Urgent: Legends of Aria is leaving Steam

Notice from July 2022

Legends of Aria recently announced that the game is being removed from Steam, but it remains listed at this time during a grace period to allow existing users time to move to standalone accounts.

New players should avoid Steam and use the normal standalone version of the game.

Existing Steam users please see the announcement posted in the LOA Discord for details on how to migrate your account from Steam to a standalone account.

Please note that Shards of Britannia staff has no control over the Steam migration process, please direct all concerns or questions to Legends of Aria staff.

  • An issue causing Gravedigging to sometimes produce nothing while consuming a charge has been resolved
    - Gravedigging now has a chance to produce pumpkins that can be carved into jack o lanterns
  • In the spirit of Halloween, Gravedigging has been introduced & Forensic Evaluation re-written. A time will be scheduled and announced sometime today/this weekend to publish this to the live server.

    Gravedigging:
    - Requires 80 Mining and 80 Forensic Evaluation to begin using
    - Must purchase a Gravediggers Pickaxe or Shovel from the Gravedigger merchant
    - Use gravediggers shovel or pickaxe at a gravesite, look for headstones being used to mark individual graves
    - Gravediggers tools have a limited number of charges, 50 to start, and a charge will be consumed with each successful dig
    - Gravediggers tools are both equippable for max fun, and a "Use RH" button appears with both of them equipped to easily press Q to start digging
    - Chances to obtain new rewards introduced in the form of titles, pet mounts and collectibles (what could they be?!?)
    - A few Halloween rares also have a chance to be obtained from now until 11/05, these are different than the Halloween Paragon drops

    - Forensic Evaluation changes:
    - Can be trained to 50 by the Gravedigger merchant
    - The skill can now be used to evaluate containers, live beings, and corpses
    - Already-picked containers can be inspected to reveal who has tampered with the lock
    - Player corpses can be inspected to see who murdered them, as well as if or who has disturbed the corpse, and lastly also revealing who/if someone else already inspected the corpse
    - Players can be inspected to reveal what NPC guild they are a member of, most importantly the Thieves Guild

    - Related general changes:
    - Q & E buttons will now be hidden if they do not have an ability assigned, as opposed to always showing a blank hotbar button(s)
    - The Q button will now show "Use RH" when you equip an object that doesn't have an ability, use this to double-click the object equipped in your right hand
    - Merchants that train skills will now have a context menu option (right-click menu) for each skill they train to simplify the skill training process

That old annoying bug that causes your weight to be doubled sometimes when moving items around has been resolved.

  • You can no longer use the Incognito spell while Polymorphed
  • An issue has been resolved allowing players to add more weight than a pack animal can hold
    - An issue has been resolved with being able to lock a container with a matching key nested inside of itself
    - An issue has been resolved with not being able to use auto-stacking with locked down containers
    - You can no longer open a locked container even if you have the key to open it, you must unlock the container first
    - You can no longer open a locked container using Telekinesis
    - Container windows will now automatically close when you lock the container
    - You can no longer perform auto-stacking or resource stacking to containers that are inside of a locked container
    - All containers inside of a container that is being locked will now automatically have their resource stacking options cleared
  • An issue has been resolved that causes banned player vendors to automatically be moved back to the plot and decay removed on server restart
    - Player vendor state 'On Strike' renamed to 'Decaying'

Live has been updated to include a change from Britannia which causes mount stamina to not drain during a PvP timer.

An issue preventing guildmasters from seeing the Guildmaster Title option from the Guild Menu has been resolved

  • Water Pitcher has been moved under Tools for the Tinkering skill.
    - Fixed a known durability bug with Water Pitcher.
  • An issue has been resolved with being unable to beg the town vendors
    - An issue has been resolved with double-clicking a forge and targeting a container not starting the auto-salvage process
    - Only items inside of the container at the time that auto-salvage was initiated will be processed, avoiding any items added to the container after starting auto-salvage; This should resolve issues related to items being created in/moved into the container during salvaging causing some items to be salvaged even though they are not salvageable.

An issue has been resolved that was causing players to become frozen after changing the shape of their body using Polymorph spell and disguise kits and the spell and disguise kits have been re-enabled now.

An issue has been resolved with plot lockdowns causing items being released from a plot to not be removed from the Lockdown List. This affected things like plot re-sizing, as well as the number of lockdowns being reported incorrectly.

Existing pet deeds were originally scheduled to expire on 1/1/2020 but as you know we had delayed that to give people more time to claim them. Existing deeds will now expire on 6/15/2020 and existing deeds will be removed from the world at that time.

Several performance and server stability fixes from Britannia have been applied to the live server.
- Fixed long standing server crash (Also affectionately known as poison bug to some)
- Improved performance of housing.
- Fixed a long standing bug that was causing greatly increased skill gains for the majority of skills. This is a return to originally intended values and not a balancing adjustment.

  • After suffering countless defeats over the last few months, Fangorn has recruited more capable Generals.
    - Fangorn will now not chase his enemies indefinitely
  • The Group window has been optimized and should work more reliably now
    - "Group" option added to menu when right-clicking self while in a group, opens the Group window
    - Fixed an issue with Miasmas not stacking in some cases
    - Fixed issue with Kryss not being detected as bladed weapon for Skinning purposes
    - Fixed cooked meat & cheese from Create Food being inedible
    - Fixed issue with player's real name showing when Snooping instead of the disguised name
    - Fixed issue with Whisper Window showing your name as the person who sent the whisper to you
    - Fixed an issue with removing a saddle from a horse causing two deeds to be created
    - Fixed an issue with some players becoming stuck and unable to log in after logging out while their character was a Ghost
    - Corrected tooltip for lockpicks from showing the tooltip for scissors
    - Fixed an issue with Ethereal Bear not being mountable
    - Temporarily disabled Gender Selection in the Polymorph spell and Disguise Kits to prevent a client-bug causing players to become frozen after changing their body shape
    - Fixed an issue with Notoriety becoming stuck sometimes when criminal
  • Fixed an issue with not being able to add fish to gardening plants as fertilizer
    - Fixed an issue with the Gardening button from the skill window not detecting shovel in backpack properly
    - Fixed an issue with ore attempting to smelt erroneously when using Split Stack or other options
    - Optimized the skill window "Set Cap" button to make it more noticeable
    - Resolved an issue with numbers not being rounding when using the Skill Cap slider in the skill window
  • Fixed mage vendors not having Moss ingredient for sale
    - Fixed mage vendors selling improper staff, corrected to sell gnarled staff
    - Increased range for stable master speech commands
    - Fixed issue with not being able to steal blindly from pets
    - Fixed an issue with speech commands "i wish to release this" and "i wish to place a trash barrel"
  • Fixed an issue where self-healing pets do not heal themselves
    - Fixed an issue where vendors would forever say "I cannot afford to buy anything else" when trying to sell them goods
    - Increased the budget of Jeweler vendors by 2x
    - Added a pet deed handler at the Britain stables to uncache pets
    - Fixed an issue where pets would try to cast and gain skills in cases where the target is no longer a valid target (too far away, not visible, etc)
  • Fixed an issue with Ethereals vendor not adding items to bill of sale
    - Fixed an issue with skills gaining on Summoned creatures, they are not meant to gain skills
    - Fixed an issue with recently released aggressive pets causing previous owner to receive criminal action when the released pet attacks another being
    - Fixed an issue with recently released aggressive pets not fully engaging in combat again
    - Reset Meditation to 0 on pets, pets don't need or use Meditation skill and it was a mistake that they were training it which caused some pets to reach the skill cap of 700