General
- Daily per skill skill-gain maximums have been re-worked. Assuming the caps are reached, it will now take roughly a week to GM a skill instead of around 12 days. In addition to the reduction in overall time, the scale has been adjusted so that the first cap encountered will be in the 80s. Previously this would possibly happen in the low 70s.
- Any existing skill caps will be reset once on login when this update goes live.
- The bonus towards skill gain chance for being well fed has been slightly increased.
Balance Changes
- Magic book durability loss chances have been slightly increased.
- Melee stamina damage has been adjusted so that it requires more unmitigated damage to incur stamina damage. This means that low end monsters will inflict even less stamina damage when heavier armor is used relative to high end monsters. The net effect of this is that wearing heavier armor vs low end monsters is less punishing on stamina now and overall stamina damage has been significantly reduced.
- The max stamina damage that can be inflicted in one hit has increased from 8 to 10 stamina damage.
- Unwavering Stance base stamina reduction bonus has been reduced to 10% from 20%. This is to account for reduction in overall stamina damage.
- Aegis stamina reduction bonus has been reduced to 20% from 30%. This is to account for reduction in overall stamina damage.
- Unwavering Stance has a new bonus to weapon accuracy that stacks for a weapon accuracy bonus of up to 30%. This effect is halved in PvP.
- The maximum weapon hit chance with unwavering stance in PvM has been capped at 95%.
Quality of Life and New Player Experience Balancing
- Vendor training skill max raised to 40 from 30.
- Starting stats raised to 100 from 80.
- Additional new player experience books added to starter gear.
- Players will now start with 1200 gold instead of 500.
- Low end monsters will now offer better rewards for new players.
- The amount bandages players start with has been increased.
- Some monsters will now occasionally drop small randomized reagent caches.
- Self bandage timer in PvM is reduced by 2 seconds, unchanged in PvP timer.
- Minimum skill required to cure poison reduced to 40 healing and anatomy in PvM only.
- A base weapon accuracy bonus of 5% has been added vs monsters. (This brings hit chance to around 60% when facing monsters with similar weapon skill.)
- Swordsmanship, Fencing, and Mace Fighting now have more chance to gain dexterity.
- Stat gain chance is now affected by active gameplay bonuses.
- Scribes will now offer to identify magic equipment for a 500 gold fee.