Query: patchnote found 1064 results
4th Sep 2021
patchnote
- Active gain bonuses have been greatly increased.
- Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
- Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
- The curve for daily caps has been made less severe at the upper end.
- Threat generation has been increased for healing and ranged damage.
- Certain monsters will more aggressively consider targeting players further away from them.
4th Sep 2021
patchnote
Water definitions have been added to every town! In those areas:
- fishing should be possible around all of the towns now
- creatures will no longer spawn in water
- players will no longer be able to go swimming
4th Sep 2021
patchnote
Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players
4th Sep 2021
patchnote
"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”
~Julie the Artisan of Minoc
4th Sep 2021
patchnote
- Fixed an issue causing non young players being warned about losing their young status.
- Rare loot table adjustments.
- Barding pets will no longer offer skill gains however the effects will still work.
- Ratmen and Lizardmen may now be skinned for hides.
4th Sep 2021
patchnote
- Monsters may no longer be provoked onto other players or pets.
- Fixed incorrect food being created when summoning food.
- Fixed incorrect asset being used for Acid elementals in Despise.
- Addressed some issues with players being unable to login.
4th Sep 2021
patchnote
- Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.
4th Sep 2021
patchnote
Gameplay
- Loot tables have been adjusted for Shame.
- Loot tables have been adjusted for Destard.
- Young players will no longer trigger mobile collision.
- There is now a 1 second cooldown between mobile collisions.
4th Sep 2021
patchnote
Gameplay Notes
- All bosses have had their AI updated.
- All bosses have had their loot adjusted.
- Higher level bosses have had their loot greatly increased.
- Loot tables have undergone another balance pass.
- Spawning in Despise has been adjusted.
- Updated static collision.
- There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.
Notable Bug Fixes
- Staggering shot mount speed should return to normal after the effect has expired.
- Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
- Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
- Adjusted durability warning threshold.
- Move Speed should now always be recalculated on resurrection.
- Fixed a bug that caused aggression when taming a creature without a distance check first.
- Fixed an issue causing a criminal flagging when performing actions on yourself.
- You can no longer report yourself as a murderer.
- Fixed an issue causing bosses to continually reset.
- Fixed an issue causing titles to reassign when gaining skill.
4th Sep 2021
patchnote
- Performance improvements.
- Destard's loot has been improved.
- Destard spawner density has been decreased.
- Some low end Undead monsters have had their loot slightly increased.
- Low end monsters in Despise have had their loot decreased.
- Wrong's loot has been improved.
- Ice Dungeon's loot has been improved.
4th Sep 2021
patchnote
An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.
4th Sep 2021
patchnote
- Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
- Blue players who are involved in a murder will not be subject to additional counts based on participants.
- Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
- Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
- Murder count decay has been reduced to 24 hours in game time from 72.
- When a murderer decides to repent there will now be a server wide notification.
- Destard has had some loot re-balancing done.
- Wrong has had some loot re-balancing done.
- Some high end monsters have become more difficult to bard.
- Fixed an AI pathing bug when monsters are leashing.
4th Sep 2021
patchnote
Test Center Hotfixes have been applied:
- Fixed issue with the house menu not updating the label for decay stage after refreshing
- Prevented placing houses over any objects
- House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
- Prevented picking up items recently dropped from a collapsed house by Young characters
- Prevented trading items recently dropped from a collapsed house by all
4th Sep 2021
patchnote
As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.
We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.
4th Sep 2021
patchnote
- Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.
4th Sep 2021
patchnote
- Murderers who repent will now need to wait 72 hours to resume hostilities.
- Murderers will now need to pay 200 gold per long term count when resurrecting.
- Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
- Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
- Ranged damage and healing will now produce more threat.
- Combat journal will now display entries in descending order.
- Combat journal will now only refresh when new data is available.
- Fixed a bug causing floating damage numbers to be reported twice.
4th Sep 2021
patchnote
Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.
[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]
4th Sep 2021
patchnote
- Ankhs should now resurrect Red players in the world.
- Buccs Den now has more Red Wandering Healers that are spread out across town.
4th Sep 2021
patchnote
- Fixed an issue causing bosses to reset frequently under certain conditions.
4th Sep 2021
patchnote
An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.
4th Sep 2021
patchnote
Titles should now be fixed. Upon next login, you should be granted all missing skill titles.
We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!
4th Sep 2021
patchnote
"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"
Ritual Site 1: https://imgur.com/XjZOegH
Ritual Site 2: https://imgur.com/S5nmsg4
Ritual Site 3: https://imgur.com/Ipmfexc
Weaver Cave: https://imgur.com/fcAbiWR
~Sir Jeffrey the Justiciar of Britain
4th Sep 2021
patchnote
- Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
- Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
- Current target healthbar numbers will now update periodically
- Dead characters will automatically be set in combat mode during load
- Town vendors will keep only a small amount of used items after players sell things to them
- Nearby pets that are not attacking anything will automatically follow when owner dies
- Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
- Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
- Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
- Added Events news type to News Window & Notifications
- Fixed issue with being unable to open someone else's paperdoll from a reasonable distance
4th Sep 2021
patchnote
- Corpse mutilate option optimized, double-clicking blood spatter will open corpse as expected, and can also right-click and choose Loot All
- Issue with commanding pets to attack groupmates or your own pets resulting in "they cannot be attacked" erroneously has been resolved
- Blessed objects will now be moved to the backpack if they are inside another container in your backpack when you die
4th Sep 2021
patchnote
- Fixed an issue causing guards to be unresponsive.
- Fixed an issue causing murderer to be unable to leave dungeons.
- Fixed an issue causing recent tames to retain heal over time effects.
- Fix an issue that would cause a rare crash condition.
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
Unidentified musical instruments will now properly identify
4th Sep 2021
patchnote
- Fixed an issue with not being able to claim Veteran Rewards in some cases
- Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
- Fixed issue with not being able to rename recall runes by double-clicking/using them
- Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
- Pets will now be fully fed while in the stables
4th Sep 2021
patchnote
- Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
- Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
- Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it