Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.

  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.

Fixed a bug where players could rename recall runes which were not in their own backpacks.

This evening we will be coming down for daily maintenance 15 minutes ahead of schedule. We will return to service at 5am US EST/9am UTC.

After this maintenance period, the server will restart once every 6 hours. We apologise for this, however it is a necessary step in order to ensure performance based on a very large increase in player count (thank you!) and a bug that we hope to resolve in the coming week. However, the restarts will now take 5 minutes instead of the 15+ that was the case previously.

You can check how long is left until the next restart by typing /nextrestart or /nextreboot in game. In this way, you can still plan your power hours etc. We will return to daily restarts as soon as we can.

Thank you, as always, for your patience.

  • Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
  • Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
  • Current target healthbar numbers will now update periodically
  • Dead characters will automatically be set in combat mode during load
  • Town vendors will keep only a small amount of used items after players sell things to them
  • Nearby pets that are not attacking anything will automatically follow when owner dies
  • Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
  • Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
  • Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
  • Added Events news type to News Window & Notifications
  • Fixed issue with being unable to open someone else's paperdoll from a reasonable distance
  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank

We are back online in the alternative datacenter. Please note that we had to rollback to approx. 25 minutes before our normal shutdown time to preserve data integrity. This was due to the small blerp which happened around that time earlier today.

Apologies for that inconvenience, and thank you as always for your patience.

The Polymorph spell has been temporarily disabled while we work on the ongoing issues with it. Thank you for your patience, we'll advise when it is available again.

Go play!

  • Fixed an issue preventing players from trading houses saying there are vendors working out of it when there is not
  • Added option to house menu for the plot owner to be able to collect commissions from vendors that have been rented to other players
  • Switching house privacy state from Public to Private is now possible even if the house has 1 vendor working out of it

Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players

Secure Trading issues:

  • we've received several reports of players having to click Accept repeatedly until the trade finally accepts

Corpse Looting issues:

  • we're aware that many or all corpses are not appearing when attempting to open them and the best-known workaround is to use the Loot All context option

Pet Commanding issue:

  • we're aware of an issue with pets not engaging in combat again as expected after being idle; best-known workaround is to say All Stop and then try your commands again

Over the last week or two, we've had a few of our players report rubber banding issues when connected to the game. Based on our investigations to date, this seems to be some sort of transient issue that is likely a poorly performing peer/segment somewhere on the internet.

Unfortunately it has yet to affect any staff, so it is difficult to troubleshoot further. However, here are some suggestions we have for those that are affected:

  • Try using a VPN. Other users have reported good results using the free Avast VPN trial. We do not endorse any particular product in this regard.
  • Try tethering to your phone ("hotspotting")
  • Ensure you are not using any third party tools that interact with the client

A VPN or mobile hotspot will generally result in your connection using a different 'route' to the server. Think of it as taking an empty back road instead of a busy highway to get to your destination.

Unfortunately there isn't much else we can suggest at this time, and it seems the issue is largely out of our control. We'll continue to monitor it however, and offer any further insight as it comes.

Please help us welcome our newest teammate, Sol. Sol is currently training to be a Counselor and will soon be on the front lines helping players out when possible. Welcome to the team Sol! For those of you curious about what Counselors do, please see: https://forums.legendsofultima.online/d/45-about-the-counselor-role

Update your bookmarks! The news feed has been migrated from the old news.legendsofultima.online to https://legendsofultima.online/news and the in-game feed and Discord bot now reflect the new feed.

  • Active gain bonuses have been greatly increased.
  • Spells casted by monsters will no longer be subject to no challenge skill check for resisting spells. This means that any harmful spell will present a gain opportunity for the player's resisting spells skill.
  • Evaluating Intelligence is no longer subject to no challenge skill check when successfully casting a spell. This means that any harmful spell casted by a player will result in a skill gain opportunity for Evaluating Intelligence. This is comparable to how Anatomy gains with combat skills.
  • The curve for daily caps has been made less severe at the upper end.
  • Threat generation has been increased for healing and ranged damage.
  • Certain monsters will more aggressively consider targeting players further away from them.
  • Fixed an issue causing bosses to reset frequently under certain conditions.

We are extremely pleased to welcome a new member to our team. Congratulations beekel!

beekel will be joining us as a Counselor, and behind the scenes, has already contributed greatly to our project in terms of the wiki, the related wiki bot and of course the interactive map.

He is also contributing in the form of custom music, which we hope to have in game very soon!

Please make him feel welcome.

We have sustained another attack today, this time of a different type. It has been mitigated, however unfortunately we have had to endure a slight rollback to 11:30 UTC/7:30 US EST.

We do apologise for the inconvenience. We will continue to defend ourselves as necessary and work through these interruptions in our service.

This morning was different. The air did not smell as sweet as it did. A sense of dread had encircled the citizens of Celador. Shopkeepers left their stalls, aimlessly staring into the skies. Children stopped playing on the streets and ran home to their kin. Dark storm clouds began a slow march over the horizon, as sudden wind gusts began whipping the hair of frightened folks in the streets of Britain.  The air bristled with a static electricity and a foul stench. The well waters turned black with pestilence.  Crops began dying as if poisoned by some unidentified force, and the birds and animals all fled in every direction until no wildlife could be seen.

Then it happened... something arose from the ground in the center of the City of Britain. It was too dark to perceive who or what it was, but the energy emanating from it was unmistakable.  A great evil. Someone or something has arrived…

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In preparation for the main event, all servers will be offline from 7pm US EST/11pm UTC Friday 18th June. Please keep an eye on #news for further announcements over the course of the weekend.