will be hosted at Windemere Bank or Santa's Workshop

🎁 Login Handout

  • Log in between Christmas Eve (Dec 24) and Jan 1 to receive a special gift on your account.

⌚ Limited-Time Items

  • ✨ Garnet Dyetubs: Available on Donation Vendors from December 25th to January 9th.
  • ✨ Necromancy Vendor: Grab the Ethereal Undead Reindeer Statue, available now through January 9th.

⌚ Scheduled Ending

The events are scheduled to end on January 7 at 9:00 AM; this may be extended. If anything changes, we will update this post.


Happy Holidays and thank you for spending your free time with us! 🎄


27th Nov 2025 patchnote

Newest Changes

  • Happy Thanksgiving, and enjoy the weekend! Each account will receive a jellyfish parachute sky lantern(!) as a gift upon login.

List of Changes

  • Fixed an issue with line of sight not being taken into account in some cases for spellcasting
  • Increased seed drops and added seed drops to higher-level elementals.
  • Reintroduced the skull token vendor in Vaelthar (young players can hunt mobs for skull tokens and exchange them for useful gear).
  • Resolved a critical bug where the mature plant would remain when placing the plant in decorative mode (if you have such a plant, please submit an in-game bug report with the coordinates; they need to be deleted by a GM).
  • Seed drops added to some (!) mob types of dragons, elementals, reptiles, arachnids — and of course, to fishing.
  • The teleporter at New Haven Bank to Britain Bank is now accessible to non-young players. This serves as a means to leave the island once you lose your young status.
  • “A Spot to Plant” locations have been added to the world as spawn points. These spots are used to plant green thorns and will trigger certain world effects when planted. https://wiki.shardsofbritannia.com/en/gardening_greenthorn
  • Fixed an issue with player characters' Polymorphed flag getting stuck after a Halloween Costume is removed (if this is happening to you at the moment please log out and back in)
  • Fixed issue with creatures sometimes getting stuck allowing players to damage them without the creature moving
  • Fixed issue with Hireling Combat NPCs getting stuck in combat in some cases
  • Fixed issues with boss encounters continuing to spawn in the Weekly Dungeon erroneously
  • Fixed issue with bounty hunters being able to use portals to enter the Trading Post no-combat area
  • Fixed issue with pets not following in some cases
  • Fixed issues with some mobiles showing "Invulnerable" while wandering or idling erroneously
  • Fixed issue with Ocllo/New Player Haven not appearing for new characters in some cases
  • Fixed issues with players and mobiles not being able to cast offensive spells on non-PVP targets on Ocllo island
  • Fixed issues with skills raising above 80.0 in the Young Player Dungeon (Ocllo & New Player Dungeon are capped at 80.0 for the new player experience)
  • Fixed raffle announcements not being sent to Discord
  • Changed res-kill protection to be prevented for thieves for balance
  • Improved stamina loss to pets from damage; this should help White Wyrms, for example, manage their stamina better, as we've received several reports of users with white wyrms running out of stamina too often recently
  • Fixed issue with Passive Animal Taming trying to gain while you are starved, now it will skip consuming your Passive Points and instead warn you that you're starved and cannot gain right now
  • Added periodic starvation reminders to players; this is a vital part of gameplay and can prevent skill gains if starved, so this was added to reduce confusion in cases where skills won't gain at all
  • Fixed issue with Crafting Tools not being usable in some cases after being traded via hireling vendors
  • Fixed issues with throwable spider eggs not consuming charges
  • Fixed Gravedigging not working at some grave sites like Moonglow graveyard
  • Fixed issues with Fishing where some objects cannot be obtained during the holidays when special loot overrides have been added
  • Fixed issue with Mining Caves kicking players out too quickly (should be 15-20 minutes normally)
  • Improved label scrolling in vendor dialog windows
  • Fixed issues with the subregion label under the minimap displaying incorrectly in some cases
  • Fixed issues with new player books not being readable in some cases (please let us know if they continue to present issues)
  • Fixed issue with Hireling Combat NPCs getting stuck in combat in some cases (duplicate of earlier? kept in high-priority list only)
  • Added ability for house owners to destroy a guildstone on the property, even if they are not the guildmaster (note: this does not disband a guild ever; the guildmaster can always place/replace their guildstone freely in
  • Fixed sound effects for Bandits from Daemon to Human
  • Gardening Phase 2 has been activated on the live server. All UO T2A seeds are now available in-game, along with the cross-pollination, color hybrid system, and plant resources (which are useful, not just decorative).
  • Seeds will drop from some mobs and can also be found during certain activities. This will be expanded further over the next few days.
  • Spiderlings will no longer drop gold.
  • Halloween shoulder parrots will no longer display “2024” in their name.
  • New Haven/Ocllo market stalls are now rentable by all players; rent per week has been lowered to 350g/week.
  • UPDATE on the plant growth bug: In some cases, the bug fix does not appear to work for plants that were planted before November 3rd (before we rolled out the fix). If you encounter this issue and find an empty plant pot, please open a ticket. Do not release the pot — we need it as evidence to verify the case. A bug was fixed that could cause plants to continue growing in very rapid cycles after reaching maturity. This usually led to the premature death of the plants and left behind an empty flowerpot.
  • A new seed has been introduced and added to the gardening quest giver’s sales inventory.
  • Intensive logging has been added to the gardening system so that errors can be better traced and corrected.
  • Plants placed in “decorative mode” can now create a deed in the player’s backend instead of an actual plant object. This feature will help us handle larger plants more efficiently in the future.


24th Nov 2025 announcement

The winners have been selected for the 2025 Halloween House Decoration Contest!

The top 3 winners are:

  1. Tommesatan's "Welcome to Tommesatans Hall of Helloween" - https://discord.com/channels/369023244038045697/1437162441627664454
  2. Grueslayer's "Hall of Hallows" - https://discord.com/channels/369023244038045697/1437334046005923951
  3. Guybrush's "Headless Horseman's Hideout" - https://discord.com/channels/369023244038045697/1437738626799894558

Prize packages will be sent to the winners soon and will include:

  • 100/175/250 Halloween candy
  • a customized Halloween item
  • an engraved scroll commemorating the event and your win

Congratulations to the winners and thanks to everyone who participated! We look forward to exploring your creative designs each holiday and you never disappoint! Thanks for playing and spending some of your free time with us.


23rd Nov 2025 announcement

🎃 Halloween Vendors Just a quick reminder that the Halloween vendors will remain available until December 5th at 9am UTC. Make sure to grab your goods before they depart!

🏆 Decoration Contest The deadline for the Halloween Decoration Contest has now passed. While we had a quieter contest this year, we appreciate everyone who entered! We are currently ranking the winners and will be distributing prizes soon.

🦃 Thanksgiving & Winter Plans While the team is focused on development in our free time, which is naturally reduced due to the holidays, we don't have a major event planned for Thanksgiving. However, as usual, we will do our best to add some small festive activities or handouts to mark the occasion. We are looking forward to the Winter Holidays ahead!