Cut off heads of murderers now show the fee the deceased paid to resurrect, to become glorious trophies for your display

  • Fixed an issue with not being able to claim Veteran Rewards in some cases
  • Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
  • Fixed issue with not being able to rename recall runes by double-clicking/using them
  • Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
  • Pets will now be fully fed while in the stables

An issue with accepting trade has been resolved.

  • Fixed an issue with being able to apply poison from a potion that has been moved outside of your inventory
  • Prevented CAPTCHA from occurring too often while harvesting
  • Removed mobs from spawning while harvesting due to CAPTCHA being enabled

All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.

  • Corpse mutilate option optimized, double-clicking blood spatter will open corpse as expected, and can also right-click and choose Loot All
  • Issue with commanding pets to attack groupmates or your own pets resulting in "they cannot be attacked" erroneously has been resolved
  • Blessed objects will now be moved to the backpack if they are inside another container in your backpack when you die
  • Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
  • Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
  • Current target healthbar numbers will now update periodically
  • Dead characters will automatically be set in combat mode during load
  • Town vendors will keep only a small amount of used items after players sell things to them
  • Nearby pets that are not attacking anything will automatically follow when owner dies
  • Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
  • Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
  • Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
  • Added Events news type to News Window & Notifications
  • Fixed issue with being unable to open someone else's paperdoll from a reasonable distance

Unidentified musical instruments will now properly identify

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.

The Paralyze spell now interrupts the victim's spell cast on success

The use of an invisibility potion now breaks spell casts

Skeleton Keys now properly open chests of any level regardless of lockpicking skill

Carpentry kegs have been fixed and no longer produce deeds

*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.

  • The in-game Macro system will be disabled as we research a performance issue with the system.
  • Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.
  • Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
  • Fishing skill can no longer be gained above 70 while inside of town
  • Fishing will no longer yield anything more than basic fish or loot while inside of town
  • Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
  • An issue with clicking on a news notification from the list not opening the appropriate article
  • Fixed system message showing when using runebooks referencing "a recall rune"
  • Summoned creatures should now properly decay if they have lost their owners
  • Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all

After next restart, Karma should be functioning properly.

  • (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
  • (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
  • Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
  • Mutilate will also leave a bloodstain in the place of the body.

Town NPC Changes

  • Bowyers will now sell Bows, Siege Bows, and Heavy Siege Bows.
  • Bowyers will now buy bows from players.
  • Minoc now has an Armorsmith at the Forgery, a Bowyer at Warriors' Battle Gear, and a new Jeweler Shop named Gorgeous Gems.

We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.

  • Fixed an issue causing guards to be unresponsive.
  • Fixed an issue causing murderer to be unable to leave dungeons.
  • Fixed an issue causing recent tames to retain heal over time effects.
  • Fix an issue that would cause a rare crash condition.