After next restart, cut off heads should display the full resurrection value of the dead.

  • Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
  • Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
  • Current target healthbar numbers will now update periodically
  • Dead characters will automatically be set in combat mode during load
  • Town vendors will keep only a small amount of used items after players sell things to them
  • Nearby pets that are not attacking anything will automatically follow when owner dies
  • Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
  • Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
  • Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
  • Added Events news type to News Window & Notifications
  • Fixed issue with being unable to open someone else's paperdoll from a reasonable distance

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.

  • (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
  • Fixed getting stuck while tending a campfire through build stages.
  • Campfire range has been increased from 10 to 12.
  • New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.

Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.

  • Fixed an issue with not being able to claim Veteran Rewards in some cases
  • Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
  • Fixed issue with not being able to rename recall runes by double-clicking/using them
  • Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
  • Pets will now be fully fed while in the stables

*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.

  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.
  • Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
  • Blue players who are involved in a murder will not be subject to additional counts based on participants.
  • Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
  • Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
  • Murder count decay has been reduced to 24 hours in game time from 72.
  • When a murderer decides to repent there will now be a server wide notification.
  • Destard has had some loot re-balancing done.
  • Wrong has had some loot re-balancing done.
  • Some high end monsters have become more difficult to bard.
  • Fixed an AI pathing bug when monsters are leashing.

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all
  • Fixed issue with Security options not being added to containers being secured by anyone but the house owner
  • Fixed issue with double-clicking house sign not refreshing the house in some cases
  • Optimized spammy system message "the house has been refreshed"
  • Active gain bonuses have been greatly increased.
  • Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
  • Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
  • The curve for daily caps has been made less severe at the upper end.
  • Threat generation has been increased for healing and ranged damage.
  • Certain monsters will more aggressively consider targeting players further away from them.

An issue with not being able to leave your group in some cases has been resolved. Please log out and back in to receive the update, then try right-clicking your character and choosing Leave Group to try once more.

  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
  • Added an /exhausted command to show currently capped skills.
  • Fixed an issue with Magic Trap spell endlessly triggering on containers despite removing the trap with the Remove Trap spell.
  • Runebook will now remain open until a Charge is consumed via the Use Charge ability.
  • Wisps have had their spell casting fixed and their Gold drops reduced to intended levels.
  • Slightly increased Taunt range from 6 to 7 for Tanks.
  • Adjusted Camping gains and the 75+ Camping regen bonus.

Relog to fix combat issues. Stackables are being worked on.

An issue with accepting trade has been resolved.

An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.
  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also