• Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
  • Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
  • Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
  • Shrines/NPC Healers in dungeons now require a minute between each resurrection
  • Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
  • Fixed issue with bonded pets being renamed to " corpse" in some cases
  • Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
  • Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
  • Mobs will now automatically eject themselves from houses after a period of time
  • Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
  • QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
  • Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
  • Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
  • Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed

Group Combat, Shared Loot

  • group healthbars with heal/cure/bandage buttons
  • group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
  • group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
  • group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted

Criminal Action Confirmation

  • now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
  • change this setting in Character Settings under the Combat tab

Combat Target Restriction

  • wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
  • allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
  • added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
  • this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
  • example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
  • should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions

General Combat-Related Changes

  • using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
  • potion toxicity on self-healthbar will now only appear when toxicity is above 0
  • when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
  • added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
  • you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not

New Custom Client Actions

  • Custom Client Action 3 is now Nearest Target option
  • Custom Client Action 4 is now Cycle Target option
  • both of these options work in conjunction with the new target restriction option
  • these actions can be set to hotkeys under Settings -> Keyboard

Hotfix from today:

  • resolved town vendors stealing people's money when trying to buy Used items from them
  • town vendors should finally clear out their Used inventory regularly

Hotfixes/changes from last week:

  • resolved not being able to give murder count to characters when dying from Poison spell in some cases
  • poison will now fall off if the caster is a player and dies around the victim
  • fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all
  • The in-game Macro system will be disabled as we research a performance issue with the system.
  • Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.

Unidentified musical instruments will now properly identify

  • Fixed an issue causing bosses to reset frequently under certain conditions.
  • The Polymorph spell has had its bugs fixed and the spell is now reenabled

  • The Incognito spell now properly changes the player's name to a fake one for its duration

  • Fixed an issue that sometimes affected the ability to log in with a red character in Britannia
  • Added a barber to assist with remodelling your hair, face, everything! The first visit is free. The barber/stylist will be in Sweet Dreams Inn in Britain
  • After the next restart, the Limbo region will return. For those of you not familiar, if you are a ghost for longer than 15 minutes, you will be sent to this region. There are shrines available to resurrect you here, and then you can return to Britannia via the moongate.

Cut off heads of murderers now show the fee the deceased paid to resurrect, to become glorious trophies for your display

Town NPC Changes

  • Bowyers will now sell Bows, Siege Bows, and Heavy Siege Bows.
  • Bowyers will now buy bows from players.
  • Minoc now has an Armorsmith at the Forgery, a Bowyer at Warriors' Battle Gear, and a new Jeweler Shop named Gorgeous Gems.

Warriors, rejoice! The Colosseum has moved to its new and permanent location, an island just outside of Buccaneer's Den. While it will be used for PVP server events, it is also intended to be a general use area for consensual, non-faction PVP. Thus, the following rules will take effect in the area after the next restart:

  1. Combat and murder actions will not flag as criminal on the island. You will not receive murder counts on the island.
  2. If a red is killed on the island, their next immediate resurrection will be free. Short term murder counts will not reset, and the free res does not apply if you were killed anywhere but on the island.
  3. You cannot mark runes at or recall to the island. Teleporters are up at Britain Bank and Buccaneer's Den moongate.

Full loot is in effect on the island, so tread lightly. For those brave enough, glorious combat awaits!

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.
  • Added an /exhausted command to show currently capped skills.
  • Fixed an issue with Magic Trap spell endlessly triggering on containers despite removing the trap with the Remove Trap spell.
  • Runebook will now remain open until a Charge is consumed via the Use Charge ability.
  • Wisps have had their spell casting fixed and their Gold drops reduced to intended levels.
  • Slightly increased Taunt range from 6 to 7 for Tanks.
  • Adjusted Camping gains and the 75+ Camping regen bonus.
  • Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.

All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.

  • Murderers who repent will now need to wait 72 hours to resume hostilities.
  • Murderers will now need to pay 200 gold per long term count when resurrecting.
  • Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
  • Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
  • Ranged damage and healing will now produce more threat.
  • Combat journal will now display entries in descending order.
  • Combat journal will now only refresh when new data is available.
  • Fixed a bug causing floating damage numbers to be reported twice.
  • Corpse mutilate option optimized, double-clicking blood spatter will open corpse as expected, and can also right-click and choose Loot All
  • Issue with commanding pets to attack groupmates or your own pets resulting in "they cannot be attacked" erroneously has been resolved
  • Blessed objects will now be moved to the backpack if they are inside another container in your backpack when you die
  • The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
  • Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
  • Fishing skill can no longer be gained above 70 while inside of town
  • Fishing will no longer yield anything more than basic fish or loot while inside of town
  • Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
  • An issue with clicking on a news notification from the list not opening the appropriate article
  • Fixed system message showing when using runebooks referencing "a recall rune"
  • Summoned creatures should now properly decay if they have lost their owners
  • Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory