Recent News List

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4th Sep 2021 announcement

The server will be coming offline for some extended maintenance @ 9am UTC on 28 July. https://www.timeanddate.com/worldclock/timezone/utc

The server will remain offline for up to an hour during this time.


4th Sep 2021 announcement

During the usual 9am UTC/5am US EST maintenance window, we will remain offline for up to 2 hours while we do additional maintenance work. We apologise for this, however it is the first in a series of steps to minimise downtime, crashing and restarts, and we feel it's important enough to do this on the weekend while we have multiple staff members available to support that activity.

If all goes well, we will complete the work in a much shorter timeframe than 2 hours. Keep an eye on #news for notification on how we are travelling.

Thank you, as always, for your patience.


4th Sep 2021 announcement

We'll remain offline for up to an hour during the next restart window (type /nextrestart to see when that is.) to run some additional maintenance tasks. Thank you for your patience, as always.


4th Sep 2021 announcement

We will remain offline during our next maintenance window (9am UTC Friday 3rd September) while we complete migration to one of our host's alternative data centers. During this time, all of our services will be unavailable.

This is due to our current datacentre experiencing some ongoing issues which are intermittently affecting our services. Rather than wait for them to be resolved by our host, we will instead work around the issues by moving to a different physical location/datacentre within their network.

Rather than provide an estimate, we'll update you on the progress of the change via Discord during the migration window. Thanks, as always, for your patience.


4th Sep 2021 announcement

The server is up again! Sorry again for the inconvenience but we really appreciate your patience. :)


4th Sep 2021 announcement

Secure Trading issues:

  • we've received several reports of players having to click Accept repeatedly until the trade finally accepts

Corpse Looting issues:

  • we're aware that many or all corpses are not appearing when attempting to open them and the best-known workaround is to use the Loot All context option

Pet Commanding issue:

  • we're aware of an issue with pets not engaging in combat again as expected after being idle; best-known workaround is to say All Stop and then try your commands again


4th Sep 2021 patchnote

-Stealing is now disabled on the Colosseum island

-Murderer restrictions will not be incurred when a red dies on the island


4th Sep 2021 announcement

The interactive map has now moved to:

https://map.legendsofultima.online

Please update your bookmarks! We have also updated the wiki.


4th Sep 2021 patchnote

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain


4th Sep 2021 patchnote

Titles should now be fixed. Upon next login, you should be granted all missing skill titles.

We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!


4th Sep 2021 patchnote

  • Fixed an issue with being able to apply poison from a potion that has been moved outside of your inventory
  • Prevented CAPTCHA from occurring too often while harvesting
  • Removed mobs from spawning while harvesting due to CAPTCHA being enabled


4th Sep 2021 patchnote

  • Blacksmith/Weaponsmith/Armorsmith NPCs will now carry more items for sale with differing stock selections from each other.


4th Sep 2021 announcement

Some of you have reported persistent issues with being unable to fully update the game client using the LOA Launcher. At this time, if the troubleshooting steps outlined here: https://forums.legendsofultima.online/d/46-legends-of-aria-launcher-troubleshooting do not help, then we would normally advise users to download the client using the "Problems with the launcher? Click here" link on the download page, but the latest build has not been published there yet. We apologize for the inconvenience and are working with CS to get it published as quickly as possible for those affected. Thank you for your patience


4th Sep 2021 announcement

Hello everyone! We are still working around the clock to meet our goals for the Britannia launch. We are still on track and expect to bring the servers online within a target timeframe on 6/20 between 7pm-8pm Eastern Time. This is still subject to change, and may ultimately happen earlier or later, but we will do our best to stick to this timeframe. We'll post again as we get closer and if anything changes. Thanks again for your patience and your support!


4th Sep 2021 announcement

It's been a bumpy ride, no question about it. Thank you all for bearing with us during this time. Today, we broke another record for number of players online, as more and more folks jump on board with our little project.

With that being said, we absolutely have some growing pains to deal with, and you're seeing evidence of that right now with little annoyances like the occasional crash, disconnects when teleporting and the like. We do have a plan in place to address all of this, however we want to be transparent with you and let you know that this will likely take us well into the coming week before we potentially fix the underlying issues and we're able to achieve better stability.

Rest assured though, we firmly believe it's just a matter of time before we have this sorted and we are working overtime to get these challenges resolved. In as much as we can of course, as we all have families, lives and jobs - this is a hobby for us after all!.

Thanks for bearing with us, it's been an amazing ride so far. We look forward to more to come, and can't wait to get past these initial stability challenges, turn on some more systems (treasure hunting and housing are next off the list) and create more content for you all!

-- The Team


4th Sep 2021 announcement

Hi all,

Please click through to the link below to read this announcement in full.

We wanted to take a few minutes to write a bit of a 'state of the game' update. Firstly, thank you all so much for jumping on board with us. Seeing Britain Bank full of people, the streets of Minoc busy and ore flowing out of Minoc mines (when it doesn't get interrupted by a red-named individual!) and folks spelunking in our dungeons has been an amazing experience. We couldn't have done all this without you, so thank you!

Now for what the development team is up to right now:

  1. Our #1 priority is performance and stability - they really go hand in hand, and that is what we are prioritising right now. While you may not necessarily see it as a player, we are still tackling some back end performance challenges which simply must be addressed before we can move onto anything else.

  2. Critical bug fixes - I'm sure those of you that have sat through the multiple restarts with us already would be aware that we are beating down critical bugs left, right and centre. We know this is disruptive to your play time, and we thank you for your patience. It won't last forever, and we are making good headway here.

One of the most challenging bugs to date has been the trade window bug. Note that we are still working on the root cause for that one, and will advise just as soon as we're able to fix it.

  1. Anything else - this includes any low priority bugs (not game breaking), adding content, tweaking balance, filling out the world, and everything else on our (quite frankly huge) to do list. All of this is prioritised lower until we get #1 sorted, and to a lesser degree, #2.

With all of that in mind, we are going to be a little more disruptive over the next day or two with additional restarts, as we work on #1. In most cases, we have to do this to enable other methods of logging and debugging, in an attempt to get to root causes of various issues. You may also see 'lag spikes' on occasion as we get the info we need. You may also wonder why we even need to do this, as the game is performing great for you all! We'll ask you to bear with us on all of that, and trust that it is necessary.

You're also going to see bugfixes potentially introduce new, unintended bugs on occasion. Sorry about that! Know that we are working on all of this as quickly as we can.

In addition, you will still see oddities like mobs in the water or up on mountains. You might end up in black space (send in a /page!) or encounter other 'cosmetic' issues that are annoying. We do know about most of these and will work to fix them, however as mentioned earlier, if it's not 'game breaking', it's taking a lower priority for now.

I'm sure we'll get 3 or 4 weeks down the track and look back at this phase and laugh. What I can share with you though is we are well prepared to deal with the issues that you only encounter once you actually 'go live' and we will work through them all.

We could have also delayed the launch to address some of these items, but we wanted to stick to our guns this time. I am hoping most of you agree that the game is generally in a decently playable state, and are having fun out there!

Sorry for the (slightly) bumpy road in the meantime. We look forward to continuing this journey with all of you!


4th Sep 2021 announcement

The latest standalone client has been published to the LOA dashboard and can be downloaded at https://cdn.legendsofaria.com/Legends%20of%20Aria-1.4.1.0.zip

This can be used to install the game in cases where the LOA launcher fails repeatedly for some users.


4th Sep 2021 patchnote

An issue with not being able to leave your group in some cases has been resolved. Please log out and back in to receive the update, then try right-clicking your character and choosing Leave Group to try once more.


4th Sep 2021 announcement

The Auto Stack or Stack All option(s) was removed before the Britannia launch, but some people still had it enabled after the transition, even though the option was removed.

This feature has caused several client\graphical glitches in the past for people as items are moved around or consumed very quickly. The feature has been disabled in favor of preventing multiple stacks from accumulating in the first place.

Please let us know if you run into a scenario where multiple stacks of similar items are being added to your backpack when you wouldn't expect them to, and we will work to optimize any remaining cases.


4th Sep 2021 patchnote

An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.


4th Sep 2021 announcement

The server is temporarily offline due to an outage with the hosting provider. It was unexpected to have any downtime associated with this maintenance, but something has come up unexpectedly, so we appreciate your patience. We are monitoring the situation and will alert you as soon as the server is coming back online, or we know something further. <3


4th Sep 2021 announcement

We'll be back online shortly. We've had to rollback to a save state of 10:40pm UTC/6:40pm US EST to avoid potential data integrity concerns that were due to the connectivity issues being experienced. We apologise for this, however we don't want anyone losing items etc., and this is the only way to be sure.


4th Sep 2021 patchnote

  • Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
  • Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
  • Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it


4th Sep 2021 patchnote

Test Center Hotfixes have been applied:

  • Fixed issue with the house menu not updating the label for decay stage after refreshing
  • Prevented placing houses over any objects
  • House placement now correctly looks for Housing subregions instead of Britain.Wind for validating placement & housing subregions have been placed throughout most of the world
  • Prevented picking up items recently dropped from a collapsed house by Young characters
  • Prevented trading items recently dropped from a collapsed house by all


4th Sep 2021 patchnote

Recent patch notes for Test Center are being maintained here for the time being, in addition to Discord's #test-center-patch-notes channel: https://forums.legendsofultima.online/d/28-test-center-patch-notes


4th Sep 2021 patchnote

  • The in-game Macro system will be disabled as we research a performance issue with the system.
  • Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.


4th Sep 2021 announcement

This morning was different. The air did not smell as sweet as it did. A sense of dread had encircled the citizens of Celador. Shopkeepers left their stalls, aimlessly staring into the skies. Children stopped playing on the streets and ran home to their kin. Dark storm clouds began a slow march over the horizon, as sudden wind gusts began whipping the hair of frightened folks in the streets of Britain.  The air bristled with a static electricity and a foul stench. The well waters turned black with pestilence.  Crops began dying as if poisoned by some unidentified force, and the birds and animals all fled in every direction until no wildlife could be seen.

Then it happened... something arose from the ground in the center of the City of Britain. It was too dark to perceive who or what it was, but the energy emanating from it was unmistakable.  A great evil. Someone or something has arrived…

—————————

In preparation for the main event, all servers will be offline from 7pm US EST/11pm UTC Friday 18th June. Please keep an eye on #news for further announcements over the course of the weekend.


4th Sep 2021 patchnote

  • Fixed an issue with not being able to claim Veteran Rewards in some cases
  • Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
  • Fixed issue with not being able to rename recall runes by double-clicking/using them
  • Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
  • Pets will now be fully fed while in the stables


4th Sep 2021 patchnote

  • (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
  • Fixed getting stuck while tending a campfire through build stages.
  • Campfire range has been increased from 10 to 12.
  • New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.


4th Sep 2021 announcement

Test Center is now ready for transition testing! A few items to note:

What you'll see on Test Center is not 100% reflective of what you will see on launch day. There will be no lore etc, this is functional testing ONLY. We don't want to spoil everything!

  • Your existing characters from Live have been copied to Test Center, and the existing regions are also present (i.e. your houses etc will be there)

  • You may be presented with a region selection screen with a list of Celador regions instead of logging directly in like normal. This is fine, please choose a region to spawn in.

  • The world is vacant of spawns EXCEPT bankers - bankers will sell pouches, which you can change into transition bags by putting them in your bank and right clicking them

  • Near each bank will be a pedestal with a 'Tome of the Witch' sitting on it. When you're ready to commence transition, double click that and follow the bouncing ball

  • Once you are in the transition area, you can interact with the large glowing gate to take the final step to Britannia

  • Once you're in Britannia, you can type 'i must consider my legacy' to see your token count

  • The Britannia token vendor is not available for testing at this time

Please do report any bugs you encounter - we also have full telemetry live on the transfer, so we should be catching anything and everything, but your assistance with reports would be appreciated regardless. We want to launch on time, so it is critical we get this part right!

Please note that, going forward from today, Test Center will no longer be available for general testing. Our focus now will be preparation for 'D-day', and as such, TC may be regularly offline, in different testing states, or inaccessible for most players. Additionally, Test Center vendors and editing characters will not be available, in order to properly simulate a live environment.

Finally, please bear with us in this final march towards our soft launch. There's still a lot of work to be done to make this a reality. Thanks in advance for your help, and we look forward to making Britannia a reality!