Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.

Public Service Announcement

  • Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>

Changes from last 24 hours:

  • Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
  • Improvements to Trading, let us know if the trade acceptance issue proceeds or not
  • Removed the ability to gain skills from scroll spell-casts
  • Removed use-case options from runes
  • UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
  • Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
  • Removed Vendor Buy/Sell confirmation window popup

Changes from earlier:

  • Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
  • Treasure hunting temporarily disabled; working on setting up the locations still
  • Pet AI issues resolved, was causing pets to not attack and maybe other things too
  • Stablemaster minimum-range to check for pets reduced to improve pet summoning
  • Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
  • Horses set to 0 taming difficulty, does not affect old horses
  • Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
  • Resolved issue with bladed weapon target actions not checking for distance
  • Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
  • Fixed issue with sometimes getting a backpack from corpses
  • Fixed issue with trying to open corpses failing and not showing a container window
  • Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
  • The in-game Macro system will be disabled as we research a performance issue with the system.
  • Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.
  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank
  • Fixed an issue causing bosses to reset frequently under certain conditions.
  • Fixed an issue causing non young players being warned about losing their young status.
  • Rare loot table adjustments.
  • Barding pets will no longer offer skill gains however the effects will still work.
  • Ratmen and Lizardmen may now be skinned for hides.
  • Fixed an issue causing guards to be unresponsive.
  • Fixed an issue causing murderer to be unable to leave dungeons.
  • Fixed an issue causing recent tames to retain heal over time effects.
  • Fix an issue that would cause a rare crash condition.

Patch notes for Test Center are being kept track of here: https://forums.legendsofultima.online/d/28-test-center-patch-notes

  • Fixed stackables not stacking when dropping objects onto containers directly
    - Added prevention for dropping objects to healthbars, this is not intended
    - Added prevention for mounting pets you cannot control over 30 difficulty
    - Removed ability to use Stack Contents on containers within player vendors
    - Fixed some stationed guards not responding to combat
    - Added prevention for using Forensic Eval against invalid corpses, or corpses that are part of the world
    - Added Vendor Glue so vendors will stop wandering for short duration while players interact with them

The Vorpal Easter Bunny that spawns when opening an easter egg nest was not intended to be tameable and they have been updated to reflect that, and any existing tames removed. Subsequently, if you had tamed and stored one on a pet broker, the pet broker should now be updated as well. Sorry for the confusion! We'll try to be more careful about things like this in the future. grimacing

An issue was resolved with using the Restock Reagents option with town vendors, if they are sold out of one or more of the items, causing players to be charged without receiving items. Please let us know if you encounter any other issues with the vendors.

  • An issue with torches not behaving consistently has been resolved; torches have all been moved over to a new Torch slot, and a button for it added to the paperdoll
    - Attempting to purchase items from player vendors will no longer only consume gold from the bank if the purchase is over 3000gp, instead all purchases will now check bank for gold or checks
    - Speech prompts, like when setting prices with player vendors, will now automatically activate chat so you can begin typing without needing to press enter first
    - An issue with players not being able to call Guards on players that have become hidden has been resolved
    - Stealing chance bonus added for thieves with 100 Stealing, a spreadsheet with chance calculation added at https://kutt.it/ZvCqDQ
    - An issue causing pack animals to become overfilled in some cases has been resolved
    - An issue has been resolved that was allowing players to mount while hidden and continue moving while mounted & hidden
    - An issue with fishing nets having duplicate tooltips should be resolved
    - An issue with bankers spamming "Guards!" multiple times in a row when a criminal interacts with them has been resolved
    - An issue with disguised name not appearing, instead showing the character's real name in several cases has be resolved
    - The chef/cook vendors should now buy items that they sell, including apples
    - An issue with getting stuck inside of campfires when using Camping skill has been resolved
  • An issue with some players getting stuck inside of the ice fishing huts has been resolved
    - An issue has been solved with adding a large amount of potions to a keg resulting in improper amount of empty bottles being returned
    - Empty bottles have been moved out of potion recipes and instead will consume an empty bottle only upon successful crafting of a potion; this is to help solve edge cases of empty bottles not being refunded sometimes during crafting
    - An issue with mana being overly consumed when using quick-travel spells has been resolved
    - An issue with being unable to cut fish into fillets has been resolved
    - An issue with the pet broker window not re-opening after setting a price has been resolved
    - An issue with some objects not being unequipped on death has been resolved
    - An issue with some effects not ending and cleaning up properly if logging out and back in after the duration has expired has been resolved, most notably Incognito
    - An issue that would sometimes cause mobs to spawn or leash to locations on house plots has been resolved
  • An issue with the winter hair dye not working for female characters has been resolved
  • An issue has been resolved sometimes causing Fishing related actions to report "You are already Fishing"
  • An issue with fishing nets not working when using one from a stack has been resolved
    - An issue with the Macro Creator overriding floating hotbar icons has been resolved
    - The Blacksmith model houses have been retired due to a bug which only affects newly placed houses. If you already have a blacksmith model house and it still works fine then you may keep it. They are no longer utilized or supported by LOA so the blueprints have been removed from architects, but they can be sold back to the vendors for a full refund.
  • Agressive rats should now ignore mobile collision/shove mechanics, if there are other small critters that do not ignore please send bug reports
    - An issue with group messages sometimes referring to payers as "nil" has been resolved
    - Group members should no longer trigger "... has logged in/out" alerts when switching regions
    - Equipment circle buttons will now appear on player vendor paperdolls to allow owners to more easily manage the vendor's worn equipment
    - An issue that sometimes causes vendors/pet brokers to be ejected from the house plot immediately when being hired should be resolved
    - For privacy reasons, whispers are now restricted to friends only, meaning that you will need to have a player on your friends list in order to /tell them or whisper them
    - Known Issue: Some secured objects on plots may not show the "Security" option in the right-click menu, we are investigating. As a workaround, we've added a "Manage Object Security" option to the plot menu to allow you to target a secured object and change it's security level.
    - Known Issue: Some house blueprints are not displaying their dimensions in their tooltips. As a workaround, it will now display the dimensions required in a system message when trying to place a house and it does not fit.
    - To aid with house placements, you can now target the mailbox directly when trying to place a house to attempt placing directly on the center of the plot.
  • An issue causing players to be unable to purchase pets from pet brokers has been resolved
  • An issue causing some vendor interactions not to work, most notably with the stablemasters, has been resolved
  • An issue that sometimes causes mobs to decay while fighting them should be resolved
    - An issue with Peacemaking not playing music sounds when succeeding has been resolved
    - You are no longer able to initiate a transfer for a pet that the target would unable to control
    - Player vendor interact window will now close properly when clicking "Goodbye" or "I change my mind" when deciding not to buy something
    - A skinning knife/blade is now required to cut heads off of corpses
    - Ghost players should no longer be able to shove or be shoved
    - Small creatures like rats, turkeys, etc should no longer trigger shove mechanics