With the fall of the Orc Warchief and his legions, the orcs have retreated back to their main camp, leaving Vesper in peace and its surrounds available for housing and expansion. Huzzah!

  • Added 30 Second Cool-down timer on newly made Garden Beds/Plants, preventing quick Destroys of Beds/Plants.
    - Added Toggle Defaults to the Gardening Scythe, allowing players to set the Default to Mow Grass or Kill Plant.
  • Bandages now have a maximum healing potential of 64 with a single bandage.
    - Several QOL Message/Effect/Sound improvements for Healing.
    - ClearAllEffects command "/ce" now handles all Effects and Sounds.
  • Treasure Map Mobs No Longer See Invisible (Unless Gazer).
  • Skill book trainers added to several towns where they were missing (should be in every town now)
    - Training dummies added to several towns that had none (near the bulletin boards and blacksmiths usually)
    - Yew now has a barmaid, barber, jeweller, chef, notary and a skills trainer. Already has a banker to the west.
    - Ocllo farm's wheat now looks more like wheat and less like cotton
  • The recipe for the Ornate Bookshelf not being able to be memorized has been resolved
    - Another issue was resolved with the Ornate Bookshelf not appearing in the Carpentry menu
  • Lowered Bandages Durations, which are now using (7-14 second) Bandage Self and (3-5 second) Bandage Players/Pets, depending on the standard Dex and Anatomy Skill formulas.
    - For Example, 100 Dex + 100 Anatomy = 7 Second Self Heal.
    - Added QOL bandage data messages to the chat window, updated Icons, and provided the Duration on the Icon.
    - When you die, you'll now hear spooky death music, and see the classic "You Are Dead" too.
  • Can now mark runes in dungeons and quick-travel to them
    - Reduced the rune block radius by 50% (fixes people blocking a rune from too far away)
  • Bone armor no longer grants Passive Mana Regeneration without penalty.
    - Bone armor continues to have no Dex penalty, but now has slightly Reduced Armor too.
    - This only applies to new Bone Armor drops in the world, as legacy armor will keep their values, but we expect Macer Warriors to handle that issue for us. :D
  • Players take twice as long to become Hungry/Starving, assuming Players eat until Full! (8+ Hungry/15+ Starving).
    - Added Chat QOL improvements for understanding the current Hunger state when eating Food!
    - Players now warned in Chat when Hungry or Starving, and eating until Icons vanish reactivates these messages.
    - Players that eat until Starving icon vanishes, will be notified in Chat that they are Peckish and could still eat more!
    - Eating until Full is the most efficient way to curb Hunger for long periods of time, and Garden Produce and Cooked Foods are still the best for Hunger management.
  • Event Token vendor has been updated with new items and Carpenter Recipes
    - Memorizable recipes have been introduced! https://youtu.be/s4afocpCahc
  • Mobs that can Heal will now have a 3 minute cool-down timer between Heals for both Spells and Bandages.
    - Healing amounts have been approximately halved, and we are waiting to see if this is sufficient.
    - We expect these changes to improve PVE game play significantly, especially for Warrior Templates, and we are prepared to reduce these values even more if necessary.
  • The "/split" command has been re-added that allows you to attempt to split a specified amount from the targeted stack; example usage: "/split 50"
    - Disabled the Guild and Group tooltips that get created on player corpses
  • Adjusted all monster/animal templates to match new Audio Reference templates. (Monsters that were not utilizing their sound effects, should now do so, on respawn.
    - Applied fix to fishing shirt and fishing pants (waders)
    - Removed Blessed attribute from certain craftable tailoring items.
  • Stack All Gardening works for Fish, Soils, Seeds, and Potions.
    - Garden produce will be added later for further QOL measures!
  • New characters will start being completely full now.
  • Gardening scythes are now craftable by tinkers
  • All graveyards have had their spawns altered so that you won't get completely swarmed by the undead
    - Mage broker pricing/quantities fixed
  • The chance for bandages to slip during movement has been removed
    - The chance for bandages to cure being reduced during slips has been removed