These new additions have been added:
- Veteran Rewards
- Dyetubs & Dyes (for changing colors)
- Commodity Deed Boxes
- Soulstones
- Power Hour & Town Skill Bonuses
- Pet Brokers
- Details can be seen: https://legendsofultima.gamepedia.com/OctoberMegaPatch

Closer In line with UO:
- Skill Trainer NPCs have been removed
- Training a skill to 30 quickly now requires you to buy from the appropriate vendor NPC (such as the Animal Trainer for Animal Lore). It's not exact because UO had more NPCs than we have, but skill books for every skill can be found in the world, and in rare cases you may be required to travel to another city to find an appropriate NPC for the skill you're after.
- Healers and Bards now sell items as well as heal and entertain you
- the Trader is now known as the Provisioner
- the Weaver is now known as the Tailor
- the Tinkerer is now (more correctly) known as the Tinker

You can now begin uncaching pets from deeds again. Shrinking pets into deeds however is permanently disabled with the upcoming Pet Brokers mod replacing pet deeds.

  • Items will now only be returned to their owner when the owner is within range when a thief dies to guardwhacking
  • The bank window will now close whenever you begin moving
    - When a thief dies to Guard whacking, the Guards will automatically return any recently stolen items, that are trade-blocked, back to their owners
    - Recently stolen items are now prevented from being placed in the bank while it is trade-blocked
  • Bola chance to hit target increased from 66% to 100%
    - Armored saddled still provide a resistance of 25% to being hit, so the highest chance to hit someone with an armored saddle is 75%
    - Bola cooldowns (user and target) have been reduced from 10s to 6s
    - An issue with Incognito names persisting through logouts or disconnects should be resolved now
  • Bards Now Play Music With Flute, Bamboo Flute, Drum, and Lute.
  • Keg security has been fixed such that it requires a player to have plot permissions to interact with the keg
    - With any newly locked down item, it will be possible to right click and set security to Owner/Co-Owner/Guild etc. This is not retroactive. You will need to release and lock down items again in order for this to apply
  • Healing will now correctly evaluate heal amount and apply as per UO formula
    - Bandaging a player or yourself will now correctly check healing level, then anatomy level, prior to allowing cure poison
    - Bandaging a player or yourself will now correctly check healing level, then anatomy level, prior to allowing a resurrection
    - Bandaging a pet will now correctly check veterinary level, then animal lore level, prior to allowing a player to cure a pet
    - Bandaging a pet will now correctly check veterinary level, then animal lore level, prior to allowing a player to resurrect a pet
    - Curing a player or self requires 60 anatomy and 60 healing. Resurrecting a player requires 80 anatomy and 80 healing
    - Curing a pet requires 60 animal lore and 60 veterinary. Resurrecting a pet requires 80 animal lore and 80 veterinary

-Added Ankh Of Resurrection Near Waterfall On Level 2.
-Added Hidden Poison Traps to Destard.

  • Deployed a Performance Fix for testing on Production (we will be monitoring closely.)
    - The Imbued Recall Rune Recipe for Bucc's Den should now properly recognize the Bucc's Den Travel Marker
    - Crafted Water Pitchers should no longer break after 1-2 uses immediately after crafting them
  • Orcish infighting in the Orcish camps has quieted down.
    - Pirates now properly recognize their Red cohort as allies
    - Monsters in the sewers are now all properly hunting players, not each other.
    - Blacksmiths everywhere came to the realization that the War Axe is an axe and is now listed as such in the crafting book.
    - Notorious is now spelled properly on the character sheet.
  • Fixed an issue with Treasure Hunting dig range to prevent rare cases of a treasure chest being spawned on top of a player
    - Fixes Treasure Hunting dig range Mining bonus to be more in line with UO
    - Mining bonus now properly applies to Treasure Hunting
  • A number of new craftable items have been added to Carpentry and Tailoring. (Pictures of the items can be found in the Stream-N-Media channel. )

    Enjoy!
  • Camping Should Now Message Player Properly When They Have No "Plain Wooden Logs" In Their Backpack.
    - Cooking Pot Should Now Require A Nearby Heat Source Or Hearth.
    - Added "Miss" Sounds To Combat.
  • An issue with Help Requests not alerting staff properly has been resolved
    - An issue with hidden players being revealed during load sequence has been resolved
    - An issue with pets being resized erroneously has been resolved + autofix applied, pets should now be the same size that they were originally
    - Player vendors refresh-required-frequency has been increased from 14 days to 32 days to match house decay and prevent vendors from decaying unusually sooner than expected
  • Gardener vendors (including the Gardening Broker) now buy seeds back for a very modest sum.
    - Super rare rideable llama spawns have been made slightly less rare.
  • Mage NPCs will now buy any spell scrolls and miasmas that you may come across for a very small sum - small enough that you'll almost certainly make more money selling them to another player.

It has been brought to our attention that people are selling Pet Deeds with pets that have 200/200/200 stats. Please know that this is an exploit people have been abusing by casting Bless onto their pets and then deeding the pet. Do not buy these deeds as the pets will be auto-corrected soon back to the standard stats. Pet caching has also been disabled due to this.

  • You can now add items to sale that are locked down (useful for locking down items, moving them into place, and then adding to sale)
    - Adds the ability to remove an item for sale that is in vendor's inventory by dragging it directly to backpack or elsewhere
    - Adds "vendor sell" speech command support to player vendors
    - Fixes inability to drop items into For Sale containers not inside the vendor's inventory
    - You can now use the house deco functions to move for sale objects on plot
    - I've recorded a video walk-through of how to use player vendors as well: https://www.youtube.com/watch?v=lmM94sMqGQs