Patch Notes List

Query: patchnote found 860 results

18th Mar 2023 patchnote

We've added Location-based Releasing for houses, so now when you use "i wish to release this" you can target the ground, and you will be presented with a list of locked down objects at the location you've targeted to be able to release them. This is especially useful for objects that cannot be targeted directly.


18th Mar 2023 patchnote

  • fixed a rare case with trades sometimes becoming interrupted potentially causing a loss of some or all of the items being traded; going forward if there are ever any issues with trades, all items will end up going back to their owner so there should never be any losses
  • fixed an issue with being able to interrupt another person's trade in some cases, now it should always prevent trade attempts if someone is already trading


16th Mar 2023 patchnote

Bank Check features being added:

  • bank checks are now gold colored
  • dropping checks onto another check will now give you the option to combine them
  • dropping gold coins onto a check will now give the option to combine the gold with the check
  • right click option "Split" added to split the check into two without having to deposit it first
  • attempting to deposit a check now gives the option of depositing as coins to bank box or directly to secure deposit account, for convenience


15th Mar 2023 patchnote

We're adding a couple of convenience features, and have more planned, to help players overcome some common issues:

Stuck/Decaying Item Ejection:

  • now when you release an item in a house, if the item cannot be picked up by your character, you will now see a prompt asking if you'd like the item to be moved directly to your position for easier retrieval
  • at any time, you can say "Remove Thyself" or use the Eject option in the house menu and target a decaying object to eject the object outside of the house

Change All Security Option:

  • found under the house menu's Customize & Ownership tab in the Privacy & Security section
  • this option will change all of the security options for each secured item in a house like doors, containers, etc.


7th Mar 2023 patchnote

We've deployed another minor update to try and improve the recent lag issues surrounding pets. Please help us stress test again when you can and help us determine if the problem persists or not & we appreciate your patience through the challenges. Please let us know if you continue to encounter lag spikes when using pets.


6th Mar 2023 patchnote

An issue causing Passive Animal Taming gains not to occur at all has been resolved


5th Mar 2023 patchnote

Please logout and restart the launcher to receive latest updates and avoid issues in game.

  • We have added the feature to remember credentials on login.
  • We have improved login code to avoid false prompts to download the launcher.
  • We have improved some features to implement the music/sounds coming very soon.

Thank you for your patience!


22nd Feb 2023 patchnote

The issue causing passive Animal Taming gains to max out at 0.1 per day has been resolved.


21st Feb 2023 patchnote

As previously announced, the Taming Updates are now live! PS: Bake Kitsune's combat is re-enabled now as well. :)

Update: Skill loss applied to creatures when they become tamed has been reduced from 30% to 10%, or when affected by the Paralyze spell the loss will be 14% (we have ideas in motion to add more depth to this area in the future as well)

Taming changes overview:

When taming creatures, you will earn 0.5 passive taming points for every skill gain that you get in Animal Taming, up to a maximum of 5 points.

These points can be used by killing monsters with your pets. Chances of earning a gain from killing a being is based on the beings difficulty, the more difficult the beings you kill with your pets, the higher the chance you will gain passively. Your pets need to do damage to beings in order for you to earn a gain.

The Active Gain system is used to limit the number of passive gains you can obtain per day from killing monsters. If you have reached your daily limit, you will receive a message indicating that you have exhausted your daily gains for passive taming.

Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:

Skill Range Points Per Creature
0-50 5.0
50-70 1.0
70-90 0.5
90-100 0.2


19th Feb 2023 patchnote

We've corrected some issues regarding the SoB Launcher:

  • fixed an issue logging into some characters or accounts while using the SoB launcher but you still get disconnected after a short time
  • fixed an issue with a Cloak icon and tooltip explaining you will be disconnected, becoming stuck at the top of the screen after logging in, in some cases


19th Feb 2023 patchnote

Currently on Test Center for public testing is the Outfitter system for Duels & Faction events, with the following updates.

Resource/Durability Consumption:

  • Resources are no longer consumed in duels, including potions (now includes faction pillars), but players will still need to carry resources in order to use them
  • Durability is no longer consumed in duels

Outfitter:

  • Players can invoke the /outfitter command at any time to open the Outfitter menu, where you can manage the Outfitter system
  • Enabling the Outfitter system will attempt to use the selected custom skills & stats temporarily during Duels & Faction Events, for a small fee

What to test:

  • Test consuming/using resources both IN and OUT of duels & events. Ensure resources still consume when they should, and not during the events. Also, ensure you don't get free empty bottles in return for using potions.
  • Test the Outfitter system for BOTH duels & faction events, please!!! (see notes above)
  • Test trying to use custom skills & stats in ways other than intended. For example, crafting & harvesting should ignore custom skills & stats, and you should be prevented from doing anything that you could benefit from while your skills are transformed.
  • Test durability loss during duels & faction events

How to test:

  • Connect via test.uo4.life:5002
  • A Faction Event Test Stone has been placed at Britain Bank. Double click when ready to start the Vraal's Mausoleum faction pillar event, which can be triggered once every 20m

If you need anything to help test, encounter an issue, or have a question please reach out to #🐛test-duel-faction-outfitter


17th Feb 2023 patchnote

If you are an Animal Tamer and have Bake Kitsune's please stable them immediately. Combat for these pets is now prevented temporarily, but they will still be able to follow you. Sorry for the inconvenience, we will return them to normal behavior ASAP.


6th Feb 2023 patchnote

We've fixed an issue preventing skill gains when practicing combat with Training Dummies (if you still have issues, log out and back in to receive the update)


4th Feb 2023 patchnote

Part of the lag source has been identified and resolved, and a hotfix has been deployed. Please log out and back in to receive the updates. We will continue to monitor for lag and work on any remaining issues that should occur. Thanks again for your patience through the rough patches!


2nd Feb 2023 patchnote

Faction Town Stones & Faction Base Stones have been reset to try to resolve issues with capturing towns. Please let us know if you still experience issues with this


30th Jan 2023 patchnote

  • Creatures inside the Britain sewers now drop loot


30th Jan 2023 patchnote

  • Three new faction mounts have been added to the faction shop (one for each faction).

  • All MOBs in Deceit now have a chance to drop rare loot.


28th Jan 2023 patchnote

Recent fixes and changes:

  • Combat performance improvements, possible relief from combat-related lag
  • Fixed an issue with being able to report a murder from a blue player that defended themselves against a criminal player, but the criminal player turned blue and died; defenders should no longer be counted as a murderer when criminals die after defensive combat
  • Reduced spammy "Fingers Slipping" while bandaging
  • Prevented Loading Cloak feature for dead players, they are already cloaked and don't need protection when crossing regions
  • Fixed issue with pets seeming to teleport around following the Stablemaster or their owners when in the Cove/Minoc region
  • Resolved issue with players dying and some of the equipment becoming stuck on the corpse preventing looting all of the items
  • Added blank key to Tinker vendors
  • Fixed issue with gold being consumed in fractional amounts when paying Pet Stable fees, also fixes an issue with stacking/working with piles of gold
  • Fixed issue with being able to use an invisibility potion at the same time as casting a spell causing the player to be able to move around while invisible briefly
  • Fixed issue with Animate Horse corpses not decaying properly
  • Fixed a couple of AI issues causing some mobs like Sentinels and Boss mobs to sometimes freeze up and stop responding
  • Added Guild Members List UI, similar to Friends List, use /guild to open it when away from the guild stone
  • Fixed issue with some house decorations not being able to be decorated properly
  • Fixed issue with some house decorations not being able to be placed: Santa's Workshop model, Snowy Holiday Tree
  • Fixed issue with some older house decoration deeds or bags not working when trying to place them
  • Fixed issue with Pet Hunger not being displayed consistently everywhere
  • Changed the Stove craftable to be Iron-only due to the item not inheriting color nicely from materials


22nd Jan 2023 patchnote

We've set up a Housing Display Area which you can access via the stone teleporters at each of the Architect shops around the world.


21st Jan 2023 patchnote

  • All the undead invading Paws now have a chance at dropping Rotting Hands.


21st Jan 2023 patchnote

We're working on a couple of improvements for Factions:

  • Separation of Faction Bases into their own server regions to isolate the Faction fights from Housing in the adjacent areas

  • Guild Faction Assignment:

    • guilds will be required to have a faction assigned, determined by the guildmaster, in order for members of the guild to be part of a faction
    • upon logging in, if you are in a guild and in a faction and your guild does not have one registered or it is registered to a different faction then you will begin the Faction Resignation process and be kicked from your faction after 7 days unless you leave the guild or your faction is assigned to the guild
    • if you are in a guild and trying to join a faction, your guild must be assigned to a faction and you must join the assigned faction
    • only the guildmasters can assign a faction to a guild
    • it's optional for guild members to be in the faction or not, but players wishing to be in a faction must be in the same faction as the guild
    • if you are trying to create a guild while in a faction, you will be warned that the guild will become registered to your current faction when you form the guild - you cannot form the guild with players of another faction

We're giving you some time in advance to prepare for the Guild Faction Assignment changes, so please adjust your characters accordingly to prevent being forcibly removed from your faction later on

These changes are still being worked on and they will be released separately & we'll post patch notes with all of the details when they go live.


20th Jan 2023 patchnote

  • Rotting hand drop rate has been adjusted

  • New items have been added to the lottery boxes


7th Jan 2023 patchnote

Good news, we're extending the deadline for the Xmas Event & House Deco Contest by 1 week, from Jan 8th to Jan 15th. A lot of the team and players have been extra busy through the holiday season and we want to make sure both the staff is prepared and players have had time to participate. We hope you've all had a good holiday season & thanks for spending some of your time with us, cheers to the new year! :)


4th Jan 2023 patchnote

The Necromancer's spell cocoon, blocks the first incoming damage before breaking (The shield has 60 seconds cooldown before it can be re-applied). This is how the spell was originally intended to work.


31st Dec 2022 patchnote

In case you missed it: Dungeon Deceit is now live! It can be accessed in it's traditional UO location, within the mountains of Dagger Isle

Safe travels and good luck!


20th Dec 2022 patchnote

  • Mannequin NPC deeds & Carpet Stretcher tools are now for sale at Architect vendors
  • Mannequin NPCs can be placed in your house and can be styled, dressed, set in a pose & more. These are not refundable.
  • Carpet Stretcher tools can be used to increase/decrease the size of a rug or carpet addon in your house. This item is blessed but can wear out over time.


18th Dec 2022 patchnote

We've resolved an issue with Patron Registrations not being updated in-game. If you experienced this issue it should now be resolved. Sorry for the inconvenience & thanks for your patience!


12th Dec 2022 patchnote

  • Animate Horse will now leave an Artifact upon death which the owner can double click to collect.

  • Animate Horse Artifact will allow any Necromancer to resurrect the pet for a cost in Souls which is calculated doing an average of stats/skills of the pet.

  • Animate Horse Artifacts can be traded and have a 7 days decay time.


11th Dec 2022 patchnote

  • Noxious Decay can now Cure poison from any Undead creature excluding yourself (You can only use Mitigate Poison, but other Necromancers can Cure you with Noxious Decay). The chance of success is based on Spirit Speak level of the caster.

  • Fixed some bugs that would sometime make the spell not work, or randomly cure and re-poison.


10th Dec 2022 patchnote

We've resolved an issue that sometimes causes temporary name changes to characters to erroneously become permanent.