Query: patchnote found 921 results
12th Mar 2020
archive
patchnote
- Fixed mage vendors not having Moss ingredient for sale
- Fixed mage vendors selling improper staff, corrected to sell gnarled staff
- Increased range for stable master speech commands
- Fixed issue with not being able to steal blindly from pets
- Fixed an issue with speech commands "i wish to release this" and "i wish to place a trash barrel"
6th Mar 2020
archive
patchnote
- Fixed an issue where self-healing pets do not heal themselves
- Fixed an issue where vendors would forever say "I cannot afford to buy anything else" when trying to sell them goods
- Increased the budget of Jeweler vendors by 2x
- Added a pet deed handler at the Britain stables to uncache pets
- Fixed an issue where pets would try to cast and gain skills in cases where the target is no longer a valid target (too far away, not visible, etc)
5th Mar 2020
archive
patchnote
- Fixed an issue with Ethereals vendor not adding items to bill of sale
- Fixed an issue with skills gaining on Summoned creatures, they are not meant to gain skills
- Fixed an issue with recently released aggressive pets causing previous owner to receive criminal action when the released pet attacks another being
- Fixed an issue with recently released aggressive pets not fully engaging in combat again
- Reset Meditation to 0 on pets, pets don't need or use Meditation skill and it was a mistake that they were training it which caused some pets to reach the skill cap of 700
4th Mar 2020
archive
patchnote
- Fixed training dummy skill gains not working
- Fixed murders not being able to be reported
- Fixed Clothing Bless Deed not working for some items (there may be other clothes that need added, please let us know)
- Fixed an issue with pets gaining skills they did not naturally have, like meditation
- Fixed Tracking window only showing part of an NPC's name, should now show full name
3rd Mar 2020
archive
patchnote
- The minimum amount of reagents offered by town vendors has been increased by 4x
- Pets that cast, will begin casting beneficial spells while attacking again
- Pets that cast, from the same owner, will now cast magic when attacking each other in order to assist with training their magic skills
- An issue with the In-Combat PVP flag being triggered when attacking one's own pets or in other cases when it should not trigger has been resolved
- An issue with the shovel and scythe not working with gardening related actions has been resolved
- Lockpicking wiki updated to reflect that skill level requirements were corrected from levels 44 to 45, 74 to 75 and 94 to 95
3rd Mar 2020
archive
patchnote
- An issue with some pets being weaker than usual should be resolved
- An issue with Blacksmith vendors not buying chainmail and some other items has been resolved
- Mobile Collision-ish removed
- If you see any vendors not buying/selling something as expected please let us know the specifics of the vendor and the missing items
2nd Mar 2020
archive
patchnote
Hello everyone, we have finished applying the following patch to the main server: https://uo4.life/patchnotes - Thanks for your patience!
12th Feb 2020
archive
patchnote
- An issue with lockpicks not working that are sold by the Nujelm Treasure Hunting vendor has been resolved
2nd Feb 2020
archive
patchnote
- An issue with any player being able to open an unlocked door on plot causing it to refresh regardless of permission has been resolved
- An issue with Faction stones not activating properly has been resolved
1st Feb 2020
archive
patchnote
- An issue with the F button not toggling the Friends window has been resolved
- An issue with Runebook cast charge not being interruptible has been resolved
- Runebook cast charge spell text has been optimized to appear the same as if you are casting Recall
- An issue with being able to duplicate runes in a Runebook has been resolved
- An issue with being able to use a Runebook outside your inventory from the hotbar has been resolved
20th Jan 2020
archive
patchnote
- An issue with alerts not being received prior to an auto-restart occurring has been resolved
20th Jan 2020
archive
patchnote
- An issue with logout times lasting longer than expected has been resolved, changes as follows:
- Logging out in a house you are at least friended to, or inside of a town inn, while not in combat against monsters or players, will now log you out instantly
- Logging out anywhere else, or while in combat will log you out after 60 seconds, subject to review -- the previous time was 60 seconds, so we're going to stick to that for now
18th Jan 2020
archive
patchnote
- An issue with some commands not working has been resolved: /myjail /enchant /myenchant -- if you find any other commands are not working please send a bug report, thanks.
16th Jan 2020
archive
patchnote
- An issue has been resolved with Fish not being recognized with Gardening
14th Jan 2020
archive
patchnote
- A new command /refresh has been added to aid with some graphical glitches that occur occasionally; this command will freeze you in place for a couple of seconds, while refreshing the view of objects on your screen. This can help solve issues where a player appears naked and unmounted when they are in fact not naked and mounted. It also aids with decorating objects on plots that appear to move up while adjusting them; refreshing after adjusting these items will subsequently show the objects in their correct position.
10th Jan 2020
archive
patchnote
- an issue has been resolved with bandage buff-icon spam
- an issue has been resolved with maker's mark being applied crafted items incorrectly or with someone else's name in some cases
10th Jan 2020
archive
patchnote
- Fishing while in a Guarded location will now only yield fish; for other Fishing rewards, you'll have to step out of Guards protection
9th Jan 2020
archive
patchnote
- An issue has been resolved with double clicking a fire beetle activating smelting ability instead of opening it's backpack as intended
9th Jan 2020
archive
patchnote
- An issue has been resolved causing mobs to sometimes continue attacking after a player becomes hidden; damage should still apply from delayed damage like Poison or other delayed spells, while hidden, but mobs should de-aggro properly now
9th Jan 2020
archive
patchnote
- An issue has been resolved causing the server to freeze in some cases when ejecting/banning mobs or yourself from a plot
2nd Jan 2020
archive
patchnote
Santa has closed access to his workshop in order to start working on next Christmas. Bye Santa!
2nd Jan 2020
archive
patchnote
- At last, the long-standing bug causing the server to freeze sometimes when players die while poisoned has been resolved
30th Dec 2019
archive
patchnote
- An issue has been resolved preventing dead characters from using teleporters
29th Dec 2019
archive
patchnote
- Auto-unstuck and stuck command has had some general optimizations and you sould see improvement both with using the command and when the system detects you being stuck automatically -- please report if you notice any funky behavior with this
27th Dec 2019
archive
patchnote
- An issue has been resolved allowing anyone to open a Christmas Gift regardless of where the gift was located
- We've received a couple of reports now regarding stacking items disappearing if trying to place a stack onto another stack inside of a container that is over capacity or over weight causing the incoming item to be consumed and not added to the existing stack. We are investigating but need more details, if you have had this happen please send a /bug report with as many details around the issue you can recall. Thanks!
23rd Dec 2019
archive
patchnote
Santa's gate has closed in Britain, but the North Pole is still accessible (in and out) through the old entrance at the top of Serpent's Pass in very northern tip of Southern Rim.
23rd Dec 2019
archive
patchnote
Santa has opened up a portal to his workshop from Britain. Go visit him and see if he's got anything for you!
Merry Christmas to you all.
23rd Dec 2019
archive
patchnote
- Slightly reduced the chance for mobs to spawn while looting a treasure chest
- Added a leash to all mobs spawned by a treasure chest
- Mobs spawned from looting the chest are no longer required to be killed to loot the rest of the box, initial spawn still needs to be killed first
- Hidden players will now be revealed 100% of the time when looting an item from a treasure chest
20th Dec 2019
archive
patchnote
The issue with being unable to remove items from a locked down paragon chest has been resolved
18th Dec 2019
archive
patchnote
- The distance from which NPCs will catch thieves in the act and call Guards on them has been somewhat reduced