• An issue with logout times lasting longer than expected has been resolved, changes as follows:
    - Logging out in a house you are at least friended to, or inside of a town inn, while not in combat against monsters or players, will now log you out instantly
    - Logging out anywhere else, or while in combat will log you out after 60 seconds, subject to review -- the previous time was 60 seconds, so we're going to stick to that for now
  • An issue with some commands not working has been resolved: /myjail /enchant /myenchant -- if you find any other commands are not working please send a bug report, thanks.
  • An issue has been resolved with Fish not being recognized with Gardening
  • A new command /refresh has been added to aid with some graphical glitches that occur occasionally; this command will freeze you in place for a couple of seconds, while refreshing the view of objects on your screen. This can help solve issues where a player appears naked and unmounted when they are in fact not naked and mounted. It also aids with decorating objects on plots that appear to move up while adjusting them; refreshing after adjusting these items will subsequently show the objects in their correct position.
  • an issue has been resolved with bandage buff-icon spam
    - an issue has been resolved with maker's mark being applied crafted items incorrectly or with someone else's name in some cases
  • Fishing while in a Guarded location will now only yield fish; for other Fishing rewards, you'll have to step out of Guards protection
  • An issue has been resolved with double clicking a fire beetle activating smelting ability instead of opening it's backpack as intended
  • An issue has been resolved causing mobs to sometimes continue attacking after a player becomes hidden; damage should still apply from delayed damage like Poison or other delayed spells, while hidden, but mobs should de-aggro properly now
  • An issue has been resolved causing the server to freeze in some cases when ejecting/banning mobs or yourself from a plot

Santa has closed access to his workshop in order to start working on next Christmas. Bye Santa!

  • At last, the long-standing bug causing the server to freeze sometimes when players die while poisoned has been resolved
  • An issue has been resolved preventing dead characters from using teleporters
  • Auto-unstuck and stuck command has had some general optimizations and you sould see improvement both with using the command and when the system detects you being stuck automatically -- please report if you notice any funky behavior with this
  • An issue has been resolved allowing anyone to open a Christmas Gift regardless of where the gift was located
    - We've received a couple of reports now regarding stacking items disappearing if trying to place a stack onto another stack inside of a container that is over capacity or over weight causing the incoming item to be consumed and not added to the existing stack. We are investigating but need more details, if you have had this happen please send a /bug report with as many details around the issue you can recall. Thanks!

Santa's gate has closed in Britain, but the North Pole is still accessible (in and out) through the old entrance at the top of Serpent's Pass in very northern tip of Southern Rim.

Santa has opened up a portal to his workshop from Britain. Go visit him and see if he's got anything for you!

Merry Christmas to you all.

  • Slightly reduced the chance for mobs to spawn while looting a treasure chest
    - Added a leash to all mobs spawned by a treasure chest
    - Mobs spawned from looting the chest are no longer required to be killed to loot the rest of the box, initial spawn still needs to be killed first
    - Hidden players will now be revealed 100% of the time when looting an item from a treasure chest

The issue with being unable to remove items from a locked down paragon chest has been resolved

  • The distance from which NPCs will catch thieves in the act and call Guards on them has been somewhat reduced
  • An issue preventing criminal timer from being refreshed during PVP combat has been resolved
    - Line-of-sight requirement for NPCs to call guards has been disabled for Stealing; normally the NPCs in town would wander around and change their perspective, making theiving more challenging and rewarding in some cases, but at this time the NPCs are set to not-wander, so we're doing this to balance in-town thefts until NPC wander has been re-enabled.