Patch Notes List

Query: patchnote found 918 results

4th Mar 2020 archive patchnote

  • Fixed training dummy skill gains not working
    - Fixed murders not being able to be reported
    - Fixed Clothing Bless Deed not working for some items (there may be other clothes that need added, please let us know)
    - Fixed an issue with pets gaining skills they did not naturally have, like meditation
    - Fixed Tracking window only showing part of an NPC's name, should now show full name


3rd Mar 2020 archive patchnote

  • The minimum amount of reagents offered by town vendors has been increased by 4x
    - Pets that cast, will begin casting beneficial spells while attacking again
    - Pets that cast, from the same owner, will now cast magic when attacking each other in order to assist with training their magic skills
    - An issue with the In-Combat PVP flag being triggered when attacking one's own pets or in other cases when it should not trigger has been resolved
    - An issue with the shovel and scythe not working with gardening related actions has been resolved
    - Lockpicking wiki updated to reflect that skill level requirements were corrected from levels 44 to 45, 74 to 75 and 94 to 95


3rd Mar 2020 archive patchnote

  • An issue with some pets being weaker than usual should be resolved
    - An issue with Blacksmith vendors not buying chainmail and some other items has been resolved
    - Mobile Collision-ish removed
    - If you see any vendors not buying/selling something as expected please let us know the specifics of the vendor and the missing items


2nd Mar 2020 archive patchnote

Hello everyone, we have finished applying the following patch to the main server: https://uo4.life/patchnotes - Thanks for your patience!


12th Feb 2020 archive patchnote

  • An issue with lockpicks not working that are sold by the Nujelm Treasure Hunting vendor has been resolved


2nd Feb 2020 archive patchnote

  • An issue with any player being able to open an unlocked door on plot causing it to refresh regardless of permission has been resolved
    - An issue with Faction stones not activating properly has been resolved


1st Feb 2020 archive patchnote

  • An issue with the F button not toggling the Friends window has been resolved
    - An issue with Runebook cast charge not being interruptible has been resolved
    - Runebook cast charge spell text has been optimized to appear the same as if you are casting Recall
    - An issue with being able to duplicate runes in a Runebook has been resolved
    - An issue with being able to use a Runebook outside your inventory from the hotbar has been resolved


20th Jan 2020 archive patchnote

  • An issue with alerts not being received prior to an auto-restart occurring has been resolved


20th Jan 2020 archive patchnote

  • An issue with logout times lasting longer than expected has been resolved, changes as follows:
    - Logging out in a house you are at least friended to, or inside of a town inn, while not in combat against monsters or players, will now log you out instantly
    - Logging out anywhere else, or while in combat will log you out after 60 seconds, subject to review -- the previous time was 60 seconds, so we're going to stick to that for now


18th Jan 2020 archive patchnote

  • An issue with some commands not working has been resolved: /myjail /enchant /myenchant -- if you find any other commands are not working please send a bug report, thanks.


16th Jan 2020 archive patchnote

  • An issue has been resolved with Fish not being recognized with Gardening


14th Jan 2020 archive patchnote

  • A new command /refresh has been added to aid with some graphical glitches that occur occasionally; this command will freeze you in place for a couple of seconds, while refreshing the view of objects on your screen. This can help solve issues where a player appears naked and unmounted when they are in fact not naked and mounted. It also aids with decorating objects on plots that appear to move up while adjusting them; refreshing after adjusting these items will subsequently show the objects in their correct position.


10th Jan 2020 archive patchnote

  • an issue has been resolved with bandage buff-icon spam
    - an issue has been resolved with maker's mark being applied crafted items incorrectly or with someone else's name in some cases


10th Jan 2020 archive patchnote

  • Fishing while in a Guarded location will now only yield fish; for other Fishing rewards, you'll have to step out of Guards protection


9th Jan 2020 archive patchnote

  • An issue has been resolved with double clicking a fire beetle activating smelting ability instead of opening it's backpack as intended


9th Jan 2020 archive patchnote

  • An issue has been resolved causing mobs to sometimes continue attacking after a player becomes hidden; damage should still apply from delayed damage like Poison or other delayed spells, while hidden, but mobs should de-aggro properly now


9th Jan 2020 archive patchnote

  • An issue has been resolved causing the server to freeze in some cases when ejecting/banning mobs or yourself from a plot


2nd Jan 2020 archive patchnote

Santa has closed access to his workshop in order to start working on next Christmas. Bye Santa!


2nd Jan 2020 archive patchnote

  • At last, the long-standing bug causing the server to freeze sometimes when players die while poisoned has been resolved


30th Dec 2019 archive patchnote

  • An issue has been resolved preventing dead characters from using teleporters


29th Dec 2019 archive patchnote

  • Auto-unstuck and stuck command has had some general optimizations and you sould see improvement both with using the command and when the system detects you being stuck automatically -- please report if you notice any funky behavior with this


27th Dec 2019 archive patchnote

  • An issue has been resolved allowing anyone to open a Christmas Gift regardless of where the gift was located
    - We've received a couple of reports now regarding stacking items disappearing if trying to place a stack onto another stack inside of a container that is over capacity or over weight causing the incoming item to be consumed and not added to the existing stack. We are investigating but need more details, if you have had this happen please send a /bug report with as many details around the issue you can recall. Thanks!


23rd Dec 2019 archive patchnote

Santa's gate has closed in Britain, but the North Pole is still accessible (in and out) through the old entrance at the top of Serpent's Pass in very northern tip of Southern Rim.


23rd Dec 2019 archive patchnote

Santa has opened up a portal to his workshop from Britain. Go visit him and see if he's got anything for you!

Merry Christmas to you all.


23rd Dec 2019 archive patchnote

  • Slightly reduced the chance for mobs to spawn while looting a treasure chest
    - Added a leash to all mobs spawned by a treasure chest
    - Mobs spawned from looting the chest are no longer required to be killed to loot the rest of the box, initial spawn still needs to be killed first
    - Hidden players will now be revealed 100% of the time when looting an item from a treasure chest


20th Dec 2019 archive patchnote

The issue with being unable to remove items from a locked down paragon chest has been resolved


18th Dec 2019 archive patchnote

  • The distance from which NPCs will catch thieves in the act and call Guards on them has been somewhat reduced


15th Dec 2019 archive patchnote

  • An issue preventing criminal timer from being refreshed during PVP combat has been resolved
    - Line-of-sight requirement for NPCs to call guards has been disabled for Stealing; normally the NPCs in town would wander around and change their perspective, making theiving more challenging and rewarding in some cases, but at this time the NPCs are set to not-wander, so we're doing this to balance in-town thefts until NPC wander has been re-enabled.


8th Dec 2019 patchnote archive

Bola Revert

  • The most recent Bola changes have been reverted.
  • This reduces the success chance to hit the target from 100% back to 66%.
  • This also increases the cooldowns from 6s back to 10s.

Plot Deco Changes

  • Can no longer decorate locked down objects rotating or moving them outside of the plot bounds.
  • Items that are detected out of the bounds will be automatically moved back inside the plot.
  • There is now a reasonable min/max limit on lowering/raising objects on a plot.
  • NOTE: An autofix has occurred that checked all objects on plots to be out of bounds and has automatically moved offending items inwards towards the plot so not to be extending out of bounds; because of this, some of your decorations or fence pieces may need to be re-positioned.
  • GARDENING NOTE: Plants from gardening now require users to be at least friend to use/harvest the plants due to the deco autofix.

Ban List

  • Targets that are banned are now prevented from re-entering the plot automatically.
  • New tab in the Plot Menu has been added to manage Bans.

Smelting, Milling, Scissors

  • Salvaging has been redesigned from scratch to be more like UO.
  • You should be able to salvage anything that can be crafted.
  • To Smelt something simply double click a forge -OR- use the E ability on a Pickaxe.
  • To Mill/Chop something use the E ability on a Hatchet.
  • To cut cloth objects, use a pair of scissors.
  • You can now salvage items that are on the ground, in your pack animal, or in your inventory, as long as you have access to pick it up.
  • You can now salvage items bought from a town vendor, but will receive a greatly reduced amount of resources from them, and no chance to gain skill.
  • You can now automatically attempt to salvage objects inside of a container, just target a container or yourself to choose backpack.
  • Wooden & Wood Kite shields have been moved to Carpentry recipes and now use wood to craft and are salvageable.

Repairing

  • Repairing of equipment will now be done via the crafting menu.
  • Applicable crafting stations now have a "Repair" button in their menu.

Disguise Kits

  • Thief Disguise Kit & Orc Body Kits have been optimized and should work much more reliably.
  • Orc Body Kit is now blessed.
  • Orc Body Kit will no longer become locked down on use.

Skinning

  • Skinning has been redesigned from scratch to be more like UO.
  • All bladed weapons and the skinning knife can be used to:
    • cut corpses to instantly create the meat/hides inside the corpse.
    • cut whole fish, on the ground or in our inventory, into fish fillets.
  • Bladed weapons have "Toggle Default" option to set the default double-click action:
    • Use: double click and target something to skin.
    • Equip: double click to equip the weapon.
  • Right-clicking a corpse, choosing harvest will check your inventory recursively for a blade to use to skin it.

Treasure Hunting

  • Players will now be required to kill all monsters spawned from a treasure chest before being able to loot from the chest.


22nd Nov 2019 archive patchnote

Lockpicking success rates have been tweaked.