Query: news found 1274 results
4th Sep 2021
announcement
As many of you know we are working on development of a brand new factions system. We plan to release this new system in phases and we will be providing previews as development progresses. However, we do not want to hold up our players from fighting each other in factions PvP for this new system to be completed. So we have decided that today we are opening factions up for play! We will be providing new content to factions in phases. Today is simply going to be opening up PvP between factions. Keep an eye out for faction leaders looking for recruits!
4th Sep 2021
announcement
In addition to our website and forums being updated in preparation for our big day on June 20th, our wiki has also been migrated and revitalised. Head on over to:
https://wiki.legendsofultima.online
to check it out. Don't forget you can search it directly from Discord - just type "!wiki searchterm". If you're interested in contributing to the wiki, please sign up using your Discord account, then hit up the #wiki-contributors channel in Discord and message the bot with "!wikicontributor"
Huge thanks to community member Beekel, who helped with forklifting a lot of the content over, in addition to creating new content AND writing the new bot for us. Much appreciated!
4th Sep 2021
patchnote
- Ankhs should now resurrect Red players in the world.
- Buccs Den now has more Red Wandering Healers that are spread out across town.
4th Sep 2021
announcement
As stated in our previous announcement https://legendsofultima.online/news/the-conclusion-of-celador Celador will be shutting down within the next 24 hours, and access to any remaining characters, items, and houses left in Celador will be lost.
We are aware some people have had issues going through the transition portal in Inbetween, so if you have any characters already in the Inbetween region, you will not lose access to them. We will work with those remaining on a case-by-case basis to get all stuck characters' transitions completed.
There is no specific time for the shutdown to occur yet, as it is subject to staff availability, but we will post again once we know more. Thanks!
4th Sep 2021
announcement
Server will be back in about 15 minutes after updates. Thanks!
4th Sep 2021
patchnote
The Paralyze spell now interrupts the victim's spell cast on success
The use of an invisibility potion now breaks spell casts
Skeleton Keys now properly open chests of any level regardless of lockpicking skill
Carpentry kegs have been fixed and no longer produce deeds
4th Sep 2021
patchnote
- Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
- Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
- Increased paralyze immunity duration
- Earth elemental spawn chance added to Mining
- Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
- Fixed an issue with pre-written books not being useable
- Added tooltip to Guildstone to explain how to move it
- Fixed issue with being able to use crafting tools from the bank
4th Sep 2021
announcement
All town vendors have been made invulnerable for the time being while we work on updating their AI to be in line with Britannia-era combat mechanics and as such, they will be unavailable for snooping or thievery while invulnerable. Thanks for your patience while we continue to work on things
4th Sep 2021
patchnote
- (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
- (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
- Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
- Mutilate will also leave a bloodstain in the place of the body.
4th Sep 2021
announcement
To all,
We sincerely apologise for the (very brief) housing launch today. The server will be coming back online in the next few minutes, however there is some additional impact.
Unfortunately we are unable to return to the world save from just prior to the housing launch. Instead, we have had to roll back a further 45 minutes. This was unavoidable and had to be done to ensure the integrity of our data and the game.
We don't expect the issue we experienced to return, and please go ahead and place your housing. Thank you, as always, for your patience.
4th Sep 2021
patchnote
- Fixed an issue causing bosses to reset frequently under certain conditions.
4th Sep 2021
patchnote
- Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
- Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
- Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
- A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
4th Sep 2021
announcement
We'll be back online shortly. We've had to rollback to a save state of 10:40pm UTC/6:40pm US EST to avoid potential data integrity concerns that were due to the connectivity issues being experienced. We apologise for this, however we don't want anyone losing items etc., and this is the only way to be sure.
4th Sep 2021
patchnote
- The minimum success chance of using a runebook charge has been returned to 50% (intended value.)
4th Sep 2021
patchnote
Fixed a bug where players could rename recall runes which were not in their own backpacks.
4th Sep 2021
announcement
The rules page has been moved from the old wiki to the LOU website at https://legendsofultima.online/about/rules
βββββββSome changes were made so please make sure you read the page and familiarize yourself with the rules, as they go into effect immediately.
Thanks for your understanding and for playing fair.
4th Sep 2021
patchnote
We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.
4th Sep 2021
announcement
The rules have had some amendments to the following sections:
- Unattended Macroing, Resource Harvesting/Gathering
- Multiboxing, PvP & IP Restrictions
Please make sure you read the updated rules at: https://legendsofultima.online/about/rules
4th Sep 2021
announcement
An update has been made to the rules regarding multiboxing and spycams.
Please re-read the rules at https://legendsofultima.online/about/rules. As a reminder, you are responsible for keeping yourself informed of the rules at all times.
4th Sep 2021
patchnote
The following changes are now live on the Test Center:
-
Lumberjacking has been refreshed to be more in alignment with UO
-
Successful harvests will produce up to 20 logs per swing
-
Trees now have a maximum amount of wood that can be harvested
-
Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned
-
Kindling/apples removed from normal lumberjacking routine
-
Can now use blade to cut trees to gather kindling
-
Can chop trees in town, but resources are halved
4th Sep 2021
announcement
Over the last week or two, we've had a few of our players report rubber banding issues when connected to the game. Based on our investigations to date, this seems to be some sort of transient issue that is likely a poorly performing peer/segment somewhere on the internet.
Unfortunately it has yet to affect any staff, so it is difficult to troubleshoot further. However, here are some suggestions we have for those that are affected:
- Try using a VPN. Other users have reported good results using the free Avast VPN trial. We do not endorse any particular product in this regard.
- Try tethering to your phone ("hotspotting")
- Ensure you are not using any third party tools that interact with the client
A VPN or mobile hotspot will generally result in your connection using a different 'route' to the server. Think of it as taking an empty back road instead of a busy highway to get to your destination.
Unfortunately there isn't much else we can suggest at this time, and it seems the issue is largely out of our control. We'll continue to monitor it however, and offer any further insight as it comes.
4th Sep 2021
patchnote
An issue with not being able to leave your group in some cases has been resolved. Please log out and back in to receive the update, then try right-clicking your character and choosing Leave Group to try once more.
4th Sep 2021
patchnote
- Active gain bonuses have been greatly increased.
- Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
- Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
- The curve for daily caps has been made less severe at the upper end.
- Threat generation has been increased for healing and ranged damage.
- Certain monsters will more aggressively consider targeting players further away from them.
4th Sep 2021
announcement
The maintenance is complete, nice and early. Why are you reading this?! Go play!
4th Sep 2021
announcement
The server is back online.
4th Sep 2021
patchnote
- Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.
4th Sep 2021
announcement
The issue with the official map has been resolved, and it is now available again.
4th Sep 2021
patchnote
Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.