Patch Notes List

Query: patchnote found 860 results

1st Jun 2019 archive patchnote

  • Forestry Broker has arrived in Yew, buys and sells fletching/lumberjacking/carpentry items, including buying boards, at better value
    - Mining Broker has arrived in Magincia, buys and sells blacksmithing/mining items, including buying ingots, at better value
    - Treasure Hunting Broker has arrived in Nujel'm, buys and sells cartography/lockpicking items at better value
    - Kindling can now be sold to traders for 1gp each, or to the forestry broker for 2gp each


1st Jun 2019 archive patchnote

  • Veterinary now follows UO formulas for pet healing scaled to the Pet Health.
    - Bandage Slip now reduces Heal Amount by 10% per hit taken, following UO formulas.
    - Lich mobs have been tweaked with new Voice/Animation/Speech and have been re-balanced to be more like UO.


30th May 2019 archive patchnote

  • Players can now successfully Add Fertilizer during any stage of the planting process where it is a valid option.


29th May 2019 archive patchnote

  • Hunger now shows on the Paperdoll, and updates in real time when eating, or progressing to a hangry state.
    - Starvation, Hungry, Peckish, and Full now have unique Chat Window messages, so players can focus on those.
    - Starvation is the only Hunger state that causes the Stats Debuff, but eating until Full is the smartest approach.
    - Pet Slots now show on the Paperdoll, and updates in real time when Taming, Releasing, or Transferring pets.
    - Several QOL updates to the existing Paperdoll, with expanded descriptions and some new ones too.


29th May 2019 archive patchnote

  • All treasure chest spawned mobs have been adjusted to allow for Bard skills to function properly. (Thanks for the bug report, Rezo!)


29th May 2019 archive patchnote

  • Farmers/Chefs now correctly sell potatoes and tomatoes (thanks for the bug report FahQ!)
    - Farmers/Chefs loved that very quick bug report so much that they now also buy and sell broccoli, cucumbers and onions as well.
    - The Ethereals and Event Tokens vendors have moved nearby Magincia bank, city of riches and pride!
    - Fixed bug with Elegant Small and Elegant Tall Glass craftables in Tinkering
    - The crafted alcohol component of Elegant Small and Elegant Tall Glass craftables in Tinkering has been removed


28th May 2019 archive patchnote

  • Farmers and Chefs now sell bread, fruit and vegetables
    - Farmers and Chefs now buy grown fruit and vegetables, including apples, oranges, pears, lemons, potatoes and tomatoes.
    - You say tomato, I say tomato, you say potato, I say potato.
    - New Farmers and Chefs have shown up in certain towns where there's more demand for food


27th May 2019 archive patchnote

Thank you to all of our armed service members who made the ultimate sacrifice for us. We remember you and your sacrifice today. Thanks to all of our active duty and retired military as well! We appreciate you and your service! Happy Memorial Day!


27th May 2019 archive patchnote


26th May 2019 archive patchnote

With the fall of the Orc Warchief and his legions, the orcs have retreated back to their main camp, leaving Vesper in peace and its surrounds available for housing and expansion. Huzzah!


26th May 2019 archive patchnote

  • Added 30 Second Cool-down timer on newly made Garden Beds/Plants, preventing quick Destroys of Beds/Plants.
    - Added Toggle Defaults to the Gardening Scythe, allowing players to set the Default to Mow Grass or Kill Plant.


25th May 2019 archive patchnote

  • Bandages now have a maximum healing potential of 64 with a single bandage.
    - Several QOL Message/Effect/Sound improvements for Healing.
    - ClearAllEffects command "/ce" now handles all Effects and Sounds.


23rd May 2019 archive patchnote

  • Treasure Map Mobs No Longer See Invisible (Unless Gazer).


23rd May 2019 archive patchnote

  • Skill book trainers added to several towns where they were missing (should be in every town now)
    - Training dummies added to several towns that had none (near the bulletin boards and blacksmiths usually)
    - Yew now has a barmaid, barber, jeweller, chef, notary and a skills trainer. Already has a banker to the west.
    - Ocllo farm's wheat now looks more like wheat and less like cotton


22nd May 2019 archive patchnote

  • The recipe for the Ornate Bookshelf not being able to be memorized has been resolved
    - Another issue was resolved with the Ornate Bookshelf not appearing in the Carpentry menu


22nd May 2019 archive patchnote

  • Lowered Bandages Durations, which are now using (7-14 second) Bandage Self and (3-5 second) Bandage Players/Pets, depending on the standard Dex and Anatomy Skill formulas.
    - For Example, 100 Dex + 100 Anatomy = 7 Second Self Heal.
    - Added QOL bandage data messages to the chat window, updated Icons, and provided the Duration on the Icon.
    - When you die, you'll now hear spooky death music, and see the classic "You Are Dead" too.


22nd May 2019 archive patchnote

  • Can now mark runes in dungeons and quick-travel to them
    - Reduced the rune block radius by 50% (fixes people blocking a rune from too far away)


22nd May 2019 archive patchnote

  • Bone armor no longer grants Passive Mana Regeneration without penalty.
    - Bone armor continues to have no Dex penalty, but now has slightly Reduced Armor too.
    - This only applies to new Bone Armor drops in the world, as legacy armor will keep their values, but we expect Macer Warriors to handle that issue for us. :D


22nd May 2019 archive patchnote

  • Players take twice as long to become Hungry/Starving, assuming Players eat until Full! (8+ Hungry/15+ Starving).
    - Added Chat QOL improvements for understanding the current Hunger state when eating Food!
    - Players now warned in Chat when Hungry or Starving, and eating until Icons vanish reactivates these messages.
    - Players that eat until Starving icon vanishes, will be notified in Chat that they are Peckish and could still eat more!
    - Eating until Full is the most efficient way to curb Hunger for long periods of time, and Garden Produce and Cooked Foods are still the best for Hunger management.


21st May 2019 archive patchnote

  • Event Token vendor has been updated with new items and Carpenter Recipes
    - Memorizable recipes have been introduced! https://youtu.be/s4afocpCahc


20th May 2019 archive patchnote

  • Mobs that can Heal will now have a 3 minute cool-down timer between Heals for both Spells and Bandages.
    - Healing amounts have been approximately halved, and we are waiting to see if this is sufficient.
    - We expect these changes to improve PVE game play significantly, especially for Warrior Templates, and we are prepared to reduce these values even more if necessary.


19th May 2019 archive patchnote

  • The "/split" command has been re-added that allows you to attempt to split a specified amount from the targeted stack; example usage: "/split 50"
    - Disabled the Guild and Group tooltips that get created on player corpses


18th May 2019 archive patchnote

  • Adjusted all monster/animal templates to match new Audio Reference templates. (Monsters that were not utilizing their sound effects, should now do so, on respawn.
    - Applied fix to fishing shirt and fishing pants (waders)
    - Removed Blessed attribute from certain craftable tailoring items.


18th May 2019 archive patchnote

  • Stack All Gardening works for Fish, Soils, Seeds, and Potions.
    - Garden produce will be added later for further QOL measures!


17th May 2019 archive patchnote

  • New characters will start being completely full now.


17th May 2019 archive patchnote

  • Gardening scythes are now craftable by tinkers


16th May 2019 archive patchnote

  • All graveyards have had their spawns altered so that you won't get completely swarmed by the undead
    - Mage broker pricing/quantities fixed


16th May 2019 archive patchnote

  • The chance for bandages to slip during movement has been removed
    - The chance for bandages to cure being reduced during slips has been removed


16th May 2019 archive patchnote

  • Quick update for Boglings, who now drop seeds depending on their difficulty.
    - The Boglings outside Britain have slowly gathered closer to a Mossy Rock formation farther away from the Guards line of sight, and Strong Boglings spawn there now.


16th May 2019 archive patchnote

  • Mage vendors now sell a limited supply of empty bottles for alchemy to save you getting sand in your... bags.