Query: news found 1063 results
4th Sep 2021
patchnote
- New "Fall Asleep" right-click ability on Tents grants the Camp/Tent Owner instant logout perk.
- The "Fall Asleep" ability only functions for the Owner when their Secured Campsite and Tent are close by.
- The "Rest" right-click ability no longer puts the player inside the tent automatically and instead plays a stretching animation as the stats buff applies, and the Rest ability works for all players.
- The "Rest" Stat Buff Duration now scales to Camping skill with a 20 minute Min, and a 2 hour Max at GM Camping.
- Updated tooltips throughout the camping process to reflect changes.
- Fixed issue with skill gains not firing throughout build stages.
- Buff icon display adjustments.
4th Sep 2021
announcement
As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.
After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.
At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.
We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.
4th Sep 2021
patchnote
- Non-Owners can no longer Destroy Campsites.
- Taking damage while building a Camp/Tent should break animations now.
- Dismount messaging fixed, and can no longer place/interact with Campfires while mounted.
4th Sep 2021
patchnote
- Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
- Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
- Lumberjacking has been optimized to get a few more chops out of each tree
- Fixed issue with crafting favorites going to the wrong recipe or none at all
- Fixed issue with pets not casting
- Removed the macro interrupted speech when a target is not acquired
- Fixed issue with being able to over-stuff packhorses
- Tracking will now be interrupted by damage received and death
- Fixed issue with Guild security options being available when no guild is assigned to house
- Fixed issue with stacks of objects not responding to player split requests in some cases
- Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
- Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
- Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again
4th Sep 2021
announcement
As stated in our previous announcement https://legendsofultima.online/news/the-conclusion-of-celador Celador will be shutting down within the next 24 hours, and access to any remaining characters, items, and houses left in Celador will be lost.
We are aware some people have had issues going through the transition portal in Inbetween, so if you have any characters already in the Inbetween region, you will not lose access to them. We will work with those remaining on a case-by-case basis to get all stuck characters' transitions completed.
There is no specific time for the shutdown to occur yet, as it is subject to staff availability, but we will post again once we know more. Thanks!
4th Sep 2021
patchnote
- Dyes, used for changing the color of a dyetub, are now single-use and stackable
- Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
- Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
- Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
- Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
- Added missing resource counter UI update to vendor transactions
- Fixed issue with "Quick Loot" context menu option not working on items inside corpses
- Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
- Added eating sound when eating food
- Updated Treasure Map window with new in-game map
- Removed "Stack All" options from containers, as these need to be redesigned
- KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also
4th Sep 2021
patchnote
- Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
- Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
- Current target healthbar numbers will now update periodically
- Dead characters will automatically be set in combat mode during load
- Town vendors will keep only a small amount of used items after players sell things to them
- Nearby pets that are not attacking anything will automatically follow when owner dies
- Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
- Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
- Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
- Added Events news type to News Window & Notifications
- Fixed issue with being unable to open someone else's paperdoll from a reasonable distance
4th Sep 2021
announcement
Server will be back in about 15 minutes after updates. Thanks!
4th Sep 2021
announcement
The Polymorph spell has been temporarily disabled while we work on the ongoing issues with it. Thank you for your patience, we'll advise when it is available again.
4th Sep 2021
patchnote
Power hour will no longer expire after 60 real-time minutes from activation, instead will expire after 60 minutes of in-game playtime, with the same 22-hour cooldown from the time you started it last
This means if you log out before using all of your Power Hour then you can log back in and use what's remaining before the 22 hours is up, after which Power Hour will be reset and you will be able to activate it again
4th Sep 2021
patchnote
An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.
4th Sep 2021
announcement
In addition to our website and forums being updated in preparation for our big day on June 20th, our wiki has also been migrated and revitalised. Head on over to:
https://wiki.legendsofultima.online
to check it out. Don't forget you can search it directly from Discord - just type "!wiki searchterm". If you're interested in contributing to the wiki, please sign up using your Discord account, then hit up the #wiki-contributors channel in Discord and message the bot with "!wikicontributor"
Huge thanks to community member Beekel, who helped with forklifting a lot of the content over, in addition to creating new content AND writing the new bot for us. Much appreciated!
4th Sep 2021
announcement
The server is back online and the shutdown of Celador has been completed. As previously mentioned, any characters, items, and houses that were left behind are no longer accessible.
If you have any characters remaining in Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you back if no one is available to help immediately.
Thanks for your continued patience and support through the transition.
4th Sep 2021
announcement
Due to another troublesome bug and an even larger player count (which we're not complaining about!), we will temporarily go to a 12 hour restart schedule to avoid a possible stability issue. We'll advise when we've squashed this one and change back to daily restarts.
4th Sep 2021
announcement
The server is up again! Sorry again for the inconvenience but we really appreciate your patience. :)
4th Sep 2021
announcement
The production server is back online with the latest version. Please make sure to have the latest client installed. At this time it is advised to use the "Download Now" button on the LOA Dashboard https://legendsofaria.com/dashboard to download and install the game with, as the standalone download has not been updated yet. See you in game!
Note: A common issue with the patcher seems to be that it fails twice but after the 3rd try it completes the updates. If you see "Patch Failed" just try re-loading the launcher and it should fail one more time, and then by the 3rd run be ready to play.
Tip: Untick "Verify Integrity" in the patcher after you've successfully launched the game and confirmed you can play. This will skip the lengthy scan that occurs every time you open the launcher. Turn it back on if you have crashes or errors playing the game.
4th Sep 2021
patchnote
- (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
- (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
- Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
- Mutilate will also leave a bloodstain in the place of the body.
4th Sep 2021
patchnote
- Players can no longer create Camps while inside Guard Protected towns.
4th Sep 2021
patchnote
- Added an /exhausted command to show currently capped skills.
- Fixed an issue with Magic Trap spell endlessly triggering on containers despite removing the trap with the Remove Trap spell.
- Runebook will now remain open until a Charge is consumed via the Use Charge ability.
- Wisps have had their spell casting fixed and their Gold drops reduced to intended levels.
- Slightly increased Taunt range from 6 to 7 for Tanks.
- Adjusted Camping gains and the 75+ Camping regen bonus.
4th Sep 2021
announcement
We're going to need to do an additional restart in about 20 minutes so that we can try to help some players who are unable to login. No downtime expected. Thank you for your patience as we try to get everyone in game again!
4th Sep 2021
patchnote
- Updated crafting window Repair button to show how to make a repair deed
- CAPTCHA improvements
- Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
- Fixed issue with trees being "too far away" in North Minoc area
- Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
- Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
- The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
- gaining skills
- marking runes
- casting field spells
- dropping objects
4th Sep 2021
patchnote
- Added New Character Settings for Toggling Auto-Open of Killing Blow/Mutilate/Harvest under Combat Options.
4th Sep 2021
patchnote
Public Service Announcement
- Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>
Changes from last 24 hours:
- Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
- Improvements to Trading, let us know if the trade acceptance issue proceeds or not
- Removed the ability to gain skills from scroll spell-casts
- Removed use-case options from runes
- UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
- Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
- Removed Vendor Buy/Sell confirmation window popup
Changes from earlier:
- Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
- Treasure hunting temporarily disabled; working on setting up the locations still
- Pet AI issues resolved, was causing pets to not attack and maybe other things too
- Stablemaster minimum-range to check for pets reduced to improve pet summoning
- Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
- Horses set to 0 taming difficulty, does not affect old horses
- Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
- Resolved issue with bladed weapon target actions not checking for distance
- Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
- Fixed issue with sometimes getting a backpack from corpses
- Fixed issue with trying to open corpses failing and not showing a container window
- Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired
4th Sep 2021
announcement
We believe we have finally squashed the outlying performance bug that was forcing us to restart every 6 hours. As such, we will be returning to our usual restart at 5am US EST/9am UTC.
As a result, this next restart will take slightly longer than usual. We apologise for this, however rest assured that after this, we expect smooth sailing.
Thanks for your patience during this bumpy few weeks!
4th Sep 2021
announcement
Thanks for your patience during the downtime, we have received word that the issue is now resolved and we are now bringing our services back online including the game server. See you in-game and thanks again for your support
4th Sep 2021
announcement
We are back online. We will be monitoring closely, however please note that if the issue that caused us problems earlier returns, we may have to go offline again at short notice.
Thank you for your patience and understanding.
-- The Team
4th Sep 2021
announcement
We are back online. Have fun, go play!
4th Sep 2021
announcement
We are back online in the alternative datacenter. Please note that we had to rollback to approx. 25 minutes before our normal shutdown time to preserve data integrity. This was due to the small blerp which happened around that time earlier today.
Apologies for that inconvenience, and thank you as always for your patience.
4th Sep 2021
announcement
We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.