Patch Notes List

Query: patchnote found 1045 results

4th Sep 2021 patchnote

Water definitions have been added to every town! In those areas:

  • fishing should be possible around all of the towns now
  • creatures will no longer spawn in water
  • players will no longer be able to go swimming


4th Sep 2021 patchnote

Power hour will no longer expire after 60 real-time minutes from activation, instead will expire after 60 minutes of in-game playtime, with the same 22-hour cooldown from the time you started it last

This means if you log out before using all of your Power Hour then you can log back in and use what's remaining before the 22 hours is up, after which Power Hour will be reset and you will be able to activate it again


4th Sep 2021 patchnote

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.


4th Sep 2021 patchnote

"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”

~Julie the Artisan of Minoc


4th Sep 2021 patchnote

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.


4th Sep 2021 patchnote

-Stealing is now disabled on the Colosseum island

-Murderer restrictions will not be incurred when a red dies on the island


4th Sep 2021 patchnote

  • Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
  • Blue players who are involved in a murder will not be subject to additional counts based on participants.
  • Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
  • Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
  • Murder count decay has been reduced to 24 hours in game time from 72.
  • When a murderer decides to repent there will now be a server wide notification.
  • Destard has had some loot re-balancing done.
  • Wrong has had some loot re-balancing done.
  • Some high end monsters have become more difficult to bard.
  • Fixed an AI pathing bug when monsters are leashing.


4th Sep 2021 patchnote

We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.


4th Sep 2021 patchnote

An issue with not being able to leave your group in some cases has been resolved. Please log out and back in to receive the update, then try right-clicking your character and choosing Leave Group to try once more.


4th Sep 2021 patchnote

  • Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.


4th Sep 2021 patchnote

Warriors, rejoice! The Colosseum has moved to its new and permanent location, an island just outside of Buccaneer's Den. While it will be used for PVP server events, it is also intended to be a general use area for consensual, non-faction PVP. Thus, the following rules will take effect in the area after the next restart:

  1. Combat and murder actions will not flag as criminal on the island. You will not receive murder counts on the island.
  2. If a red is killed on the island, their next immediate resurrection will be free. Short term murder counts will not reset, and the free res does not apply if you were killed anywhere but on the island.
  3. You cannot mark runes at or recall to the island. Teleporters are up at Britain Bank and Buccaneer's Den moongate.

Full loot is in effect on the island, so tread lightly. For those brave enough, glorious combat awaits!


4th Sep 2021 patchnote

Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.


4th Sep 2021 patchnote

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain


4th Sep 2021 patchnote

*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.


4th Sep 2021 patchnote

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all


4th Sep 2021 patchnote

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.

[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]


4th Sep 2021 patchnote


11th May 2021 patchnote

Patch notes for Test Center are being kept track of here: https://forums.legendsofultima.online/d/28-test-center-patch-notes


13th Apr 2021 archive patchnote

  • Fixed stackables not stacking when dropping objects onto containers directly
    - Added prevention for dropping objects to healthbars, this is not intended
    - Added prevention for mounting pets you cannot control over 30 difficulty
    - Removed ability to use Stack Contents on containers within player vendors
    - Fixed some stationed guards not responding to combat
    - Added prevention for using Forensic Eval against invalid corpses, or corpses that are part of the world
    - Added Vendor Glue so vendors will stop wandering for short duration while players interact with them


4th Apr 2021 archive patchnote

The Vorpal Easter Bunny that spawns when opening an easter egg nest was not intended to be tameable and they have been updated to reflect that, and any existing tames removed. Subsequently, if you had tamed and stored one on a pet broker, the pet broker should now be updated as well. Sorry for the confusion! We'll try to be more careful about things like this in the future. grimacing


20th Mar 2021 archive patchnote

An issue was resolved with using the Restock Reagents option with town vendors, if they are sold out of one or more of the items, causing players to be charged without receiving items. Please let us know if you encounter any other issues with the vendors.


1st Jan 2021 archive patchnote

  • An issue with torches not behaving consistently has been resolved; torches have all been moved over to a new Torch slot, and a button for it added to the paperdoll
    - Attempting to purchase items from player vendors will no longer only consume gold from the bank if the purchase is over 3000gp, instead all purchases will now check bank for gold or checks
    - Speech prompts, like when setting prices with player vendors, will now automatically activate chat so you can begin typing without needing to press enter first
    - An issue with players not being able to call Guards on players that have become hidden has been resolved
    - Stealing chance bonus added for thieves with 100 Stealing, a spreadsheet with chance calculation added at https://kutt.it/ZvCqDQ
    - An issue causing pack animals to become overfilled in some cases has been resolved
    - An issue has been resolved that was allowing players to mount while hidden and continue moving while mounted & hidden
    - An issue with fishing nets having duplicate tooltips should be resolved
    - An issue with bankers spamming "Guards!" multiple times in a row when a criminal interacts with them has been resolved
    - An issue with disguised name not appearing, instead showing the character's real name in several cases has be resolved
    - The chef/cook vendors should now buy items that they sell, including apples
    - An issue with getting stuck inside of campfires when using Camping skill has been resolved


28th Dec 2020 archive patchnote

  • An issue with some players getting stuck inside of the ice fishing huts has been resolved
    - An issue has been solved with adding a large amount of potions to a keg resulting in improper amount of empty bottles being returned
    - Empty bottles have been moved out of potion recipes and instead will consume an empty bottle only upon successful crafting of a potion; this is to help solve edge cases of empty bottles not being refunded sometimes during crafting
    - An issue with mana being overly consumed when using quick-travel spells has been resolved
    - An issue with being unable to cut fish into fillets has been resolved
    - An issue with the pet broker window not re-opening after setting a price has been resolved
    - An issue with some objects not being unequipped on death has been resolved
    - An issue with some effects not ending and cleaning up properly if logging out and back in after the duration has expired has been resolved, most notably Incognito
    - An issue that would sometimes cause mobs to spawn or leash to locations on house plots has been resolved


25th Dec 2020 archive patchnote

  • An issue with the winter hair dye not working for female characters has been resolved


24th Dec 2020 archive patchnote

  • An issue has been resolved sometimes causing Fishing related actions to report "You are already Fishing"


19th Dec 2020 archive patchnote

  • An issue with fishing nets not working when using one from a stack has been resolved
    - An issue with the Macro Creator overriding floating hotbar icons has been resolved
    - The Blacksmith model houses have been retired due to a bug which only affects newly placed houses. If you already have a blacksmith model house and it still works fine then you may keep it. They are no longer utilized or supported by LOA so the blueprints have been removed from architects, but they can be sold back to the vendors for a full refund.


29th Nov 2020 archive patchnote

  • Agressive rats should now ignore mobile collision/shove mechanics, if there are other small critters that do not ignore please send bug reports
    - An issue with group messages sometimes referring to payers as "nil" has been resolved
    - Group members should no longer trigger "... has logged in/out" alerts when switching regions
    - Equipment circle buttons will now appear on player vendor paperdolls to allow owners to more easily manage the vendor's worn equipment
    - An issue that sometimes causes vendors/pet brokers to be ejected from the house plot immediately when being hired should be resolved
    - For privacy reasons, whispers are now restricted to friends only, meaning that you will need to have a player on your friends list in order to /tell them or whisper them
    - Known Issue: Some secured objects on plots may not show the "Security" option in the right-click menu, we are investigating. As a workaround, we've added a "Manage Object Security" option to the plot menu to allow you to target a secured object and change it's security level.
    - Known Issue: Some house blueprints are not displaying their dimensions in their tooltips. As a workaround, it will now display the dimensions required in a system message when trying to place a house and it does not fit.
    - To aid with house placements, you can now target the mailbox directly when trying to place a house to attempt placing directly on the center of the plot.


27th Nov 2020 archive patchnote

  • An issue causing players to be unable to purchase pets from pet brokers has been resolved


24th Nov 2020 archive patchnote

  • An issue causing some vendor interactions not to work, most notably with the stablemasters, has been resolved


15th Nov 2020 archive patchnote

  • An issue that sometimes causes mobs to decay while fighting them should be resolved
    - An issue with Peacemaking not playing music sounds when succeeding has been resolved
    - You are no longer able to initiate a transfer for a pet that the target would unable to control
    - Player vendor interact window will now close properly when clicking "Goodbye" or "I change my mind" when deciding not to buy something
    - A skinning knife/blade is now required to cut heads off of corpses
    - Ghost players should no longer be able to shove or be shoved
    - Small creatures like rats, turkeys, etc should no longer trigger shove mechanics