Query: patchnote found 977 results
4th Sep 2021
patchnote
- The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
4th Sep 2021
patchnote
- Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
- Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
- Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it
4th Sep 2021
patchnote
- Performance improvements.
- Destard's loot has been improved.
- Destard spawner density has been decreased.
- Some low end Undead monsters have had their loot slightly increased.
- Low end monsters in Despise have had their loot decreased.
- Wrong's loot has been improved.
- Ice Dungeon's loot has been improved.
4th Sep 2021
patchnote
*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge
4th Sep 2021
patchnote
- Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
- Blue players who are involved in a murder will not be subject to additional counts based on participants.
- Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
- Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
- Murder count decay has been reduced to 24 hours in game time from 72.
- When a murderer decides to repent there will now be a server wide notification.
- Destard has had some loot re-balancing done.
- Wrong has had some loot re-balancing done.
- Some high end monsters have become more difficult to bard.
- Fixed an AI pathing bug when monsters are leashing.
4th Sep 2021
patchnote
- Updated crafting window Repair button to show how to make a repair deed
- CAPTCHA improvements
- Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
- Fixed issue with trees being "too far away" in North Minoc area
- Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
- Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
- The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
- gaining skills
- marking runes
- casting field spells
- dropping objects
4th Sep 2021
patchnote
- Fixed an issue with being able to apply poison from a potion that has been moved outside of your inventory
- Prevented CAPTCHA from occurring too often while harvesting
- Removed mobs from spawning while harvesting due to CAPTCHA being enabled
4th Sep 2021
patchnote
- Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
- Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
- Lumberjacking has been optimized to get a few more chops out of each tree
- Fixed issue with crafting favorites going to the wrong recipe or none at all
- Fixed issue with pets not casting
- Removed the macro interrupted speech when a target is not acquired
- Fixed issue with being able to over-stuff packhorses
- Tracking will now be interrupted by damage received and death
- Fixed issue with Guild security options being available when no guild is assigned to house
- Fixed issue with stacks of objects not responding to player split requests in some cases
- Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
- Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
- Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again
4th Sep 2021
patchnote
- Murderers who repent will now need to wait 72 hours to resume hostilities.
- Murderers will now need to pay 200 gold per long term count when resurrecting.
- Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
- Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
- Ranged damage and healing will now produce more threat.
- Combat journal will now display entries in descending order.
- Combat journal will now only refresh when new data is available.
- Fixed a bug causing floating damage numbers to be reported twice.
13th Apr 2021
archive
patchnote
- Fixed stackables not stacking when dropping objects onto containers directly
- Added prevention for dropping objects to healthbars, this is not intended
- Added prevention for mounting pets you cannot control over 30 difficulty
- Removed ability to use Stack Contents on containers within player vendors
- Fixed some stationed guards not responding to combat
- Added prevention for using Forensic Eval against invalid corpses, or corpses that are part of the world
- Added Vendor Glue so vendors will stop wandering for short duration while players interact with them
4th Apr 2021
archive
patchnote
The Vorpal Easter Bunny that spawns when opening an easter egg nest was not intended to be tameable and they have been updated to reflect that, and any existing tames removed. Subsequently, if you had tamed and stored one on a pet broker, the pet broker should now be updated as well. Sorry for the confusion! We'll try to be more careful about things like this in the future. grimacing
20th Mar 2021
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patchnote
An issue was resolved with using the Restock Reagents option with town vendors, if they are sold out of one or more of the items, causing players to be charged without receiving items. Please let us know if you encounter any other issues with the vendors.
1st Jan 2021
archive
patchnote
- An issue with torches not behaving consistently has been resolved; torches have all been moved over to a new Torch slot, and a button for it added to the paperdoll
- Attempting to purchase items from player vendors will no longer only consume gold from the bank if the purchase is over 3000gp, instead all purchases will now check bank for gold or checks
- Speech prompts, like when setting prices with player vendors, will now automatically activate chat so you can begin typing without needing to press enter first
- An issue with players not being able to call Guards on players that have become hidden has been resolved
- Stealing chance bonus added for thieves with 100 Stealing, a spreadsheet with chance calculation added at https://kutt.it/ZvCqDQ
- An issue causing pack animals to become overfilled in some cases has been resolved
- An issue has been resolved that was allowing players to mount while hidden and continue moving while mounted & hidden
- An issue with fishing nets having duplicate tooltips should be resolved
- An issue with bankers spamming "Guards!" multiple times in a row when a criminal interacts with them has been resolved
- An issue with disguised name not appearing, instead showing the character's real name in several cases has be resolved
- The chef/cook vendors should now buy items that they sell, including apples
- An issue with getting stuck inside of campfires when using Camping skill has been resolved
28th Dec 2020
archive
patchnote
- An issue with some players getting stuck inside of the ice fishing huts has been resolved
- An issue has been solved with adding a large amount of potions to a keg resulting in improper amount of empty bottles being returned
- Empty bottles have been moved out of potion recipes and instead will consume an empty bottle only upon successful crafting of a potion; this is to help solve edge cases of empty bottles not being refunded sometimes during crafting
- An issue with mana being overly consumed when using quick-travel spells has been resolved
- An issue with being unable to cut fish into fillets has been resolved
- An issue with the pet broker window not re-opening after setting a price has been resolved
- An issue with some objects not being unequipped on death has been resolved
- An issue with some effects not ending and cleaning up properly if logging out and back in after the duration has expired has been resolved, most notably Incognito
- An issue that would sometimes cause mobs to spawn or leash to locations on house plots has been resolved
25th Dec 2020
archive
patchnote
- An issue with the winter hair dye not working for female characters has been resolved
24th Dec 2020
archive
patchnote
- An issue has been resolved sometimes causing Fishing related actions to report "You are already Fishing"
19th Dec 2020
archive
patchnote
- An issue with fishing nets not working when using one from a stack has been resolved
- An issue with the Macro Creator overriding floating hotbar icons has been resolved
- The Blacksmith model houses have been retired due to a bug which only affects newly placed houses. If you already have a blacksmith model house and it still works fine then you may keep it. They are no longer utilized or supported by LOA so the blueprints have been removed from architects, but they can be sold back to the vendors for a full refund.
29th Nov 2020
archive
patchnote
- Agressive rats should now ignore mobile collision/shove mechanics, if there are other small critters that do not ignore please send bug reports
- An issue with group messages sometimes referring to payers as "nil" has been resolved
- Group members should no longer trigger "... has logged in/out" alerts when switching regions
- Equipment circle buttons will now appear on player vendor paperdolls to allow owners to more easily manage the vendor's worn equipment
- An issue that sometimes causes vendors/pet brokers to be ejected from the house plot immediately when being hired should be resolved
- For privacy reasons, whispers are now restricted to friends only, meaning that you will need to have a player on your friends list in order to /tell them or whisper them
- Known Issue: Some secured objects on plots may not show the "Security" option in the right-click menu, we are investigating. As a workaround, we've added a "Manage Object Security" option to the plot menu to allow you to target a secured object and change it's security level.
- Known Issue: Some house blueprints are not displaying their dimensions in their tooltips. As a workaround, it will now display the dimensions required in a system message when trying to place a house and it does not fit.
- To aid with house placements, you can now target the mailbox directly when trying to place a house to attempt placing directly on the center of the plot.
27th Nov 2020
archive
patchnote
- An issue causing players to be unable to purchase pets from pet brokers has been resolved
24th Nov 2020
archive
patchnote
- An issue causing some vendor interactions not to work, most notably with the stablemasters, has been resolved
15th Nov 2020
archive
patchnote
- An issue that sometimes causes mobs to decay while fighting them should be resolved
- An issue with Peacemaking not playing music sounds when succeeding has been resolved
- You are no longer able to initiate a transfer for a pet that the target would unable to control
- Player vendor interact window will now close properly when clicking "Goodbye" or "I change my mind" when deciding not to buy something
- A skinning knife/blade is now required to cut heads off of corpses
- Ghost players should no longer be able to shove or be shoved
- Small creatures like rats, turkeys, etc should no longer trigger shove mechanics
9th Nov 2020
archive
patchnote
- An issue has been resolved with casting spells and then pressing escape to clear the target cursor not properly clearing the spell-loaded flag
6th Nov 2020
archive
patchnote
- The missing messages for bard abilities has been added by popular demand
6th Nov 2020
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patchnote
- Another issue with Discordance not working sometimes has been resolved
- An issue that sometimes causes another player's name to be used for Maker's Mark while crafting items should be resolved. If you encounter this further please let us know.
- An issue with the price tooltip not being applied to items newly added to player vendor has been resolved -- you can remove/re-add the item or just do "Change Price" to correct any items that don't have a price tooltip showing.
5th Nov 2020
archive
patchnote
- Characters will now have a "Player Settings" right-click option to access the character's settings
- A new option has been added to the Settings window, Other tab, "Show Target Previews" which will be disabled by default, when enabled will show object preview when unpacking deeds on a house plot
- As a workaround for the known issue "Item Stuck To Cursor After Unpacking House Deeds," we've made the preview disabled by default, but if you wish to still use it you can re-enable it in the settings as described above
4th Nov 2020
archive
patchnote
- An issue with mob AI causing mobs to sometimes freeze indefinitely after spawning should now be resolved
3rd Nov 2020
archive
patchnote
- An issue with Discordance being prevented from applying to some mobs erroneously has been resolved
- Bard effect break range has been increased moderately to extend the distance allowed from mobs before the effects will break
- An issue with monsters attacking the bard after being provoked should be completely resolved now, once monsters have been provoked they should no longer attack the bard at all, unless the effect breaks, let us know if this continues to be an issue
- Patch Note Correction: The prior patch notes state that Provo/Peace will fall off if the bard dies, that was a typo and monsters should remain peaced/provo'd even if the bard dies, as long as they stay within range.
- Clarification: Discordance does not have range check or hiding check, it only falls off after the timer ends.
3rd Nov 2020
archive
patchnote
- An issue has been solved preventing the Carpentry window Tools option from working.
3rd Nov 2020
archive
patchnote
- Player vendors will now keep track of the most recent 30 items sold on the vendor, allowing you to view when/what/how much items sold for; to view recent sales choose Interact --> Collect Gold
- You can now set a filled contained as Not For Sale (price 0), after which you will be prompted to select the price to be set to each item individually inside the container, allowing for mass-price setting
- When choosing "Change Price" on containers marked as Not For Sale, you will now be able to select a price to change the price of all items inside the container