Patch Notes List

Query: patchnote found 911 results

4th Sep 2021 patchnote

Relog to fix combat issues. Stackables are being worked on.


4th Sep 2021 patchnote

Warriors, rejoice! The Colosseum has moved to its new and permanent location, an island just outside of Buccaneer's Den. While it will be used for PVP server events, it is also intended to be a general use area for consensual, non-faction PVP. Thus, the following rules will take effect in the area after the next restart:

  1. Combat and murder actions will not flag as criminal on the island. You will not receive murder counts on the island.
  2. If a red is killed on the island, their next immediate resurrection will be free. Short term murder counts will not reset, and the free res does not apply if you were killed anywhere but on the island.
  3. You cannot mark runes at or recall to the island. Teleporters are up at Britain Bank and Buccaneer's Den moongate.

Full loot is in effect on the island, so tread lightly. For those brave enough, glorious combat awaits!


4th Sep 2021 patchnote

-Stealing is now disabled on the Colosseum island

-Murderer restrictions will not be incurred when a red dies on the island


4th Sep 2021 patchnote

-Short term murder counts should no longer reset upon death in the colosseum

-Looting any corpse but your own is disabled in the Colosseum


4th Sep 2021 patchnote

  • The minimum success chance of using a runebook charge has been returned to 50% (intended value.)


4th Sep 2021 patchnote

Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.


4th Sep 2021 patchnote

  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.


4th Sep 2021 patchnote

An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.


4th Sep 2021 patchnote

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.

[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]


4th Sep 2021 patchnote

*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge


4th Sep 2021 patchnote

Gameplay Notes

  • All bosses have had their AI updated.
  • All bosses have had their loot adjusted.
  • Higher level bosses have had their loot greatly increased.
  • Loot tables have undergone another balance pass.
  • Spawning in Despise has been adjusted.
  • Updated static collision.
  • There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.

Notable Bug Fixes

  • Staggering shot mount speed should return to normal after the effect has expired.
  • Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
  • Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
  • Adjusted durability warning threshold.
  • Move Speed should now always be recalculated on resurrection.
  • Fixed a bug that caused aggression when taming a creature without a distance check first.
  • Fixed an issue causing a criminal flagging when performing actions on yourself.
  • You can no longer report yourself as a murderer.
  • Fixed an issue causing bosses to continually reset.
  • Fixed an issue causing titles to reassign when gaining skill.


4th Sep 2021 patchnote

Public Service Announcement

  • Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>

Changes from last 24 hours:

  • Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
  • Improvements to Trading, let us know if the trade acceptance issue proceeds or not
  • Removed the ability to gain skills from scroll spell-casts
  • Removed use-case options from runes
  • UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
  • Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
  • Removed Vendor Buy/Sell confirmation window popup

Changes from earlier:

  • Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
  • Treasure hunting temporarily disabled; working on setting up the locations still
  • Pet AI issues resolved, was causing pets to not attack and maybe other things too
  • Stablemaster minimum-range to check for pets reduced to improve pet summoning
  • Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
  • Horses set to 0 taming difficulty, does not affect old horses
  • Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
  • Resolved issue with bladed weapon target actions not checking for distance
  • Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
  • Fixed issue with sometimes getting a backpack from corpses
  • Fixed issue with trying to open corpses failing and not showing a container window
  • Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired


4th Sep 2021 patchnote

  • Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.


4th Sep 2021 patchnote

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all


4th Sep 2021 patchnote

*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.


4th Sep 2021 patchnote

  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank


4th Sep 2021 patchnote

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.


4th Sep 2021 patchnote

The Paralyze spell now interrupts the victim's spell cast on success The use of an invisibility potion now breaks spell casts Skeleton Keys now properly open chests of any level regardless of lockpicking skill Carpentry kegs have been fixed and no longer produce deeds


4th Sep 2021 patchnote

  • Fixed an issue with not being able to claim Veteran Rewards in some cases
  • Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
  • Fixed issue with not being able to rename recall runes by double-clicking/using them
  • Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
  • Pets will now be fully fed while in the stables


4th Sep 2021 patchnote

  • Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
  • Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
  • Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it


4th Sep 2021 patchnote

  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also


4th Sep 2021 patchnote

  • Fixed an issue with being able to apply poison from a potion that has been moved outside of your inventory
  • Prevented CAPTCHA from occurring too often while harvesting
  • Removed mobs from spawning while harvesting due to CAPTCHA being enabled


4th Sep 2021 patchnote

After next restart, Karma should be functioning properly.


4th Sep 2021 patchnote

  • Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.


4th Sep 2021 patchnote

  • Active gain bonuses have been greatly increased.
  • Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
  • Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
  • The curve for daily caps has been made less severe at the upper end.
  • Threat generation has been increased for healing and ranged damage.
  • Certain monsters will more aggressively consider targeting players further away from them.


4th Sep 2021 patchnote

  • The in-game Macro system will be disabled as we research a performance issue with the system.
  • Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.


4th Sep 2021 patchnote

Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.


4th Sep 2021 patchnote

An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.


4th Sep 2021 patchnote

Recent patch notes for Test Center are being maintained here for the time being, in addition to Discord's #test-center-patch-notes channel: https://forums.legendsofultima.online/d/28-test-center-patch-notes


4th Sep 2021 patchnote

The Paralyze spell now interrupts the victim's spell cast on success

The use of an invisibility potion now breaks spell casts

Skeleton Keys now properly open chests of any level regardless of lockpicking skill

Carpentry kegs have been fixed and no longer produce deeds