Patch Notes List

Query: patchnote found 958 results

22nd Dec 2021 patchnote

  • Some noxious decay bug fixes have been added to avoid the "endless heal" scenario.
  • A bug causing the faction pillar to be a stingy bastard has been fixed.
  • Fey slayers have been removed from crafting tables, as we have very few fey mobs at this time.


22nd Dec 2021 patchnote

  • Fixed an issue preventing skeleton keys from receiving their decay timers, this was an unintended side effect of another hotfix recently
  • Fixed an issue with being able to use objects inside of secured containers when you don't have permission to
  • Fixed an issue with being able to open Lottery Boxes when they are not inside your backpack
  • Fixed an issue with not being able to use/decorate locked down objects that are stacked on top of each other due to line-of-sight, you should now be able to use/decorate objects up to the ceiling


21st Dec 2021 patchnote

  • Fixed an issue causing players to see "you can't do that so quickly" erroneously, as well as preventing players from teleporting in quick succession
  • Tracking distance is now greatly reduced when inside of a Dungeon as part of the ongoing balancing


18th Dec 2021 patchnote

The Colosseum can now only be reached by using the skiff at Buccaneer's Den docks, or the skiff at Britain's docks south of the bank (the larger docks slightly to the south-east, where the Town Crier calls out the latest gossip). To be clear, skiffs are the smaller boats, not the big ships.

To leave the Colosseum's island, 2 different skiffs are available to take you back, north to Britain, or west to Buccaneer's Den.


15th Dec 2021 patchnote

We've deployed a hotfix for the issue preventing players from releasing objects with collision. The full fix requires a server restart, until then, you can say "I wish to move this" to bring up the Decorating Tool and use the release button from there and it will work.


14th Dec 2021 patchnote

Pending a restart:

  • Faction guards are now mounted and quite fast.
  • Faction members' names will now be displayed in special colors: Minax - Cyan; Shadowlords - Green; True Britannians - Purple
  • All warhorses purchased from here on out will only be rideable by faction members.


13th Dec 2021 patchnote

The following changes have been made to help prevent getting items stuck inside of house walls causing them to be unable to be retrieved.

  • Can no longer drop items in places that are blocked or that you cannot see
  • Can no longer release locked down items that are in blocked locations or in a spot you cannot see

Note: In some cases, to decorate and move objects on top of each other you may be required to place items in an open spot first and then use the house Decorate Tool to move them to the desired place

Item Collision issue:

  • Fixed an issue with object collision not being updated/removed when moving or picking-up items that have collision


13th Dec 2021 patchnote

Notes:

  • Escorts and pop-up Orc Camps have been re-enabled & town vendors are vulnerable again
  • Vendors & dungeon chests have been respawned

Fixes:

  • Fixed issue with SOS treasure not being created in some cases
  • Fixed being able to drop items into other beings' backpacks in some cases
  • Fixed Fame & Karma values not being rounded
  • Fixed Meditation being interrupted when switching targets
  • Fixed issue with Magic Reflection not causing notoriety actions in some cases
  • Fixed issue with some Ostards not being able to traded, bought, and/or controlled by players with no or low taming skill
  • Fixed issue with being able to loot equipped items from dead NPC paperdolls (special items obtained this way are subject to removal)
  • Fixed issue with skeleton key being used inadvertently in some cases
  • Fixed issue with not being able to trade Fire Beetles or other pets in some cases due to "having items on them"
  • Fixed issue with stacked objects not showing the count in it's name in some cases
  • Attempted to fix edge case with releasing a pet sometimes causing notoriety action erroneously

Changes:

  • Increased leash distance for pop-up Orc Camp mobs
  • Pet abandonment time limit increased from 3 days to 7 days
  • Blank Scrolls inventory minimum increased from 20 to 333 on Scribe vendors
  • Create Food spell now creates food directly in your backpack if you have room instead of requesting you to target the ground
  • Escorts will now show how much time is left before you can accept another one
  • Armored Saddles now have durability that decreases with each successful bola hit you take
  • Removing saddles from pets will no longer refund the deed
  • Warhorses now have passive bola resistance due to their built in armor
  • Players will now be kicked off their mount if they somehow manage to mount while the pet is paralyzed or disabled; it is not intended to be able to mount & move on a paralyzed pet


12th Dec 2021 patchnote

An exploit causing faction players to receive quite a lot of silver upon depositing silver into a controlled town stone has been fixed. This exploit has existed since factions were released. As a result, upon next restart, all players' faction silver will be reset to 0. This exploit was only recently reported to us despite being around for so long- to avoid future wipes, please report anomalies promptly so that we can fix them immediately.

Additionally- purchasable faction guards have been beefed up a bit.


11th Dec 2021 patchnote

  • Bonded pets will no longer release themselves when starving
  • Pet hunger rate has been decreased greatly, now starvation will occur at 72 hours without feeding, instead of 16 hours

Note: Bonded pets will still continue to experience hunger, but it has no effect at this time. In the future, hunger may factor into controlling your pets.


11th Dec 2021 patchnote

As you may be aware, we're working to isolate the root cause of the recent crashes. Through the process of elimination, we are making a change to the town vendors, and they have are now invulnerable again for the time being. As a result of this change, the Escort NPCs are disabled, as well as the pop-up Orc Camp spawns.

This change is temporary while we monitor the servers for a short period of time. We appreciate your patience and support!


11th Dec 2021 patchnote

  • The time to capture a town once the sigil is deposited into a faction stone has been reduced from 24h to 8h
  • The time between when a town is captured until it is once more vulnerable has been decreased to 36 hours to compensate


9th Dec 2021 patchnote

The True Britannians faction mob has been changed from Drakes to Dragons.


8th Dec 2021 patchnote

  • Fixed an issue preventing players from reporting player murders if a monster or NPC gets the killing blow
  • Fixed an issue with treasure chests in dungeons not decaying if untouched for a period of time; additionally, random Orc Camps now spawn in overland with a chest of difficulty levels 3 to 5 (overland chests do not offer uncommon items like dungeon chests)
  • Fixed an issue with the Stuck Menu not responding to button presses in some cases
  • Fixed an issue with not being able to place the decoration Tattered Green Banner


8th Dec 2021 patchnote

Orcs have been spotted setting up camps around the world and taking human hostages. Keep your eyes out for suspicious activity.


7th Dec 2021 patchnote

After the restart, the following items have been addressed:

  • A bug causing Faction Mages to persist beyond 24h has been resolved.
  • Several faction sigil system bugs have been squashed. As a result, you may encounter the following scenario: 1. You steal a town sigil and deposit it in your faction stone 2. Someone else steals that sigil from your faction stone 3. Before they can deposit in their faction stone, you try to deposit a DIFFERENT faction sigil. You will be prevented from doing so until either they deposit that stone or you take it back.


5th Dec 2021 patchnote

Pending a restart:

  • A stolen town sigil will now show the town's name.
  • Faction mobs to kill for faction silver have been added. Drakes are associated with True Britannians, Daemons with Shadowlords, and Ogre Lords with Minax. Killing an opposing faction's mob grants you 30 silver. Faction mobs will still attack their associated faction players.
  • Other random bugs with the town sigil system have been squashed.


3rd Dec 2021 patchnote

Pending a restart:

  • Blood Siphon now heals much more health.
  • Elf clothing will now be blessable


2nd Dec 2021 patchnote

  • Beginning at 80.1 Forensic Evaluation (with a min 30 Spirit Speak), necromancers now have more potent Curse/Mass Curse spells
  • A bug causing faction players to not flag in pvp combat has been resolved
  • Skeletons summoned by Necromancers will now appear green to differentiate from NPC skeletons


30th Nov 2021 patchnote

Pending a restart, the following changes have been made:

  • Noxious Decay is now a 6th circle spell (instead of 7th)
  • A bug causing Earthquake to give Spirit Speak gains has been fixed
  • Bone Armor can only be used on yourself.
  • Necromancers can now cast Invisibility


29th Nov 2021 patchnote

  • Protection, Magic Reflection, Reactive Armor, and Arch Protect now harm Necromancers as intended.
  • A bug causing Mass Dispel to dispel summons too frequently has been fixed.
  • Blood Siphon's cooldown on a given target has been decreased.
  • The Gravedigging vendor now sells Grave Dust- at a very steep price.


27th Nov 2021 patchnote

  • Poison Elemental summons now poison more often.
  • A timing bug with wisp summon spellcasting has been addressed.


27th Nov 2021 patchnote

  • Reds can now use the gravedigging vendor
  • You can no longer harm necromancers in town with beneficial spells
  • Gravedigging will check your character notoriety settings before turning you grey


26th Nov 2021 patchnote

  • Beneficial / Healing spells used to harm necromancers now behave properly and consume reagants.
  • A new item has been added to fill the Necronomicon with spells instead of the Grave Dust- it is called Heart of Earth Shard and it can be obtained from undead mobs.
  • Necromancers will now only be considered undead if their Forensic Eval AND Spirit Speak are above 60.


23rd Nov 2021 patchnote

The cost of gravedigging tools has been reduced greatly and their charges have increased to 100 in preparation for Necromancy,


22nd Nov 2021 patchnote

Some more decorations have been fixed in terms of an issue preventing placing them, included but not limited to:

  • Wooden Display Case
  • Small Three Shelf Market Rack
  • Large Two Row Market Rack
  • Arena Bleachers (these have been reduced in size to fit better)
  • Medium Display Rack
  • L-shaped & Large Bar with Brace


22nd Nov 2021 patchnote

An issue has been solved preventing people from buying mounts like the Fire Ostard that can be ridden by anyone if their skill level is too low.


22nd Nov 2021 patchnote

The following is a preview of the upcoming Bulk Orders and Crafting Changes. Testing is about to begin, but there is no expected release date at this time. Near the release, we will write some Wiki pages to further explain some of these changes, but for the most part a lot of the mechanics are borrowed from UO, so existing UO wikis can be used as a guideline for now.

Bulk Order Deeds:

  • Blacksmithy and Tailoring only to start
  • Bulk order deeds consist of 2 sizes: Small and Large. Small orders have just 1 item to craft and fill, while large orders require 3-6 small orders to be filled, and must have the small deeds to fill a large
  • Read More About BODs here: https://www.uoforum.com/wiki/index.php/Bulk_Order_Deed

Mining & Blacksmithy Changes

  • Material colors have been updated to better match UO's material colors
  • Mining Veins are now permanent, allowing players to cherrypick certain ores
  • Runic Crafting mechanics added
  • Faction Runic crafting added, allows Faction members in a town their control to Bless weapons and armor for a period of time
  • Granite mining added & Stone Crafting recipes added for Carpentry, regular stone and related recipes remain, 23 new stone craftable recipes (not yet available)
  • Granite mining pickaxes added as a BOD reward, can mine High Quality Granite in the spectrum of metal colors to be used to craft new Stone recipes
  • Mining regular stone with a normal pickaxe is no longer exclusive, instead, you will continue to mine the metal from the vein with a chance to get stone, granite mining works the same way
  • Bulk Orders added with extensive rewards, including but not limited to & in no particular order:
    • Runic Hammers
    • Ancient Smith hammers, limited charges, when worn grants a skill boost to Blacksmithy
    • Sturdy Shovels/Pickaxes/Hammers (high durability tools)
    • Miner's Headlamp, when worn allows Miners of at least 80 skill to enjoy Nightsight
    • Miner's Apron, when worn gives a skill boost to Mining
    • Gargoyle Pickaxe, this allows you to increase the type of ore in a vein by 1 level and may spawn matching Ore Elementals
    • Prospector's Tool, which allows you to inspect Mining Veins for their contents
    • 2 new anvil types, comes in each ore color
    • Powder of Fortification, increases max durability of a piece of equipment by 10pts up to 3 times per item under 255, consuming the powder with each use

Tailoring Changes

  • Sewing Kits added as the primary tool for Tailors and Scissors are now only used for cutting fabric and items
  • Cutting cloth items will now retain the color of the item being cut, resulting in colored material returns, allowing you to turn that material into something else
    • Spinning wheel added as a workbench for spinning cotton with [cannot be crafted, received as loot for Tailoring, also exists in tailoring shops]
    • Cotton now requires being spun on a spinning wheel, which will spin it to thread, which can then be woven into Bolts of Fabric on the Loom via Tailoring (not really related to BoDs)
    • Bolts of Fabric can no longer be used to craft with, instead, they need to be cut into sheets of fabric
    • Bolts & sheets of fabric now retain their color when working with them, meaning if you have a pile of fabric that is Green, then the shirt you craft will be Green also
  • Faction Runic crafting added, allows Faction members in a controlled town to Bless clothing, weapons, and armor for a period of time
  • Clothes can now be crafted as Exceptional
  • Bulk Orders added with extensive rewards, including but not limited to & in no particular order:
    • Colored cloth in a wide array of special colors not normally available, comes in different tiers of difficulty, similar to UO
    • Single-Use Dyes in special colors
    • Spinning wheel deed
    • Sturdy sewing kit (higher durability)
    • Clothing bless deeds, comes in 4 different kinds for each layer: Head, Chest, Legs, Cloak
    • Runic Sewing Kits and Runic Crafting mechanics
    • New recipes for some new Tailoring decorations like Table Cloths and fancy Rugs & Sectional Carpet


21st Nov 2021 patchnote

We've updated the Short and Long Spear to working models that properly show the weapon in your hands when you are in warmode. Spears made before this change will not reflect the updated models though, so you may want to hold on to one or two as they are now relics. :)


20th Nov 2021 patchnote

  • A new endgame summon has arrived for the Summoner's Tome. It requires GM Spirit Speak, Magery, and Animal Lore to unlock.
  • A new resource has been added to gravedigging that will soon prove quite useful.