Patch Notes List

Query: patchnote found 1077 results

5th Sep 2021 patchnote

Group Combat, Shared Loot

  • group healthbars with heal/cure/bandage buttons
  • group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
  • group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
  • group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted

Criminal Action Confirmation

  • now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
  • change this setting in Character Settings under the Combat tab

Combat Target Restriction

  • wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
  • allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
  • added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
  • this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
  • example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
  • should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions

General Combat-Related Changes

  • using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
  • potion toxicity on self-healthbar will now only appear when toxicity is above 0
  • when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
  • added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
  • you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not

New Custom Client Actions

  • Custom Client Action 3 is now Nearest Target option
  • Custom Client Action 4 is now Cycle Target option
  • both of these options work in conjunction with the new target restriction option
  • these actions can be set to hotkeys under Settings -> Keyboard


5th Sep 2021 patchnote

Hotfix from today:

  • resolved town vendors stealing people's money when trying to buy Used items from them
  • town vendors should finally clear out their Used inventory regularly

Hotfixes/changes from last week:

  • resolved not being able to give murder count to characters when dying from Poison spell in some cases
  • poison will now fall off if the caster is a player and dies around the victim
  • fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all


4th Sep 2021 patchnote

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.

[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]


4th Sep 2021 patchnote

Water definitions have been added to every town! In those areas:

  • fishing should be possible around all of the towns now
  • creatures will no longer spawn in water
  • players will no longer be able to go swimming


4th Sep 2021 patchnote

  • Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
  • Blue players who are involved in a murder will not be subject to additional counts based on participants.
  • Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
  • Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
  • Murder count decay has been reduced to 24 hours in game time from 72.
  • When a murderer decides to repent there will now be a server wide notification.
  • Destard has had some loot re-balancing done.
  • Wrong has had some loot re-balancing done.
  • Some high end monsters have become more difficult to bard.
  • Fixed an AI pathing bug when monsters are leashing.


4th Sep 2021 patchnote

  • Monsters may no longer be provoked onto other players or pets.
  • Fixed incorrect food being created when summoning food.
  • Fixed incorrect asset being used for Acid elementals in Despise.
  • Addressed some issues with players being unable to login.


4th Sep 2021 patchnote

  • Fixed issue with Security options not being added to containers being secured by anyone but the house owner
  • Fixed issue with double-clicking house sign not refreshing the house in some cases
  • Optimized spammy system message "the house has been refreshed"


4th Sep 2021 patchnote

  • Added CAPTCHA to Mining, Lumberjacking, Fishing
  • Private houses can now have 1 vendor
  • Fixed issue with Max Vendor limit on houses being calculated incorrectly (if your house already has too many vendors, they may remain for now but you will be unable to add more)
  • Fixed issue with clockwork golem (possibly other recipes) not crafting
  • Fixed issue with the unfinished keg being treated as a container and causing items dropped to them to disappear
  • Fixed issue with attacking a pet when the owner is hidden nearby causing the pet to flag crim and the owner to get guard whacked
  • Fixed "drink" option existing on prized fish (does not affect old fish)
  • Fishing outside of town now has a chance to spawn a snake
  • Potent potion recipes removed since Gardening skill is not accessible right now


4th Sep 2021 patchnote

  • Fixed an issue causing guards to be unresponsive.
  • Fixed an issue causing murderer to be unable to leave dungeons.
  • Fixed an issue causing recent tames to retain heal over time effects.
  • Fix an issue that would cause a rare crash condition.


4th Sep 2021 patchnote

Town NPC Changes

  • Bowyers will now sell Bows, Siege Bows, and Heavy Siege Bows.
  • Bowyers will now buy bows from players.
  • Minoc now has an Armorsmith at the Forgery, a Bowyer at Warriors' Battle Gear, and a new Jeweler Shop named Gorgeous Gems.


4th Sep 2021 patchnote

Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.


4th Sep 2021 patchnote

  • (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
  • Fixed getting stuck while tending a campfire through build stages.
  • Campfire range has been increased from 10 to 12.
  • New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.


4th Sep 2021 patchnote

  • Fixed an issue that sometimes affected the ability to log in with a red character in Britannia
  • Added a barber to assist with remodelling your hair, face, everything! The first visit is free. The barber/stylist will be in Sweet Dreams Inn in Britain
  • After the next restart, the Limbo region will return. For those of you not familiar, if you are a ghost for longer than 15 minutes, you will be sent to this region. There are shrines available to resurrect you here, and then you can return to Britannia via the moongate.


4th Sep 2021 patchnote

  • Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.


4th Sep 2021 patchnote

All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.


4th Sep 2021 patchnote

  • Active gain bonuses have been greatly increased.
  • Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
  • Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
  • The curve for daily caps has been made less severe at the upper end.
  • Threat generation has been increased for healing and ranged damage.
  • Certain monsters will more aggressively consider targeting players further away from them.


4th Sep 2021 patchnote

An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.


4th Sep 2021 patchnote

Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players


4th Sep 2021 patchnote

Gameplay

  • Loot tables have been adjusted for Shame.
  • Loot tables have been adjusted for Destard.
  • Young players will no longer trigger mobile collision.
  • There is now a 1 second cooldown between mobile collisions.


4th Sep 2021 patchnote

An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.


4th Sep 2021 patchnote

  • Murderers who repent will now need to wait 72 hours to resume hostilities.
  • Murderers will now need to pay 200 gold per long term count when resurrecting.
  • Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
  • Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
  • Ranged damage and healing will now produce more threat.
  • Combat journal will now display entries in descending order.
  • Combat journal will now only refresh when new data is available.
  • Fixed a bug causing floating damage numbers to be reported twice.


4th Sep 2021 patchnote

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.


4th Sep 2021 patchnote

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.


4th Sep 2021 patchnote

  • Fixed an issue causing bosses to reset frequently under certain conditions.


4th Sep 2021 patchnote

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all


4th Sep 2021 patchnote

Cut off heads of murderers now show the fee the deceased paid to resurrect, to become glorious trophies for your display


4th Sep 2021 patchnote

Recent patch notes for Test Center are being maintained here for the time being, in addition to Discord's #test-center-patch-notes channel: https://forums.legendsofultima.online/d/28-test-center-patch-notes


4th Sep 2021 patchnote

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.


4th Sep 2021 patchnote

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain


4th Sep 2021 patchnote

"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”

~Julie the Artisan of Minoc