General

  • Fixed issue with stuck menu teleport to town option not doing anything
  • Fixed issue with trade window reopening after a cancelled/successful trade
  • Any open group healthbars will now reopen during login/region switch
  • Fixed issue with not being able to open/use/invite to group in some cases after a group has been disbanded
  • Fixed issue with guild tags become reserved if an error occurred during guild creation
  • Fixed issue with guild tag not showing immediately after creating a guild
  • Fixed issue with provoked beings idling in some cases after their target dies, until the effect wears off
  • Using Loot All on your own corpse will now skip using Loot Bags to prevent your gear from being combined with actual loot
  • Attempting to use kindling will now dismount you instead of warning you to dismount and causing your kindling to be lost

Crafting

  • Removed empty Stone category from Carpentry for now since there's no active recipes in there
  • Fixed issue with Craft Single/Multi/All buttons not working on some pages & fixed issue with All button overlapping with scrollbar
  • Fixed issue with not being able to use crafting tools nested in another container in the backpack
  • Fixed issue with double clicking inscription table always saying "you cannot access that"
  • Fixed issue with not being able to use potion kegs outside of the backpack
  • Crafting repair deeds will now put deeds directly in craft bags in your inventory

Pets

  • Fixed issue with Loot All option on pack animals not working for owners
  • Improved edge cases for pets immediately when they become tamed potentially causing criminal action to the last combatant
  • Fixed issue with released/transferred pets not having their prior owner's affiliations cleared, like Faction icon
  • Fixed issue with previous target not being saved with fishing
  • Fixed issue with double clicking someone while in warmode causing your paperdoll to open to them
  • Added Prevent Dismount In Warmode option for helping to prevent accidental dismounts while in close-quarters combat
  • Skip opening runebook window when adding recall scrolls to it
  • Added Target Restriction: Ignore Manual Targets, this option will make it so Target Restriction only works with the new Target Nearest/Cycle Target option if desired allowing you to manually select any mob without restriction
  • Auto-looting a corpse will no longer trigger group looting when no other members are nearby
  • Group looting will now skip members that would cause criminal action for them to loot the corpse
  • Improved some group system messages and window verbiage
  • Adds "open group healthbar" context option for groupmates
  • Fixed issue with group looting causing single stacks of items to pile up in the backpack

Forges in houses will be shrinking soon! If you have a forge in your house, it will be converted to the new style forge. We've also added two additional forge recipes for you to choose from. Note: If your forge was out of bounds you may need to release it and re-place it to bring the new model back into bounds.

The stuck command menu has had another pass of improvements, adding an additional option, that can be used more frequently, and will try to move you out of stuck positions without teleporting far away, and also added an option to unstick nearby pets.

  • Optimized using weapon from hotbar to try to solve cases of being unable to equip a weapon while having a spell pre-cast saying "you are too busy"
  • Fixed issue with lockpicking not updating decay of chests
  • Fixed issue with toxicity statbar not hiding again after reaching 0
  • Fixed issue with time differences between some regions causing differing levels of daylight
  • Daylight extended to make nighttime happen slightly less often
  • Fixed issue with pets not traveling with between some dungeon levels
  • Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
  • Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
  • Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
  • Shrines/NPC Healers in dungeons now require a minute between each resurrection
  • Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
  • Fixed issue with bonded pets being renamed to " corpse" in some cases
  • Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
  • Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
  • Mobs will now automatically eject themselves from houses after a period of time
  • Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
  • QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
  • Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
  • Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
  • Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed

Group Combat, Shared Loot

  • group healthbars with heal/cure/bandage buttons
  • group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
  • group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
  • group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted

Criminal Action Confirmation

  • now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
  • change this setting in Character Settings under the Combat tab

Combat Target Restriction

  • wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
  • allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
  • added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
  • this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
  • example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
  • should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions

General Combat-Related Changes

  • using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
  • potion toxicity on self-healthbar will now only appear when toxicity is above 0
  • when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
  • added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
  • you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not

New Custom Client Actions

  • Custom Client Action 3 is now Nearest Target option
  • Custom Client Action 4 is now Cycle Target option
  • both of these options work in conjunction with the new target restriction option
  • these actions can be set to hotkeys under Settings -> Keyboard

Hotfix from today:

  • resolved town vendors stealing people's money when trying to buy Used items from them
  • town vendors should finally clear out their Used inventory regularly

Hotfixes/changes from last week:

  • resolved not being able to give murder count to characters when dying from Poison spell in some cases
  • poison will now fall off if the caster is a player and dies around the victim
  • fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all
  • (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
  • (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
  • Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
  • Mutilate will also leave a bloodstain in the place of the body.

Fixed a bug where players could rename recall runes which were not in their own backpacks.

  • Campers must be dismounted throughout the entire build process.
  • Camping now has additional chances to gain throughout the entire build process, and Adding Kindling/Logs give a chance too.
  • Camping fail rates now have a 50% minimum that scales up with greater skill.
  • Campers with 80 skill or greater now have a chance to recover materials when Destroying their camps.

We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.

  • Fixed an issue causing guards to be unresponsive.
  • Fixed an issue causing murderer to be unable to leave dungeons.
  • Fixed an issue causing recent tames to retain heal over time effects.
  • Fix an issue that would cause a rare crash condition.

Unidentified musical instruments will now properly identify

-Short term murder counts should no longer reset upon death in the colosseum

-Looting any corpse but your own is disabled in the Colosseum

  • Fixed an issue causing bosses to reset frequently under certain conditions.
  • Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
  • Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
  • Lumberjacking has been optimized to get a few more chops out of each tree
  • Fixed issue with crafting favorites going to the wrong recipe or none at all
  • Fixed issue with pets not casting
  • Removed the macro interrupted speech when a target is not acquired
  • Fixed issue with being able to over-stuff packhorses
  • Tracking will now be interrupted by damage received and death
  • Fixed issue with Guild security options being available when no guild is assigned to house
  • Fixed issue with stacks of objects not responding to player split requests in some cases
  • Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
  • Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
  • Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again

An issue with accepting trade has been resolved.

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all
  • Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.