Query: news found 1227 results
4th Sep 2021
announcement
- After the next scheduled restart, the game will remain offline until the housing launch time of 10AM US Eastern/2pm UTC
- Further information on housing is available on our wiki here: https://wiki.legendsofultima.online/en/housing
- Cost, plot size, lockdowns etc will be available to you once you purchase a housing tool
- The final list of available launch houses may not 100% reflect what is shown on the wiki. We'll advise further with the launch announcement
- The area north of the town of Minoc is now available to players. This will also be one of the regions where you'll be able to place a house, as per the wiki article
4th Sep 2021
announcement
- There's a known issue with some objects not being able to be unpacked in houses such as, but not limited to: cauldron
- There's a known issue with some objects being able to be placed outside of the house foundation/walls, or in the yard
Warning: It is not intended to be able to place objects outside of the foundation/walls of your house. If you have objects placed out of bounds they may be subject to adjustments to make them in-bounds, or in some cases removed if they are blocking pathways. The small front yards are intended only for vendors or a guildstone.
Reminder: the Small Workshop and Large Patio houses are temporarily disabled for fixing, and we will try to make them available ASAP
4th Sep 2021
announcement
It's time! Housing will be launched at 10am US Eastern Time/2pm UTC on Saturday 24th July. Some notes for you all:
- To build a house, you'll need to visit an architect and purchase a house placement tool. These will be available at the mentioned time and not before
- Both gold and legacy tokens can be used to contribute towards the cost of a house
- Pricing for houses can be seen once you purchase a house placement tool
- We will work towards having previews of each house available on the wiki in the next few days
- Valid areas for house placement are generally flat, green grass. Use your minimap to check these more accurately
- Please note that housing will NOT be available in Britain and Minoc/Cove to begin with. This is to ensure we can maintain an acceptable level of performance in the short term. We will give advance warning prior to these regions opening up for housing
- Within the next 48 hours, we will also launch an additional region north of Minoc. This will add a significant amount of extra housing space
- In total, you will have three regions to choose from in which to initially place a house - Yew, Wind and "North Minoc". Below is a link to an artist's impression of these regions to assist you:
https://wiki.legendsofultima.online/images/housing-launch.png
Additional features:
- Guilds will be available, via purchase and placement of a guildstone at a house
- Housing vendors will also be available
Thanks for bearing with us while we worked against everything that's got in our way since launch. We would have liked to have housing kicked off sooner, however unfortunately it wasn't meant to be.
Happy house hunting!
4th Sep 2021
patchnote
- Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
- Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
- Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it
4th Sep 2021
announcement
Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1
Any characters, items, and houses that were left behind in Celador are no longer accessible.
If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.
4th Sep 2021
patchnote
- Fixed an issue with being able to apply poison from a potion that has been moved outside of your inventory
- Prevented CAPTCHA from occurring too often while harvesting
- Removed mobs from spawning while harvesting due to CAPTCHA being enabled
4th Sep 2021
patchnote
- Macro system re-enabled & window will now only show once instead of refreshing every time a macro repeats
- Issue with Stablemaster "Retrieve pet out of range" option has been resolved once more, this update was due to go out previously but mistakenly was not applied, now it is
- Issue with freshly tamed pets not attacking their targets has been resolved
- Fixed an issue with Young status not being ended when committing a criminal action
- Fixed issue with "your X will break soon" happening prematurely
- Prevented ability to resist beneficial spells, especially when casted on thyself
- Fixed issue with trees not regrowing in a timely manner in some cases
4th Sep 2021
patchnote
- Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
- Fishing skill can no longer be gained above 70 while inside of town
- Fishing will no longer yield anything more than basic fish or loot while inside of town
- Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
- An issue with clicking on a news notification from the list not opening the appropriate article
- Fixed system message showing when using runebooks referencing "a recall rune"
- Summoned creatures should now properly decay if they have lost their owners
- Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory
4th Sep 2021
patchnote
-Short term murder counts should no longer reset upon death in the colosseum
-Looting any corpse but your own is disabled in the Colosseum
4th Sep 2021
patchnote
- The in-game Macro system will be disabled as we research a performance issue with the system.
- Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.
4th Sep 2021
announcement
We believe we have finally squashed the outlying performance bug that was forcing us to restart every 6 hours. As such, we will be returning to our usual restart at 5am US EST/9am UTC.
As a result, this next restart will take slightly longer than usual. We apologise for this, however rest assured that after this, we expect smooth sailing.
Thanks for your patience during this bumpy few weeks!
4th Sep 2021
announcement
The server is temporarily offline due to an outage with the hosting provider. It was unexpected to have any downtime associated with this maintenance, but something has come up unexpectedly, so we appreciate your patience. We are monitoring the situation and will alert you as soon as the server is coming back online, or we know something further. <3
4th Sep 2021
patchnote
Unidentified musical instruments will now properly identify
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
- Fixed an issue causing bosses to reset frequently under certain conditions.
4th Sep 2021
patchnote
- Murderers who repent will now need to wait 72 hours to resume hostilities.
- Murderers will now need to pay 200 gold per long term count when resurrecting.
- Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
- Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
- Ranged damage and healing will now produce more threat.
- Combat journal will now display entries in descending order.
- Combat journal will now only refresh when new data is available.
- Fixed a bug causing floating damage numbers to be reported twice.
4th Sep 2021
patchnote
- Murder participants will now always get additional counts based on how many were involved with a max of 3 (for now).
- Blue players who are involved in a murder will not be subject to additional counts based on participants.
- Murder participants will now remain in combat for (participants * 2) minutes with a max of 10 minutes. This means they cannot quick travel until this timer is up.
- Blue players who are involved in a murder will not be subject to the additional combat timer based on participants.
- Murder count decay has been reduced to 24 hours in game time from 72.
- When a murderer decides to repent there will now be a server wide notification.
- Destard has had some loot re-balancing done.
- Wrong has had some loot re-balancing done.
- Some high end monsters have become more difficult to bard.
- Fixed an AI pathing bug when monsters are leashing.
4th Sep 2021
patchnote
- Performance improvements.
- Destard's loot has been improved.
- Destard spawner density has been decreased.
- Some low end Undead monsters have had their loot slightly increased.
- Low end monsters in Despise have had their loot decreased.
- Wrong's loot has been improved.
- Ice Dungeon's loot has been improved.
4th Sep 2021
patchnote
- Corpse mutilate option optimized, double-clicking blood spatter will open corpse as expected, and can also right-click and choose Loot All
- Issue with commanding pets to attack groupmates or your own pets resulting in "they cannot be attacked" erroneously has been resolved
- Blessed objects will now be moved to the backpack if they are inside another container in your backpack when you die
4th Sep 2021
patchnote
- Fixed an issue causing guards to be unresponsive.
- Fixed an issue causing murderer to be unable to leave dungeons.
- Fixed an issue causing recent tames to retain heal over time effects.
- Fix an issue that would cause a rare crash condition.
4th Sep 2021
patchnote
- Fixed an issue causing non young players being warned about losing their young status.
- Rare loot table adjustments.
- Barding pets will no longer offer skill gains however the effects will still work.
- Ratmen and Lizardmen may now be skinned for hides.
4th Sep 2021
patchnote
- Monsters may no longer be provoked onto other players or pets.
- Fixed incorrect food being created when summoning food.
- Fixed incorrect asset being used for Acid elementals in Despise.
- Addressed some issues with players being unable to login.
4th Sep 2021
patchnote
Gameplay
- Loot tables have been adjusted for Shame.
- Loot tables have been adjusted for Destard.
- Young players will no longer trigger mobile collision.
- There is now a 1 second cooldown between mobile collisions.
4th Sep 2021
patchnote
Gameplay Notes
- All bosses have had their AI updated.
- All bosses have had their loot adjusted.
- Higher level bosses have had their loot greatly increased.
- Loot tables have undergone another balance pass.
- Spawning in Despise has been adjusted.
- Updated static collision.
- There is now a chance, scaled by monster difficulty, that young players will lose young status when killing very difficult monsters.
Notable Bug Fixes
- Staggering shot mount speed should return to normal after the effect has expired.
- Bandaging a ghost will no longer yield skill gains if the healer is below the requirements for resurrection.
- Attempting to cure poison will no longer yield skill gains if the healer is below the requirements for curing.
- Adjusted durability warning threshold.
- Move Speed should now always be recalculated on resurrection.
- Fixed a bug that caused aggression when taming a creature without a distance check first.
- Fixed an issue causing a criminal flagging when performing actions on yourself.
- You can no longer report yourself as a murderer.
- Fixed an issue causing bosses to continually reset.
- Fixed an issue causing titles to reassign when gaining skill.
4th Sep 2021
patchnote
Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.
[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]
4th Sep 2021
announcement
We are experiencing ongoing issues at our host as a result of a maintenance/upgrade window. We were advised there would be no impact to customers during this time, however clearly that is not the case.
There is no ETA at this time and you may experience odd behaviour or inaccessibility with the game or any of the related services.
Thank you for your patience. We will update you with more information as it comes to light.
4th Sep 2021
announcement
Due to ongoing connectivity issues, the server will remain offline until further notice. There is no ETA at this time.
4th Sep 2021
announcement
We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds