Patch Notes List

Query: patchnote found 895 results

17th May 2019 archive patchnote

  • New characters will start being completely full now.


17th May 2019 archive patchnote

  • Gardening scythes are now craftable by tinkers


16th May 2019 archive patchnote

  • All graveyards have had their spawns altered so that you won't get completely swarmed by the undead
    - Mage broker pricing/quantities fixed


16th May 2019 archive patchnote

  • The chance for bandages to slip during movement has been removed
    - The chance for bandages to cure being reduced during slips has been removed


16th May 2019 archive patchnote

  • Quick update for Boglings, who now drop seeds depending on their difficulty.
    - The Boglings outside Britain have slowly gathered closer to a Mossy Rock formation farther away from the Guards line of sight, and Strong Boglings spawn there now.


16th May 2019 archive patchnote

  • Mage vendors now sell a limited supply of empty bottles for alchemy to save you getting sand in your... bags.


15th May 2019 archive patchnote

  • Added new effect to Bless spell, so that keeping Dispel Resistance active on a Summon has a visual indicator.
    - Tweaked the Nightsight effects to not conflict with new Bless effects.
    - Cunning, Strength, and Agility spells now remove Bless correctly, so PVP Players can remove the Dispel blocking effect on a Player Summon by buffing them first with Cunning/Strength/Agility and then immediately casting Dispel on the Summon. Mob AI will never buff a Player Summon so this mechanic is designed for PVP, and to mitigate Dispel Blocking Summoned armies in PVP.
    - All Magery Buffs at GM Magery can now last up to 5 minutes.
    - All Mage Vendors now stock 250 of each Reagent, as the Gardening market ramps up.
    - All Casting Monsters will now drop Rare Seeds, where stronger Casting Monsters have more drops and in larger quantities.
    - All Treasure Chests now drop all Seeds, and more difficult chests drop more and in higher qualities.
    - Using Take Soil can gain Gardening skill up to 30.
    - Using Take Soil over 50 Gardening gives you multiple clumps of soil!
    - 15 bread, whether purchased from an NPC, or made with the Create Food spell, will fill you entirely. However, Garden produce and Cooked food fill you up in about 5 - 6 bites.
    - Hunger currently takes about 6+ in-game hours to reveal a Hungry state and an additional 2+ hours to enter Starvation mode Debuff Stats. Eating until you are completely stuffed each time you get Hungry is best.
    - New GM Gardening Perk, your Harvest Range will increase to 1 - 12 from the standard 1 - 5.
    - Fixed a few bugs and corrected some wording within Gardening system.
    - Fixed some bugs with Fresh Ingredients not showing the correct graphic.
    - Some QOL improvements to Fishing, making it more obvious when you can cast again.






15th May 2019 archive patchnote

  • Shovels now have a Toggle Default option when you right click them to choose which option you want the shovel to do when you use it. This change is retroactive and all pre-existing shovels will be switched to Dig automatically. Please use the new option to change it to Garden if you would like to.

    - Slightly increased the chance that you will anger a beast when attempting to tame it to be more in line with UO


15th May 2019 archive patchnote

  • The Magic Broker with cheaper prices and greater quantities has arrived in Moonglow's mage shop.
    - Enchanting items can be sold to Mages and the Magic Broker.


14th May 2019 archive patchnote

  • (the completed) Gardening Broker with cheaper prices and greater quantities has arrived in Ocllo.


14th May 2019 archive patchnote

  • Garden Bag Price Reduced to 2k from 10k.
    - All Rare Seeds Removed From Garden Bag, and currently Rare Seeds cannot be purchased from NPCs.
    - Stanis O' Mathis has entered Bucs Den selling Gardening Supplies.


14th May 2019 archive patchnote

  • An issue has been resolved with items for sale on a player vendor not allowing account owners to use or see the options Change Price and Remove From Sale
    - An issue has been resolved with Notoriety not being confirmed or punished for splitting stacks from player corpses
    - A recipe has been added to Fletching for Arrows that can be made using Kindling


13th May 2019 archive patchnote

  • The wagon to Minoc has been moved from Moonglow to Magincia (half way between Magincia Mines and Helm's Crossroads to the south-west of Magincia)
    - Fisherman's Wharf is now only accessible from Vesper's docks (not Cove, Papua or Ocllo), and only goes back to Vesper at this time.
    - The teleporter from Magincia's very old rune library to Moonglow ridge has been removed.
    - The ladder from Moonglow ridge to Moonglow's mage shop has been taken down.
    - The wagon from Britain to Riverside has left.
    - The wagons from Riverside's north to Riverside's south have both left.
    - The wagons from Moonglow to north Magincia and back have broken down and are no longer in service.


13th May 2019 archive patchnote


13th May 2019 archive patchnote

  • Ocllo field now spawns twice as many wheat plants
    - The farmers in Ocllo's fields have put up a signpost so they could tell the wheat and cotton apart (but you can hold CTRL while in the field)



12th May 2019 archive patchnote

  • Bless Spell now prevents Dispel on Magery Summoned Creatures.
    - This was a player recommended enhancement, as so many caster creatures cast Dispel often.
    - If Players keep their Bless Buffs cycled nicely on their Mage Summons, then the Dispel spell is completely nullified in battle, but if the Bless Buff drops, your summon will be Dispelled as normal.


12th May 2019 archive patchnote

  • Rare Seeds were placed inside Garden Bags on the Garden Vendors by mistake.
    - These will be removed by end of day today, so stock up before they are gone!
    - As a reminder, Rare Seeds drops from stronger magical creatures, off Fishing mobs, and inside Treasure Chests.
    - We will continue to monitor drop rates, and expand them if we feel not enough Rare Seeds are in the world.
    - As another measure, we may consider selling Rare Seeds at Garden Vendor again for high prices, but this would be after trying to alter loot tables initially.


12th May 2019 archive patchnote


11th May 2019 archive patchnote

  • Create Food spell now provides very minimal hunger restoration compared to very effective garden produce.
    - Grow rates from Seedling to Full Grown Plant are now 6 hours, down from 24 hours at launch (subject to change).
    - Plants atop their Garden Beds now give you the ability to Examine Plant (this will have future expanded information), as well as Destroy Plant.
    - Added the Gardening Scythe tool to Royal Gardener Walter O' Mathis at Lord British's Castle inside Britain, which can clear away grass inside your plot, making it far easier to tend your Gardens. The Gardening Scythe can also Kill Plants within your garden without having to interact with the Plant or Garden Bed.
    - All of these changes will be fully available after the next server restart.


10th May 2019 archive patchnote

  • An issue has been resolved preventing players from dragging a button from the skill window to the hot bar
    - An issue has been resolved with corpses being teleported off of plots automatically


10th May 2019 archive patchnote

All cities and parts of the world have been getting some specialisation recently and more is to come.
- The sewers in Britain has been dramatically reduced in size and spawns.
- The sewers now connects to a teleporter near the mage shop in Papua, allowing either end to be equally accessible.
- Ocllo is set to become the farming capital of the world, and now has a cotton and wheat field to the south, a beekeeper, and will soon see more changes now that Gardening has been introduced.
- Magincia, city of pride, is becoming recognised as a centre of trade, and Crazy Carl has moved in and is willing to buy some new rare bits and pieces. He's still won't sell you anything.
- The guards around Nujel'm and Moonglow have managed to tighten their borders against the threat of hostile creatures surrounding their cities.
- All reagents can now be found in various parts of the world, depending on the reagent (see the Magery page on the wiki for locations)
- Signposts in the wilderness have been labelled. We might have missed a few, so page if you find one with names that don't look right or without names at all.
- Buccaneer's Den is not as crowded as it used to be, and many of the pirates that used to roam the place have left.


10th May 2019 archive patchnote

  • Plants should now scale correctly, but won't take effect until new plants are created.
    - Seed Salvage should now properly fire when the plant is consumed.
    - Shovel range for Dig/Thunters should be restored.
    - Grow rates have been reduced to half a day, instead of a full day, as an experiment (Subject to change)


10th May 2019 archive patchnote

  • Gardening: Who wouldn't want to grow their own reagents? Definitely easier said than done! The race towards Green Thumb begins, and be sure to read the Wiki for the nitty-gritty deets, and watch the tutorial video for Gardening in the Wiki!
    - Camping: Discover the wonderful world of Camping with exciting Campfire Regeneration Rates, Buffed Stat Bonuses from Tents, and Classic Instant Logout features when Resting. Be sure to read the Wiki and watch the tutorial video for Camping in the Wiki!
    - Hunger: Players will now be expected to eat something, occasionally, or take a -10 Stats Debuff until they are well fed. It will take approximately 10 in-game hours for a player to start feeling hungry again. Gardening produce is the most effective food at taking care of your hunger pains.
    - Drugs: Old Toby enters our world as a Common plant, but it will be the gateway drug to many more rare drug plants and eventually an expanded Drug Tolerance system, so partake in moderation! You can find the Smoking Pipe for Old Toby a high price from Walter O' Mathis, the Royal Gardener at Lord British's Castle, or simply ask a GM Fletcher to make you one for a lot less.
    - Gardening Wiki = https://legendsofultima.gamepedia.com/Gardening
    - Camping wiki = https://legendsofultima.gamepedia.com/Camping


9th May 2019 archive patchnote

  • Riverside vendors are now neutral. So both blue and red players can bank and shop
    - Smoking pipe has been added as a fletching craftable


9th May 2019 archive patchnote

  • All NPC mages once again sell moss, at the original price but at a much lower quantity.
    - All NPC mages and alchemists now have lower amounts of regs.
    - Gardening well has been moved from furnishings to tools in the carpentry menu.


8th May 2019 archive patchnote

The Moonglow Mage is once again selling Moss.
This is overpriced moss in limited quantities for those that need it before the gardening patch comes out.


2nd May 2019 archive patchnote

  • An issue has been resolved with Lumberjacking not receiving the appropriate harvest bonuses from both GM Lumberjacking and GM Forestry secondary skill level
    - An issue has been resolved with Gargoyle Pickaxe & Uncle Tuk's Hatchet dropping as legacy items -- newly created ones will be correct, this is not retroactive
    - Gargoyle Pickaxe and Uncle Tuk's Hatchet will both grant you 3 or 4 pieces per swing as the baseline; this stacks with normal harvesting bonuses; they also have a limited number of charges to use, consuming 1 charge per swing
    - Gorgan's Pickaxe has been replaced in the loot tables by the Gargoyle Pickaxe
    - Secondary skills Surveying and Forestry have had their Mining/Lumberjacking skill-level prerequisites reduced from 80 to 30


2nd May 2019 archive patchnote

  • An issue has been resolved with using/double-clicking any object in your backpack causing players to become revealed if hidden -- you will only be revealed when performing certain actions as intended like looting, casting, going into combat, etc
    - An issue has been resolved with criminals being unable to use public teleporters in the world while In-Combat -- this was only meant to occur with player-created moongates via the Gate Travel spell


2nd May 2019 archive patchnote

With the re-opening of Ruin adventurers will be faced with new and unique challenges to overcome. While the majority of the changes effect level 2 of the dungeon an update to dungeon chests (server wide) has been made. (Dungeon chest loot will be available on re-spawn)

- Dungeon chests levels 1-5 loot tables have been updated.
- Dungeon chests and dungeon coffins now have chances for new rare items.
- New item: Cursed runebook.
- New lock picking tool has been added: Skeleton key. This item will allow anyone, regardless of skill-level, to open(one time use) a locked chest/coffin/door.
- New locked doors have been added to Ruin. These doors are very difficult to lock pick.
- New dungeon coffin system implemented. With these new coffins lucky players will find new loot inside.. Or unlucky players may find monsters, traps or nothing at all. You will find locked and un-locked versions of these coffins in Ruin.
- Additional passageways between level 1 and level 2 have been added.
- New tamable creature: Shadow Wyrm.
- New world spawn rares added to Ruin.


1st May 2019 archive patchnote

  • Tailors can now craft Tiny Bags.