Query: patchnote found 935 results
12th Sep 2021
patchnote
After next restart, vendors now have a "Set All To Max" option, which sets the quantity of all items currently in the bill of sale to the maximum amount the vendor has on hand.
12th Sep 2021
patchnote
An issue causing furniture deeds to be named "Unknown Furniture Deed" or "Blank Deed" has been resolved, and any existing deeds have been corrected & should now be showing their correct name. If you find any remaining cases of furniture deeds not showing their full name please let us know.
10th Sep 2021
patchnote
General
- Fixed issue with stuck menu teleport to town option not doing anything
- Fixed issue with trade window reopening after a cancelled/successful trade
- Any open group healthbars will now reopen during login/region switch
- Fixed issue with not being able to open/use/invite to group in some cases after a group has been disbanded
- Fixed issue with guild tags become reserved if an error occurred during guild creation
- Fixed issue with guild tag not showing immediately after creating a guild
- Fixed issue with provoked beings idling in some cases after their target dies, until the effect wears off
- Using Loot All on your own corpse will now skip using Loot Bags to prevent your gear from being combined with actual loot
- Attempting to use kindling will now dismount you instead of warning you to dismount and causing your kindling to be lost
Crafting
- Removed empty Stone category from Carpentry for now since there's no active recipes in there
- Fixed issue with Craft Single/Multi/All buttons not working on some pages & fixed issue with All button overlapping with scrollbar
- Fixed issue with not being able to use crafting tools nested in another container in the backpack
- Fixed issue with double clicking inscription table always saying "you cannot access that"
- Fixed issue with not being able to use potion kegs outside of the backpack
- Crafting repair deeds will now put deeds directly in craft bags in your inventory
Pets
- Fixed issue with Loot All option on pack animals not working for owners
- Improved edge cases for pets immediately when they become tamed potentially causing criminal action to the last combatant
- Fixed issue with released/transferred pets not having their prior owner's affiliations cleared, like Faction icon
9th Sep 2021
patchnote
- Fixed issue with previous target not being saved with fishing
- Fixed issue with double clicking someone while in warmode causing your paperdoll to open to them
- Added Prevent Dismount In Warmode option for helping to prevent accidental dismounts while in close-quarters combat
- Skip opening runebook window when adding recall scrolls to it
- Added Target Restriction: Ignore Manual Targets, this option will make it so Target Restriction only works with the new Target Nearest/Cycle Target option if desired allowing you to manually select any mob without restriction
- Auto-looting a corpse will no longer trigger group looting when no other members are nearby
- Group looting will now skip members that would cause criminal action for them to loot the corpse
- Improved some group system messages and window verbiage
- Adds "open group healthbar" context option for groupmates
- Fixed issue with group looting causing single stacks of items to pile up in the backpack
9th Sep 2021
patchnote
Forges in houses will be shrinking soon! If you have a forge in your house, it will be converted to the new style forge. We've also added two additional forge recipes for you to choose from. Note: If your forge was out of bounds you may need to release it and re-place it to bring the new model back into bounds.
7th Sep 2021
patchnote
The stuck command menu has had another pass of improvements, adding an additional option, that can be used more frequently, and will try to move you out of stuck positions without teleporting far away, and also added an option to unstick nearby pets.
6th Sep 2021
patchnote
- Optimized using weapon from hotbar to try to solve cases of being unable to equip a weapon while having a spell pre-cast saying "you are too busy"
- Fixed issue with lockpicking not updating decay of chests
- Fixed issue with toxicity statbar not hiding again after reaching 0
- Fixed issue with time differences between some regions causing differing levels of daylight
- Daylight extended to make nighttime happen slightly less often
- Fixed issue with pets not traveling with between some dungeon levels
6th Sep 2021
patchnote
- Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
- Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
- Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
- Shrines/NPC Healers in dungeons now require a minute between each resurrection
- Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
- Fixed issue with bonded pets being renamed to " corpse" in some cases
- Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
- Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
- Mobs will now automatically eject themselves from houses after a period of time
- Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
- QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
- Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
- Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
- Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed
5th Sep 2021
patchnote
Group Combat, Shared Loot
- group healthbars with heal/cure/bandage buttons
- group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
- group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
- group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted
Criminal Action Confirmation
- now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
- change this setting in Character Settings under the Combat tab
Combat Target Restriction
- wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
- allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
- added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
- this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
- example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
- should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions
General Combat-Related Changes
- using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
- potion toxicity on self-healthbar will now only appear when toxicity is above 0
- when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
- added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
- you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not
New Custom Client Actions
- Custom Client Action 3 is now Nearest Target option
- Custom Client Action 4 is now Cycle Target option
- both of these options work in conjunction with the new target restriction option
- these actions can be set to hotkeys under Settings -> Keyboard
5th Sep 2021
patchnote
Hotfix from today:
- resolved town vendors stealing people's money when trying to buy Used items from them
- town vendors should finally clear out their Used inventory regularly
Hotfixes/changes from last week:
- resolved not being able to give murder count to characters when dying from Poison spell in some cases
- poison will now fall off if the caster is a player and dies around the victim
- fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all
4th Sep 2021
patchnote
Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.
4th Sep 2021
patchnote
Gameplay
- Loot tables have been adjusted for Shame.
- Loot tables have been adjusted for Destard.
- Young players will no longer trigger mobile collision.
- There is now a 1 second cooldown between mobile collisions.
4th Sep 2021
patchnote
Gameplay Notes
- All bosses have had their AI updated.
- All bosses have had their loot adjusted.
- Higher level bosses have had their loot greatly increased.
- Loot tables have undergone another balance pass.
- Spawning in Despise has been adjusted.
- Updated static collision.
- There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.
Notable Bug Fixes
- Staggering shot mount speed should return to normal after the effect has expired.
- Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
- Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
- Adjusted durability warning threshold.
- Move Speed should now always be recalculated on resurrection.
- Fixed a bug that caused aggression when taming a creature without a distance check first.
- Fixed an issue causing a criminal flagging when performing actions on yourself.
- You can no longer report yourself as a murderer.
- Fixed an issue causing bosses to continually reset.
- Fixed an issue causing titles to reassign when gaining skill.
4th Sep 2021
patchnote
"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"
Ritual Site 1: https://imgur.com/XjZOegH
Ritual Site 2: https://imgur.com/S5nmsg4
Ritual Site 3: https://imgur.com/Ipmfexc
Weaver Cave: https://imgur.com/fcAbiWR
~Sir Jeffrey the Justiciar of Britain
4th Sep 2021
patchnote
"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”
~Julie the Artisan of Minoc
4th Sep 2021
patchnote
Fixed a bug where players could rename recall runes which were not in their own backpacks.
4th Sep 2021
patchnote
An issue with not being able to leave your group in some cases has been resolved. Please log out and back in to receive the update, then try right-clicking your character and choosing Leave Group to try once more.
4th Sep 2021
patchnote
- The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
4th Sep 2021
patchnote
*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge
4th Sep 2021
patchnote
- Active gain bonuses have been greatly increased.
- Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
- Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
- The curve for daily caps has been made less severe at the upper end.
- Threat generation has been increased for healing and ranged damage.
- Certain monsters will more aggressively consider targeting players further away from them.
4th Sep 2021
patchnote
- Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
- Fishing skill can no longer be gained above 70 while inside of town
- Fishing will no longer yield anything more than basic fish or loot while inside of town
- Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
- An issue with clicking on a news notification from the list not opening the appropriate article
- Fixed system message showing when using runebooks referencing "a recall rune"
- Summoned creatures should now properly decay if they have lost their owners
- Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory
4th Sep 2021
patchnote
An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.
4th Sep 2021
patchnote
- Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.
4th Sep 2021
patchnote
Test Center Hotfixes have been applied:
- Fixed issue with the house menu not updating the label for decay stage after refreshing
- Prevented placing houses over any objects
- House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
- Prevented picking up items recently dropped from a collapsed house by Young characters
- Prevented trading items recently dropped from a collapsed house by all
4th Sep 2021
patchnote
Cut off heads of murderers now show the fee the deceased paid to resurrect, to become glorious trophies for your display
4th Sep 2021
patchnote
- Fixed issue with Security options not being added to containers being secured by anyone but the house owner
- Fixed issue with double-clicking house sign not refreshing the house in some cases
- Optimized spammy system message "the house has been refreshed"
4th Sep 2021
patchnote
- Fixed an issue that sometimes affected the ability to log in with a red character in Britannia
- Added a barber to assist with remodelling your hair, face, everything! The first visit is free. The barber/stylist will be in Sweet Dreams Inn in Britain
- After the next restart, the Limbo region will return. For those of you not familiar, if you are a ghost for longer than 15 minutes, you will be sent to this region. There are shrines available to resurrect you here, and then you can return to Britannia via the moongate.
4th Sep 2021
patchnote
Titles should now be fixed. Upon next login, you should be granted all missing skill titles.
We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!
4th Sep 2021
patchnote
Relog to fix combat issues. Stackables are being worked on.