Query: patchnote found 1031 results
4th Sep 2021
patchnote
Titles should now be fixed. Upon next login, you should be granted all missing skill titles.
We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!
4th Sep 2021
patchnote
Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players
4th Sep 2021
patchnote
- Players can no longer create Camps while inside Guard Protected towns.
4th Sep 2021
patchnote
Town NPC Changes
- Bowyers will now sell Bows, Siege Bows, and Heavy Siege Bows.
- Bowyers will now buy bows from players.
- Minoc now has an Armorsmith at the Forgery, a Bowyer at Warriors' Battle Gear, and a new Jeweler Shop named Gorgeous Gems.
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
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Lumberjacking has been refreshed to be more in alignment with UO
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Successful harvests will produce up to 20 logs per swing
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Trees now have a maximum amount of wood that can be harvested
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Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
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Kindling/apples removed from normal lumberjacking routine
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Can now use blade to cut trees to gather kindling
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Can chop trees in town, but resources are halved
4th Sep 2021
patchnote
As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.
We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.
4th Sep 2021
patchnote
Public Service Announcement
- Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>
Changes from last 24 hours:
- Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
- Improvements to Trading, let us know if the trade acceptance issue proceeds or not
- Removed the ability to gain skills from scroll spell-casts
- Removed use-case options from runes
- UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
- Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
- Removed Vendor Buy/Sell confirmation window popup
Changes from earlier:
- Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
- Treasure hunting temporarily disabled; working on setting up the locations still
- Pet AI issues resolved, was causing pets to not attack and maybe other things too
- Stablemaster minimum-range to check for pets reduced to improve pet summoning
- Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
- Horses set to 0 taming difficulty, does not affect old horses
- Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
- Resolved issue with bladed weapon target actions not checking for distance
- Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
- Fixed issue with sometimes getting a backpack from corpses
- Fixed issue with trying to open corpses failing and not showing a container window
- Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
4th Sep 2021
patchnote
- Fixed an issue with not being able to claim Veteran Rewards in some cases
- Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
- Fixed issue with not being able to rename recall runes by double-clicking/using them
- Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
- Pets will now be fully fed while in the stables
4th Sep 2021
patchnote
An issue with accepting trade has been resolved.
4th Sep 2021
patchnote
- Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
- Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
- Current target healthbar numbers will now update periodically
- Dead characters will automatically be set in combat mode during load
- Town vendors will keep only a small amount of used items after players sell things to them
- Nearby pets that are not attacking anything will automatically follow when owner dies
- Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
- Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
- Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
- Added Events news type to News Window & Notifications
- Fixed issue with being unable to open someone else's paperdoll from a reasonable distance
4th Sep 2021
patchnote
- (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
- (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
- Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
- Mutilate will also leave a bloodstain in the place of the body.
4th Sep 2021
patchnote
- Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.
4th Sep 2021
patchnote
Gameplay Notes
- All bosses have had their AI updated.
- All bosses have had their loot adjusted.
- Higher level bosses have had their loot greatly increased.
- Loot tables have undergone another balance pass.
- Spawning in Despise has been adjusted.
- Updated static collision.
- There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.
Notable Bug Fixes
- Staggering shot mount speed should return to normal after the effect has expired.
- Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
- Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
- Adjusted durability warning threshold.
- Move Speed should now always be recalculated on resurrection.
- Fixed a bug that caused aggression when taming a creature without a distance check first.
- Fixed an issue causing a criminal flagging when performing actions on yourself.
- You can no longer report yourself as a murderer.
- Fixed an issue causing bosses to continually reset.
- Fixed an issue causing titles to reassign when gaining skill.
4th Sep 2021
patchnote
Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.
[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]
4th Sep 2021
patchnote
Test Center Hotfixes have been applied:
- Fixed issue with the house menu not updating the label for decay stage after refreshing
- Prevented placing houses over any objects
- House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
- Prevented picking up items recently dropped from a collapsed house by Young characters
- Prevented trading items recently dropped from a collapsed house by all
4th Sep 2021
patchnote
Gameplay
- Loot tables have been adjusted for Shame.
- Loot tables have been adjusted for Destard.
- Young players will no longer trigger mobile collision.
- There is now a 1 second cooldown between mobile collisions.
4th Sep 2021
patchnote
- Monsters may no longer be provoked onto other players or pets.
- Fixed incorrect food being created when summoning food.
- Fixed incorrect asset being used for Acid elementals in Despise.
- Addressed some issues with players being unable to login.
4th Sep 2021
patchnote
- Fixed an issue causing non young players being warned about losing their young status.
- Rare loot table adjustments.
- Barding pets will no longer offer skill gains however the effects will still work.
- Ratmen and Lizardmen may now be skinned for hides.
4th Sep 2021
patchnote
- Fixed an issue causing guards to be unresponsive.
- Fixed an issue causing murderer to be unable to leave dungeons.
- Fixed an issue causing recent tames to retain heal over time effects.
- Fix an issue that would cause a rare crash condition.
4th Sep 2021
patchnote
- Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
- Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
- Increased paralyze immunity duration
- Earth elemental spawn chance added to Mining
- Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
- Fixed an issue with pre-written books not being useable
- Added tooltip to Guildstone to explain how to move it
- Fixed issue with being able to use crafting tools from the bank
4th Sep 2021
patchnote
- Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
- Blue players who are involved in a murder will not be subject to additional counts based on participants.
- Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
- Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
- Murder count decay has been reduced to 24 hours in game time from 72.
- When a murderer decides to repent there will now be a server wide notification.
- Destard has had some loot re-balancing done.
- Wrong has had some loot re-balancing done.
- Some high end monsters have become more difficult to bard.
- Fixed an AI pathing bug when monsters are leashing.
4th Sep 2021
patchnote
- Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.
4th Sep 2021
patchnote
- Corpse mutilate option optimized, double-clicking blood spatter will open corpse as expected, and can also right-click and choose Loot All
- Issue with commanding pets to attack groupmates or your own pets resulting in "they cannot be attacked" erroneously has been resolved
- Blessed objects will now be moved to the backpack if they are inside another container in your backpack when you die
4th Sep 2021
patchnote
All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.
4th Sep 2021
patchnote
An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.
4th Sep 2021
patchnote
- Performance improvements.
- Destard's loot has been improved.
- Destard spawner density has been decreased.
- Some low end Undead monsters have had their loot slightly increased.
- Low end monsters in Despise have had their loot decreased.
- Wrong's loot has been improved.
- Ice Dungeon's loot has been improved.
4th Sep 2021
patchnote
Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.
4th Sep 2021
patchnote
An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.
4th Sep 2021
patchnote
Power hour will no longer expire after 60 real-time minutes from activation, instead will expire after 60 minutes of in-game playtime, with the same 22-hour cooldown from the time you started it last
This means if you log out before using all of your Power Hour then you can log back in and use what's remaining before the 22 hours is up, after which Power Hour will be reset and you will be able to activate it again