The True Britannians faction mob has been changed from Drakes to Dragons.

  • Fixed an issue preventing players from reporting player murders if a monster or NPC gets the killing blow
  • Fixed an issue with treasure chests in dungeons not decaying if untouched for a period of time; additionally, random Orc Camps now spawn in overland with a chest of difficulty levels 3 to 5 (overland chests do not offer uncommon items like dungeon chests)
  • Fixed an issue with the Stuck Menu not responding to button presses in some cases
  • Fixed an issue with not being able to place the decoration Tattered Green Banner

Orcs have been spotted setting up camps around the world and taking human hostages. Keep your eyes out for suspicious activity.

After the restart, the following items have been addressed:

  • A bug causing Faction Mages to persist beyond 24h has been resolved.
  • Several faction sigil system bugs have been squashed. As a result, you may encounter the following scenario: 1. You steal a town sigil and deposit it in your faction stone 2. Someone else steals that sigil from your faction stone 3. Before they can deposit in their faction stone, you try to deposit a DIFFERENT faction sigil. You will be prevented from doing so until either they deposit that stone or you take it back.

Pending a restart:

  • A stolen town sigil will now show the town's name.
  • Faction mobs to kill for faction silver have been added. Drakes are associated with True Britannians, Daemons with Shadowlords, and Ogre Lords with Minax. Killing an opposing faction's mob grants you 30 silver. Faction mobs will still attack their associated faction players.
  • Other random bugs with the town sigil system have been squashed.

Pending a restart:

  • Blood Siphon now heals much more health.
  • Elf clothing will now be blessable
  • Beginning at 80.1 Forensic Evaluation (with a min 30 Spirit Speak), necromancers now have more potent Curse/Mass Curse spells
  • A bug causing faction players to not flag in pvp combat has been resolved
  • Skeletons summoned by Necromancers will now appear green to differentiate from NPC skeletons

Pending a restart, the following changes have been made:

  • Noxious Decay is now a 6th circle spell (instead of 7th)
  • A bug causing Earthquake to give Spirit Speak gains has been fixed
  • Bone Armor can only be used on yourself.
  • Necromancers can now cast Invisibility
  • Protection, Magic Reflection, Reactive Armor, and Arch Protect now harm Necromancers as intended.
  • A bug causing Mass Dispel to dispel summons too frequently has been fixed.
  • Blood Siphon's cooldown on a given target has been decreased.
  • The Gravedigging vendor now sells Grave Dust- at a very steep price.
  • Poison Elemental summons now poison more often.
  • A timing bug with wisp summon spellcasting has been addressed.
  • Reds can now use the gravedigging vendor
  • You can no longer harm necromancers in town with beneficial spells
  • Gravedigging will check your character notoriety settings before turning you grey
  • Beneficial / Healing spells used to harm necromancers now behave properly and consume reagants.
  • A new item has been added to fill the Necronomicon with spells instead of the Grave Dust- it is called Heart of Earth Shard and it can be obtained from undead mobs.
  • Necromancers will now only be considered undead if their Forensic Eval AND Spirit Speak are above 60.

The cost of gravedigging tools has been reduced greatly and their charges have increased to 100 in preparation for Necromancy,

Some more decorations have been fixed in terms of an issue preventing placing them, included but not limited to:

  • Wooden Display Case
  • Small Three Shelf Market Rack
  • Large Two Row Market Rack
  • Arena Bleachers (these have been reduced in size to fit better)
  • Medium Display Rack
  • L-shaped & Large Bar with Brace

An issue has been solved preventing people from buying mounts like the Fire Ostard that can be ridden by anyone if their skill level is too low.

The following is a preview of the upcoming Bulk Orders and Crafting Changes. Testing is about to begin, but there is no expected release date at this time. Near the release, we will write some Wiki pages to further explain some of these changes, but for the most part a lot of the mechanics are borrowed from UO, so existing UO wikis can be used as a guideline for now.

Bulk Order Deeds:

  • Blacksmithy and Tailoring only to start
  • Bulk order deeds consist of 2 sizes: Small and Large. Small orders have just 1 item to craft and fill, while large orders require 3-6 small orders to be filled, and must have the small deeds to fill a large
  • Read More About BODs here: https://www.uoforum.com/wiki/index.php/Bulk_Order_Deed

Mining & Blacksmithy Changes

  • Material colors have been updated to better match UO's material colors
  • Mining Veins are now permanent, allowing players to cherrypick certain ores
  • Runic Crafting mechanics added
  • Faction Runic crafting added, allows Faction members in a town their control to Bless weapons and armor for a period of time
  • Granite mining added & Stone Crafting recipes added for Carpentry, regular stone and related recipes remain, 23 new stone craftable recipes (not yet available)
  • Granite mining pickaxes added as a BOD reward, can mine High Quality Granite in the spectrum of metal colors to be used to craft new Stone recipes
  • Mining regular stone with a normal pickaxe is no longer exclusive, instead, you will continue to mine the metal from the vein with a chance to get stone, granite mining works the same way
  • Bulk Orders added with extensive rewards, including but not limited to & in no particular order:
    • Runic Hammers
    • Ancient Smith hammers, limited charges, when worn grants a skill boost to Blacksmithy
    • Sturdy Shovels/Pickaxes/Hammers (high durability tools)
    • Miner's Headlamp, when worn allows Miners of at least 80 skill to enjoy Nightsight
    • Miner's Apron, when worn gives a skill boost to Mining
    • Gargoyle Pickaxe, this allows you to increase the type of ore in a vein by 1 level and may spawn matching Ore Elementals
    • Prospector's Tool, which allows you to inspect Mining Veins for their contents
    • 2 new anvil types, comes in each ore color
    • Powder of Fortification, increases max durability of a piece of equipment by 10pts up to 3 times per item under 255, consuming the powder with each use

Tailoring Changes

  • Sewing Kits added as the primary tool for Tailors and Scissors are now only used for cutting fabric and items
  • Cutting cloth items will now retain the color of the item being cut, resulting in colored material returns, allowing you to turn that material into something else
    • Spinning wheel added as a workbench for spinning cotton with [cannot be crafted, received as loot for Tailoring, also exists in tailoring shops]
    • Cotton now requires being spun on a spinning wheel, which will spin it to thread, which can then be woven into Bolts of Fabric on the Loom via Tailoring (not really related to BoDs)
    • Bolts of Fabric can no longer be used to craft with, instead, they need to be cut into sheets of fabric
    • Bolts & sheets of fabric now retain their color when working with them, meaning if you have a pile of fabric that is Green, then the shirt you craft will be Green also
  • Faction Runic crafting added, allows Faction members in a controlled town to Bless clothing, weapons, and armor for a period of time
  • Clothes can now be crafted as Exceptional
  • Bulk Orders added with extensive rewards, including but not limited to & in no particular order:
    • Colored cloth in a wide array of special colors not normally available, comes in different tiers of difficulty, similar to UO
    • Single-Use Dyes in special colors
    • Spinning wheel deed
    • Sturdy sewing kit (higher durability)
    • Clothing bless deeds, comes in 4 different kinds for each layer: Head, Chest, Legs, Cloak
    • Runic Sewing Kits and Runic Crafting mechanics
    • New recipes for some new Tailoring decorations like Table Cloths and fancy Rugs & Sectional Carpet

We've updated the Short and Long Spear to working models that properly show the weapon in your hands when you are in warmode. Spears made before this change will not reflect the updated models though, so you may want to hold on to one or two as they are now relics. :)

  • A new endgame summon has arrived for the Summoner's Tome. It requires GM Spirit Speak, Magery, and Animal Lore to unlock.
  • A new resource has been added to gravedigging that will soon prove quite useful.
  • Corrected an issue with the Bear Ethereal Statue being listed under 3 years instead of 2 years
  • Corrected an issue with claiming the Resurrection Ankh actually giving a Hitching Post.

If you claimed a Resurrection Ankh and erroneously received the Hitching Post instead, and would like to swap the Hitching Post for an Ankh please send a Help Request in-game and we will work with you individually to honor that request. Please be mindful we may require a day or two to reply to help requests but we will contact you back as quickly as possible.

  • Summons should no longer create corpses upon death.
  • A bug causing people with many long term murders but less than 5 short term murders to be blue has been fixed.