• Rotting hand drop rate has been adjusted

  • New items have been added to the lottery boxes

Good news, we're extending the deadline for the Xmas Event & House Deco Contest by 1 week, from Jan 8th to Jan 15th. A lot of the team and players have been extra busy through the holiday season and we want to make sure both the staff is prepared and players have had time to participate. We hope you've all had a good holiday season & thanks for spending some of your time with us, cheers to the new year! :)

The Necromancer's spell cocoon, blocks the first incoming damage before breaking (The shield has 60 seconds cooldown before it can be re-applied). This is how the spell was originally intended to work.

In case you missed it: Dungeon Deceit is now live! It can be accessed in it's traditional UO location, within the mountains of Dagger Isle

Safe travels and good luck!

  • Mannequin NPC deeds & Carpet Stretcher tools are now for sale at Architect vendors
  • Mannequin NPCs can be placed in your house and can be styled, dressed, set in a pose & more. These are not refundable.
  • Carpet Stretcher tools can be used to increase/decrease the size of a rug or carpet addon in your house. This item is blessed but can wear out over time.

We've resolved an issue with Patron Registrations not being updated in-game. If you experienced this issue it should now be resolved. Sorry for the inconvenience & thanks for your patience!

  • Animate Horse will now leave an Artifact upon death which the owner can double click to collect.

  • Animate Horse Artifact will allow any Necromancer to resurrect the pet for a cost in Souls which is calculated doing an average of stats/skills of the pet.

  • Animate Horse Artifacts can be traded and have a 7 days decay time.

  • Noxious Decay can now Cure poison from any Undead creature excluding yourself (You can only use Mitigate Poison, but other Necromancers can Cure you with Noxious Decay). The chance of success is based on Spirit Speak level of the caster.

  • Fixed some bugs that would sometime make the spell not work, or randomly cure and re-poison.

We've resolved an issue that sometimes causes temporary name changes to characters to erroneously become permanent.

From now, if you have Animate Horse summoned:

If your summon is attacking a target and has aggro, if you cast Animate Dead, the skeletons will join forces with your Horse and attack the same target until the target is dead or for 30 seconds, they will then turn on the nearest target.

If you don't have Animate Horse summoned, Animate Dead will stay as it was with a 60 seconds cooldown and attack nearest target.

Players entering Faction Events will soon find that they have a random name applied when they enter & guild tag will also be hidden. The random name should appear in all places during the faction event, and once the event ends the name would fall off revealing the character's true name, as well as showing the true name in the Leaderboard. Please let us know if you encounter any issues with the random name not appearing in any cases, like system messages or chat, while it is shown on your character.

As you are probably aware, we've had an Early Access watermark in-game while we have continued to work on the project throughout the past few years.

While the project may not be considered "complete" today, we will finally be retiring the "Early Access" watermark and replacing it with a physical scroll item that is given to new characters explaining the "In Development" state of our project.

The Early Access watermark was intended to be a fair warning of potential issues that you may encounter throughout your time in our game, and let's be clear: issues may still arise, even given our best intentions and effort.

We strive to minimalize the issues players run into, and we depend on your participation and feedback to help make that a reality.

Thanks so much for your continued participation, feedback, and support and for sharing the same level of passion that our team does.

We hope to keep making you proud! Keep sharing your feedback and help us shape the future of our beloved project. <3

  • Murderer gear price has been reduced to 10,000gp per item

  • Trap disarmers are now stackable

  • Blessed items found in stealable dungeon containers can now be stolen.

The loot inside stealable containers within dungeons has been updated.

Some boss loot including the lonely old wizard has been adjusted.

We've improved house decoration moveability for some potted plants as well as the House Teleporter Ladder, fixing an issue with the ladder being forced to the ground and unable to shift upwards.

General:

  • Fixed issue with Perilous Trap not being recognized when trying to craft related recipes
  • Improved Quiver encumbered/capacity limitations
  • Fixed issue with Undead (Necro) characters using Sacred Recall Charge becoming interrupted and causing the caster to become stuck
  • Fixed "deposit all" not working
  • Added skill requirements tooltip to Smoke Bombs, retroactively
  • Prevented using unidentified instruments
  • Fixed Faction Guards spawning as a criminal
  • Fixed issue with kegs not doing anything on double-click in some cases
  • Increased Macro System cooldown to mitigate lag, users have reported being able to loop some common skills in macros that appear to cause lag on the server, this should help mitigate that, but we will continue to improve
  • Corrected horses to drop hides instead of cut leather
  • Fixed issue with house fireplace add-ons not being useable for cooking, not retroactive, will need to re-deed and re-place these
  • Fixed Polar Nightbear mount using incorrect hue
  • Added Stabled Pet indicator to /pets command & added an option to Stablemasters to check your stable slot limit

House Teleporters:

  • Attempted fix to round house teleporter sinking into the ground issue
  • Fixed issue with not being able to re-deed 2-way house teleporters
  • Improved house security for teleporters, house friends should now be able to use Guild-oriented teleporters
  • Improved round house teleporter place-ability outdoors; you should now be able to place the round teleporter outside of the Brick House

House Resource/Gear Chest:

  • Prevented dropping of kegs onto House Resource Chests; please pour potions into bottles before adding them to the resource chest, sorry!
  • Fixed ingots not showing under the Crafting tab in House Resource Chest
  • Fixed issues with color, hue, or other attributes when removing items from the House Resource Chest in some cases
  • Improved line of sight for House Resource Chest
  • Added support for using "Move Contents" on a container and targeting a House Resource/Gear Chest

Murderer Gear

  • A new vendor has been placed in Buccaneer's Den near the bank that now sells murderer gear.

Hair Hiding

  • Now when putting on a hat or helmet (Head slot) your character's hair will be temporarily hidden
  • Hair will not hide or unhide if you are disguised or your appearance is altered somehow, in order to ensure that your hair does not lose it's original style or color

The Patron Benefits & Donations updates have been deployed!

Please read all about the updates here: https://wiki.shardsofbritannia.com/en/donations

Donation Vendors have been spawned in-game at Yew Bank

Thanks to everyone that helped to test the changes and thanks to all of our Patrons for your contributions <3

The Animate Horse spell has been reworked in order to give more value to this Circle 8 spell and allow more room to explore new skills into Necro builds such as Veterinary.

See all the details in the wiki page here:

https://wiki.shardsofbritannia.com/en/spells/Animate_Horse