• Gardening: Who wouldn't want to grow their own reagents? Definitely easier said than done! The race towards Green Thumb begins, and be sure to read the Wiki for the nitty-gritty deets, and watch the tutorial video for Gardening in the Wiki!
    - Camping: Discover the wonderful world of Camping with...
  • Riverside vendors are now neutral. So both blue and red players can bank and shop
    - Smoking pipe has been added as a fletching craftable
  • All NPC mages once again sell moss, at the original price but at a much lower quantity.
    - All NPC mages and alchemists now have lower amounts of regs.
    - Gardening well has been moved from furnishings to tools in the carpentry menu.

The Moonglow Mage is once again selling Moss.
This is overpriced moss in limited quantities for those that need it before the gardening patch comes out.

  • An issue has been resolved with Lumberjacking not receiving the appropriate harvest bonuses from both GM Lumberjacking and GM Forestry secondary skill level
    - An issue has been resolved with Gargoyle Pickaxe & Uncle Tuk's Hatchet dropping as legacy items -- newly created ones will be correct, thi...
  • An issue has been resolved with using/double-clicking any object in your backpack causing players to become revealed if hidden -- you will only be revealed when performing certain actions as intended like looting, casting, going into combat, etc
    - An issue has been resolved with criminals being un...

With the re-opening of Ruin adventurers will be faced with new and unique challenges to overcome. While the majority of the changes effect level 2 of the dungeon an update to dungeon chests (server wide) has been made. (Dungeon chest loot will be available on re-spawn)

- Dungeon chests levels 1-5...

  • Tailors can now craft Tiny Bags.
  • An issue has been resolved with containers that were released from a house plot having the "locked" attribute stuck on them
  • Enchanting books are now blessed retroactively and durability will no longer apply to them
    - Inscription crafting will no longer consume mana when failing; mana consumption has been moved to the end of the crafting sequence
    - Player vendors now support account-wide ownership -- any pre-existing...
  • GM crafters rejoice! Non-Equipment items crafted at GM will now properly display Maker's Marks.
    - Note: All Equipment items will continue to get Maker's Marks applied at their respective GM crafting level with Exceptional or Slayer quality.
    - Stone Manor: South-facing house sign has been moved t...
  • Tailors can now craft cloaks (Min. Tailoring skill of 41 required)
    - Crafted cloaks can be dyed using dye tubs for a variety of colors.
  • House plots will now refresh automatically for friends or above when interacting with objects that are on the plot like the house sign, mailbox, containers, workstations, etc.
    - Player vendors no longer auto-face shoppers, and a new option for merchant owners to have the vendors "Face Me"
    - The...

An issue has been resolved with pack animals losing all of their items after dying.

Minoc has been rebuilt in it's old spot near the Mines (or quarry west of Moonglow). Elementals have poured forth from the mines and destroyed the town and slaughtered it's residents. Even the small village cemetery has become restless. Come get some revenge for our lost fellow Britannians and check...

New recipes have been added!
- Robe and Dress Deeds have been added to Tailoring recipes which will turn any chest piece into a robe, affecting only the item's appearance.
- Bola and Bola Ball have been added which can be tossed at players to dismount them and can be crafted by Tinkerers.
- Saddle...

Recently we put out a fix that would solve an issue with durability not being reduced on Blessed Instruments. Following that update, 2 or more new issues surfaced, specifically with causing durability to be degraded on Forges, Fire Beetles, as well as other items that should not lose durability. Thi...

An issue has been resolved with some Guild Tags not being displayed sometimes when they are 2-characters long. The issue was related to wrapping the tag in brackets symbols, as the client interprets valid tags as a transparency-color-code. To resolve, we have changed the symbols from brackets to hyp...

An issue with the paperdoll not appearing on the character-creation screen has been resolved.

An issue was identified and quickly resolved causing problems during pet transfer or death. Everything is working as expected again. Thanks for your patience.

The dungeon: Ruin is temporarily closed for balance and modifications. Thank you for your patience and understanding.

Ahead of the upcoming gardening changes we have made some changes to the ingredients that NPC vendors sell.
Until the gardening patch goes live cooks may find it difficult to obtain ingredients.
This is temporary until the gardening patch goes live and will benefit both gardeners and cooks.

  • Paragon chest loot has been fixed and they will now drop correct amounts of gold pieces
    - Wooden storage chests can no longer be equipped
    - Pets that become tamed while under the effects of Peacemaking will no longer remain frozen until relog
    - Playing an instrument will now show musical note visu...
  • An issue with mob corpses sometimes not disappearing, especially pets, has been resolved
    - An issue has been resolved with stacked items being purchased from a vendor not receiving their defined hue, causing problems with stacking due to hue mis-match
    - Polymorph optimizations: Issues with Polymor...

Various Fixes
- An issue with attempting to dig sand with a shovel not doing anything has been resolved
- An issue has been resolved with runes being blocked from dead mobs
- Fixed some various errors that were occurring with Bandages and Poisoning that may solve unforeseen issues associated with th...

We're streamlining our announcements, patch notes, known issues, and town crier news into a new system that will allow everyone to see them in Discord, in-game, on our webpage, and on the Wiki. This is in an effort to make sure we're always providing up-to-date information in all outlets.

Changes c...

  • Auto-doors for house doors is working again. All new house doors will automatically have the feature, pre-existing doors just need to be used once to receive the update.
    - An issue has been resolved with the Combat Timer being triggered on players when attacking a target that is exempt from notori...
  • Added: Enchanting mats. - all levels
    - Added: Major ingredient chances.
    - Added: New rare Cartography items.
    - Added: New Treasure hunter only rares and other new drops.
    - Changed: Gems & Reagent stacks are now more bountiful.
    - Changed: Gold count averages increased in most chests.
    - Changed: Ite...

The NPC vendors have been in discussions regarding the current price they pay for raw materials.
They have decided that in approximately 24 hours they will begin paying 50% less for all raw materials.

  • Fixed issue with skill gains from using bandages

:spellbook: Mana Drain and Mana Vampire Changes
- Mana Drain has a 3 second Cool-Down, and does percentage-based mana drains of 20% of target's current mana pool with maximum drains capped at 20, for both players and mobs.
- This spell does not return mana back to the caster, and as a Circle 3 spell...

  • An issue has been identified and resolved with houses not collapsing at the end of their IDOC stage. Any house that was supposed to collapse and didn't has been corrected and the plot should no longer exit. If you see any mailboxes with a tooltip of For Sale please let us know.

    - Another issue has...

:nauseated_face: Poisoning Changes

- Poison will not tick on apply, PvP and PvE.
- GM Magery and GM Poisoning will now be a guaranteed Greater Poison and 30% to apply Deadly Poison when close to target. about 3 paces which is about a bit more than melee range.
- New damage and tick times:
Lesser : 4...