Query: patchnote found 1032 results
4th Sep 2021
patchnote
- Macro system re-enabled & window will now only show once instead of refreshing every time a macro repeats
- Issue with Stablemaster "Retrieve pet out of range" option has been resolved once more, this update was due to go out previously but mistakenly was not applied, now it is
- Issue with freshly tamed pets not attacking their targets has been resolved
- Fixed an issue with Young status not being ended when committing a criminal action
- Fixed issue with "your X will break soon" happening prematurely
- Prevented ability to resist beneficial spells, especially when casted on thyself
- Fixed issue with trees not regrowing in a timely manner in some cases
4th Sep 2021
patchnote
- Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.
4th Sep 2021
patchnote
- Players can no longer create Camps while inside Guard Protected towns.
4th Sep 2021
patchnote
- Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
- Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
- Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
- A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
4th Sep 2021
patchnote
- Missing when attacking in combat is now fixed
- Not being able to split stacks is now fixed
Please log out and back in to the game to enable these fixes.
4th Sep 2021
patchnote
- Non-Owners can no longer Destroy Campsites.
- Taking damage while building a Camp/Tent should break animations now.
- Dismount messaging fixed, and can no longer place/interact with Campfires while mounted.
4th Sep 2021
patchnote
- Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
- Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
- Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it
4th Sep 2021
patchnote
All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.
4th Sep 2021
patchnote
Titles should now be fixed. Upon next login, you should be granted all missing skill titles.
We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!
4th Sep 2021
patchnote
- New "Fall Asleep" right-click ability on Tents grants the Camp/Tent Owner instant logout perk.
- The "Fall Asleep" ability only functions for the Owner when their Secured Campsite and Tent are close by.
- The "Rest" right-click ability no longer puts the player inside the tent automatically and instead plays a stretching animation as the stats buff applies, and the Rest ability works for all players.
- The "Rest" Stat Buff Duration now scales to Camping skill with a 20 minute Min, and a 2 hour Max at GM Camping.
- Updated tooltips throughout the camping process to reflect changes.
- Fixed issue with skill gains not firing throughout build stages.
- Buff icon display adjustments.
4th Sep 2021
patchnote
- Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
- Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
- Lumberjacking has been optimized to get a few more chops out of each tree
- Fixed issue with crafting favorites going to the wrong recipe or none at all
- Fixed issue with pets not casting
- Removed the macro interrupted speech when a target is not acquired
- Fixed issue with being able to over-stuff packhorses
- Tracking will now be interrupted by damage received and death
- Fixed issue with Guild security options being available when no guild is assigned to house
- Fixed issue with stacks of objects not responding to player split requests in some cases
- Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
- Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
- Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again
4th Sep 2021
patchnote
After next restart, Karma should be functioning properly.
4th Sep 2021
patchnote
Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players
4th Sep 2021
patchnote
- Fixed an issue that sometimes affected the ability to log in with a red character in Britannia
- Added a barber to assist with remodelling your hair, face, everything! The first visit is free. The barber/stylist will be in Sweet Dreams Inn in Britain
- After the next restart, the Limbo region will return. For those of you not familiar, if you are a ghost for longer than 15 minutes, you will be sent to this region. There are shrines available to resurrect you here, and then you can return to Britannia via the moongate.
4th Sep 2021
patchnote
Power hour will no longer expire after 60 real-time minutes from activation, instead will expire after 60 minutes of in-game playtime, with the same 22-hour cooldown from the time you started it last
This means if you log out before using all of your Power Hour then you can log back in and use what's remaining before the 22 hours is up, after which Power Hour will be reset and you will be able to activate it again
4th Sep 2021
patchnote
- Active gain bonuses have been greatly increased.
- Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
- Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
- The curve for daily caps has been made less severe at the upper end.
- Threat generation has been increased for healing and ranged damage.
- Certain monsters will more aggressively consider targeting players further away from them.
4th Sep 2021
patchnote
*Torches should now occupy the torch slot and not unequip the right hand
*Killing/stealing from someone in town and looting with another multibox character should now be prevented.
4th Sep 2021
patchnote
-Short term murder counts should no longer reset upon death in the colosseum
-Looting any corpse but your own is disabled in the Colosseum
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
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Lumberjacking has been refreshed to be more in alignment with UO
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Successful harvests will produce up to 20 logs per swing
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Trees now have a maximum amount of wood that can be harvested
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Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
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Kindling/apples removed from normal lumberjacking routine
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Can now use blade to cut trees to gather kindling
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Can chop trees in town, but resources are halved
4th Sep 2021
patchnote
An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.
4th Sep 2021
patchnote
Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.
4th Sep 2021
patchnote
Unidentified musical instruments will now properly identify
4th Sep 2021
patchnote
- Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.
4th Sep 2021
patchnote
An issue with accepting trade has been resolved.
4th Sep 2021
patchnote
- The in-game Macro system will be disabled as we research a performance issue with the system.
- Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
- Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
- Fishing skill can no longer be gained above 70 while inside of town
- Fishing will no longer yield anything more than basic fish or loot while inside of town
- Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
- An issue with clicking on a news notification from the list not opening the appropriate article
- Fixed system message showing when using runebooks referencing "a recall rune"
- Summoned creatures should now properly decay if they have lost their owners
- Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory
4th Sep 2021
patchnote
-Stealing is now disabled on the Colosseum island
-Murderer restrictions will not be incurred when a red dies on the island
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds