Query: news found 1338 results
4th Sep 2021
announcement
All town vendors have been made invulnerable for the time being while we work on updating their AI to be in line with Britannia-era combat mechanics and as such, they will be unavailable for snooping or thievery while invulnerable. Thanks for your patience while we continue to work on things
4th Sep 2021
patchnote
- Missing when attacking in combat is now fixed
- Not being able to split stacks is now fixed
Please log out and back in to the game to enable these fixes.
4th Sep 2021
announcement
We're going to need to do an additional restart in about 20 minutes so that we can try to help some players who are unable to login. No downtime expected. Thank you for your patience as we try to get everyone in game again!
4th Sep 2021
patchnote
- Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.
4th Sep 2021
patchnote
An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.
4th Sep 2021
patchnote
- Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
- Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
- Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
- A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
4th Sep 2021
patchnote
Titles should now be fixed. Upon next login, you should be granted all missing skill titles.
We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!
4th Sep 2021
patchnote
- Macro system re-enabled & window will now only show once instead of refreshing every time a macro repeats
- Issue with Stablemaster "Retrieve pet out of range" option has been resolved once more, this update was due to go out previously but mistakenly was not applied, now it is
- Issue with freshly tamed pets not attacking their targets has been resolved
- Fixed an issue with Young status not being ended when committing a criminal action
- Fixed issue with "your X will break soon" happening prematurely
- Prevented ability to resist beneficial spells, especially when casted on thyself
- Fixed issue with trees not regrowing in a timely manner in some cases
4th Sep 2021
announcement
"The Britain Royal Guard is seeking mercenaries willing to investigate three different suspected Dens of Evil. Our trackers have given us approximate areas for these Dens and they appear to be bound together with an unknown magic. We have sent many brave mercenaries to each already, but no matter how many times they cleanse these ritual sites.. they return. This is unlike anything we have seen before..."
First Tracked Location: https://imgur.com/XjZOegH
Second Tracked Location: https://imgur.com/S5nmsg4
Third Tracked Location: https://imgur.com/Ipmfexc
4th Sep 2021
patchnote
- Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
- Fishing skill can no longer be gained above 70 while inside of town
- Fishing will no longer yield anything more than basic fish or loot while inside of town
- Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
- An issue with clicking on a news notification from the list not opening the appropriate article
- Fixed system message showing when using runebooks referencing "a recall rune"
- Summoned creatures should now properly decay if they have lost their owners
- Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory
4th Sep 2021
announcement
We'll remain offline for now while we work to solve this latest batch of issues. No ETA at this time.
4th Sep 2021
patchnote
- (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
- Fixed getting stuck while tending a campfire through build stages.
- Campfire range has been increased from 10 to 12.
- New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.
4th Sep 2021
announcement
Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1
Any characters, items, and houses that were left behind in Celador are no longer accessible.
If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.
4th Sep 2021
patchnote
"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”
~Julie the Artisan of Minoc
4th Sep 2021
patchnote
- Fixed an issue with being able to apply poison from a potion that has been moved outside of your inventory
- Prevented CAPTCHA from occurring too often while harvesting
- Removed mobs from spawning while harvesting due to CAPTCHA being enabled
4th Sep 2021
patchnote
- Dyes, used for changing the color of a dyetub, are now single-use and stackable
- Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
- Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
- Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
- Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
- Added missing resource counter UI update to vendor transactions
- Fixed issue with "Quick Loot" context menu option not working on items inside corpses
- Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
- Added eating sound when eating food
- Updated Treasure Map window with new in-game map
- Removed "Stack All" options from containers, as these need to be redesigned
- KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also
4th Sep 2021
patchnote
- Ankhs should now resurrect Red players in the world.
- Buccs Den now has more Red Wandering Healers that are spread out across town.
4th Sep 2021
announcement
This morning was different. The air did not smell as sweet as it did. A sense of dread had encircled the citizens of Celador. Shopkeepers left their stalls, aimlessly staring into the skies. Children stopped playing on the streets and ran home to their kin. Dark storm clouds began a slow march over the horizon, as sudden wind gusts began whipping the hair of frightened folks in the streets of Britain. The air bristled with a static electricity and a foul stench. The well waters turned black with pestilence. Crops began dying as if poisoned by some unidentified force, and the birds and animals all fled in every direction until no wildlife could be seen.
Then it happened... something arose from the ground in the center of the City of Britain. It was too dark to perceive who or what it was, but the energy emanating from it was unmistakable. A great evil. Someone or something has arrived…
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In preparation for the main event, all servers will be offline from 7pm US EST/11pm UTC Friday 18th June. Please keep an eye on #news for further announcements over the course of the weekend.
4th Sep 2021
patchnote
- Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
- Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
- Increased paralyze immunity duration
- Earth elemental spawn chance added to Mining
- Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
- Fixed an issue with pre-written books not being useable
- Added tooltip to Guildstone to explain how to move it
- Fixed issue with being able to use crafting tools from the bank
4th Sep 2021
announcement
As many of you know we are working on development of a brand new factions system. We plan to release this new system in phases and we will be providing previews as development progresses. However, we do not want to hold up our players from fighting each other in factions PvP for this new system to be completed. So we have decided that today we are opening factions up for play! We will be providing new content to factions in phases. Today is simply going to be opening up PvP between factions. Keep an eye out for faction leaders looking for recruits!
4th Sep 2021
patchnote
Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
Unidentified musical instruments will now properly identify
4th Sep 2021
patchnote
*Torches should now occupy the torch slot and not unequip the right hand
*Killing/stealing from someone in town and looting with another multibox character should now be prevented.
4th Sep 2021
announcement
We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.
4th Sep 2021
patchnote
- The in-game Macro system will be disabled as we research a performance issue with the system.
- Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.
4th Sep 2021
announcement
We are back online in the alternative datacenter. Please note that we had to rollback to approx. 25 minutes before our normal shutdown time to preserve data integrity. This was due to the small blerp which happened around that time earlier today.
Apologies for that inconvenience, and thank you as always for your patience.
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
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Lumberjacking has been refreshed to be more in alignment with UO
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Successful harvests will produce up to 20 logs per swing
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Trees now have a maximum amount of wood that can be harvested
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Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
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Kindling/apples removed from normal lumberjacking routine
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Can now use blade to cut trees to gather kindling
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Can chop trees in town, but resources are halved