Legends of Ultima is now known as Shards of Britannia

  • Active gain bonuses have been greatly increased.
  • Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
  • Evaluating Intelligence is no longer...
  • Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.
  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were...

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: http...

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work...

  • Ankhs should now resurrect Red players in the world.
  • Buccs Den now has more Red Wandering Healers that are spread out across town.

"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend ag...

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls a...

Patch notes for Test Center are being kept track of here: https://forums.legendsofultima.online/d/28-test-center-patch-notes

  • Fixed stackables not stacking when dropping objects onto containers directly
    - Added prevention for dropping objects to healthbars, this is not intended
    - Added prevention for mounting pets you cannot control over 30 difficulty
    - Removed ability to use Stack Contents on containers within player...

The Vorpal Easter Bunny that spawns when opening an easter egg nest was not intended to be tameable and they have been updated to reflect that, and any existing tames removed. Subsequently, if you had tamed and stored one on a pet broker, the pet broker should now be updated as well. Sorry for the c...

An issue was resolved with using the Restock Reagents option with town vendors, if they are sold out of one or more of the items, causing players to be charged without receiving items. Please let us know if you encounter any other issues with the vendors.

  • An issue with torches not behaving consistently has been resolved; torches have all been moved over to a new Torch slot, and a button for it added to the paperdoll
    - Attempting to purchase items from player vendors will no longer only consume gold from the bank if the purchase is over 3000gp, inst...
  • An issue with some players getting stuck inside of the ice fishing huts has been resolved
    - An issue has been solved with adding a large amount of potions to a keg resulting in improper amount of empty bottles being returned
    - Empty bottles have been moved out of potion recipes and instead will...
  • An issue with the winter hair dye not working for female characters has been resolved
  • An issue has been resolved sometimes causing Fishing related actions to report "You are already Fishing"
  • An issue with fishing nets not working when using one from a stack has been resolved
    - An issue with the Macro Creator overriding floating hotbar icons has been resolved
    - The Blacksmith model houses have been retired due to a bug which only affects newly placed houses. If you already have a bla...
  • Agressive rats should now ignore mobile collision/shove mechanics, if there are other small critters that do not ignore please send bug reports
    - An issue with group messages sometimes referring to payers as "nil" has been resolved
    - Group members should no longer trigger "... has logged in/out"...
  • An issue causing players to be unable to purchase pets from pet brokers has been resolved
  • An issue causing some vendor interactions not to work, most notably with the stablemasters, has been resolved
  • An issue that sometimes causes mobs to decay while fighting them should be resolved
    - An issue with Peacemaking not playing music sounds when succeeding has been resolved
    - You are no longer able to initiate a transfer for a pet that the target would unable to control
    - Player vendor interact win...
  • An issue has been resolved with casting spells and then pressing escape to clear the target cursor not properly clearing the spell-loaded flag
  • The missing messages for bard abilities has been added by popular demand
  • Another issue with Discordance not working sometimes has been resolved
    - An issue that sometimes causes another player's name to be used for Maker's Mark while crafting items should be resolved. If you encounter this further please let us know.
    - An issue with the price tooltip not being applied...
  • Characters will now have a "Player Settings" right-click option to access the character's settings
    - A new option has been added to the Settings window, Other tab, "Show Target Previews" which will be disabled by default, when enabled will show object preview when unpacking deeds on a house plot...
  • An issue with mob AI causing mobs to sometimes freeze indefinitely after spawning should now be resolved
  • An issue with Discordance being prevented from applying to some mobs erroneously has been resolved
    - Bard effect break range has been increased moderately to extend the distance allowed from mobs before the effects will break
    - An issue with monsters attacking the bard after being provoked shoul...
  • An issue has been solved preventing the Carpentry window Tools option from working.
  • Player vendors will now keep track of the most recent 30 items sold on the vendor, allowing you to view when/what/how much items sold for; to view recent sales choose Interact --> Collect Gold
    - You can now set a filled contained as Not For Sale (price 0), after which you will be prompted to sele...
  • An issue with "Freeze Title" not working in the Titles window, which was causing titles to change frequently while gaining skills, has been resolved

https://legendsofultima.gamepedia.com/Patch_10/27/2020

Bard abilities have had an optimization pass:
- An issue causing monsters that have been provoked to continue attacking the bard instead has been resolved, mostly
- You can now Provoke beings against players or pets although it may be a criminal...

  • Player vendors have been converted over to a new Speech Prompt to set prices for items being added to sale from chat versus a window
    - As requested, we will be working soon to add mass price-setting for items in a container
    - An issue with skeletal mounts decaying after taming them has been resol...
  • Books will now have the words "a book titled: " added to the front of their name when being renamed, and any existing books, that have been renamed, have also have their names changed
    - An issue with the war-torn warg ethereal not mounting when using it has been resolved; stuck ethereal statues w...
  • An issue that would cause items to sometimes get stuck to the cursor due to picking up/dropping items rapidly has been resolved
  • An issue with not being able to mill some items has been resolved
  • Nightsight has been optimized and should provide the brightest daylight while using it, and it should persist through logouts and region transfers
    - Nightsight will now end and prevent stormy weather while under the effect
    - Nightsight duration has been reduced from 60+ minutes to 20 minutes max...
  • Scissors auto-salvaging contents of a container will now skip cutting cloth to bandages
    - Wooden club and black staff can now be salvaged for wood
    - Target closest enemy command (/targ enemy) will now avoid selecting same group/guild players and their pets
    - An issue with Runebooks sometimes cau...

General fixes and changes:
- An issue with gravedigging monsters sometimes becoming frozen and defenseless has been optimized, let us know if it continues
- Mounts will now have invisibility broken when being mounted
- You can no longer use the mount command to mount an invisible pet
- You can no...

  • An issue causing Gravedigging to sometimes produce nothing while consuming a charge has been resolved
    - Gravedigging now has a chance to produce pumpkins that can be carved into jack o lanterns
  • In the spirit of Halloween, Gravedigging has been introduced & Forensic Evaluation re-written. A time will be scheduled and announced sometime today/this weekend to publish this to the live server.

    Gravedigging:
    - Requires 80 Mining and 80 Forensic Evaluation to begin using
    - Must purchas...

That old annoying bug that causes your weight to be doubled sometimes when moving items around has been resolved.

  • You can no longer use the Incognito spell while Polymorphed
  • An issue has been resolved allowing players to add more weight than a pack animal can hold
    - An issue has been resolved with being able to lock a container with a matching key nested inside of itself
    - An issue has been resolved with not being able to use auto-stacking with locked down containers...
  • An issue has been resolved that causes banned player vendors to automatically be moved back to the plot and decay removed on server restart
    - Player vendor state 'On Strike' renamed to 'Decaying'

Live has been updated to include a change from Britannia which causes mount stamina to not drain during a PvP timer.

An issue preventing guildmasters from seeing the Guildmaster Title option from the Guild Menu has been resolved

  • Water Pitcher has been moved under Tools for the Tinkering skill.
    - Fixed a known durability bug with Water Pitcher.
  • An issue has been resolved with being unable to beg the town vendors
    - An issue has been resolved with double-clicking a forge and targeting a container not starting the auto-salvage process
    - Only items inside of the container at the time that auto-salvage was initiated will be processed, avoid...

An issue has been resolved that was causing players to become frozen after changing the shape of their body using Polymorph spell and disguise kits and the spell and disguise kits have been re-enabled now.

An issue has been resolved with plot lockdowns causing items being released from a plot to not be removed from the Lockdown List. This affected things like plot re-sizing, as well as the number of lockdowns being reported incorrectly.

Existing pet deeds were originally scheduled to expire on 1/1/2020 but as you know we had delayed that to give people more time to claim them. Existing deeds will now expire on 6/15/2020 and existing deeds will be removed from the world at that time.

Several performance and server stability fixes from Britannia have been applied to the live server.
- Fixed long standing server crash (Also affectionately known as poison bug to some)
- Improved performance of housing.
- Fixed a long standing bug that was causing greatly increased skill gains for t...

  • After suffering countless defeats over the last few months, Fangorn has recruited more capable Generals.
    - Fangorn will now not chase his enemies indefinitely
  • The Group window has been optimized and should work more reliably now
    - "Group" option added to menu when right-clicking self while in a group, opens the Group window
    - Fixed an issue with Miasmas not stacking in some cases
    - Fixed issue with Kryss not being detected as bladed weapon for Skinni...
  • Fixed an issue with not being able to add fish to gardening plants as fertilizer
    - Fixed an issue with the Gardening button from the skill window not detecting shovel in backpack properly
    - Fixed an issue with ore attempting to smelt erroneously when using Split Stack or other options
    - Optimiz...
  • Fixed mage vendors not having Moss ingredient for sale
    - Fixed mage vendors selling improper staff, corrected to sell gnarled staff
    - Increased range for stable master speech commands
    - Fixed issue with not being able to steal blindly from pets
    - Fixed an issue with speech commands "i wish to rel...
  • Fixed an issue where self-healing pets do not heal themselves
    - Fixed an issue where vendors would forever say "I cannot afford to buy anything else" when trying to sell them goods
    - Increased the budget of Jeweler vendors by 2x
    - Added a pet deed handler at the Britain stables to uncache pets
    -...
  • Fixed an issue with Ethereals vendor not adding items to bill of sale
    - Fixed an issue with skills gaining on Summoned creatures, they are not meant to gain skills
    - Fixed an issue with recently released aggressive pets causing previous owner to receive criminal action when the released pet attack...
  • Fixed training dummy skill gains not working
    - Fixed murders not being able to be reported
    - Fixed Clothing Bless Deed not working for some items (there may be other clothes that need added, please let us know)
    - Fixed an issue with pets gaining skills they did not naturally have, like meditati...
  • The minimum amount of reagents offered by town vendors has been increased by 4x
    - Pets that cast, will begin casting beneficial spells while attacking again
    - Pets that cast, from the same owner, will now cast magic when attacking each other in order to assist with training their magic skills
    -...
  • An issue with some pets being weaker than usual should be resolved
    - An issue with Blacksmith vendors not buying chainmail and some other items has been resolved
    - Mobile Collision-ish removed
    - If you see any vendors not buying/selling something as expected please let us know the specifics of t...

Hello everyone, we have finished applying the following patch to the main server: https://uo4.life/patchnotes - Thanks for your patience!

  • An issue with lockpicks not working that are sold by the Nujelm Treasure Hunting vendor has been resolved
  • An issue with any player being able to open an unlocked door on plot causing it to refresh regardless of permission has been resolved
    - An issue with Faction stones not activating properly has been resolved
  • An issue with the F button not toggling the Friends window has been resolved
    - An issue with Runebook cast charge not being interruptible has been resolved
    - Runebook cast charge spell text has been optimized to appear the same as if you are casting Recall
    - An issue with being able to duplicat...
  • An issue with alerts not being received prior to an auto-restart occurring has been resolved
  • An issue with logout times lasting longer than expected has been resolved, changes as follows:
    - Logging out in a house you are at least friended to, or inside of a town inn, while not in combat against monsters or players, will now log you out instantly
    - Logging out anywhere else, or while in...
  • An issue with some commands not working has been resolved: /myjail /enchant /myenchant -- if you find any other commands are not working please send a bug report, thanks.
  • An issue has been resolved with Fish not being recognized with Gardening
  • A new command /refresh has been added to aid with some graphical glitches that occur occasionally; this command will freeze you in place for a couple of seconds, while refreshing the view of objects on your screen. This can help solve issues where a player appears naked and unmounted when they are...
  • an issue has been resolved with bandage buff-icon spam
    - an issue has been resolved with maker's mark being applied crafted items incorrectly or with someone else's name in some cases
  • Fishing while in a Guarded location will now only yield fish; for other Fishing rewards, you'll have to step out of Guards protection
  • An issue has been resolved with double clicking a fire beetle activating smelting ability instead of opening it's backpack as intended
  • An issue has been resolved causing mobs to sometimes continue attacking after a player becomes hidden; damage should still apply from delayed damage like Poison or other delayed spells, while hidden, but mobs should de-aggro properly now
  • An issue has been resolved causing the server to freeze in some cases when ejecting/banning mobs or yourself from a plot

Santa has closed access to his workshop in order to start working on next Christmas. Bye Santa!

  • At last, the long-standing bug causing the server to freeze sometimes when players die while poisoned has been resolved
  • An issue has been resolved preventing dead characters from using teleporters
  • Auto-unstuck and stuck command has had some general optimizations and you sould see improvement both with using the command and when the system detects you being stuck automatically -- please report if you notice any funky behavior with this
  • An issue has been resolved allowing anyone to open a Christmas Gift regardless of where the gift was located
    - We've received a couple of reports now regarding stacking items disappearing if trying to place a stack onto another stack inside of a container that is over capacity or over weight caus...

Santa's gate has closed in Britain, but the North Pole is still accessible (in and out) through the old entrance at the top of Serpent's Pass in very northern tip of Southern Rim.

Santa has opened up a portal to his workshop from Britain. Go visit him and see if he's got anything for you!

Merry Christmas to you all.

  • Slightly reduced the chance for mobs to spawn while looting a treasure chest
    - Added a leash to all mobs spawned by a treasure chest
    - Mobs spawned from looting the chest are no longer required to be killed to loot the rest of the box, initial spawn still needs to be killed first
    - Hidden playe...

The issue with being unable to remove items from a locked down paragon chest has been resolved

  • The distance from which NPCs will catch thieves in the act and call Guards on them has been somewhat reduced
  • An issue preventing criminal timer from being refreshed during PVP combat has been resolved
    - Line-of-sight requirement for NPCs to call guards has been disabled for Stealing; normally the NPCs in town would wander around and change their perspective, making theiving more challenging and rewarding...

A summary of the changes: Bolas, House Deco Changes, House Ban List, Salvaging (Smelting/Milling/Scissors), Repairing, Disguise Kits, Skinning -- Full notes can be viewed here: https://legendsofultima.gamepedia.com/Patch_12/8/2019

Lockpicking success rates have been tweaked.

  • An issue was resolved with Archery continuing to shoot while players are moving
    - An issue was resolved allowing players to rapidly shoot bows by quickly unequipping and reequipping bows

    (This was meant to be posted sooner, but did not get published erroneously.)

The temporary 10% bonus to skills has now been concluded and the gain chance will be restored to normal soon.

  • An issue has been resolved preventing players from removing clothing from their own vendors
    - An issue has been resolved with the clothing bless deed not working with 2019 Halloween handouts
  • An issue with Pet Brokers being moved on or off of house plot when decorating and moving/rotating items onto the same position as the vendor has been resolved

An issue with players being unable to open the Plot Menu when the plot has a Guild assigned and the character is in a different guild than is assigned to the Plot has been resolved.

  • Gardening gains have been slightly increased.

Phase 1 of pet balancing is now live. These changes are to bring pets closer to UO and balance DPS discrepancies. We will see fine tuning as we identify more issues. Happy hunting!

(Some changes may not take effect until reboot or respawn/resummon of creature)
New:
- Frenzied Shadow Wyrm (rare)
-...

The "Lost Room" changes(bring your lock picks):
- Shadow Wyrm spawn time decreased.
- Shadow Wyrm now guards a lost treasure.
- Introducing multiple new rares to lost treasure.
- Added new tamable creature (chance to spawn).

Gargoyle Vanguard and Hydras changes:
- Overall damage has been decreased moderately.
- No longer immune to barding skills.
- Armor reduced to allow for more viable melee builds.
- Gold drops reduced slightly to compensate for difficulty.
- Aggro radius reduced.

As a QoL adjustment and in preparations of upcoming Faction changes the following hot-fixes are in place:
- Group sizes limits increased from 5 to 20.
- Faction stone capture range has been doubled.

Please continue to provide feedback on the range of the faction stone as it relates to game play.

As part of our attempts to improve performance, we are temporarily altering the behaviour of overland mob artificial intelligence. The result of this is that you may see mobs teleport themselves back to their spawn points if they are pulled too far away from them.

We appreciate this may cause some...

  • Enchanting mats have been rebalanced again and now should be working as described in previous patch note
    - Major paragon chest loot overhaul has been completed and loot from those chests should feel much better in terms of risk vs reward