Patch Notes List

Query: patchnote found 860 results

4th Sep 2021 patchnote

Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.


4th Sep 2021 patchnote

  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.


4th Sep 2021 patchnote

  • Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
  • Fishing skill can no longer be gained above 70 while inside of town
  • Fishing will no longer yield anything more than basic fish or loot while inside of town
  • Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
  • An issue with clicking on a news notification from the list not opening the appropriate article
  • Fixed system message showing when using runebooks referencing "a recall rune"
  • Summoned creatures should now properly decay if they have lost their owners
  • Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory


4th Sep 2021 patchnote

An issue with accepting trade has been resolved.


4th Sep 2021 patchnote

  • Campers must be dismounted throughout the entire build process.
  • Camping now has additional chances to gain throughout the entire build process, and Adding Kindling/Logs give a chance too.
  • Camping fail rates now have a 50% minimum that scales up with greater skill.
  • Campers with 80 skill or greater now have a chance to recover materials when Destroying their camps.


4th Sep 2021 patchnote

  • New "Fall Asleep" right-click ability on Tents grants the Camp/Tent Owner instant logout perk.
  • The "Fall Asleep" ability only functions for the Owner when their Secured Campsite and Tent are close by.
  • The "Rest" right-click ability no longer puts the player inside the tent automatically and instead plays a stretching animation as the stats buff applies, and the Rest ability works for all players.
  • The "Rest" Stat Buff Duration now scales to Camping skill with a 20 minute Min, and a 2 hour Max at GM Camping.
  • Updated tooltips throughout the camping process to reflect changes.
  • Fixed issue with skill gains not firing throughout build stages.
  • Buff icon display adjustments.


4th Sep 2021 patchnote

The following changes are now live on the Test Center:

  • Lumberjacking has been refreshed to be more in alignment with UO

  • Successful harvests will produce up to 20 logs per swing

  • Trees now have a maximum amount of wood that can be harvested

  • Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned

  • Kindling/apples removed from normal lumberjacking routine

  • Can now use blade to cut trees to gather kindling

  • Can chop trees in town, but resources are halved


4th Sep 2021 patchnote

Town NPC Changes

  • Bowyers will now sell Bows, Siege Bows, and Heavy Siege Bows.
  • Bowyers will now buy bows from players.
  • Minoc now has an Armorsmith at the Forgery, a Bowyer at Warriors' Battle Gear, and a new Jeweler Shop named Gorgeous Gems.


4th Sep 2021 patchnote

-Short term murder counts should no longer reset upon death in the colosseum

-Looting any corpse but your own is disabled in the Colosseum


4th Sep 2021 patchnote

A bug allowing users to repeatedly magically lock dungeon chests for gains has been patched


4th Sep 2021 patchnote

  • Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.


11th May 2021 patchnote

Patch notes for Test Center are being kept track of here: https://forums.legendsofultima.online/d/28-test-center-patch-notes


13th Apr 2021 archive patchnote

  • Fixed stackables not stacking when dropping objects onto containers directly
    - Added prevention for dropping objects to healthbars, this is not intended
    - Added prevention for mounting pets you cannot control over 30 difficulty
    - Removed ability to use Stack Contents on containers within player vendors
    - Fixed some stationed guards not responding to combat
    - Added prevention for using Forensic Eval against invalid corpses, or corpses that are part of the world
    - Added Vendor Glue so vendors will stop wandering for short duration while players interact with them


4th Apr 2021 archive patchnote

The Vorpal Easter Bunny that spawns when opening an easter egg nest was not intended to be tameable and they have been updated to reflect that, and any existing tames removed. Subsequently, if you had tamed and stored one on a pet broker, the pet broker should now be updated as well. Sorry for the confusion! We'll try to be more careful about things like this in the future. grimacing


20th Mar 2021 archive patchnote

An issue was resolved with using the Restock Reagents option with town vendors, if they are sold out of one or more of the items, causing players to be charged without receiving items. Please let us know if you encounter any other issues with the vendors.


1st Jan 2021 archive patchnote

  • An issue with torches not behaving consistently has been resolved; torches have all been moved over to a new Torch slot, and a button for it added to the paperdoll
    - Attempting to purchase items from player vendors will no longer only consume gold from the bank if the purchase is over 3000gp, instead all purchases will now check bank for gold or checks
    - Speech prompts, like when setting prices with player vendors, will now automatically activate chat so you can begin typing without needing to press enter first
    - An issue with players not being able to call Guards on players that have become hidden has been resolved
    - Stealing chance bonus added for thieves with 100 Stealing, a spreadsheet with chance calculation added at https://kutt.it/ZvCqDQ
    - An issue causing pack animals to become overfilled in some cases has been resolved
    - An issue has been resolved that was allowing players to mount while hidden and continue moving while mounted & hidden
    - An issue with fishing nets having duplicate tooltips should be resolved
    - An issue with bankers spamming "Guards!" multiple times in a row when a criminal interacts with them has been resolved
    - An issue with disguised name not appearing, instead showing the character's real name in several cases has be resolved
    - The chef/cook vendors should now buy items that they sell, including apples
    - An issue with getting stuck inside of campfires when using Camping skill has been resolved


28th Dec 2020 archive patchnote

  • An issue with some players getting stuck inside of the ice fishing huts has been resolved
    - An issue has been solved with adding a large amount of potions to a keg resulting in improper amount of empty bottles being returned
    - Empty bottles have been moved out of potion recipes and instead will consume an empty bottle only upon successful crafting of a potion; this is to help solve edge cases of empty bottles not being refunded sometimes during crafting
    - An issue with mana being overly consumed when using quick-travel spells has been resolved
    - An issue with being unable to cut fish into fillets has been resolved
    - An issue with the pet broker window not re-opening after setting a price has been resolved
    - An issue with some objects not being unequipped on death has been resolved
    - An issue with some effects not ending and cleaning up properly if logging out and back in after the duration has expired has been resolved, most notably Incognito
    - An issue that would sometimes cause mobs to spawn or leash to locations on house plots has been resolved


25th Dec 2020 archive patchnote

  • An issue with the winter hair dye not working for female characters has been resolved


24th Dec 2020 archive patchnote

  • An issue has been resolved sometimes causing Fishing related actions to report "You are already Fishing"


19th Dec 2020 archive patchnote

  • An issue with fishing nets not working when using one from a stack has been resolved
    - An issue with the Macro Creator overriding floating hotbar icons has been resolved
    - The Blacksmith model houses have been retired due to a bug which only affects newly placed houses. If you already have a blacksmith model house and it still works fine then you may keep it. They are no longer utilized or supported by LOA so the blueprints have been removed from architects, but they can be sold back to the vendors for a full refund.


29th Nov 2020 archive patchnote

  • Agressive rats should now ignore mobile collision/shove mechanics, if there are other small critters that do not ignore please send bug reports
    - An issue with group messages sometimes referring to payers as "nil" has been resolved
    - Group members should no longer trigger "... has logged in/out" alerts when switching regions
    - Equipment circle buttons will now appear on player vendor paperdolls to allow owners to more easily manage the vendor's worn equipment
    - An issue that sometimes causes vendors/pet brokers to be ejected from the house plot immediately when being hired should be resolved
    - For privacy reasons, whispers are now restricted to friends only, meaning that you will need to have a player on your friends list in order to /tell them or whisper them
    - Known Issue: Some secured objects on plots may not show the "Security" option in the right-click menu, we are investigating. As a workaround, we've added a "Manage Object Security" option to the plot menu to allow you to target a secured object and change it's security level.
    - Known Issue: Some house blueprints are not displaying their dimensions in their tooltips. As a workaround, it will now display the dimensions required in a system message when trying to place a house and it does not fit.
    - To aid with house placements, you can now target the mailbox directly when trying to place a house to attempt placing directly on the center of the plot.


27th Nov 2020 archive patchnote

  • An issue causing players to be unable to purchase pets from pet brokers has been resolved


24th Nov 2020 archive patchnote

  • An issue causing some vendor interactions not to work, most notably with the stablemasters, has been resolved


15th Nov 2020 archive patchnote

  • An issue that sometimes causes mobs to decay while fighting them should be resolved
    - An issue with Peacemaking not playing music sounds when succeeding has been resolved
    - You are no longer able to initiate a transfer for a pet that the target would unable to control
    - Player vendor interact window will now close properly when clicking "Goodbye" or "I change my mind" when deciding not to buy something
    - A skinning knife/blade is now required to cut heads off of corpses
    - Ghost players should no longer be able to shove or be shoved
    - Small creatures like rats, turkeys, etc should no longer trigger shove mechanics


9th Nov 2020 archive patchnote

  • An issue has been resolved with casting spells and then pressing escape to clear the target cursor not properly clearing the spell-loaded flag


6th Nov 2020 archive patchnote

  • The missing messages for bard abilities has been added by popular demand


6th Nov 2020 archive patchnote

  • Another issue with Discordance not working sometimes has been resolved
    - An issue that sometimes causes another player's name to be used for Maker's Mark while crafting items should be resolved. If you encounter this further please let us know.
    - An issue with the price tooltip not being applied to items newly added to player vendor has been resolved -- you can remove/re-add the item or just do "Change Price" to correct any items that don't have a price tooltip showing.


5th Nov 2020 archive patchnote

  • Characters will now have a "Player Settings" right-click option to access the character's settings
    - A new option has been added to the Settings window, Other tab, "Show Target Previews" which will be disabled by default, when enabled will show object preview when unpacking deeds on a house plot
    - As a workaround for the known issue "Item Stuck To Cursor After Unpacking House Deeds," we've made the preview disabled by default, but if you wish to still use it you can re-enable it in the settings as described above


4th Nov 2020 archive patchnote

  • An issue with mob AI causing mobs to sometimes freeze indefinitely after spawning should now be resolved


3rd Nov 2020 archive patchnote

  • An issue with Discordance being prevented from applying to some mobs erroneously has been resolved
    - Bard effect break range has been increased moderately to extend the distance allowed from mobs before the effects will break
    - An issue with monsters attacking the bard after being provoked should be completely resolved now, once monsters have been provoked they should no longer attack the bard at all, unless the effect breaks, let us know if this continues to be an issue
    - Patch Note Correction: The prior patch notes state that Provo/Peace will fall off if the bard dies, that was a typo and monsters should remain peaced/provo'd even if the bard dies, as long as they stay within range.
    - Clarification: Discordance does not have range check or hiding check, it only falls off after the timer ends.