Patch Notes List

Query: patchnote found 932 results

22nd May 2019 archive patchnote

  • Bone armor no longer grants Passive Mana Regeneration without penalty.
    - Bone armor continues to have no Dex penalty, but now has slightly Reduced Armor too.
    - This only applies to new Bone Armor drops in the world, as legacy armor will keep their values, but we expect Macer Warriors to handle that issue for us. :D


22nd May 2019 archive patchnote

  • Players take twice as long to become Hungry/Starving, assuming Players eat until Full! (8+ Hungry/15+ Starving).
    - Added Chat QOL improvements for understanding the current Hunger state when eating Food!
    - Players now warned in Chat when Hungry or Starving, and eating until Icons vanish reactivates these messages.
    - Players that eat until Starving icon vanishes, will be notified in Chat that they are Peckish and could still eat more!
    - Eating until Full is the most efficient way to curb Hunger for long periods of time, and Garden Produce and Cooked Foods are still the best for Hunger management.


21st May 2019 archive patchnote

  • Event Token vendor has been updated with new items and Carpenter Recipes
    - Memorizable recipes have been introduced! https://youtu.be/s4afocpCahc


20th May 2019 archive patchnote

  • Mobs that can Heal will now have a 3 minute cool-down timer between Heals for both Spells and Bandages.
    - Healing amounts have been approximately halved, and we are waiting to see if this is sufficient.
    - We expect these changes to improve PVE game play significantly, especially for Warrior Templates, and we are prepared to reduce these values even more if necessary.


19th May 2019 archive patchnote

  • The "/split" command has been re-added that allows you to attempt to split a specified amount from the targeted stack; example usage: "/split 50"
    - Disabled the Guild and Group tooltips that get created on player corpses


18th May 2019 archive patchnote

  • Adjusted all monster/animal templates to match new Audio Reference templates. (Monsters that were not utilizing their sound effects, should now do so, on respawn.
    - Applied fix to fishing shirt and fishing pants (waders)
    - Removed Blessed attribute from certain craftable tailoring items.


18th May 2019 archive patchnote

  • Stack All Gardening works for Fish, Soils, Seeds, and Potions.
    - Garden produce will be added later for further QOL measures!


17th May 2019 archive patchnote

  • New characters will start being completely full now.


17th May 2019 archive patchnote

  • Gardening scythes are now craftable by tinkers


16th May 2019 archive patchnote

  • All graveyards have had their spawns altered so that you won't get completely swarmed by the undead
    - Mage broker pricing/quantities fixed


16th May 2019 archive patchnote

  • The chance for bandages to slip during movement has been removed
    - The chance for bandages to cure being reduced during slips has been removed


16th May 2019 archive patchnote

  • Quick update for Boglings, who now drop seeds depending on their difficulty.
    - The Boglings outside Britain have slowly gathered closer to a Mossy Rock formation farther away from the Guards line of sight, and Strong Boglings spawn there now.


16th May 2019 archive patchnote

  • Mage vendors now sell a limited supply of empty bottles for alchemy to save you getting sand in your... bags.


15th May 2019 archive patchnote

  • Added new effect to Bless spell, so that keeping Dispel Resistance active on a Summon has a visual indicator.
    - Tweaked the Nightsight effects to not conflict with new Bless effects.
    - Cunning, Strength, and Agility spells now remove Bless correctly, so PVP Players can remove the Dispel blocking effect on a Player Summon by buffing them first with Cunning/Strength/Agility and then immediately casting Dispel on the Summon. Mob AI will never buff a Player Summon so this mechanic is designed for PVP, and to mitigate Dispel Blocking Summoned armies in PVP.
    - All Magery Buffs at GM Magery can now last up to 5 minutes.
    - All Mage Vendors now stock 250 of each Reagent, as the Gardening market ramps up.
    - All Casting Monsters will now drop Rare Seeds, where stronger Casting Monsters have more drops and in larger quantities.
    - All Treasure Chests now drop all Seeds, and more difficult chests drop more and in higher qualities.
    - Using Take Soil can gain Gardening skill up to 30.
    - Using Take Soil over 50 Gardening gives you multiple clumps of soil!
    - 15 bread, whether purchased from an NPC, or made with the Create Food spell, will fill you entirely. However, Garden produce and Cooked food fill you up in about 5 - 6 bites.
    - Hunger currently takes about 6+ in-game hours to reveal a Hungry state and an additional 2+ hours to enter Starvation mode Debuff Stats. Eating until you are completely stuffed each time you get Hungry is best.
    - New GM Gardening Perk, your Harvest Range will increase to 1 - 12 from the standard 1 - 5.
    - Fixed a few bugs and corrected some wording within Gardening system.
    - Fixed some bugs with Fresh Ingredients not showing the correct graphic.
    - Some QOL improvements to Fishing, making it more obvious when you can cast again.






15th May 2019 archive patchnote

  • Shovels now have a Toggle Default option when you right click them to choose which option you want the shovel to do when you use it. This change is retroactive and all pre-existing shovels will be switched to Dig automatically. Please use the new option to change it to Garden if you would like to.

    - Slightly increased the chance that you will anger a beast when attempting to tame it to be more in line with UO


15th May 2019 archive patchnote

  • The Magic Broker with cheaper prices and greater quantities has arrived in Moonglow's mage shop.
    - Enchanting items can be sold to Mages and the Magic Broker.


14th May 2019 archive patchnote

  • (the completed) Gardening Broker with cheaper prices and greater quantities has arrived in Ocllo.


14th May 2019 archive patchnote

  • Garden Bag Price Reduced to 2k from 10k.
    - All Rare Seeds Removed From Garden Bag, and currently Rare Seeds cannot be purchased from NPCs.
    - Stanis O' Mathis has entered Bucs Den selling Gardening Supplies.


14th May 2019 archive patchnote

  • An issue has been resolved with items for sale on a player vendor not allowing account owners to use or see the options Change Price and Remove From Sale
    - An issue has been resolved with Notoriety not being confirmed or punished for splitting stacks from player corpses
    - A recipe has been added to Fletching for Arrows that can be made using Kindling


13th May 2019 archive patchnote

  • The wagon to Minoc has been moved from Moonglow to Magincia (half way between Magincia Mines and Helm's Crossroads to the south-west of Magincia)
    - Fisherman's Wharf is now only accessible from Vesper's docks (not Cove, Papua or Ocllo), and only goes back to Vesper at this time.
    - The teleporter from Magincia's very old rune library to Moonglow ridge has been removed.
    - The ladder from Moonglow ridge to Moonglow's mage shop has been taken down.
    - The wagon from Britain to Riverside has left.
    - The wagons from Riverside's north to Riverside's south have both left.
    - The wagons from Moonglow to north Magincia and back have broken down and are no longer in service.


13th May 2019 archive patchnote


13th May 2019 archive patchnote

  • Ocllo field now spawns twice as many wheat plants
    - The farmers in Ocllo's fields have put up a signpost so they could tell the wheat and cotton apart (but you can hold CTRL while in the field)



12th May 2019 archive patchnote

  • Bless Spell now prevents Dispel on Magery Summoned Creatures.
    - This was a player recommended enhancement, as so many caster creatures cast Dispel often.
    - If Players keep their Bless Buffs cycled nicely on their Mage Summons, then the Dispel spell is completely nullified in battle, but if the Bless Buff drops, your summon will be Dispelled as normal.


12th May 2019 archive patchnote

  • Rare Seeds were placed inside Garden Bags on the Garden Vendors by mistake.
    - These will be removed by end of day today, so stock up before they are gone!
    - As a reminder, Rare Seeds drops from stronger magical creatures, off Fishing mobs, and inside Treasure Chests.
    - We will continue to monitor drop rates, and expand them if we feel not enough Rare Seeds are in the world.
    - As another measure, we may consider selling Rare Seeds at Garden Vendor again for high prices, but this would be after trying to alter loot tables initially.


12th May 2019 archive patchnote


11th May 2019 archive patchnote

  • Create Food spell now provides very minimal hunger restoration compared to very effective garden produce.
    - Grow rates from Seedling to Full Grown Plant are now 6 hours, down from 24 hours at launch (subject to change).
    - Plants atop their Garden Beds now give you the ability to Examine Plant (this will have future expanded information), as well as Destroy Plant.
    - Added the Gardening Scythe tool to Royal Gardener Walter O' Mathis at Lord British's Castle inside Britain, which can clear away grass inside your plot, making it far easier to tend your Gardens. The Gardening Scythe can also Kill Plants within your garden without having to interact with the Plant or Garden Bed.
    - All of these changes will be fully available after the next server restart.


10th May 2019 archive patchnote

  • An issue has been resolved preventing players from dragging a button from the skill window to the hot bar
    - An issue has been resolved with corpses being teleported off of plots automatically


10th May 2019 archive patchnote

All cities and parts of the world have been getting some specialisation recently and more is to come.
- The sewers in Britain has been dramatically reduced in size and spawns.
- The sewers now connects to a teleporter near the mage shop in Papua, allowing either end to be equally accessible.
- Ocllo is set to become the farming capital of the world, and now has a cotton and wheat field to the south, a beekeeper, and will soon see more changes now that Gardening has been introduced.
- Magincia, city of pride, is becoming recognised as a centre of trade, and Crazy Carl has moved in and is willing to buy some new rare bits and pieces. He's still won't sell you anything.
- The guards around Nujel'm and Moonglow have managed to tighten their borders against the threat of hostile creatures surrounding their cities.
- All reagents can now be found in various parts of the world, depending on the reagent (see the Magery page on the wiki for locations)
- Signposts in the wilderness have been labelled. We might have missed a few, so page if you find one with names that don't look right or without names at all.
- Buccaneer's Den is not as crowded as it used to be, and many of the pirates that used to roam the place have left.


10th May 2019 archive patchnote

  • Plants should now scale correctly, but won't take effect until new plants are created.
    - Seed Salvage should now properly fire when the plant is consumed.
    - Shovel range for Dig/Thunters should be restored.
    - Grow rates have been reduced to half a day, instead of a full day, as an experiment (Subject to change)


10th May 2019 archive patchnote

  • Gardening: Who wouldn't want to grow their own reagents? Definitely easier said than done! The race towards Green Thumb begins, and be sure to read the Wiki for the nitty-gritty deets, and watch the tutorial video for Gardening in the Wiki!
    - Camping: Discover the wonderful world of Camping with exciting Campfire Regeneration Rates, Buffed Stat Bonuses from Tents, and Classic Instant Logout features when Resting. Be sure to read the Wiki and watch the tutorial video for Camping in the Wiki!
    - Hunger: Players will now be expected to eat something, occasionally, or take a -10 Stats Debuff until they are well fed. It will take approximately 10 in-game hours for a player to start feeling hungry again. Gardening produce is the most effective food at taking care of your hunger pains.
    - Drugs: Old Toby enters our world as a Common plant, but it will be the gateway drug to many more rare drug plants and eventually an expanded Drug Tolerance system, so partake in moderation! You can find the Smoking Pipe for Old Toby a high price from Walter O' Mathis, the Royal Gardener at Lord British's Castle, or simply ask a GM Fletcher to make you one for a lot less.
    - Gardening Wiki = https://legendsofultima.gamepedia.com/Gardening
    - Camping wiki = https://legendsofultima.gamepedia.com/Camping