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6th Jun 2026 announcement

New Changes

  • Mobile repair kits have been added to the game
  • Magical items can be bulk disenchanted now
  • Fix has been applied for existing mage bucklers so they can be used
  • Tamed pets can now gain points in meditation
  • More of an announcement regarding a change: The Gardener's Chest has a few issues (with capacity and seed sorting). A fix is ready, but it still needs proper testing, which will take another day or two.

Changes

-The Black Goods Vendor issue has been resolved. A previous bug prevented players from receiving their rewards. If a player doesn't have enough space in their backpack, the rewards will now drop to the ground and they will be notified.

  • The Faction Dungeon is now no-mount.
  • A craftable gardener's resource chest has been added. It requires a recipe that can be purchased from the gardening quest giver.


6th Jun 2026 patchnote

Tired of hauling multiple repair deeds or running back to town every time your gear breaks? The new Mobile Repair Kit is a portable tool that handles all your repair needs in the field!

What It Does

  • Repairs metal armor and weapons (Blacksmithing)
  • Repairs wooden shields, staves and clubs (Carpentry)
  • Repairs bows (Fletching)
  • Repairs cloth and leather gear (Tailoring)
  • Must be in your backpack to use
  • Charge-based system - each repair consumes one charge

How to Craft

  • Requires 100.0 Grandmaster Tinkering skill
  • 100% success rate to craft
  • Found in the Tinkering menu under Tools
  • Select your desired metal tier from the material picker (like crafting pickaxes)

Metal Tiers & Costs

Each Repair Deed consumed grants 1 Charge.Iron: 5 Ingots / 5 Deeds ➔ 5 Charges 🟤 Copper: 10 Ingots / 10 Deeds ➔ 10 Charges 🟡 Golden: 15 Ingots / 15 Deeds ➔ 15 Charges 🟢 Verite: 20 Ingots / 20 Deeds ➔ 20 Charges 🔵 Valorite: 25 Ingots / 25 Deeds ➔ 25 Charges

*Requires 5/10/15/20/25 each of: Blacksmithing, Carpentry, Fletching, and Tailoring Repair Deeds

Valorite Bonus

  • Valorite kits repair equipment as if wielded by a Grandmaster craftsman, ensuring the highest quality repairs

How to Use

  1. Keep the Mobile Repair Kit in your backpack
  2. Double-click the kit to activate repair mode
  3. Target the equipment you wish to repair
  4. The kit automatically uses the appropriate repair skill
  5. Each successful repair consumes one charge

Craft once, repair everywhere!

This change will be live after the next server reboot


6th Jun 2026 patchnote

After the next reboot, existing mage bucklers that couldn't be repaired after the Inscription update should be fixed.


5th Jun 2026 patchnote

Faction Pillar Conflicts have received their largest update in years. Events are no longer locked to a single thirty-minute ruleset at a random site. Faction players can now configure almost every aspect of a match from their faction stone before it goes live, choose where it is fought, and pick one of three distinct game modes. Portals still open in major cities when an event starts, and the classic pillar arenas remain the battlegrounds — but how you fight there is now largely up to you.

To schedule an event, use Activate Pillar Event on your faction stone. A setup window lets you pick duration, respawn rules, player limits, combat mode, base protection, mounts, bolas, and location. When you are ready, press Schedule Event for a Team Pillar or Free-For-All match using those settings. Capture the Flag is started separately with the CTF Mode button, which applies fixed CTF rules on top of your chosen duration, respawn, mount, bola, and location options. You must select a location before anything can be scheduled. The server also checks that enough players are online; team and CTF events normally require at least two factions represented, while FFA events can be scheduled when only one faction has members online, as long as the minimum total player count is met. A short countdown follows approval, then the announcement goes out and the portals open.

Duration and reward scaling now follow the length you choose. Team and FFA events can run ten, twenty, thirty, forty-five, or sixty minutes. Capture the Flag requires at least twenty minutes; if you had ten minutes selected for a pillar event and switch to CTF, the duration automatically bumps to twenty. Rewards scale with time, using thirty minutes as the baseline at one hundred percent. A ten-minute event pays roughly a third of that, a twenty-minute event about two-thirds, forty-five minutes one and a half times, and sixty minutes double. Team events capped at one player per faction pay twenty-five percent of the scaled amount on top of that. FFA gold payouts use the same duration scaling.

Respawn and stat loss can be set to Zerg (instant respawn, no stat loss), Fast (light stat loss and quicker healer cycles), or Standard (classic delay and heavier stat loss). This applies to all three modes. Player limits for Team and FFA range from Open (everyone can fight), Balanced teams (overpopulated factions may bench extra players as inactive standby), or hard caps from one-versus-one through five-versus-five per faction. CTF always uses balanced teams with a plus-one standby slot. Combat mode for scheduled pillar events is either Team battle, where only rival factions score kill credit and a faction wins by total points, or FFA, where everyone can damage everyone and the top individual player wins the announcement. Faction bases can be Safe, with guards protecting spawn areas as in classic events, or Open, allowing fighting inside enemy spawns. CTF always uses open bases. Mounts can be allowed or disabled; when disabled, players are dismounted on entry and cannot use mounts or ethereal mounts for the duration. Bolas can be allowed or turned off entirely. Locations include Spiritwood Outpost near Skara Brae, Vraal's Mausoleum near Minoc, Deep Forest Ruins in Yew, Samlethe Pass in Wind, and Dragon's Peak on Dagger Isle.

When an event goes live, faction members who enter the arena receive the Faction Event buff automatically if they are eligible. While under that effect you do not consume reagents, bandages, or arrows, though you must still carry them. On death you drop only magical equipment and volatile spellbooks. Recall and gate travel are blocked, skill gains are paused, and after a short delay you teleport to your faction's event healer, which resurrects on a timer depending on the respawn mode you chose. Bonded pets teleport with you; healers generally will not resurrect pets unless they are mountable. If death teleport fails, the /basereturn command sends your ghost and pets back to your faction base while you are dead. Players suffering event stat loss are not worth silver and cannot earn kill silver until it wears off. Under Standard respawn, expect roughly ninety seconds of reduced stats and slower movement, scaled by the selected preset. Factions with more active players than the smallest faction may suffer increased stat loss over time. If safe bases are enabled, enemies who enter a guarded enemy spawn are killed by guards; that protection does not apply in CTF or when open bases are selected.

A draggable event HUD shows the mode, faction standings, your kills, deaths, and captures where relevant, the options in effect, and in CTF the flag status including a respawn countdown when the flag is returning to the pillar. The plus button opens the leaderboard. When balanced teams are active and one faction is overpopulated, extra members join as plus-one Inactive standby. Standby players are in the event but cannot fight for score and cannot pick up the CTF flag; they are activated automatically when team sizes even out. Balance benching does not apply when fewer than three players are in the match. Please note that Minax characters are temporarily blocked from joining live pillar and CTF events, though staff may still spectate; this restriction may be lifted in a future update.

Team Pillar remains the default classic mode. Every thirty seconds the pillar ticks if at least two factions have active fighters present. One faction controlling the pillar earns two faction points and two individual points for nearby members. Two factions contesting earn one point each. Three factions present, or nobody holding the pillar, earns nothing. Kills steal a portion of the victim faction's points when that faction has points to lose, with the top damager credited on the leaderboard. Same-faction kills do not score. Kills between characters on the same machine do not score. Repeat kills on the same opponent within two minutes do not score, except in one-versus-one team events where that cooldown is skipped because there is only one enemy. Valid rival kills during the event pay kill silver through the pillar system rather than normal overworld faction payouts. The faction with the most points when time expires wins.

End-of-event rewards for Team Pillar and CTF require meaningful activity in the match: at least two total kills across all players for team events, or at least one flag capture plus two opposing factions having been present for CTF rewards. If the gate fails, everyone is told that no rewards were given. Winning faction members receive faction coins and silver scaled by duration, with bonuses if your faction controls Cove. Losing faction members who earned individual points receive a participation silver payout. The top five players by individual points receive tiered silver bonuses if they meet presence and participation requirements; team mode requires sufficient combat involvement and, for top rewards, kills on multiple unique opponents (one unique opponent suffices in one-versus-one team events). The number-one player by points also has a ten percent chance at a rare faction pillar prize, but only on events scheduled for thirty minutes or longer. Presence requirements are fifty percent of the event for team pillar and twenty-five percent for CTF. Standby players generally do not receive win or lose payouts unless activated onto the fighting roster. You must still have the Faction Event effect when rewards are processed at the end.

Free-For-All mode removes faction victory. There are no pillar faction points and no kill point stealing between teams. Individual score comes from your share of damage on kills, and same-machine and repeat-kill restrictions are relaxed so scrimmages flow more freely. The top individual player wins the end announcement, with ties possible. FFA does not pay faction coins, silver, or the rare prize, but it now pays gold to the top five players deposited into your bank. At a full thirty-minute event the winner receives fifteen thousand gold, with second through fifth place receiving twelve thousand, nine thousand, six thousand, and three thousand respectively, following a five-four-three-two-one split. Shorter or longer events scale those amounts with the same duration multiplier used elsewhere. FFA requires at least two total kills in the match for any gold to be paid, and eligible top players must have scored points or sufficient combat participation and meet the twenty-five percent presence requirement. Scheduling an FFA event only requires one faction to be online rather than two.

Capture the Flag is a entirely new way to fight at the pillar. Use the CTF Mode button on the faction stone rather than Schedule Event. CTF uses balanced teams with plus-one standby, open bases, flag captures as the only scoring, no pillar control ticks, and no kill-based point stealing. Kills still matter tactically because they drop the flag, and rival kills during an active CTF now pay kill silver the same way team pillar kills do, without affecting capture points. The flag spawns at the central pillar. An active fighter uses the flag to pick it up, wearing it as a flag quiver on their back, and carries it to their faction healer base within capture range to score. Each capture awards ten points to your faction and to you personally. After a capture the flag respawns at the pillar after two minutes, with a countdown shown on the HUD. If the carrier dies the flag drops where they fell. If the carrier leaves the event the flag returns to the pillar after two minutes. Carriers can pass the flag to a teammate through the quiver's transfer target, but cannot mount, and sigil or siege key holders cannot carry the flag. Standby players cannot pick up the flag. To prevent solo abuse, the flag cannot be picked up or captured until at least two different factions each have one active fighter on the roster; the HUD will show when the flag is waiting for another faction. End rewards follow the same coin and silver structure as team pillar, with CTF-specific presence and participation rules tied to captures and roster membership rather than kill counts.

When an event ends, the pillar deactivates, healers are removed, rewards are calculated, leaderboards are shown, and the Faction Event effect remains briefly so payouts can finish before normal rules return. Staff who stop an event early end it with no rewards for anyone.

Whether you are organizing a quick ten-minute skirmish, a full-hour siege for maximum payout, a free-for-all gold hunt, or a capture-the-flag grudge match, the faction stone is now your war table. Rally your faction, choose your rules, and meet your enemies at the pillar.


5th Jun 2026 patchnote

A few minor updates that will go live after the next server restart.

  • Players can now bulk disenchant items in bags using the Item ID skill
  • Players with GM Item ID get a bonus to the amount of shard essence from disenchanted items
  • Tamed pets can now gain skill points in meditation


4th Jun 2026 announcement

We're currently experiencing higher ticket volume this week, so please expect longer response times than usual.

Email tickets: Currently taking 5-7+ days to respond to, depending on queue depth.

Discord emergency tickets: Prioritized, but may take 2-3 days during heavy periods like this.

We're working through everything as quickly as we can. Thank you for your patience!


30th May 2026 announcement

New Changes

  • Faction players who log out in rival faction bases for 20 minutes will now be sent to Limbo.
  • Faction Challenge Stones are now live.
  • Auto ballistas have been fixed.
  • The Fortune Favor loot message now works correctly.
  • Fixed a bug where Thieves Court stealing did not result in the player being killed by guards.
  • Fixed a bug with Faction Challenge chests not opening and the countdown timer not displaying.
  • Battering rams no longer regenerate health.

Changes

  • You cannot use the bank while on the Britain Bank Roof. You must be standing on the ground. The Bank roof is still a safe zone!
  • The faction boss in the Minax base has had its loot table updated.
  • Players can now assign their faction to their houses and configure faction security options.
  • Alchemists can now craft poison and explosive catapult rocks.
  • A donation chest has been added at the Chicken Fighting Tournament area inside the Moonglow Zoo. Players can drop items into the chest, but only staff members can take items out. All donations will be used for the event winners.
  • Catapults now have an option in their UI to select the default ammo type.
  • Catapults now deal damage to battering rams.
  • Newly crafted catapult ammo can now be stacked.
  • Fixed magic scrolls sold by the Chicken Fighting Tournament NPC.
  • Faction monsters now drop 3× the normal amount of silver when Moonglow is in control.
  • Faction bases now feature Sigil Holders. Players can place a second town sigil in these holders to secure it for 24 hours. Rival factions can steal sigils from them. -Faction MOBs now spawn out-front of the Faction Bases. -Reflections can now be edited. -Faction players now earn silver for killing faction mobs. The amount is doubled if your faction controls Moonglow. Final fix for the Bounty Hunter Seeker Raven: -If you have harvested or done PvE within the last 10 minutes, the raven will have a 5min cooldown after every use. -If you have not harvested or done any PvE in the last 10 minutes, there is no cooldown. -Tracking a murderer prevents you from fast traveling for 2 minutes.
  • Faction base treasure chest now have a "View Chest Log" option this will allow faction member with Rank 3 or higher to view the last 4 people to access the chests and time.
  • Catapults will now auto fire after 2minutes when loaded.
  • Faction Dungeon and Minax Base bosses have had more faction siege loot added.
  • Faction guards and base MOBs can now be killed by catapults.
  • Town stones will now turn orange when their sigil is being captured by a faction.
  • The faction with the most towns under its control can now siege the Minax base, which is now used for PvE content. Only this faction’s battering rams can damage the siege gate.
  • The Talisman of the Unpickable Vault can now be purchased from the Black Goods Thief Guildmaster using Thieves Coins. This talisman can only be used by players with Grandmaster Lockpicking. It allows them to lockpick newly ingeniously locked chests.
  • Players in the faction that controls Cove earn +50% more silver worldwide (this bonus applies to all silver gains, not just pillar events).
  • Faction guards can now be placed inside faction bases using the command "I wish to place a guard". If your faction controls Britain, you can also use "I wish to place an archer guard". Both commands will deduct silver from your faction stone.
  • Siege gates can now be fortified by a faction GM blacksmith using 50 Valorite ingots. This doubles the gate's strength for 4 hours. You can extend the fortification for another 4 hours by re-fortifying the gate within the last 10 minutes before it expires.
  • A new seasonal prize has been added to the Faction Pillar Events! Complete 20 events to receive the prize. This challenge can be completed multiple times per season, and the prizes will rotate with each new season.
  • Faction Base House Portal Deeds have been added to the faction coin vendors.
  • Players can now deposit silver into their faction stone. The silver can be used to activate a force field at the front of the faction base.
  • There are four different types of force fields. The more expensive ones are stronger and take more hits to destroy.
  • While a force field is active, attackers must first use catapults to destroy the guard tower generating the field before they can use a battering ram to breach the base.
  • Once a force field has been destroyed, another one cannot be activated for 1 hour.
  • When the guard tower takes initial damage, an alert is sent to all faction members warning them that their base is under attack.
  • The guard tower can be repaired using siege repair tools. -The sigil capture time has been reverted to its original system: a base of 8 hours, plus an additional 4 hours for every town already captured by that faction.
  • When player-placed faction guards are attacked by rival factions, a faction-wide alert is now sent to all members.
  • Factions that own Yew now receive a 50% increase to lumber harvesting, while factions that own Minoc receive a 50% increase to ore harvesting.
  • Loot inside faction dungeon treasure chests has been significantly improved.
  • A stablemaster, banker, and mage NPC have been added inside the faction bases.
  • The bounty hunter alert for when a murderer logs in now has a random delay of 5–15 minutes "The dread ravens bring word, a murderer has recently entered the world!".
  • Faction players whose faction controls Cove will receive +25% silver from pillar events and +2 faction coins.
  • Siege gates can now be repaired with siege repair tools.
  • You can now pick up Town Sigils that have been dropped on the ground.
  • Factions that own Skara Brae can now purchase Faction Shark mounts. The vendor can sell one every 24 hours for 500 faction coins.
  • Faction gazers inside bases have had the amount of faction coins in their loot increased.
  • Added Undead Pack Beetle scroll to the Necromancer vendor.
  • Reduced Undead Pack Wraith control slot usage from 3 to 2.
  • Fixed an issue where siege repair tools did not work on battering rams.
  • Runic Instruments added to the game
  • Faction players now receive 3 faction coins (+50%) for killing a rival faction player inside a faction base.
  • Gazers inside faction bases now drop faction coins and will respawn every 4 hours.
  • A smaller, cheaper version of the faction battering ram has been added and can now be crafted. It is designed for attacking faction bases to steal town sigils. The larger, more expensive version is required for Siege Events
  • Faction Bless Deeds have been removed and deactivated, Faction players can now use insurance as an alternative.
  • Factions that control Moonglow can purchase the faction mage in Moonglow for 50% cheaper than normal.
  • A new system has been implemented to summon the Faction Dungeon boss. Players can obtain volatile dragon shards by mining them or as drops from monsters inside the faction dungeon, as well as from treasure chests. These shards decay after 10 minutes, so they must be forged into a more stable form before they expire. Once you have a stack of 100, you can use them to create an activator that summons the boss in the faction dungeon.
  • Forges have been added inside the Faction Dungeon.
  • Loot from the faction boss and the dungeon cache has been improved.
  • Factions that control Minoc will now yield 2–3 times more catapult rocks when mining in the faction dungeon.
  • Faction archer guards now use poison arrows and can destroy dark guardians.
  • The faction flag will now deploy at the town stone once the town has been captured.
  • You can now repair broken Easter tree deeds using the item fixer.
  • Fixed a bug where players could cross-pollinate and create a new color even though the plant and the pollen did not match.
  • Easter riddle phrases have been made a little easier, riddle letter drops have been increased (a little).
  • If a faction controls Britain, they can now use the command "I wish to place an archer guard" to place a stronger archer guard inside any town they control. These archer guards cost 1,000 silver each. The original command "I wish to place a guard" still works for placing regular faction guards.
  • Faction players will no longer turn grey during pillar events.
  • Faction siege gates now regenerate to full health after 1 hour of taking no damage.
  • Capturing a faction town now takes 24 hours after depositing the town sigil into your faction stone (the multiplier has been removed).
  • Factions now capture towns for 6 days instead of 3.
  • Bless deeds in the faction store have been reduced in price.
  • Faction mages from the faction store are now available for 48 hours.
  • Faction sigil guards are now cheaper to purchase and they have been buffed!
  • You can now resign from your faction at the front gate by saying: "I wish to resign from this faction"
  • Faction gazers have been placed inside the faction bases around the faction stones.
  • The amount of resources required to build a battering ram has been reduced.
  • The pirate invasion will now reset after 8 hours instead of 3. A countdown will now be visible in the Moonglow graveyard when the event is active.
  • A magical rabbit has been spotted in Yew! Players who have completed the Easter quest can use their magic wand on the rabbit to receive gifts.
  • The troll event activator now properly drops from the guardians in Level 5 Despise.
  • The growth speed of fertile dirt has been increased.
  • The drop rate of Easter riddle letters has been increased.
  • This has now been removed from faction pillar events: --Minimum Combat Participation: Players must have at least 2 combat actions (kills + deaths) during the event to be eligible for faction coins and rewards--
  • Pets will now follow in and out of the solen nest (the nest is part of the Greenthorn activities).
  • Pets will now follow through the teleporter between Britain and New Haven/Ocllo.
  • The Easter riddle scrolls have been made a little more challenging for you and your AI assistant :-).
  • A new Easter activity has been added: guess the word phrase and win! Full documentation is available on the wiki.
  • The Paragon Puzzle Chest will now only drop in the Daily Dungeon, and only if the player is wearing the Fortune's Favor amulet.
  • Added resource maps to Magic Chests, Treasure Maps, Fishing Treasure Chests (SOS), and Paragon Puzzle Chests.
  • Improved the loot for Paragons in the Daily Dungeon and increased the chance to drop Puzzle Chests.
  • The Faction Dungeon boss is now live, along with faction mining for catapult rocks.
  • Fixed a bug where summoning creatures subtracted a charge from talismans.
  • Resource maps are now live!
  • Infected Gazers are now undead.
  • Increased the number of faction coins in the faction dungeon treasure chests.
  • For all gardeners: when you grow plants, they will produce more seeds and resources in the future (up to 5).
  • New items have been added to the Easter drops
  • New Quest: Tails the Easter Bunny’s helper can now be found near Britain Bank. Help recover the stolen magical golden eggs from the dragons in Destard or find them in exploding wells and Easter puzzle chests and return them to earn a magical Easter wand!


29th May 2026 announcement

⚔️ Faction Challenges Are Here! ⚔️

Tired of random skirmishes? Ready for real faction warfare with actual stakes? Faction Challenges let you call out a rival, defend your base (or hit theirs), fight for a prized chest, and climb the server-wide scoreboard. Stack up enough wins and your whole faction unlocks rare rewards at the Faction Coin Vendor.

The Challenge Stone

Every faction base has a Challenge Stone — this is where it all begins and where you answer when someone else throws down the gauntlet.

Glance at the stone to quickly see what’s happening:

  • Red — A challenge has been issued and is still waiting for someone to accept it.
  • Blue — A challenge was accepted. The fight is live (countdown, chest phase, or full battle window).

You can also open the Challenge Scoreboard directly from the stone to view wins, upcoming faction rewards, and recent results.

Issuing a Challenge

Rally enough of your faction members at your own Challenge Stone.

Choose Start Faction Challenge. The whole server hears about it. A rival faction then has 20 minutes to accept at their stone (not yours).

If nobody accepts in time
The challenge simply expires. You’re not stuck waiting for hours — you can try again whenever you’re ready.

If you want to cancel early
Use Cancel Faction Challenge. Your faction then has a short 5-minute cooldown before you can issue another one.

Accepting a Challenge

When another faction has thrown down the gauntlet, gather enough members at your own Challenge Stone.

Choose Accept Faction Challenge. Everyone gets the news — it’s on. You cannot accept your own faction’s challenge; only a rival can answer the call.

Once accepted, both sides have 10 minutes to prepare before the Faction Challenge Chest appears at the issuing faction’s base.

How the Fight Plays Out

  1. The Call (up to 20 minutes) — One faction issues the challenge. Rival stones glow red while they wait for a response or for time to run out.
  2. The Rally (10 minutes) — Challenge accepted. Stones turn blue. Both factions know the clock is ticking and prepare.
  3. The Chest — A Faction Challenge Chest spawns at the issuing faction’s base. A fresh alert goes out so everyone can converge.
  4. The Hour (60 minutes) — The challenge stays fully active. Stones remain blue for the entire period.
  5. The Finish — Someone claims the chest, or time and chaos decide the outcome.

Who Can Open the Chest?

This is the heart of the fight.

If your faction issued the challenge (Defenders):
You cannot open the reward chest during the first 60 minutes. Your job is to defend your base and stop the other side from looting it. After the hour passes, the restriction lifts — but a fast-moving rival may have already taken everything.

If your faction accepted the challenge (Attackers):
You are the aggressors. During that same first hour you can fight for and open the chest (after its short initial lock period expires to give both sides time to arrive). You do not have to wait the full hour — strike while you have the advantage.

Winning the Chest (and the Scoreboard)

The standard path to a scoreboard win:

  • A member of the accepting faction opens the chest during their allowed window.
  • That faction completely empties the chest (not just a quick peek).

When the chest is emptied, the accepting faction earns the win on the scoreboard, the server announces the victory, and the event ends.

Issuing a challenge and then waiting out the full hour before you can even touch the chest is a gamble — a determined attacking force can often loot it long before your access opens.

Cooldowns in Plain English

  • Nobody accepted your challenge? — No cooldown. You’re free to issue another one whenever you’re ready.
  • You cancelled before anyone accepted? — Short 5-minute faction cooldown, then you can try again.
  • Someone accepted your challenge? — Your faction gets an 8-hour cooldown before it can issue another challenge.
  • Any challenge was accepted on the server? — For the next 1 hour, no faction can start a brand-new challenge. This stops wars from stacking on top of each other.
  • Your faction won and emptied the chest? — The fight ends early so life on the shard can get back to normal sooner.

The Scoreboard

At your Challenge Stone, choose View Challenge Scoreboard to see:

  • How many challenges each faction has won
  • Special Item Unlocks — the progressive rewards your faction can earn at the Faction Coin Vendor as wins add up (you only see the next unlock until the previous one is claimed)
  • Recent history of who challenged whom and who claimed the chest

Worth checking before your next war council.

Rally your people, pick your rivals, and let the challenges begin. Which faction will rise to the top?


29th May 2026 announcement

Tired of random skirmishes? Ready for real faction warfare with actual stakes? Faction Challenges let you call out a rival, defend your base (or hit theirs), fight for a prized chest, and climb the server-wide scoreboard. Stack up enough wins and your whole faction unlocks rare rewards at the Faction Coin Vendor. The Challenge Stone Every faction base has a Challenge Stone — this is where it all begins and where you answer when someone else throws down the gauntlet. Glance at the stone to quickly see what’s happening:

Red — A challenge has been issued and is still waiting for someone to accept it. Blue — A challenge was accepted. The fight is live (countdown, chest phase, or full battle window).

You can also open the Challenge Scoreboard directly from the stone to view wins, upcoming faction rewards, and recent results. Issuing a Challenge Rally enough of your faction members at your own Challenge Stone. Choose Start Faction Challenge. The whole server hears about it. A rival faction then has 20 minutes to accept at their stone (not yours). If nobody accepts in time The challenge simply expires. You’re not stuck waiting for hours — you can try again whenever you’re ready. If you want to cancel early Use Cancel Faction Challenge. Your faction then has a short 5-minute cooldown before you can issue another one. Accepting a Challenge When another faction has thrown down the gauntlet, gather enough members at your own Challenge Stone. Choose Accept Faction Challenge. Everyone gets the news — it’s on. You cannot accept your own faction’s challenge; only a rival can answer the call. Once accepted, both sides have 10 minutes to prepare before the Faction Challenge Chest appears at the issuing faction’s base. How the Fight Plays Out

The Call (up to 20 minutes) — One faction issues the challenge. Rival stones glow red while they wait for a response or for time to run out. The Rally (10 minutes) — Challenge accepted. Stones turn blue. Both factions know the clock is ticking and prepare. The Chest — A Faction Challenge Chest spawns at the issuing faction’s base. A fresh alert goes out so everyone can converge. The Hour (60 minutes) — The challenge stays fully active. Stones remain blue for the entire period. The Finish — Someone claims the chest, or time and chaos decide the outcome.

Who Can Open the Chest? This is the heart of the fight. If your faction issued the challenge (Defenders): You cannot open the reward chest during the first 60 minutes. Your job is to defend your base and stop the other side from looting it. After the hour passes, the restriction lifts — but a fast-moving rival may have already taken everything. If your faction accepted the challenge (Attackers): You are the aggressors. During that same first hour you can fight for and open the chest (after its short initial lock period expires to give both sides time to arrive). You do not have to wait the full hour — strike while you have the advantage. Winning the Chest (and the Scoreboard) The standard path to a scoreboard win:

A member of the accepting faction opens the chest during their allowed window. That faction completely empties the chest (not just a quick peek).

When the chest is emptied, the accepting faction earns the win on the scoreboard, the server announces the victory, and the event ends. Issuing a challenge and then waiting out the full hour before you can even touch the chest is a gamble — a determined attacking force can often loot it long before your access opens. Cooldowns in Plain English

Nobody accepted your challenge? — No cooldown. You’re free to issue another one whenever you’re ready. You cancelled before anyone accepted? — Short 5-minute faction cooldown, then you can try again. Someone accepted your challenge? — Your faction gets an 8-hour cooldown before it can issue another challenge. Any challenge was accepted on the server? — For the next 1 hour, no faction can start a brand-new challenge. This stops wars from stacking on top of each other. Your faction won and emptied the chest? — The fight ends early so life on the shard can get back to normal sooner.

The Scoreboard At your Challenge Stone, choose View Challenge Scoreboard to see:

How many challenges each faction has won Special Item Unlocks — the progressive rewards your faction can earn at the Faction Coin Vendor as wins add up (you only see the next unlock until the previous one is claimed) Recent history of who challenged whom and who claimed the chest

Worth checking before your next war council. Rally your people, pick your rivals, and let the challenges begin. Which faction will rise to the top?


24th May 2026 patchnote

Couple of minor updates.

  • Sacred rune tomes (40 slot) are available on the donation vendor for 1500 points
  • 50% damage reduction when attacking from stealth with a melee weapon has been removed as this was a bug

Thanks folks


24th May 2026 patchnote

We have pushed a focused Inscription update aimed at improving spell utility and clarifying crafting progression.

What Changed

  • Inscription spell damage bonus remains PvE-focused and activates at 80.0 Inscription.
  • Spell healing receives the GM Inscription synergy in PvE when paired with Healing over 60.
  • Defensive buff duration scaling has been improved for Inscription users.
  • Reactive Armor gains stronger Inscription scaling and can absorb ranged physical damage at 100.0 Inscription.
  • Magic Reflection scaling and cooldown behavior now better reward Inscription investment.

Mage Buckler Update

Mage Buckler crafting has been moved from Inscription to Blacksmithy to allow runic mage bucklers to be crafted for mages.

Current Mage Buckler requirements:

  • 10 Iron Ingot
  • 20 Shard Essence


21st May 2026 announcement

To officially register your chicken for the Chicken Fighting Tournament of Britannia, please fill out this Google Form:

https://forms.gle/vVHpGXcEkNPvXk5Z8

One registration per player.

Quick Prep Checklist (do this first):

  • Visit the Moonglow Zoo NPC and target your chicken to sign up in-game
  • Necromancers: Buy the Undead Chicken Scroll (10,000 gp)
  • Customize your chicken’s size and color with rescaling and chroma scrolls
  • Buy a Chicken Bonding Deed to protect your champion during training

Get your chicken ready at the NPC, then submit the registration form above!

For updates, strategy, and prize donations, check the #Chicken-Fighting-Tournament channel on Discord.

May the fiercest fowl win! 🐔


18th May 2026 announcement

Hello everyone, Please be reminded that multiboxing with a PvP (faction) character logged in is not allowed. Any players caught violating this rule will be jailed for 24 hours. We ask that all players take a moment to familiarize themselves with our server rules to ensure fair play for everyone. Ignorance of the rules will not be accepted as an excuse. Thank you for your cooperation and understanding.


16th May 2026 announcement

Chicken Fighting Tournament of Britannia – Organized by Mooses

Hail, noble citizens of Britannia!

The time has come to prepare for one of the most anticipated spectacles on the shard — the Chicken Fighting Tournament of Britannia!

Mooses, a dedicated player of Shards of Britannia, is organizing and running this grand event. The town criers have already begun spreading the word across the land. Now is the moment to begin training your dastardly and dangerous chicken and register it for glory!

How to Prepare

  • Register your chicken at the Moonglow Zoo NPC (target your feathered companion to sign up — one chicken per player).
  • Necromancers, rejoice! The Moonglow Zoo NPC sells the Undead Chicken Scroll (10,000 gp). Use it to transform your chicken into an undead champion worthy of the arena!
  • Customize your chicken’s size and color with special rescaling and chroma scrolls available from the same NPC.
  • Protect your champion — purchase a Chicken Bonding Deed before training to ensure your little friend survives any unfortunate turns of fate until the big day.

Prize Pool

The prize pool is already shaping up to be legendary!
Players are warmly invited to donate prizes to the growing pool.
Our staff will also be contributing unique and exciting prizes to make this tournament truly unforgettable.

Dates for the main event will be announced soon, but preparations start NOW!

For more discussion, updates, strategy talk, and to coordinate prize donations, check out the dedicated thread in the official Discord channel #Chicken-Fighting-Tournament

Train hard, customize boldly, bond wisely, and may the fiercest fowl claim victory!


16th May 2026 towncrier

Hear ye! Hear ye! The great Chicken Fighting Tournament of Britannia is approaching! Train your chicken and register it at the Moonglow Zoo NPC. See the Discord for more information!


16th May 2026 announcement

Chicken Fighting Tournament of Britannia – Organized by Mooses

Hail, noble citizens of Britannia!

The time has come to prepare for one of the most anticipated spectacles on the shard — the Chicken Fighting Tournament of Britannia!

Mooses, a dedicated player of Shards of Britannia, is organizing and running this grand event. The town criers have already begun spreading the word across the land. Now is the moment to begin training your dastardly and dangerous chicken and register it for glory!

How to Prepare

  • Register your chicken at the Moonglow Zoo NPC (target your feathered companion to sign up — one chicken per player).
  • Necromancers, rejoice! The Moonglow Zoo NPC sells the Undead Chicken Scroll (10,000 gp). Use it to transform your chicken into an undead champion worthy of the arena!
  • Customize your chicken’s size and color with special rescaling and chroma scrolls available from the same NPC.
  • Protect your champion — purchase a Chicken Bonding Deed before training to ensure your little friend survives any unfortunate turns of fate until the big day.

Prize Pool

The prize pool is already shaping up to be legendary!
Players are warmly invited to donate prizes to the growing pool.
Our staff will also be contributing unique and exciting prizes to make this tournament truly unforgettable.

Dates for the main event will be announced soon, but preparations start NOW!

For more discussion, updates, strategy talk, and to coordinate prize donations, check out the dedicated thread in the official Discord channel #Chicken-Fighting-Competition

Train hard, customize boldly, bond wisely, and may the fiercest fowl claim victory!


14th May 2026 patchnote

Players can now edit an existing reflection instead of deleting and recreating it. Editing a reflection costs 50,000 gold and overwrites that reflection’s saved stats, skills, and related flags with the character’s current build, while keeping the same reflection slot and name.

This change should be live after the next server reboot.


13th May 2026 announcement

We created a summary of all the exciting stuff that happened between the end of 2023 and spring 2026 for all returning and less-regular players. Happy reading — it’s a lot!

https://wiki.shardsofbritannia.com/en/news-summary2024-11_2026-04


11th May 2026 patchnote

Greetings, adventurers!

We're introducing a new balance feature to the Seeker Raven, the bounty hunters' trusty tool for tracking murderers and orcs.

What's New:

The Seeker Raven now enters a 10-minute cooldown after engaging in harvesting activities or PVE combat. Affected Activities: Harvesting: Mining, lumberjacking and fishing. Combat: PVE fights with monsters (excluding PvP and pets). During the cooldown, attempting to use the Seeker Raven will display a message explaining the restriction. Why This Change: This encourages strategic use of the Seeker Raven, preventing spamming after resource gathering or monster slaying, while maintaining its role as a powerful tracking tool for bounty hunters.

Happy hunting! 🦅


7th May 2026 patchnote

The siege gate fortification is a new feature that allows faction players to temporarily boost their gate’s defenses. Only members of the defending faction with at least 100 blacksmithing skill can perform this action. To fortify a gate, you must have a hammer in your backpack or equipped and 50 valorite ingots in your inventory. Simply walk up to the siege gate and select the “Fortify Gate” option. This consumes the 50 valorite ingots and immediately boosts the gate’s health from 15,000 to 30,000. The gate’s appearance will also change to a fortified valorite hue, and its name will display a countdown timer such as “Siege Gate (Fortified: 3h 45m)”. The initial fortification lasts for 4 hours. To keep the gate fortified, it requires regular maintenance. You can refortify the gate starting 10 minutes before the current fortification expires. Each successful refortification adds another full 4 hours to the timer. If you let the fortification expire without refortifying in time, the gate’s health drops back to normal, its appearance returns to the standard hue, and you will be unable to fortify it again for a full 24-hour cooldown period. For best results, keep an eye on the timer shown in the gate’s name and plan to refortify every 3 to 4 hours. Stock up on valorite ingots and hammers so your faction mates can help maintain the defense. This system adds more strategy and teamwork to faction sieges, as defenders must actively protect and maintain their fortifications during conflicts. If you have any questions, reach out to your faction leaders for assistance!


5th May 2026 knownissue

We're aware that there is currently an issue with the Legends of Aria Account Creation Verification step showing an error. We've alerted the Legends of Aria team and are hoping it will be resolved soon. We'll update this post again when the issue is marked as resolved. Sorry for the inconvenience and thanks for your patience!


4th May 2026 announcement

Recently there has been an issue with the Discord Support Bot (emergency support threads) giving an error when trying to start a new ticket in some cases. This issue has been resolved and new tickets should be able to be created again immediately. Sorry for the issues! It seems there was an update to the Ticketer bot and we needed to apply some changes to get it working again. Thanks for your patience.


2nd May 2026 patchnote

New Additions

  • Added the Undead Pillar Shrine, a house decoration that allows players to convert Souls into Grave Dust, up to 1,000 Souls at a time.

Balance Changes

  • Soul collection now scales based on mob difficulty, up to a maximum of 10 Souls per mob.

  • Torpefy

    • Is now easier to cast.
    • Has a reduced chance to fizzle.
    • This change is intended to better account for its high spell circle and mana cost.
  • Noxious Decay

    • Poison ticks now scale up to 6 ticks if the caster has Spirit Speak above 60.0.
  • Noxious Cloud

    • Improved dispel resistance.
    • Can now be dispelled using Dispel Field (15% Chance).
  • Transfusion

    • Can now heal the caster when used on self, even with the Healing skill.
    • Can heal an ally, but doing so drains some life from the caster.
  • Greater Transfusion

    • Functions similarly to Transfusion, but with stronger effects.
    • If the caster does not have the Healing skill, it also applies a healing-over-time effect for about 20 seconds.
    • Has a 40-second cooldown.

Notes

Please report any bugs if anything does not behave as described above.


1st May 2026 announcement

We will be temporarily disabling the Minax faction, reducing the game to two active factions: True Britannians and Shadowlords. For the next two weeks, Minax members can leave their faction and instantly join either True Britannians or Shadowlords. To resign, stand outside the front gates of the Minax base and say “I wish to resign from this faction.” A vendor will be added shortly after that will allow you to trade in your Minax faction gear for silver. Once the overall faction player base grows, we will consider reactivating the Minax faction.


30th Apr 2026 knownissue

The login server is currently offline and thus the game is not accessible at this time.. We have contacted Citadel to have this addressed. Apologies for the inconvenience, we'll advise as soon as it's back online.


27th Apr 2026 announcement

Hear Ye, Adventurers! Season 7 is coming to an end soon, and time is running short to collect any missing points before the season closes. Season 8 will begin on May 1st, bringing new rewards (and new visual designs for the reward chests :-) ). Make sure to finish your progress before the season ends!


24th Apr 2026 patchnote

Runic instruments can now be crafted using a runic dovetail saw :)


13th Apr 2026 patchnote

The Faction Siege Warfare patch is now live. We will be scheduling the first siege event in the coming weeks.

In the meantime, faction players can begin preparing by harvesting resources to build siege equipment.

Faction players can now mine catapult rocks inside the Faction Dungeon. These rocks can be loaded into catapults and fired at opposing faction players, siege equipment, and protection towers.

GM Alchemists can apply Greater Poison Potions to catapult rocks to create Poison Rocks. These deal initial damage and release poison that affects surrounding players. GM Alchemists can also apply Greater Explosion Potions to create Explosive Rocks, which leave puddles of fire on impact.

Players can now kill pigs and harvest their corpses. These can be fired from catapults. On impact, they cause affected players to start vomiting and the effect is contagious.

Siege bolts can be looted from monsters inside the Faction Dungeon. These bolts are required to craft siege weapons such as battering rams and catapults.

A new boss has been added to the Faction Dungeon. It drops a Magic Scroll that opens a cache filled with siege bolts, as well as Faction Bless Deeds.

Faction bases now have several ballistas installed. These can be used to shoot at battering rams that are attacking the gate.

Ladders have been installed in faction bases. These provide an additional way to enter and exit the base, allowing players to avoid using the main gate during a siege.

Players can craft Battering Ram Kits. These kits can be used at the siege mechanic inside your faction base to purchase a battering ram. Battering rams are used during sieges to smash open the opposing faction’s siege gate and gain entry into their base.

Important note: Battering rams can only take damage from ballistas, catapults, and player weapons. Magic spells and pets cannot damage them.

When a siege event begins, one faction will act as the Defenders while the other faction or factions will be the Attackers. The defending base will have a force field protecting the siege gates, generated by a Protection Tower.

To breach the gate, attackers must destroy the force field by firing catapult rocks at the Protection Tower and destroying it. Once the force field is down, they can use the battering ram to smash open the siege gate.

Defenders can use Siege Repair Tools on the Protection Tower to keep the force field active. All faction players can use the same Siege Repair Tools to repair catapults, ballistas, and battering rams. Defenders can also use the installed ballistas to attack and damage incoming battering rams.

Mages can summon Water Elementals to extinguish fire puddles, which is very useful when trying to repair the Protection Tower. Up to 5 defenders can brace the siege gate at once. This significantly reduces the damage taken from the battering ram.

Recipes for faction bombs can be found in siege warfare rewards and faction pillar rewards. These bombs can be crafted and thrown at enemy siege weapons to inflict damage.

Special items can also be obtained from Siege Warfare rewards and Faction Pillar rewards, including talismans that reduce catapult reload time and a drum that increases the battering ram’s damage output when played.

If the attacking faction breaches the gate and enters the base, they must locate the Faction Chest. It takes 60 seconds to open the chest. Inside is a Key that functions similarly to a sigil. The carrier of the key cannot fast travel and is visible on the minimap. If the key carrier is killed, the key is automatically transferred to the killer.

The first faction to secure the key and return it to their faction’s Siege Warfare Stone wins the event and receives a chest full of loot. This includes the defending faction if they win.

The event lasts 1 hour. If the defenders successfully keep the attackers out for the full hour, they can open the chest inside their own base to claim victory and receive bonus loot for a successful defense.


13th Apr 2026 patchnote

The Faction Siege Warfare patch is now live. We will be scheduling the first siege event in the coming weeks. In the meantime, faction players can begin preparing by harvesting resources to build siege equipment. Preparing for the Siege

Catapult Rocks: Faction players can now mine catapult rocks inside the Faction Dungeon. These rocks can be loaded into catapults and fired at opposing faction players, siege equipment, and protection towers. Enhanced Rocks: GM Alchemists can apply Greater Poison Potions to catapult rocks to create Poison Rocks. These deal initial damage and release poison that affects surrounding players. GM Alchemists can also apply Greater Explosion Potions to create Explosive Rocks, which leave puddles of fire on impact.

Pig Corpses: Players can now kill pigs and harvest their corpses. These can be fired from catapults. On impact, they cause affected players to start vomiting — the effect is contagious. Siege Bolts: Siege bolts can be looted from monsters inside the Faction Dungeon. These bolts are required to craft siege weapons such as battering rams and catapults. A new boss has been added to the Faction Dungeon. It drops a Magic Scroll that opens a cache filled with siege bolts, as well as Faction Bless Deeds.

Faction Bases & Siege Equipment

Faction bases now have several ballistas installed. These can be used to shoot at battering rams that are attacking the gate. Players can craft Battering Ram Kits. These kits can be used at the siege mechanic inside your faction base to purchase a battering ram. Battering rams are used during sieges to smash open the opposing faction’s siege gate and gain entry into their base.

Important Note on Battering Rams: Battering rams can only take damage from ballistas, catapults, and player weapons. Magic spells and pets cannot damage them. How a Siege Event Works When a siege event begins:

One faction will act as the Defenders, while the other faction(s) will be the Attackers. The defending base will have a force field protecting the siege gates, generated by a Protection Tower.

To breach the gate, attackers must:

Destroy the force field by firing catapult rocks at the Protection Tower and destroying it. Once the force field is down, use the battering ram to smash open the siege gate.

Defenders can:

Use Siege Repair Tools on the Protection Tower to keep the force field active. All faction players can use the same Siege Repair Tools to repair catapults, ballistas, and battering rams. Use the installed ballistas to attack and damage incoming battering rams.

Additional Mechanics:

Mages can summon Water Elementals to extinguish fire puddles — very useful when trying to repair the Protection Tower. Up to 5 defenders can brace the siege gate at once. This significantly reduces the damage taken from the battering ram.

New Items & Rewards

Faction Bombs: Recipes for faction bombs can be found in siege warfare rewards and faction pillar rewards. These bombs can be crafted and thrown at enemy siege weapons to inflict damage. Special items can also be obtained from Siege Warfare rewards and Faction Pillar rewards, including: Talismans that reduce catapult reload time. A drum that increases the battering ram’s damage output when played.

Winning the Siege If the attacking faction breaches the gate and enters the base, they must locate the Faction Chest.

It takes 60 seconds to open the chest. Inside is a Key (functions similarly to a sigil). The carrier of the key cannot fast travel and is visible on the minimap. If the key carrier is killed, the key is automatically transferred to the killer.

The first faction to secure the key and return it to their faction’s Siege Warfare Stone wins the event and receives a chest full of loot (this includes the defending faction). The event lasts 1 hour.

If the defenders successfully keep the attackers out for the full hour, they can open the chest inside their own base to claim victory and receive bonus loot for a successful defense.


6th Apr 2026 announcement

🗺️ Resource Maps

Resource Maps are now available in Britannia! These special items drop from dungeon monsters and lead adventurers to hidden resource camps scattered across the land, offering a new way to obtain rare and valuable materials.

🔺 Harder monsters have an increased chance of dropping a map, and bosses are guaranteed to drop at least one!

Three map types are available:

  • ⛏️ Ore Maps (8 tiers) — yielding ores from Dull Copper up to Valorite
  • 🪵 Lumber Maps (6 tiers) — uncovering rare woods including Bloodwood, Frostwood, and Heartwood
  • 🐾 Leather Maps (5 tiers) — rewarding Spined, Horned, Barbed, Infernal, and Dragonhide leathers

Higher level maps require greater Cartography skill to decipher and yield rarer materials. A Spyglass is needed to read a map, and the appropriate harvesting tool — pickaxe, hatchet, or skinning knife — is required to extract resources from the camp.

Resource piles have a limited number of charges, so make the most of every find! 🗡️

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