Urgent: Legends of Aria is leaving Steam

Notice from July 2022

Legends of Aria recently announced that the game is being removed from Steam, but it remains listed at this time during a grace period to allow existing users time to move to standalone accounts.

New players should avoid Steam and use the normal standalone version of the game.

Existing Steam users please see the announcement posted in the LOA Discord for details on how to migrate your account from Steam to a standalone account.

Please note that Shards of Britannia staff has no control over the Steam migration process, please direct all concerns or questions to Legends of Aria staff.

  • Auto-unstuck and stuck command has had some general optimizations and you sould see improvement both with using the command and when the system detects you being stuck automatically -- please report if you notice any funky behavior with this
  • An issue has been resolved allowing anyone to open a Christmas Gift regardless of where the gift was located
    - We've received a couple of reports now regarding stacking items disappearing if trying to place a stack onto another stack inside of a container that is over capacity or over weight causing the incoming item to be consumed and not added to the existing stack. We are investigating but need more details, if you have had this happen please send a /bug report with as many details around the issue you can recall. Thanks!

Santa's gate has closed in Britain, but the North Pole is still accessible (in and out) through the old entrance at the top of Serpent's Pass in very northern tip of Southern Rim.

Santa has opened up a portal to his workshop from Britain. Go visit him and see if he's got anything for you!

Merry Christmas to you all.

  • Slightly reduced the chance for mobs to spawn while looting a treasure chest
    - Added a leash to all mobs spawned by a treasure chest
    - Mobs spawned from looting the chest are no longer required to be killed to loot the rest of the box, initial spawn still needs to be killed first
    - Hidden players will now be revealed 100% of the time when looting an item from a treasure chest

The issue with being unable to remove items from a locked down paragon chest has been resolved

  • The distance from which NPCs will catch thieves in the act and call Guards on them has been somewhat reduced
  • An issue preventing criminal timer from being refreshed during PVP combat has been resolved
    - Line-of-sight requirement for NPCs to call guards has been disabled for Stealing; normally the NPCs in town would wander around and change their perspective, making theiving more challenging and rewarding in some cases, but at this time the NPCs are set to not-wander, so we're doing this to balance in-town thefts until NPC wander has been re-enabled.

A summary of the changes: Bolas, House Deco Changes, House Ban List, Salvaging (Smelting/Milling/Scissors), Repairing, Disguise Kits, Skinning -- Full notes can be viewed here: https://legendsofultima.gamepedia.com/Patch_12/8/2019

Lockpicking success rates have been tweaked.

  • An issue was resolved with Archery continuing to shoot while players are moving
    - An issue was resolved allowing players to rapidly shoot bows by quickly unequipping and reequipping bows

    (This was meant to be posted sooner, but did not get published erroneously.)

The temporary 10% bonus to skills has now been concluded and the gain chance will be restored to normal soon.

  • An issue has been resolved preventing players from removing clothing from their own vendors
    - An issue has been resolved with the clothing bless deed not working with 2019 Halloween handouts
  • An issue with Pet Brokers being moved on or off of house plot when decorating and moving/rotating items onto the same position as the vendor has been resolved

An issue with players being unable to open the Plot Menu when the plot has a Guild assigned and the character is in a different guild than is assigned to the Plot has been resolved.

  • Gardening gains have been slightly increased.

Phase 1 of pet balancing is now live. These changes are to bring pets closer to UO and balance DPS discrepancies. We will see fine tuning as we identify more issues. Happy hunting!

(Some changes may not take effect until reboot or respawn/resummon of creature)
New:
- Frenzied Shadow Wyrm (rare)
- Pet follow and combat speed reduced
- Additional Brood Mother spawn location
- Additional Dread War Horse spawn location
--------------------------------------------
5 Slot pets
Greater Dragons: Highest health of all pets, high dps.
- 5 Control slots required
- Health increased from 415-654 to 900-1500
- Low end damage roll increased by 10
- Attack speed increased
- Resist skill base increased

Cu Sidhe: Self healing mount with high survivability and mid-high DPS.
- 5 Control slots required
- Health increased from 417-654 to 655-900
- Low end damage roll increased by 6
- Attack speed decreased
- Armor decreased from 25-35 to 11-20
--------------------------------------------
Brood Mother: Highest DPS of all pets, lowest survivability of the 4 slot pets, but immune to poison
- 4 Control slots required
- Low end damage roll increased by 10
- Attack speed decreased
- Health decreased from 417-654 to 209-315
- Only pet to retain poison immunity

Wyrms: High DPS, moderate survival. Good all around pet
- 4 Control slots required
- Low end damage roll increased by 6

Dire Bear: Slightly above your average bear..
- 4 Control slots required
- No changes from current build

Vorpal Bunny: Nimble, stealthy, squishy
- 4 Control slots required
- Armor reduced from 25-30 to 11-15
- Health reduced from 417-654 to 316-360
- Attack speed increased
- Stealth
- Angry
- Will chase you down and kill you
--------------------------------------------
3 Control slot pets
Dread Warhorse: Mountable, highest DPS of the 3 slot pets, pairable with lower slot pets, extremely rare.
- 3 Control slots required
- Similar in power to a dragon, with a higher attack speed
- Treasure map spawns are now a frailer version of their world spawn counter parts

Dragons: Mid range dps, highest survivability of the 3 slot pets
- 3 Control slots required
- Health increased from 316-360 to 417-654
- Armor increased from 11-20 to 25-30
- Low end damage roll increased by 6
--------------------------------------------
2 Control slot pets
Nightmares: Great mount, high magic damage, moderate melee
- 2 Control slots required
- Health increased from 85-140 to 209-315
- Melee Skills raised from 60-80 to 90-100
- Magic casting skill base increased
- Resist skill base increased

The "Lost Room" changes(bring your lock picks):
- Shadow Wyrm spawn time decreased.
- Shadow Wyrm now guards a lost treasure.
- Introducing multiple new rares to lost treasure.
- Added new tamable creature (chance to spawn).

Gargoyle Vanguard and Hydras changes:
- Overall damage has been decreased moderately.
- No longer immune to barding skills.
- Armor reduced to allow for more viable melee builds.
- Gold drops reduced slightly to compensate for difficulty.
- Aggro radius reduced.

As a QoL adjustment and in preparations of upcoming Faction changes the following hot-fixes are in place:
- Group sizes limits increased from 5 to 20.
- Faction stone capture range has been doubled.

Please continue to provide feedback on the range of the faction stone as it relates to game play.