Query: news found 1270 results
4th Sep 2021
announcement
Go play!
4th Sep 2021
announcement
The maintenance is complete, nice and early. Why are you reading this?! Go play!
4th Sep 2021
announcement
Over the last week or two, we've had a few of our players report rubber banding issues when connected to the game. Based on our investigations to date, this seems to be some sort of transient issue that is likely a poorly performing peer/segment somewhere on the internet.
Unfortunately it has yet to affect any staff, so it is difficult to troubleshoot further. However, here are some suggestions we have for those that are affected:
- Try using a VPN. Other users have reported good results using the free Avast VPN trial. We do not endorse any particular product in this regard.
- Try tethering to your phone ("hotspotting")
- Ensure you are not using any third party tools that interact with the client
A VPN or mobile hotspot will generally result in your connection using a different 'route' to the server. Think of it as taking an empty back road instead of a busy highway to get to your destination.
Unfortunately there isn't much else we can suggest at this time, and it seems the issue is largely out of our control. We'll continue to monitor it however, and offer any further insight as it comes.
4th Sep 2021
announcement
An update has been made to the rules regarding multiboxing and spycams.
Please re-read the rules at https://legendsofultima.online/about/rules. As a reminder, you are responsible for keeping yourself informed of the rules at all times.
4th Sep 2021
announcement
The rules have had some amendments to the following sections:
- Unattended Macroing, Resource Harvesting/Gathering
- Multiboxing, PvP & IP Restrictions
Please make sure you read the updated rules at: https://legendsofultima.online/about/rules
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
-
Lumberjacking has been refreshed to be more in alignment with UO
-
Successful harvests will produce up to 20 logs per swing
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Trees now have a maximum amount of wood that can be harvested
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Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
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Kindling/apples removed from normal lumberjacking routine
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Can now use blade to cut trees to gather kindling
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Can chop trees in town, but resources are halved
4th Sep 2021
patchnote
We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.
4th Sep 2021
announcement
We'll remain offline for now while we work to solve this latest batch of issues. No ETA at this time.
4th Sep 2021
patchnote
Fixed a bug where players could rename recall runes which were not in their own backpacks.
4th Sep 2021
patchnote
- The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
4th Sep 2021
patchnote
*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge
4th Sep 2021
patchnote
- Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
- Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
- Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
- A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
4th Sep 2021
patchnote
- Missing when attacking in combat is now fixed
- Not being able to split stacks is now fixed
Please log out and back in to the game to enable these fixes.
4th Sep 2021
event
Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).
After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.
4th Sep 2021
announcement
Secure Trading issues:
- we've received several reports of players having to click Accept repeatedly until the trade finally accepts
Corpse Looting issues:
- we're aware that many or all corpses are not appearing when attempting to open them and the best-known workaround is to use the Loot All context option
Pet Commanding issue:
- we're aware of an issue with pets not engaging in combat again as expected after being idle; best-known workaround is to say All Stop and then try your commands again
4th Sep 2021
patchnote
After next restart, Karma should be functioning properly.
4th Sep 2021
announcement
Thanks for your patience during the downtime, we have received word that the issue is now resolved and we are now bringing our services back online including the game server. See you in-game and thanks again for your support
4th Sep 2021
announcement
To all,
We sincerely apologise for the (very brief) housing launch today. The server will be coming back online in the next few minutes, however there is some additional impact.
Unfortunately we are unable to return to the world save from just prior to the housing launch. Instead, we have had to roll back a further 45 minutes. This was unavoidable and had to be done to ensure the integrity of our data and the game.
We don't expect the issue we experienced to return, and please go ahead and place your housing. Thank you, as always, for your patience.
4th Sep 2021
announcement
The servers will be going offline for updates in 15 minutes. Please make sure you have the latest version of the client installed. We will post again when the update is complete and the server is coming back online. Thanks for your patience
4th Sep 2021
announcement
- There's a known issue with some objects not being able to be unpacked in houses such as, but not limited to: cauldron
- There's a known issue with some objects being able to be placed outside of the house foundation/walls, or in the yard
Warning: It is not intended to be able to place objects outside of the foundation/walls of your house. If you have objects placed out of bounds they may be subject to adjustments to make them in-bounds, or in some cases removed if they are blocking pathways. The small front yards are intended only for vendors or a guildstone.
Reminder: the Small Workshop and Large Patio houses are temporarily disabled for fixing, and we will try to make them available ASAP
4th Sep 2021
announcement
The rules page has been moved from the old wiki to the LOU website at https://legendsofultima.online/about/rules
βββββββSome changes were made so please make sure you read the page and familiarize yourself with the rules, as they go into effect immediately.
Thanks for your understanding and for playing fair.
4th Sep 2021
announcement
It's time! Housing will be launched at 10am US Eastern Time/2pm UTC on Saturday 24th July. Some notes for you all:
- To build a house, you'll need to visit an architect and purchase a house placement tool. These will be available at the mentioned time and not before
- Both gold and legacy tokens can be used to contribute towards the cost of a house
- Pricing for houses can be seen once you purchase a house placement tool
- We will work towards having previews of each house available on the wiki in the next few days
- Valid areas for house placement are generally flat, green grass. Use your minimap to check these more accurately
- Please note that housing will NOT be available in Britain and Minoc/Cove to begin with. This is to ensure we can maintain an acceptable level of performance in the short term. We will give advance warning prior to these regions opening up for housing
- Within the next 48 hours, we will also launch an additional region north of Minoc. This will add a significant amount of extra housing space
- In total, you will have three regions to choose from in which to initially place a house - Yew, Wind and "North Minoc". Below is a link to an artist's impression of these regions to assist you:
https://wiki.legendsofultima.online/images/housing-launch.png
Additional features:
- Guilds will be available, via purchase and placement of a guildstone at a house
- Housing vendors will also be available
Thanks for bearing with us while we worked against everything that's got in our way since launch. We would have liked to have housing kicked off sooner, however unfortunately it wasn't meant to be.
Happy house hunting!
4th Sep 2021
announcement
We are extremely pleased to welcome a new member to our team. Congratulations beekel!
beekel will be joining us as a Counselor, and behind the scenes, has already contributed greatly to our project in terms of the wiki, the related wiki bot and of course the interactive map.
He is also contributing in the form of custom music, which we hope to have in game very soon!
Please make him feel welcome.
4th Sep 2021
announcement
We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
- Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
- Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
- Increased paralyze immunity duration
- Earth elemental spawn chance added to Mining
- Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
- Fixed an issue with pre-written books not being useable
- Added tooltip to Guildstone to explain how to move it
- Fixed issue with being able to use crafting tools from the bank
4th Sep 2021
patchnote
Public Service Announcement
- Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>
Changes from last 24 hours:
- Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
- Improvements to Trading, let us know if the trade acceptance issue proceeds or not
- Removed the ability to gain skills from scroll spell-casts
- Removed use-case options from runes
- UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
- Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
- Removed Vendor Buy/Sell confirmation window popup
Changes from earlier:
- Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
- Treasure hunting temporarily disabled; working on setting up the locations still
- Pet AI issues resolved, was causing pets to not attack and maybe other things too
- Stablemaster minimum-range to check for pets reduced to improve pet summoning
- Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
- Horses set to 0 taming difficulty, does not affect old horses
- Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
- Resolved issue with bladed weapon target actions not checking for distance
- Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
- Fixed issue with sometimes getting a backpack from corpses
- Fixed issue with trying to open corpses failing and not showing a container window
- Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired