Urgent: Legends of Aria is leaving Steam

Notice from July 2022

Legends of Aria recently announced that the game is being removed from Steam, but it remains listed at this time during a grace period to allow existing users time to move to standalone accounts.

New players should avoid Steam and use the normal standalone version of the game.

Existing Steam users please see the announcement posted in the LOA Discord for details on how to migrate your account from Steam to a standalone account.

Please note that Shards of Britannia staff has no control over the Steam migration process, please direct all concerns or questions to Legends of Aria staff.

  • Added Lock Repair Kits to Tinkering recipes to repair broken lockboxes with
  • Fixed a display issue with durability description; please note: this did not affect the actual durability of items, just the warning & display text on them
  • Increased initial durability of Lockpicking Training Boxes
  • Lockpicking Training Boxes now have limited durability causing the lock mechanism to wear out over time
  • Improved Buff/Debuff icon persistence
  • Improved overweight/fatigue mechanics, fixing an issue sometimes causing players to get stuck even after they've dropped some weight
  • Improved resource display text on commodity deeds
  • Removed double Blessed tooltip on bank checks
  • Speech commands will now alert responding town vendors preventing them from wandering around immediately after you interact with them
  • Quick Travel spells now prevent targeting non-Rune/Runebook objects
  • Fixed issue with being unable to change default interaction on Runebook in some cases
  • Added missing Blowpipe to Tinker vendors

This patch note includes:

  • Loading Invisibility Updates
  • Quick Travel Improvements
  • General Improvements/Fixes

Loading Invisibility Updates

  • Loading Invisibility cooldown added to prevent abuse from quickly teleporting back and forth between destinations
  • When traveling within the same region, Loading Invisibility will now only apply when you are traveling a distance away that is also an unguarded destination

Quick Travel Improvements

  • Gate Travel is now permitted out of dungeons one-way, so you can leave the dungeon but cannot re-enter
  • Fixed issues with pets sometimes being taken out of bounds during teleports and requiring retrieval from the Stablemaster
  • Quick-travel spells Recall/Mark/Gate Travel will now only consume mana or reagents for valid targets/destinations
  • Moongates from Gate Travel spell will now properly show the destination name on each portal, for example, "Portal to Town: Britain" or "Portal to Shame Level 1"
  • Dispel Field will now dispel both sides of a Moongate
  • Moongates will now only confirm "Do you wish to travel?" when it leads to an Unguarded area when you are inside a Guarded area; so if you step on a red Moongate while outside of town, you don't have to confirm
  • Improved pets/followers teleporting with their owner when traveling through portals within the same region

General Improvements/Fixes

  • Added a kettle container & a couple barrel containers to Tinkering
  • Added Basket-weaving recipes to Tailoring
  • Added Cleverly Locked Box to Tinkering recipes, used for lockpicking training
  • Added Archery Butte to Carpentry recipes
  • Added a 2-day cooldown on re-listing a house for sale after it's been sold
  • Improved open & use restrictions for containers in houses to be more lenient on line of sight
  • Placed mailboxes can now have items dropped into them by anyone as if to deliver mail to you & mailboxes will now honor the Security option on them to decide who can take items out of it
  • Fixed an issue with bonuses to skills, like from the Tailors Apron, not being honored for crafting success chance
  • Fixed an issue with Orc Bombers attacking wearers of an Orcish Kin mask
  • Bulletin Board messages will now be sorted by newest-first & stale messages will be cleared after 30 days
  • Fixed an issue with interrupting Fishing not actually interrupting the reeling process
  • Improved Robe Deed functionality, no longer requires users to log out/in to refresh the appearance of the converted item
  • Fixed issue with Stealing not being prevented on containers with tinker traps on them
  • Improved smelting success of some furniture deeds made by Carpentry
  • Fixed issue with the whole stack of Shimmer Essence being consumed when dropping to mastery books, now it will only consume 1
  • Fixed issue with Lumberjacking not putting logs into the designated Harvest Bag
  • Fixed issue with Auto-Stacking Regs option moving reagents when dropping them to the bank
  • Fixed issue with not being able to trade pets that require no skill to mount & improved controlling these pets
  • Fixed issue with Bulk Order Books for sale on a player vendor being unable to be opened by buyers
  • Improved Fish filet stackable weight
  • Fixed an issue with the Invisibility spell being treated as a healing spell for Undead characters
  • Improved Item ID skill success chance for grandmasters
  • Improved Barber restyle options to preserve hair color when changing hairstyles
  • Fixed issue with default double-click action for secured campsites not being set to "Pitch Tent"
  • Fixed issue with removing a house's trash can playing a wood-sawing sound indefinitely
  • Improved the Relocate option on player vendors to alert users if the purchase failed, previously no error message was shown
  • Added nominal fee to Stablemaster retrieve pet out-of-range option
  • System messages to characters about active skill-gain have been disabled

We have a correction for the following statement from the patch note at https://shardsofbritannia.com/news/house-packing-weather-taxidermy-glassblowing-stonemasonry-updates "You cannot pack a house's contents while vendors are working out of it, they need to be packed up separately by right-clicking the vendor and choosing Relocate"

Correction: When using the Pack Contents & Destroy option, all vendors that are owned by your account will be automatically packed at no extra charge and deeds placed in your backpack. If there are any vendors working out of the house that you do not own on that account then the vendors will need to be Dismissed or Relocated first. If the vendors are abandoned you can use the house's Ban option to forcibly remove them if necessary.

This patch note contains:

  • General Fixes
  • House Contents Packing
  • Weather Addition
  • Taxidermy Additions
  • Glassblowing Additions
  • Stonemasonry Updates

General Fixes

  • Some built-in containers in rental properties are now secured and can be used by renters
  • Fixed issue with durability not being consumed on tools when repairing equipment
  • Fixed an issue with Multi-Crafting not being interrupted by movement
  • Fixed issue with Repair Deed crafting having a 100% failure rate
  • Minor improvements to crafting menu display & sorting

House Contents Packing

  • Houses and Rentals now have an option called Pack & Destroy that will pack all of the house's contents into a deed so that they can be unpacked to another house that you own
  • Using Pack & Destroy on a permanent house will destroy the house and refund you part of the purchase price like normal & using the option on a rental house will cancel your rental agreement
  • When unpacking a house's contents to a new house, all of the items will be moved into the new house's Moving Crate inside of pouches
  • You will have to unpack all of the items from the Moving Crate before being able to Relocate or Pack a house
  • There is a limited amount of time (currently 2 days) allowed to keep a house's contents packed in storage
  • This may put your new house over the storage limit if all of the items don't fit; make sure you are in a position to handle all of the objects once they've been unpacked!
  • You cannot pack a house's contents while vendors are working out of it, they need to be packed up separately by right-clicking the vendor and choosing Relocate Correction: When using the Pack & Demolish option, all vendors that are owned by your account will be automatically packed at no extra charge and deeds placed in your backpack. If there are any vendors working out of the house that you do not own on that account then the vendors will need to be Dismissed or Relocated first. If the vendors are abandoned the owner can use the house's Ban option to forcibly remove vendors if necessary.

Weather Addition

  • Added Seasons & Weather system with effects like rain, storms, wind, & snow to all overland regions
  • Seasons are currently observed following real-world seasons of the Northern Hemisphere
  • Players will not see the effects of weather while Night Sight is active, nor while inside most buildings, nor inside a house, nor in a Faction Event
  • All players will see a Weather Conditions icon while weather is active, even if they are inside a building

Taxidermy Additions

  • Added a Taxidermy Kit for purchase from Tanner vendors
  • Taxidermy Kits can be used by Grandmaster Carpenters and Tinkers to make a trophy from select beings:
    • Dragon
    • Brown Bear
    • Stag (named a great hart, but appears bigger & furrier)
    • Snow Leopard
    • Polar Bear
    • Fish
  • Crafting a taxidermy piece requires 10 boards (any material) and a valid corpse or fish target
  • Fish Taxidermy requires the fish to be of size Gigantic or larger and must be in your backpack
  • Note: Dragon Head taxidermy pieces obtained from the Ice Dragon King are now updated to receive the color of the Ice Dragon King itself, blue; Dragon Heads crafted from Taxidermy Kits will be uncolored

Glassblowing Additions

  • Added Glassblowing recipes
  • Added 'Learn Glassblowing' book to Tinker vendors, requires Grandmaster Tinkering
  • Added 'Learn Harvesting Glass-Quality Sand' book to Miner vendors, requires Grandmaster Mining
  • Glassblowing allows you to work sand into a selection of glassware; currently, items available are chemistry-related decorations, plus a glass Alchemy workbench & a glass Potion Jar (note: empty potion bottles are NOT craftable with Glassblowing at this time)
  • Added new tool: Sand Shovel, available for purchase from Mining vendors & is required to harvest sand in the desert
  • Added new tool: Blowpipe, available for purchase from Tinker Vendors & is required to craft glass items
  • Sand harvesting is currently available in the Compassion Desert

Stonemasonry Updates

  • Prices reduced slightly on 'Learn Stone Masonry' & 'Learn Harvesting Granite' books
  • Added new tool: Stoneworking Mallet, available for purchase from the Carpentry vendors & is required to work with granite & craft stone items
  • The Stoneworking Mallet has limited charges which only consume upon successful crafts, not failures, and do not consume for converting Granite into Slabs
  • High-Quality Granite now needs to be worked into Granite Slabs to use it in crafting stone furniture recipes
  • Fixed issue with some stone items being crafted with Plain Granite not being stone-colored (gray)

Update: The crafting related issues have been resolved and crafting has been re-enabled. If you continue to see "crafting is suspended" please log out and back in and try to craft again. Thanks for your patience.

~~ Crafting of any kind has been suspended for a short period while we sort out an issue following the recent patch. Thanks for your patience, we'll have the issue resolved shortly. ~~

Several new rental properties have been added to the world & rentals now appear on the Vendor Search stone results.

We now have over 50 rental properties spanning across the world with a range of prices to fit many people's lifestyles and budgets.

The storage limits have been set to be competitive with permanent housing, and this may present more opportunities for players wishing to temporarily store goods while trying to upgrade their house.

When renting a property, you will be asked if you want to Keep Decorations or Hide Decorations. If you choose to keep the pre-existing decorations. An option has been added to the House Sign window to Hide Decorations so you can hide them at a later time if you choose. Pre-existing decorations in rentals will automatically be restored when the property is vacated, but they cannot be manually un-hidden while the property is occupied.

Update: Some rental properties have built-in secure storage now that can be used by renters.

The fishing rares from the Britain Moat have been updated.

General Improvements

  • Corrected Explosion Potion recipe to use Sulfurous Ash; previously the recipe was using Mandrake Root by mistake

Item Inspection

  • Added a context option to inanimate objects: Inspect Item
  • Using Inspect Item will bring up a window with some details about the object like its name, weight, color, hue & tooltips
  • This can help with identifying the color and hue of an object, and more information may be added to this later

Runes & Gate Travel

  • Marking runes will no longer automatically trigger renaming immediately
  • Default double-click action for Recall Runes is now set to the Rename option instead of attempting to Recall to it
  • Renaming Recall Runes will now use a chat prompt instead of a pop-up window
  • Improved verbiage for Recall Rune & Runebook destination region display text
  • Moongates updated to new artwork eliminating the humming noise when nearby
  • Moongates to unprotected destinations will now appear in the color red, and Moongates to protected destinations will appear blue
  • Event Moongates will now appear in the color grey
  • Moongates to protected destinations no longer ask for confirmation when activating them/standing on them
  • Moongates will no longer immediately trigger activation for players that are nearby when the Moongate is created in order to prevent unwanted or accidental activations
  • An option, List For Sale, has been added to the House Menu allowing owners to set a price and list the house for sale
  • The house's sign will reflect the listing price and double-clicking the sign will bring up the purchase details for players that are not friended or co-owned
  • The house can be bought and paid for at any time, even if the owner is not online, and gold will be automatically credited to the owner's Deposit Account and a notification sent to them to see the next time they log in
  • Houses cannot be listed if they have any vendors or a guildstone currently
  • Houses will be sold as-is along with any existing lockdowns
  • House listings will be available on the Vendor Search stone as well

Loading Invisibility, a long-awaited and highly-requested feature, is being added! This will help alleviate issues with logging in but not being able to respond in-game for several seconds after your character appears in the world to other players and monsters.

The details:

  • When logging in, teleporting, or switching regions, you will become invisible for a brief period, and other players and monsters will be invisible to you during that time
  • Loading Invisibility will last for 15 seconds for logins/region-switches, or 5 seconds for teleports within the same region, and the effect will end if you move or perform actions
  • Damage from AOE spells and effects should be prevented against people who have Loading Invisibility
  • Evil beings, or monsters, that can see through invisibility will ignore players that have Loading Invisibility

Exceptions:

  • Loading Invisibility will not apply if you are already hidden, or if you are dead
  • If you have been Poisoned, or afflicted with any other kind of Damage Over Time effect, and teleport or switch regions, you will continue to receive damage and Loading Invisibility will automatically expire due to receiving damage
  • When crossing regions on a boat, Loading Invisibility will automatically expire if & when the boat starts to move again

The llama and savage warg should now be rideable by all

The area SE of Skara Brae, around Destard Swamps, has been refreshed:

  • New Destard dungeon entrance constructed at original UO spot
  • Improved nearby spawns (savages, wildlife & healer)
  • Housing area expanded (cannot place in the swamp due to uneven territory causes houses to sink too low)

Note: the current Destard entrance in Yew's Rat Valley will continue to operate for a while but then will be shut down or re-assigned

Savage NPC improvements & additions:

  • Loot added: Orc Mask, Tribal Berry (for cooking Savage Kin Paint), Tribal Spear (cosmetic spear)
  • Savage Warg is now obtainable from mounted savages in Destard swamp

Recently Added: Daemon Bone Gear

  • Daemon Bone Armor set (rare cosmetic armor), Daemon Bone Mask, Shield & Dagger
  • Drop rates improved on Efreets, previously was near impossible to obtain
  • Efreets spawn added to Destard level 4; they also spawn in Compassion Desert

Coming Soon: Ranger Gear

  • Ranger Armor (rare cosmetic armor) + Ranger's Bow
  • Ranger's Quiver (pickup nearby arrows on the ground)

General Fixes/Improvements:

  • SOS maps enabled for Moonglow
  • Fixed a rounding issue with pet feeding
  • Fixed an issue with SOS maps not deciphering (monitoring for further issues)
  • Fixed an issue with Relocate option on player vendors not working
  • Fixed an issue with abandoned pets not releasing automatically over time in some cases
  • Fixed an issue with notoriety not applying to hireling fighters & summons in some cases
  • Improved cooking animation to face you towards the fire instead of facing North every time
  • Fixed issue with boat commands not being verbalized when pressing buttons in the control window & added missing Orc skipper speech
  • Tameable creatures that require Subjugating, giant beetles, for example, will now flee for a short duration when becoming subdued (inherited from UO)
  • Fixed several edge cases surrounding disguise kits, and other actions that alter your character's appearance causing your name or appearance not to revert back to the normal state properly in some cases
  • Entering combat with a target pre-selected will no longer cause notoriety action until you swing or cause damage to the target; this is to help reduce accidental conflicts from misclicks

Player Vendors

  • Player vendor weekly fee amount has been reduced to 1,500gp per week
  • Player vendors will now only charge their weekly fee after the first 7 days of being hired, as well as 7 days after this patch
  • Added "Vendor List" option to house signs, this shows a list of the vendors on the property; clicking a vendor on the list will attempt to open its inventory for viewing
  • Added Vendor Inventory List window when viewing the contents of vendors from longer distances, due to a client limitation preventing containers from showing when too far away

Crafting & Repair Deeds

  • Added "Recently Crafted" list to the Crafting menu, recently crafted recipes will be added to the top of this list for convenience
  • Repair deed crafting has been moved to traditional recipes under each skill's recipe list; this allows the use of the Craft Single/Multi/All options for convenience
  • Crafting repair deeds no longer requires being in a town shop
  • Repair deeds are now stackable with other repair deeds of matching skill, retroactively
  • Updated repair deed names "A Repair Service Contract", retroactively
  • Fixed an issue with miscalculated storage limit for Villa houses placed prior to 7/16/22
  • Fixed an issue with objects created from the Necromancer spell Bone Trap not self-destructing properly over time in some cases

Accidental Vendor Dismissals from Demolishing House

Demolishing a house is now prevented while there are vendors working out of it in order to prevent accidental dismissal of vendors and potential loss of items

Some Missing House Items Recovered

After the recent house updates, it was reported that a small number of houses had some items missing from locked-down containers. We've found and recovered several items that had erroneously moved out of bounds, and they have automatically been moved to the house's Moving Crate. If you had items go missing from your house recently, please check the Moving Crate.

While we are hopeful that this resolves the issue, please be aware that it is not guaranteed to recover all missing items. We don't expect this issue to occur again and we will do our best to avoid such occurrences.

We've added a reminder when opening the house menu that items are inside the moving crate & have also added the Moving Crate item count to the house menu storage info.

Houses placed prior to July 16th, 2022, will now reflect the original storage limit that was in place before the most recent housing changes.

This will be in effect until August 26th, 2022 which coincides with the same time that the House Price refund amount will change, as stated here: https://shardsofbritannia.com/news/release-notes-july-16th-2022

After August 26th, 2022 all houses will be subject to the new storage limits so please be prepared before then.

Housing-allowed territory has been added in Yew allowing placement around the Yew bank and Moongate. Run, don't walk!

We are releasing a large update that includes exciting features for PvM, dungeons, vendors, and a large housing expansion. A slew of new housing options are now available along with additional quality of life for legacy housing options. Among are new housing options are massive homes such as the castle and large tower. Stay tuned for more options as we will be releasing many more in the future!

A few changes to note for the housing update.

  • Housing pricing has been re-balanced.
  • Housing walls now include conditional transparency.
  • Legacy housing has been automatically migrated.
  • The housing refund percentage has been reduced to 50% from 80%, however this change will not take effect until August 26th, 2022. If a house is refunded before the cut off date the current 80% rate will be refunded.

Along with new housing we are also re-vamping the way vendors work by coupling them with housing itself. This system replaces the current fee based system.

  • The amount of vendors that can be placed at a house is now determined by the type of house. Each house now has a vendor limit associated with it.
  • Vendor Inventory is now limited to 125 items
  • Vendor fees are now weekly instead of daily
  • For legacy housing, if you have too many vendors working out of your house they can continue to work there but you would be unable to add more vendors

In addition to housing we are introducing the first iteration of our questing system in the form of daily bounty quests. Each day a player will be able to obtain up to two bounty quests from the taskmaster Lady Eliana at Britain Bank. These quests are given dynamically based on your character's skill level and will require you adventure all throughout Britannia to complete them. Quest rewards range from gold to rare items and equipment.

Upon logging in players will be greeted with a message stating the 'Daily Dungeon' which is a new bonus players will be able to take advantage of. Players who kill monsters within the daily dungeon will receive an additional 15% gold in loot.

More detailed notes will be released soon!