👺We've fixed an issue with the Halloween Demon Skull Masks not being dyeable as intended. They can now be dyed using Pigment dyes. This includes this year's masks and last year's. 👺

🎃 Halloween Special 🎃
For a limited time, enjoy a 13% discount on Halloween merchandise in honor of Friday the 13th!

🍬 New Features 🍬

  1. Trick or Treat with the Begging Skill:

    • Dress in your Halloween best and approach town vendors to gather sweets. Remember, each vendor has a fixed amount of candy. Get yours before it's gone! 🧛‍♂️👻 (Activate the Begging skill on vendors while in costume. Each vendor provides candy once, with a daily limit for each household.)
    • Update: We've corrected the daily cap for trick-or-treating candy, it was previously on the low testing value, sorry about that!
  2. OUIJA Board Interactivity:

    • OUIJA boards have come alive! Engage with them at home to communicate with the other side. This Halloween season, you might even bring forth a spirit. But watch out - they have a sweet tooth!

🎪 Halloween Bazaar 🎪

  • The Halloween Bazaar is now open atop the Yew Bank. Find direct Moongates next to Halloween Vendor tents and in Public Moongate destinations. Vendor deeds are available on the roof for player rental until Nov 29th. Dive into festive trading!
  • The power of Infected Gazers has been slightly reduced.

  • Flying Broom Mounts have been added to the Halloween vendor

  • Fixed bug with Pet mounts resetting their Stamina/Mana when mounted
  • Fixed Bastion bug clashing with Necromancer buffs
  • Fixed bug with Necro Cocoon blocking damage after it was already received
  • Necro Cocoon spell cast and block now have been unified to 1 minute cooldown
  • Reduced skill requirements for crafting Pet Food
  • Pets will now lose stamina upon receiving melee hits

  • Pets will now use mana upon casting spells

  • Pets will now use Meditation passive mana regeneration

  • Pet Food has been added to cooking

  • Pet Food will provide stamina regeneration for pets

We've added a new Friends option to the House Resource & Gear Chests to give families more flexibility and options for sharing access to the chests. Adding a Friend to the chest allows the friend to use the chest from any character on their account. The Personal chests have a limit of 4 friends, and Guild chests have a limit of 10 friends. Use the "Manage Friends" option on the chest to add or remove friends.

NOTE: If you are having issues with the menu not updating when performing actions with the chest, please log out and back in as we've deployed a fix for this

  • Fixed issue with newly added house addons not being placeable in houses
  • Improved house decoration limitations to allow placing items without collision near doorways, like Wreaths and Door Mats, etc
  • Fixed bug with cure on Noxious Decay

  • Necromancers can now travel anywhere.

  • They cannot travel only if they hold zero souls.

Utility:

  • undead trap
  • remove trap
  • telekinesis

Offensive:

  • soul drain
  • wrath

The following fixes & improvements have been deployed for the Halloween Dungeon:

  • fixed issue with Gravedigging not working with the gravestones
  • fixed issue with jack-o-lanterns not respawning
  • slight increase to chances of candy drops
  • added overhead Time Left countdown display to the Halloween Champ spawn encounter to show how much time is left before the spawn expires; we may work on adding this to other encounters if this works well

Exciting news! The Halloween Lottery Vendor has now set up shop near the Halloween Vendor in Britain. Mark your calendars for the drawing on October 31st, and stay tuned as we share details about the prizes soon! Raffle tokens can be found on paragons.

The Halloween Candy hoarder vendor has been spawned near each town for you to spend your candy!

Animate Horse:

  • Can now be used on mutilated corpses
  • Fixed Stat loss when summoning from artifact
  • Fixed owner bug when summoning from traded artifact

Animate Dead:

  • Will now raise an undead copy of any mob
  • Health, Mana and Stamina are based on Spirit Speak, Armor is (Spirit Speak / 10)
  • They last 60 seconds, 30 if you have a Skeletal Steed
  • If you have Skeletal Steed in fight, they will attack the same target
  • There is a limit of 5 at the time and will trigger a 60 second timer

Combat:

  • Changed Passive Wrestling to use Spirit Speak + Anatomy instead of Spirit Speak

Torpefy:

  • This spell currently has a bug and we're investigating

Necromancer Updates:

These changes to the Necromancer are to align its mechanics more closely with Magery, aiming to encourage its wider adoption and acceptance.

  • Fixed Cursed Crook for Herding
  • Changed Haunt: Increased damage in PvE
  • Changed Transfusion and Greater Transfusion:
    • Now they will heal percentage of missing health instead of total health
    • The lower the missing health the higher will be the heal
    • Heals are capped to (Transfusion/Great Transfusion): 50/100 in PvP/PvE, 75/150 for Pets
  • Changed Noxious Decay:
    • 80% Chance of Greater Poison if Spirit Speak >= 80
    • 20% chance of Deadly Poison if TasteID and Poisoning = 100
    • Adjusted to scale Poison on Spirit Speak and Cure to use Forensic Eval only
  • Changed Torpefy:
    • Removed single target and added AOE
    • Removed disarm
    • Will slow everyone within 10 steps radius
    • Does not affect the caster (Will affect pets)
  • Defensive Spells:
    • Changed Death Ward to require only Forensic to 100 and not Spirit Speak
    • Changed Spiritual Touch to scale only with Forensic and not Spirit Speak
    • Changed Vampiric Touch to scale only with Forensic and not Spirit Speak
    • Changed Bone Armor to scale only with Forensic and not Spirit Speak
    • Changed Cocoon to scale only with Forensic and not Spirit Speak
    • Changed Contagion to scale only with Forensic and not Spirit Speak

If you come across any issues, kindly report them in game (/bug), or feel free to suggest in game improvements (/feedback) before jumping to conclusions.

Thank you and stay Undead! :)

  • Undead pets skill cap has been fixed, they can now reach 900.
  • New page about Undead Creatures has been published in wiki.

Greetings, Adventurers,

We're excited to announce a recent update that brings enhancements to your gear chests:

(1) Runic Shields' Magical Attributes: Your gear chest now preserves the magical attributes of Runic Shields! No more worry about losing those precious enchantments.

(2) Exceptional Quality and Maker's Marks: We've also made sure that GM exceptional quality and Maker's Marks are now safeguarded within your gear chests.

As always, your feedback is important to us. If you encounter any issues or have suggestions, don't hesitate to share them through in-game /suggestion or bug reports.

Happy adventuring!

Annual Pigment & Enamels (Donation Dyetubs)

We're excited to share our annual dyes lineup:

  • Garnet Dyetubs: Available every year from December 25th to January 9th, aligning with Christmas and New Year celebrations.
  • Azurite Dyetubs: Available from February 11th to February 26th.
  • Ivory Dyetubs: Available from March 25th to April 9th, typically covering the Easter holiday.
  • Red Obsidian Dyetubs: Available from June 1st to June 15th, marking the start of summer.
  • Tourmaline Dyetubs: Available from August 11th to August 26th.
  • Serpentine Dyetubs: Available from October 20th to November 5th, embracing the Halloween season.

We apologize for the delay in releasing the remaining hues this year. Our intention was to roll them out in a timely manner, but unforeseen real-life commitments took precedence. We're committed to ensuring that the original plans are honored, and as such, the next available enamel/pigment tubs will be the Serpentine Dyetubs from October 20th to November 5th.

Thank you for your understanding and continued support.

From now you will not be able to equip a ranged weapon if you have any spell loaded.

We've added safeguards to prevent innocent players from evading a PK and then committing suicide in order to give the offender Murder Counts even if they did not actually kill the victim. Please note: you immediately qualify to receive murder counts if you do ANY damage to an innocent player, however should they escape and intentionally die, the likelihood of the murderer being able to receive Murder Counts for that death are much lower or negated completely. If you are an innocent player and you intentionally evade a PK but then are still able to and proceed with giving them a murder count, this is now considered inappropriate and abuse of mechanics. Please don't abuse the game mechanics, it may result in punishment!

Starting from September 24th, dragon skull and zombie masks will no longer be available for purchase from vendors.