Query: patchnote found 1054 results
12th Sep 2021
patchnote
An issue causing furniture deeds to be named "Unknown Furniture Deed" or "Blank Deed" has been resolved, and any existing deeds have been corrected & should now be showing their correct name. If you find any remaining cases of furniture deeds not showing their full name please let us know.
10th Sep 2021
patchnote
General
- Fixed issue with stuck menu teleport to town option not doing anything
- Fixed issue with trade window reopening after a cancelled/successful trade
- Any open group healthbars will now reopen during login/region switch
- Fixed issue with not being able to open/use/invite to group in some cases after a group has been disbanded
- Fixed issue with guild tags become reserved if an error occurred during guild creation
- Fixed issue with guild tag not showing immediately after creating a guild
- Fixed issue with provoked beings idling in some cases after their target dies, until the effect wears off
- Using Loot All on your own corpse will now skip using Loot Bags to prevent your gear from being combined with actual loot
- Attempting to use kindling will now dismount you instead of warning you to dismount and causing your kindling to be lost
Crafting
- Removed empty Stone category from Carpentry for now since there's no active recipes in there
- Fixed issue with Craft Single/Multi/All buttons not working on some pages & fixed issue with All button overlapping with scrollbar
- Fixed issue with not being able to use crafting tools nested in another container in the backpack
- Fixed issue with double clicking inscription table always saying "you cannot access that"
- Fixed issue with not being able to use potion kegs outside of the backpack
- Crafting repair deeds will now put deeds directly in craft bags in your inventory
Pets
- Fixed issue with Loot All option on pack animals not working for owners
- Improved edge cases for pets immediately when they become tamed potentially causing criminal action to the last combatant
- Fixed issue with released/transferred pets not having their prior owner's affiliations cleared, like Faction icon
9th Sep 2021
patchnote
- Fixed issue with previous target not being saved with fishing
- Fixed issue with double clicking someone while in warmode causing your paperdoll to open to them
- Added Prevent Dismount In Warmode option for helping to prevent accidental dismounts while in close-quarters combat
- Skip opening runebook window when adding recall scrolls to it
- Added Target Restriction: Ignore Manual Targets, this option will make it so Target Restriction only works with the new Target Nearest/Cycle Target option if desired allowing you to manually select any mob without restriction
- Auto-looting a corpse will no longer trigger group looting when no other members are nearby
- Group looting will now skip members that would cause criminal action for them to loot the corpse
- Improved some group system messages and window verbiage
- Adds "open group healthbar" context option for groupmates
- Fixed issue with group looting causing single stacks of items to pile up in the backpack
9th Sep 2021
patchnote
Forges in houses will be shrinking soon! If you have a forge in your house, it will be converted to the new style forge. We've also added two additional forge recipes for you to choose from. Note: If your forge was out of bounds you may need to release it and re-place it to bring the new model back into bounds.
7th Sep 2021
patchnote
The stuck command menu has had another pass of improvements, adding an additional option, that can be used more frequently, and will try to move you out of stuck positions without teleporting far away, and also added an option to unstick nearby pets.
6th Sep 2021
patchnote
- Optimized using weapon from hotbar to try to solve cases of being unable to equip a weapon while having a spell pre-cast saying "you are too busy"
- Fixed issue with lockpicking not updating decay of chests
- Fixed issue with toxicity statbar not hiding again after reaching 0
- Fixed issue with time differences between some regions causing differing levels of daylight
- Daylight extended to make nighttime happen slightly less often
- Fixed issue with pets not traveling with between some dungeon levels
6th Sep 2021
patchnote
- Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
- Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
- Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
- Shrines/NPC Healers in dungeons now require a minute between each resurrection
- Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
- Fixed issue with bonded pets being renamed to " corpse" in some cases
- Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
- Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
- Mobs will now automatically eject themselves from houses after a period of time
- Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
- QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
- Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
- Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
- Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed
5th Sep 2021
patchnote
Group Combat, Shared Loot
- group healthbars with heal/cure/bandage buttons
- group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
- group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
- group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted
Criminal Action Confirmation
- now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
- change this setting in Character Settings under the Combat tab
Combat Target Restriction
- wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
- allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
- added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
- this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
- example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
- should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions
General Combat-Related Changes
- using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
- potion toxicity on self-healthbar will now only appear when toxicity is above 0
- when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
- added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
- you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not
New Custom Client Actions
- Custom Client Action 3 is now Nearest Target option
- Custom Client Action 4 is now Cycle Target option
- both of these options work in conjunction with the new target restriction option
- these actions can be set to hotkeys under Settings -> Keyboard
5th Sep 2021
patchnote
Hotfix from today:
- resolved town vendors stealing people's money when trying to buy Used items from them
- town vendors should finally clear out their Used inventory regularly
Hotfixes/changes from last week:
- resolved not being able to give murder count to characters when dying from Poison spell in some cases
- poison will now fall off if the caster is a player and dies around the victim
- fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all
4th Sep 2021
patchnote
As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.
We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.
4th Sep 2021
patchnote
- Added CAPTCHA to Mining, Lumberjacking, Fishing
- Private houses can now have 1 vendor
- Fixed issue with Max Vendor limit on houses being calculated incorrectly (if your house already has too many vendors, they may remain for now but you will be unable to add more)
- Fixed issue with clockwork golem (possibly other recipes) not crafting
- Fixed issue with the unfinished keg being treated as a container and causing items dropped to them to disappear
- Fixed issue with attacking a pet when the owner is hidden nearby causing the pet to flag crim and the owner to get guard whacked
- Fixed "drink" option existing on prized fish (does not affect old fish)
- Fishing outside of town now has a chance to spawn a snake
- Potent potion recipes removed since Gardening skill is not accessible right now
4th Sep 2021
patchnote
- Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.
4th Sep 2021
patchnote
"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”
~Julie the Artisan of Minoc
4th Sep 2021
patchnote
"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"
Ritual Site 1: https://imgur.com/XjZOegH
Ritual Site 2: https://imgur.com/S5nmsg4
Ritual Site 3: https://imgur.com/Ipmfexc
Weaver Cave: https://imgur.com/fcAbiWR
~Sir Jeffrey the Justiciar of Britain
4th Sep 2021
patchnote
Titles should now be fixed. Upon next login, you should be granted all missing skill titles.
We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!
4th Sep 2021
patchnote
Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players
4th Sep 2021
patchnote
Test Center Hotfixes have been applied:
- Fixed issue with the house menu not updating the label for decay stage after refreshing
- Prevented placing houses over any objects
- House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
- Prevented picking up items recently dropped from a collapsed house by Young characters
- Prevented trading items recently dropped from a collapsed house by all
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
-
Lumberjacking has been refreshed to be more in alignment with UO
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Successful harvests will produce up to 20 logs per swing
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Trees now have a maximum amount of wood that can be harvested
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Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
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Kindling/apples removed from normal lumberjacking routine
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Can now use blade to cut trees to gather kindling
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Can chop trees in town, but resources are halved
4th Sep 2021
patchnote
We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.
4th Sep 2021
patchnote
- Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
- Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
- Lumberjacking has been optimized to get a few more chops out of each tree
- Fixed issue with crafting favorites going to the wrong recipe or none at all
- Fixed issue with pets not casting
- Removed the macro interrupted speech when a target is not acquired
- Fixed issue with being able to over-stuff packhorses
- Tracking will now be interrupted by damage received and death
- Fixed issue with Guild security options being available when no guild is assigned to house
- Fixed issue with stacks of objects not responding to player split requests in some cases
- Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
- Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
- Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again
4th Sep 2021
patchnote
- Fixed an issue causing guards to be unresponsive.
- Fixed an issue causing murderer to be unable to leave dungeons.
- Fixed an issue causing recent tames to retain heal over time effects.
- Fix an issue that would cause a rare crash condition.
4th Sep 2021
patchnote
- Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.
4th Sep 2021
patchnote
- Fixed an issue causing non young players being warned about losing their young status.
- Rare loot table adjustments.
- Barding pets will no longer offer skill gains however the effects will still work.
- Ratmen and Lizardmen may now be skinned for hides.
4th Sep 2021
patchnote
- Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
- Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
- Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
- A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
4th Sep 2021
patchnote
- Missing when attacking in combat is now fixed
- Not being able to split stacks is now fixed
Please log out and back in to the game to enable these fixes.
4th Sep 2021
patchnote
- Dyes, used for changing the color of a dyetub, are now single-use and stackable
- Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
- Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
- Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
- Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
- Added missing resource counter UI update to vendor transactions
- Fixed issue with "Quick Loot" context menu option not working on items inside corpses
- Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
- Added eating sound when eating food
- Updated Treasure Map window with new in-game map
- Removed "Stack All" options from containers, as these need to be redesigned
- KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also
4th Sep 2021
patchnote
Public Service Announcement
- Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>
Changes from last 24 hours:
- Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
- Improvements to Trading, let us know if the trade acceptance issue proceeds or not
- Removed the ability to gain skills from scroll spell-casts
- Removed use-case options from runes
- UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
- Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
- Removed Vendor Buy/Sell confirmation window popup
Changes from earlier:
- Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
- Treasure hunting temporarily disabled; working on setting up the locations still
- Pet AI issues resolved, was causing pets to not attack and maybe other things too
- Stablemaster minimum-range to check for pets reduced to improve pet summoning
- Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
- Horses set to 0 taming difficulty, does not affect old horses
- Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
- Resolved issue with bladed weapon target actions not checking for distance
- Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
- Fixed issue with sometimes getting a backpack from corpses
- Fixed issue with trying to open corpses failing and not showing a container window
- Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
4th Sep 2021
patchnote
- Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.