Query: patchnote found 1070 results
4th Sep 2021
patchnote
- Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
- Blue players who are involved in a murder will not be subject to additional counts based on participants.
- Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
- Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
- Murder count decay has been reduced to 24 hours in game time from 72.
- When a murderer decides to repent there will now be a server wide notification.
- Destard has had some loot re-balancing done.
- Wrong has had some loot re-balancing done.
- Some high end monsters have become more difficult to bard.
- Fixed an AI pathing bug when monsters are leashing.
4th Sep 2021
patchnote
Fixed a bug where players could rename recall runes which were not in their own backpacks.
4th Sep 2021
patchnote
- The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
4th Sep 2021
patchnote
*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge
4th Sep 2021
patchnote
- Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
- Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
- Current target healthbar numbers will now update periodically
- Dead characters will automatically be set in combat mode during load
- Town vendors will keep only a small amount of used items after players sell things to them
- Nearby pets that are not attacking anything will automatically follow when owner dies
- Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
- Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
- Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
- Added Events news type to News Window & Notifications
- Fixed issue with being unable to open someone else's paperdoll from a reasonable distance
4th Sep 2021
patchnote
- (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
- (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
- Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
- Mutilate will also leave a bloodstain in the place of the body.
4th Sep 2021
patchnote
- Active gain bonuses have been greatly increased.
- Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
- Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
- The curve for daily caps has been made less severe at the upper end.
- Threat generation has been increased for healing and ranged damage.
- Certain monsters will more aggressively consider targeting players further away from them.
4th Sep 2021
patchnote
- Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
- Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
- Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it
4th Sep 2021
patchnote
An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.
4th Sep 2021
patchnote
- Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.
4th Sep 2021
patchnote
- Murderers who repent will now need to wait 72 hours to resume hostilities.
- Murderers will now need to pay 200 gold per long term count when resurrecting.
- Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
- Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
- Ranged damage and healing will now produce more threat.
- Combat journal will now display entries in descending order.
- Combat journal will now only refresh when new data is available.
- Fixed a bug causing floating damage numbers to be reported twice.
4th Sep 2021
patchnote
Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.
[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]
4th Sep 2021
patchnote
- Macro system re-enabled & window will now only show once instead of refreshing every time a macro repeats
- Issue with Stablemaster "Retrieve pet out of range" option has been resolved once more, this update was due to go out previously but mistakenly was not applied, now it is
- Issue with freshly tamed pets not attacking their targets has been resolved
- Fixed an issue with Young status not being ended when committing a criminal action
- Fixed issue with "your X will break soon" happening prematurely
- Prevented ability to resist beneficial spells, especially when casted on thyself
- Fixed issue with trees not regrowing in a timely manner in some cases
4th Sep 2021
patchnote
- Performance improvements.
- Destard's loot has been improved.
- Destard spawner density has been decreased.
- Some low end Undead monsters have had their loot slightly increased.
- Low end monsters in Despise have had their loot decreased.
- Wrong's loot has been improved.
- Ice Dungeon's loot has been improved.
4th Sep 2021
patchnote
- Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
- Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
- Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
- A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
4th Sep 2021
patchnote
Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players
4th Sep 2021
patchnote
- Fixed an issue with not being able to claim Veteran Rewards in some cases
- Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
- Fixed issue with not being able to rename recall runes by double-clicking/using them
- Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
- Pets will now be fully fed while in the stables
4th Sep 2021
patchnote
*Torches should now occupy the torch slot and not unequip the right hand
*Killing/stealing from someone in town and looting with another multibox character should now be prevented.
4th Sep 2021
patchnote
Unidentified musical instruments will now properly identify
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
- Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
- Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
- Increased paralyze immunity duration
- Earth elemental spawn chance added to Mining
- Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
- Fixed an issue with pre-written books not being useable
- Added tooltip to Guildstone to explain how to move it
- Fixed issue with being able to use crafting tools from the bank
4th Sep 2021
patchnote
Public Service Announcement
- Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>
Changes from last 24 hours:
- Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
- Improvements to Trading, let us know if the trade acceptance issue proceeds or not
- Removed the ability to gain skills from scroll spell-casts
- Removed use-case options from runes
- UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
- Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
- Removed Vendor Buy/Sell confirmation window popup
Changes from earlier:
- Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
- Treasure hunting temporarily disabled; working on setting up the locations still
- Pet AI issues resolved, was causing pets to not attack and maybe other things too
- Stablemaster minimum-range to check for pets reduced to improve pet summoning
- Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
- Horses set to 0 taming difficulty, does not affect old horses
- Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
- Resolved issue with bladed weapon target actions not checking for distance
- Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
- Fixed issue with sometimes getting a backpack from corpses
- Fixed issue with trying to open corpses failing and not showing a container window
- Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
4th Sep 2021
patchnote
- Dyes, used for changing the color of a dyetub, are now single-use and stackable
- Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
- Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
- Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
- Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
- Added missing resource counter UI update to vendor transactions
- Fixed issue with "Quick Loot" context menu option not working on items inside corpses
- Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
- Added eating sound when eating food
- Updated Treasure Map window with new in-game map
- Removed "Stack All" options from containers, as these need to be redesigned
- KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also
4th Sep 2021
patchnote
- Fixed issue with Security options not being added to containers being secured by anyone but the house owner
- Fixed issue with double-clicking house sign not refreshing the house in some cases
- Optimized spammy system message "the house has been refreshed"
4th Sep 2021
patchnote
- Missing when attacking in combat is now fixed
- Not being able to split stacks is now fixed
Please log out and back in to the game to enable these fixes.
4th Sep 2021
patchnote
Gameplay Notes
- All bosses have had their AI updated.
- All bosses have had their loot adjusted.
- Higher level bosses have had their loot greatly increased.
- Loot tables have undergone another balance pass.
- Spawning in Despise has been adjusted.
- Updated static collision.
- There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.
Notable Bug Fixes
- Staggering shot mount speed should return to normal after the effect has expired.
- Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
- Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
- Adjusted durability warning threshold.
- Move Speed should now always be recalculated on resurrection.
- Fixed a bug that caused aggression when taming a creature without a distance check first.
- Fixed an issue causing a criminal flagging when performing actions on yourself.
- You can no longer report yourself as a murderer.
- Fixed an issue causing bosses to continually reset.
- Fixed an issue causing titles to reassign when gaining skill.
4th Sep 2021
patchnote
Gameplay
- Loot tables have been adjusted for Shame.
- Loot tables have been adjusted for Destard.
- Young players will no longer trigger mobile collision.
- There is now a 1 second cooldown between mobile collisions.
4th Sep 2021
patchnote
- Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
- Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
- Lumberjacking has been optimized to get a few more chops out of each tree
- Fixed issue with crafting favorites going to the wrong recipe or none at all
- Fixed issue with pets not casting
- Removed the macro interrupted speech when a target is not acquired
- Fixed issue with being able to over-stuff packhorses
- Tracking will now be interrupted by damage received and death
- Fixed issue with Guild security options being available when no guild is assigned to house
- Fixed issue with stacks of objects not responding to player split requests in some cases
- Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
- Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
- Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again
4th Sep 2021
patchnote
- Monsters may no longer be provoked onto other players or pets.
- Fixed incorrect food being created when summoning food.
- Fixed incorrect asset being used for Acid elementals in Despise.
- Addressed some issues with players being unable to login.