Recent News List

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4th Sep 2021 announcement

Over the last week or two, we've had a few of our players report rubber banding issues when connected to the game. Based on our investigations to date, this seems to be some sort of transient issue that is likely a poorly performing peer/segment somewhere on the internet.

Unfortunately it has yet to affect any staff, so it is difficult to troubleshoot further. However, here are some suggestions we have for those that are affected:

  • Try using a VPN. Other users have reported good results using the free Avast VPN trial. We do not endorse any particular product in this regard.
  • Try tethering to your phone ("hotspotting")
  • Ensure you are not using any third party tools that interact with the client

A VPN or mobile hotspot will generally result in your connection using a different 'route' to the server. Think of it as taking an empty back road instead of a busy highway to get to your destination.

Unfortunately there isn't much else we can suggest at this time, and it seems the issue is largely out of our control. We'll continue to monitor it however, and offer any further insight as it comes.


4th Sep 2021 announcement

An update has been made to the rules regarding multiboxing and spycams. Please re-read the rules at https://legendsofultima.online/about/rules. As a reminder, you are responsible for keeping yourself informed of the rules at all times.


4th Sep 2021 patchnote

We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.


4th Sep 2021 patchnote


4th Sep 2021 announcement

We'll remain offline for now while we work to solve this latest batch of issues. No ETA at this time.


4th Sep 2021 announcement

The rules have had some amendments to the following sections:

  • Unattended Macroing, Resource Harvesting/Gathering
  • Multiboxing, PvP & IP Restrictions

Please make sure you read the updated rules at: https://legendsofultima.online/about/rules


4th Sep 2021 patchnote

Fixed a bug where players could rename recall runes which were not in their own backpacks.


4th Sep 2021 patchnote

  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.


4th Sep 2021 patchnote

  • Missing when attacking in combat is now fixed
  • Not being able to split stacks is now fixed

Please log out and back in to the game to enable these fixes.


4th Sep 2021 patchnote

  • The minimum success chance of using a runebook charge has been returned to 50% (intended value.)


4th Sep 2021 patchnote

*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge


4th Sep 2021 event

Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).

After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.


4th Sep 2021 announcement

Secure Trading issues:

  • we've received several reports of players having to click Accept repeatedly until the trade finally accepts

Corpse Looting issues:

  • we're aware that many or all corpses are not appearing when attempting to open them and the best-known workaround is to use the Loot All context option

Pet Commanding issue:

  • we're aware of an issue with pets not engaging in combat again as expected after being idle; best-known workaround is to say All Stop and then try your commands again


4th Sep 2021 patchnote

After next restart, Karma should be functioning properly.


4th Sep 2021 announcement

The interactive map has now moved to:

https://map.legendsofultima.online

Please update your bookmarks! We have also updated the wiki.


4th Sep 2021 announcement

We're very excited to provide the community with a preview of our upcoming inscription crafting overhaul. This overhaul will have far reaching implications for every craft and playstyle out there in Britannia! Check out the full preview here on the wiki.

https://wiki.legendsofultima.online/e/en/dev-letters/inscription-overhaul


4th Sep 2021 announcement

Restart has been completed. Thanks for your patience!


4th Sep 2021 patchnote

-Short term murder counts should no longer reset upon death in the colosseum

-Looting any corpse but your own is disabled in the Colosseum


4th Sep 2021 announcement

  • After the next scheduled restart, the game will remain offline until the housing launch time of 10AM US Eastern/2pm UTC
  • Further information on housing is available on our wiki here: https://wiki.legendsofultima.online/en/housing
  • Cost, plot size, lockdowns etc will be available to you once you purchase a housing tool
  • The final list of available launch houses may not 100% reflect what is shown on the wiki. We'll advise further with the launch announcement
  • The area north of the town of Minoc is now available to players. This will also be one of the regions where you'll be able to place a house, as per the wiki article


4th Sep 2021 announcement

  • There's a known issue with some objects not being able to be unpacked in houses such as, but not limited to: cauldron
  • There's a known issue with some objects being able to be placed outside of the house foundation/walls, or in the yard

Warning: It is not intended to be able to place objects outside of the foundation/walls of your house. If you have objects placed out of bounds they may be subject to adjustments to make them in-bounds, or in some cases removed if they are blocking pathways. The small front yards are intended only for vendors or a guildstone.

Reminder: the Small Workshop and Large Patio houses are temporarily disabled for fixing, and we will try to make them available ASAP


4th Sep 2021 announcement

The rules page has been moved from the old wiki to the LOU website at https://legendsofultima.online/about/rules

​​​​​​​Some changes were made so please make sure you read the page and familiarize yourself with the rules, as they go into effect immediately.

Thanks for your understanding and for playing fair.


4th Sep 2021 announcement

It's time! Housing will be launched at 10am US Eastern Time/2pm UTC on Saturday 24th July. Some notes for you all:

  • To build a house, you'll need to visit an architect and purchase a house placement tool. These will be available at the mentioned time and not before
  • Both gold and legacy tokens can be used to contribute towards the cost of a house
  • Pricing for houses can be seen once you purchase a house placement tool
  • We will work towards having previews of each house available on the wiki in the next few days
  • Valid areas for house placement are generally flat, green grass. Use your minimap to check these more accurately
  • Please note that housing will NOT be available in Britain and Minoc/Cove to begin with. This is to ensure we can maintain an acceptable level of performance in the short term. We will give advance warning prior to these regions opening up for housing
  • Within the next 48 hours, we will also launch an additional region north of Minoc. This will add a significant amount of extra housing space
  • In total, you will have three regions to choose from in which to initially place a house - Yew, Wind and "North Minoc". Below is a link to an artist's impression of these regions to assist you:

https://wiki.legendsofultima.online/images/housing-launch.png

Additional features:

  • Guilds will be available, via purchase and placement of a guildstone at a house
  • Housing vendors will also be available

Thanks for bearing with us while we worked against everything that's got in our way since launch. We would have liked to have housing kicked off sooner, however unfortunately it wasn't meant to be.

Happy house hunting!


4th Sep 2021 announcement

We are extremely pleased to welcome a new member to our team. Congratulations beekel!

beekel will be joining us as a Counselor, and behind the scenes, has already contributed greatly to our project in terms of the wiki, the related wiki bot and of course the interactive map.

He is also contributing in the form of custom music, which we hope to have in game very soon!

Please make him feel welcome.


4th Sep 2021 announcement

We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.


4th Sep 2021 patchnote

  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank


4th Sep 2021 patchnote

Public Service Announcement

  • Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>

Changes from last 24 hours:

  • Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
  • Improvements to Trading, let us know if the trade acceptance issue proceeds or not
  • Removed the ability to gain skills from scroll spell-casts
  • Removed use-case options from runes
  • UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
  • Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
  • Removed Vendor Buy/Sell confirmation window popup

Changes from earlier:

  • Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
  • Treasure hunting temporarily disabled; working on setting up the locations still
  • Pet AI issues resolved, was causing pets to not attack and maybe other things too
  • Stablemaster minimum-range to check for pets reduced to improve pet summoning
  • Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
  • Horses set to 0 taming difficulty, does not affect old horses
  • Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
  • Resolved issue with bladed weapon target actions not checking for distance
  • Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
  • Fixed issue with sometimes getting a backpack from corpses
  • Fixed issue with trying to open corpses failing and not showing a container window
  • Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired


4th Sep 2021 patchnote

  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also


4th Sep 2021 announcement

As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.

After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.

At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.

We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.


4th Sep 2021 patchnote

  • Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
  • Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
  • Lumberjacking has been optimized to get a few more chops out of each tree
  • Fixed issue with crafting favorites going to the wrong recipe or none at all
  • Fixed issue with pets not casting
  • Removed the macro interrupted speech when a target is not acquired
  • Fixed issue with being able to over-stuff packhorses
  • Tracking will now be interrupted by damage received and death
  • Fixed issue with Guild security options being available when no guild is assigned to house
  • Fixed issue with stacks of objects not responding to player split requests in some cases
  • Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
  • Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
  • Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again


4th Sep 2021 patchnote

Unidentified musical instruments will now properly identify