Query: patchnote found 1052 results
9th Sep 2021
patchnote
- Fixed issue with previous target not being saved with fishing
- Fixed issue with double clicking someone while in warmode causing your paperdoll to open to them
- Added Prevent Dismount In Warmode option for helping to prevent accidental dismounts while in close-quarters combat
- Skip opening runebook window when adding recall scrolls to it
- Added Target Restriction: Ignore Manual Targets, this option will make it so Target Restriction only works with the new Target Nearest/Cycle Target option if desired allowing you to manually select any mob without restriction
- Auto-looting a corpse will no longer trigger group looting when no other members are nearby
- Group looting will now skip members that would cause criminal action for them to loot the corpse
- Improved some group system messages and window verbiage
- Adds "open group healthbar" context option for groupmates
- Fixed issue with group looting causing single stacks of items to pile up in the backpack
9th Sep 2021
patchnote
Forges in houses will be shrinking soon! If you have a forge in your house, it will be converted to the new style forge. We've also added two additional forge recipes for you to choose from. Note: If your forge was out of bounds you may need to release it and re-place it to bring the new model back into bounds.
7th Sep 2021
patchnote
The stuck command menu has had another pass of improvements, adding an additional option, that can be used more frequently, and will try to move you out of stuck positions without teleporting far away, and also added an option to unstick nearby pets.
6th Sep 2021
patchnote
- Optimized using weapon from hotbar to try to solve cases of being unable to equip a weapon while having a spell pre-cast saying "you are too busy"
- Fixed issue with lockpicking not updating decay of chests
- Fixed issue with toxicity statbar not hiding again after reaching 0
- Fixed issue with time differences between some regions causing differing levels of daylight
- Daylight extended to make nighttime happen slightly less often
- Fixed issue with pets not traveling with between some dungeon levels
6th Sep 2021
patchnote
- Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
- Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
- Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
- Shrines/NPC Healers in dungeons now require a minute between each resurrection
- Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
- Fixed issue with bonded pets being renamed to " corpse" in some cases
- Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
- Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
- Mobs will now automatically eject themselves from houses after a period of time
- Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
- QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
- Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
- Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
- Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed
5th Sep 2021
patchnote
Group Combat, Shared Loot
- group healthbars with heal/cure/bandage buttons
- group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
- group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
- group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted
Criminal Action Confirmation
- now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
- change this setting in Character Settings under the Combat tab
Combat Target Restriction
- wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
- allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
- added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
- this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
- example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
- should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions
General Combat-Related Changes
- using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
- potion toxicity on self-healthbar will now only appear when toxicity is above 0
- when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
- added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
- you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not
New Custom Client Actions
- Custom Client Action 3 is now Nearest Target option
- Custom Client Action 4 is now Cycle Target option
- both of these options work in conjunction with the new target restriction option
- these actions can be set to hotkeys under Settings -> Keyboard
5th Sep 2021
patchnote
Hotfix from today:
- resolved town vendors stealing people's money when trying to buy Used items from them
- town vendors should finally clear out their Used inventory regularly
Hotfixes/changes from last week:
- resolved not being able to give murder count to characters when dying from Poison spell in some cases
- poison will now fall off if the caster is a player and dies around the victim
- fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all
4th Sep 2021
patchnote
- Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.
4th Sep 2021
patchnote
Fixed a bug where players could rename recall runes which were not in their own backpacks.
4th Sep 2021
patchnote
Unidentified musical instruments will now properly identify
4th Sep 2021
patchnote
*Torches should now occupy the torch slot and not unequip the right hand
*Killing/stealing from someone in town and looting with another multibox character should now be prevented.
4th Sep 2021
patchnote
*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge
4th Sep 2021
patchnote
- Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
- Blue players who are involved in a murder will not be subject to additional counts based on participants.
- Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
- Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
- Murder count decay has been reduced to 24 hours in game time from 72.
- When a murderer decides to repent there will now be a server wide notification.
- Destard has had some loot re-balancing done.
- Wrong has had some loot re-balancing done.
- Some high end monsters have become more difficult to bard.
- Fixed an AI pathing bug when monsters are leashing.
4th Sep 2021
patchnote
Cut off heads of murderers now show the fee the deceased paid to resurrect, to become glorious trophies for your display
4th Sep 2021
patchnote
Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.
4th Sep 2021
patchnote
- Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
-
Lumberjacking has been refreshed to be more in alignment with UO
-
Successful harvests will produce up to 20 logs per swing
-
Trees now have a maximum amount of wood that can be harvested
-
Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
-
Kindling/apples removed from normal lumberjacking routine
-
Can now use blade to cut trees to gather kindling
-
Can chop trees in town, but resources are halved
4th Sep 2021
patchnote
- Fixed issue with Security options not being added to containers being secured by anyone but the house owner
- Fixed issue with double-clicking house sign not refreshing the house in some cases
- Optimized spammy system message "the house has been refreshed"
4th Sep 2021
patchnote
- Fixed an issue that sometimes affected the ability to log in with a red character in Britannia
- Added a barber to assist with remodelling your hair, face, everything! The first visit is free. The barber/stylist will be in Sweet Dreams Inn in Britain
- After the next restart, the Limbo region will return. For those of you not familiar, if you are a ghost for longer than 15 minutes, you will be sent to this region. There are shrines available to resurrect you here, and then you can return to Britannia via the moongate.
4th Sep 2021
patchnote
- (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
- Fixed getting stuck while tending a campfire through build stages.
- Campfire range has been increased from 10 to 12.
- New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.
4th Sep 2021
patchnote
- Active gain bonuses have been greatly increased.
- Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
- Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
- The curve for daily caps has been made less severe at the upper end.
- Threat generation has been increased for healing and ranged damage.
- Certain monsters will more aggressively consider targeting players further away from them.
4th Sep 2021
patchnote
Relog to fix combat issues. Stackables are being worked on.
4th Sep 2021
patchnote
Warriors, rejoice! The Colosseum has moved to its new and permanent location, an island just outside of Buccaneer's Den. While it will be used for PVP server events, it is also intended to be a general use area for consensual, non-faction PVP. Thus, the following rules will take effect in the area after the next restart:
- Combat and murder actions will not flag as criminal on the island. You will not receive murder counts on the island.
- If a red is killed on the island, their next immediate resurrection will be free. Short term murder counts will not reset, and the free res does not apply if you were killed anywhere but on the island.
- You cannot mark runes at or recall to the island. Teleporters are up at Britain Bank and Buccaneer's Den moongate.
Full loot is in effect on the island, so tread lightly. For those brave enough, glorious combat awaits!
4th Sep 2021
patchnote
-Stealing is now disabled on the Colosseum island
-Murderer restrictions will not be incurred when a red dies on the island
4th Sep 2021
patchnote
- The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
4th Sep 2021
patchnote
-Short term murder counts should no longer reset upon death in the colosseum
-Looting any corpse but your own is disabled in the Colosseum
4th Sep 2021
patchnote
Public Service Announcement
- Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>
Changes from last 24 hours:
- Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
- Improvements to Trading, let us know if the trade acceptance issue proceeds or not
- Removed the ability to gain skills from scroll spell-casts
- Removed use-case options from runes
- UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
- Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
- Removed Vendor Buy/Sell confirmation window popup
Changes from earlier:
- Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
- Treasure hunting temporarily disabled; working on setting up the locations still
- Pet AI issues resolved, was causing pets to not attack and maybe other things too
- Stablemaster minimum-range to check for pets reduced to improve pet summoning
- Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
- Horses set to 0 taming difficulty, does not affect old horses
- Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
- Resolved issue with bladed weapon target actions not checking for distance
- Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
- Fixed issue with sometimes getting a backpack from corpses
- Fixed issue with trying to open corpses failing and not showing a container window
- Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
4th Sep 2021
patchnote
An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.
4th Sep 2021
patchnote
- Performance improvements.
- Destard's loot has been improved.
- Destard spawner density has been decreased.
- Some low end Undead monsters have had their loot slightly increased.
- Low end monsters in Despise have had their loot decreased.
- Wrong's loot has been improved.
- Ice Dungeon's loot has been improved.
4th Sep 2021
patchnote
- Corpse mutilate option optimized, double-clicking blood spatter will open corpse as expected, and can also right-click and choose Loot All
- Issue with commanding pets to attack groupmates or your own pets resulting in "they cannot be attacked" erroneously has been resolved
- Blessed objects will now be moved to the backpack if they are inside another container in your backpack when you die